玄魔の王 Posted July 19, 2010 Report Share Posted July 19, 2010 Gem-Knights struck he as being like E-HEROs. Since I'm using them for a fanfic, I made many cards for them, including alternate strategies: [spoiler=’Monsters’]Gem-Knight ObsidianEARTHLevel: 4[Rock/Effect]This card cannot attack unless you discard 1 Monster card.ATK/ 2100DEF/ 1200 Gem-Knight OpalEARTHLevel: 4[Rock/Effect]Your opponent takes no Battle Damage from battles involving this Defence Position card.ATK/ 500DEF/ 2700 Gem-Knight AmethystEARTHLevel: 3[Rock/Effect]If you control a “Gem-Knight” Fusion Monster, this card can attack your opponent directly.ATK/ 1400DEF/ 800 Gemknight AmberEARTHLevel: 4[Rock/Effect]When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower “Gem-Knight” Monster from your hand.ATK/ 1900DEF/ 1200 Gem-Knight SpheEARTHLevel: 5[Rock/Effect]If you control a “Gem-Knight” Fusion Monster, you can Special Summon this card from your hand.ATK/ 2400DEF/ 1700 Gem-Knight CitroenEARTHLevel: 4[Rock/Effect]Once per turn, you can discard 1 “Gem-Knight” card and draw 1 card.ATK/ 1700DEF/ 1900 Gem-Knight CobaltEARTHLevel: 2[Rock/Effect]When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower “Gem-Knight” Monster from your Graveyard.ATK/ 800DEF/ 800 Gem-Knight QuartzEARTHLevel: 3[Rock/Effect]If you are attempting to Fusion Summon a “Gem-Knight” Fusion Monster, you can remove from play this card in your Graveyard as one of its Fusion Material Monsters.ATK/ 1600DEF/ 1400 Gem-Knight TanzaniteEARTHLevel: 4[Rock/Effect]Once per turn, you can reveal 1 “Gem-Knight Fusion” from your hand to select 1 “Gem-Knight” card in your Deck and send it to the Graveyard.ATK/ 1800DEF/ 1200 Gem-Knight PearlEARTHLevel: 8[Rock]A Gem-Knight with an unusual lustre. It is unknown how its power is used, but its ominous aura makes it known that one should not try to find out.ATK/ 2800DEF/ 2400 Gem-SoldierEARTHLevel: 3[Rock/Tuner]ATK/ 1600DEF/ 200 Gem-MagicianEARTHLevel: 6[spellcaster/Effect]Once per turn, you can select 1 “Gem-Knight” Fusion Monster in your Extra Deck. Until the End Phase, this card’s name becomes the name of a Fusion Material Monster listed on that Fusion Monster.ATK/ 2600DEF/ 1800 Gem-WyvernEARTHLevel: 8[Dragon/Effect]You can Tribute 1 “Gem-Knight” Fusion Monster to Special Summon this card from your hand or Graveyard.ATK/ 3000DEF/ 2500 Gem-Knight DiamondEARTHLevel: 10[Rock/Fusion/Effect]“Gem-Knight Pearl” + 2 “Gem-” MonstersThis card cannot be Special Summoned from the Extra Deck except by Fusion Summon with the above Fusion Material Monsters. All “Gem-Knight” Monsters you control gain 300 ATK for every face-up “Gem-Knight” Monster. Once per turn, you can remove from play 2 “Gem-Knight” Monsters in your Graveyard to negate the activation and effect of a Spell Card, Trap Card or Effect Monster’s effect and destroy it.ATK/ 2400DEF/ 1700 Gem-Knight ParadEARTHLevel: 6[Rock/Fusion/Effect]“Gem-Knight Emerald” + 1 “Gem-Knight” MonsterThis card cannot be Special Summoned from the Extra Deck except by Fusion Summon with the above Fusion Material Monsters. When this card destroys a monster by battle and sends it to the Graveyard, you can select 1 “Gem-Knight” Monster from your Deck and add it to your hand. You can Tribute this card to Special Summon 1 “Gem-Knight” Fusion Monster from your Graveyard.ATK/ 2400DEF/ 1500 [spoiler=’Spells’]Gem ExtractNormal SpellSend 1 face-up “Gem-Knight” card to the Graveyard to draw 2 cards. Gem TradeNormal SpellActivate by sending 2 “Gem-Knight” Monsters from your Deck to the Graveyard. Draw 2 cards, and then discard 1 “Gem-Knight” card OR discard 2 cards. Gem SplitterQuick-Play SpellTribute 1 “Gem-Knight” Fusion Monster and Special Summon 2 “Gem-Knight Tokens”. Their Type and Attribute are the same as the Tributed Monster’s, and their Level, ATK and DEF becomes half those of the Tributed Monster. Gem ChangeNormal SpellDiscard 1 “Gem-Knight” Card to Special Summon 1 Level 4 or lower “Gem-Knight” Monster from your Graveyard. Gem ForcesContinuous SpellFace-up “Gem-Knight” Monsters you control gain 200 ATK and DEF for every monster your opponent controls. *NOTE: I’m considering changing this effect; suggestions are welcome.