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!<.:HALO Cards (12/alot):.>! MARINE, ODST, SKIRMISHER, HUNTER and BOOSTER added


john3

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HALO CARD THREAD

HALO CARD THREAD

 

[align=center][spoiler=Booster Pack]HALOBOOSTERcopy.png

 

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[align=center][spoiler=Spartan 3]587012.jpg

Effect: If this card is attacked by a monster with less than 2500 ATK in Defense Mode, the attack is negated and this card's ATK and DEF become 0 and this effect is not applied again until your opponent's next End Phase. Increase this card's ATK by 100 for each monster with "UNSC" in it's name on the field.

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[align=center][spoiler=Elite]

587012.jpg

Effect: If this card is attacked by a monster with less than 2500 ATK in Defense Mode, the attack is negated and this card's ATK and DEF become 0 and this effect is not applied again until your opponent's next End Phase.

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[align=center][spoiler=Rage of Sangheilios]587012.jpg

Effect: On the turn this card is activated, all attacks done by monsters with "Elite" in their name cannot be negated by the effects of Spell and Trap Cards. Also, monsters destroyed while this card is in play do not do damage to you or your opponent's Life Points.[/align]

 

 

 

[align=center][spoiler=Armor Lock]587012o.jpg

Effect: This card can only be equipped to a monster with "Spartan" in it's name. The equipped monster cannot be destroyed by battle. If the equipped monster is attacked, inflict 500 damage to your opponent's Life Points.[/align]

 

 

 

[align=center][spoiler=Grunt]587012.jpg

Effect: When this card is Special Summoned successfully, you can add up to 2 card's with "Grunt" in their name from your deck to your hand. Increase this card's ATK by 300 for each monster with "Covenant" in it's name you control. [/align]

 

 

[align=center][spoiler=Brute]587012a.jpg

Effect: When this card does battle with an EARTH monster, increase this card's ATK by 200. When this card is destroyed by battle, inflict 300 damage to your opponent's Life Points.[/align]

 

 

[align=center][spoiler=Elite Zealot]xdv68p.png

Effect: f this card is attacked by a monster with less than 3000 ATK in Defense Mode, the attack is negated and this card's ATK and DEF become 0 and this effect is not applied again until your opponent's next End Phase. If "Rage of Sangheilios" is activated, increase this card's ATK by 300.[/align]

 

 

[align=center][spoiler=The Arbiter]

587012.jpg

Effect: "Covenant Elite Infantry" + 1 or more non-Tuner monsters

If this card does battle with a monster that has the same ATK as this card, the monster doing battle with this card is destroyed. If a monster you control is targeted by a Spell, Trap, or monster effect, you can move the target to this card. This card is treated as a monster with "Elite" and "Covenant" in it's name[/align]

 

 

[align=center][spoiler=Skirmisher]

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Effect: Once per turn, you can swap the ATK and DEF of this card.[/align]

 

 

[align=center][spoiler=Marine]

587012.jpg

Effect: Increase this card's ATK by 300 for each "UNSC Marine" you control.[/align]

 

 

[align=center][spoiler=ODST]

587012u.jpg

Effect: If you control at least 1 card with "UNSC" in it, you can Special Summon this card from your hand.[/align]

 

 

[align=center][spoiler=Hunter]

587012l.jpg

Effect: Once per turn, you can equip this card to a "Covenant Hunter" you control OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 700 ATK.[/align]

 

 

 

More to come :P images are bungie.net edits and dev art Disclaimer: i do not own halo

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Nice job. Pics are great. Some grammer mistakes, ocg errors you may want to fix. Also, why is Rage of Sanghelios a continuous spell card if it is removed from play at the End Phase? You might as well make it an 'on the turn this card is activated...' card

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thanks' date=' i wasnt really sure about R.O.S because quickplay's dont last a turn, shoudve been a normal spell i think

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Yeah, i think normal spell would be best. Then reword it to say 'on the turn this card is activated.......'

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