* Gem BladeEquip SpellEquip only to a “Gem-Knight” Monster. It gains 800 ATK. If it is destroyed, draw 1 card. If the equipped monster was a Fusion Monster, draw 1 extra card. Miracle Gem-Knight FusionNormal SpellRemove from play, from your side of the field or your Graveyard, Fusion Material Monsters listed on a “Gem-Knight” Fusion Monster in your Extra Deck, and Special Summon it. (This Special Summon is treated as a Fusion Summon.) During your Main Phase, you can remove from play 1 “Gem-“ Spell or Trap Card in your Graveyard to return this card in your Graveyard to your hand. [spoiler=’Traps’]Jewell ForceNormal TrapActivate only when your opponent attacks a face-up “Gem-Knight” Monster you control. Change all face-up Monsters they control to face-down Defence Position, and then inflict damage to your opponent equal to the number of set cards they control x600. Gem BurnNormal TrapChange all face-down monster on the field to face-up Attack Position, and then inflict damage to your opponent equal to the number of face-up “Gem-Knight” Monsters x500. During this turn, negate the effects of all face-up monsters, except “Gem-Knight” Monsters. Gem MineNormal TrapSpecial Summon as many “Gem-Knight” Monsters as possible from your Graveyard to your opponent’s side of the field. Then, draw cards equal to the number of monsters Special Summoned with this effect. Jeweller’s MineNormal TrapTribute 1 “Gem-Knight” Fusion Monster. Special Summon as many removed from play Level 4 or lower “Gem-Knight” Monsters as possible. During the End Phase, remove all monsters Special Summoned with this effect from play. Jeweller’s CurseNormal TrapActivate only when a “Gem-Knight” Monster you control is attacked. Select either its ATK or DEF; it gains 1500 of the selected value, until the End Phase. D.D. GemNormal TrapInflict 500 damage to your opponent for each of your removed from play “Gem-Knight” cards. Gem-Knight’s Last StandNormal TrapPay Life Points until you only have 100 Life Points left. Special Summon as many “Gem-Knight” Monsters with different names as possible from your Hand or Graveyard. During the End Phase, remove from play all monsters Special Summoned by this effect. Link to comment
DarkForce™ Posted July 19, 2010 Report Share Posted July 19, 2010 The Gemknights are a real set used in the OCG/TCG. Look them up at: http://yugioh.wikia.com/wiki/Gemknights Link to comment
玄魔の王 Posted July 19, 2010 Author Report Share Posted July 19, 2010 When did I ever say otherwise? Link to comment
Bringerofcake Posted July 19, 2010 Report Share Posted July 19, 2010 Geometric AdvancesNormal SpellReturn 2 "Gemknight" monsters in your Graveyard to your Deck. Add 1 "Gemknight Fusion" from your Deck to your hand. Link to comment
玄魔の王 Posted July 19, 2010 Author Report Share Posted July 19, 2010 Geometric AdvancesNormal SpellReturn 2 "Gemknight" monsters in your Graveyard to your Deck. Add 1 "Gemknight Fusion" from your Deck to your hand. Geometric? Really? I'll add it, but I'm changing the name for sure. Link to comment
Bringerofcake Posted July 19, 2010 Report Share Posted July 19, 2010 It's supposed to sound more science-y. Link to comment
玄魔の王 Posted July 19, 2010 Author Report Share Posted July 19, 2010 It's supposed to sound more science-y. You're a herpetologist, not a mathematician. Link to comment
Blackstone Dresden Posted July 20, 2010 Report Share Posted July 20, 2010 Topaz already has a Gemknight, so you may wanna change Topa's name Also, I'm seeing a near total lack of vanillas, try changing that and giving the vanillas Fusion upgrades And, a Gem Tuner would be like an E-Hero Tuner, totally unnecessary and pointless Link to comment
Bringerofcake Posted July 20, 2010 Report Share Posted July 20, 2010 Also... Gemknight PerA Gemknight with an unusual luster. It is unknown how its power is used, but its ominous aura makes it known that one should not try to find out. Eh? Link to comment
Blackstone Dresden Posted July 20, 2010 Report Share Posted July 20, 2010 And I'd suggest making it an Aqua since Per's presumably short for Pearl Link to comment
Skarlet Posted July 20, 2010 Report Share Posted July 20, 2010 Obsid's kinda crazy. Because it's effect isn't phrased as a cost, it gives Dark World monsters a really scary boost. Attack with a 2100 beatstick and get a free Silva or Goldd. Link to comment
玄魔の王 Posted July 20, 2010 Author Report Share Posted July 20, 2010 Also... Gemknight PerA Gemknight with an unusual luster. It is unknown how its power is used' date=' but its ominous aura makes it known that one should not try to find out.[/i'] Eh? I like it. That's a treat flavour text. Can you give me one for Gem Soldier SVP? And I'd suggest making it an Aqua since Per's presumably short for Pearl Meh' date=' fair enough. Obsid's kinda crazy. Because it's effect isn't phrased as a cost, it gives Dark World monsters a really scary boost. Attack with a 2100 beatstick and get a free Silva or Goldd. It's phrased as a Cost. It's the same phrasing as Panther Warrior, whose Tribute is a cost. Anyway, 2 more monsters and a Fusion, plus the edits. Link to comment
Blackstone Dresden Posted July 20, 2010 Report Share Posted July 20, 2010 Diamon should be Aqua too, Tuners do not belong here, as I previously said, and they should all be EARTH Link to comment
玄魔の王 Posted July 20, 2010 Author Report Share Posted July 20, 2010 Diamon should be Aqua too' date=' Tuners do not belong here, as I previously said, and they should all be EARTH[/quote'] I'll fix Diamon; but not the attributes. There are FIRE and WATER Gemknights already. As for the Tuner, it's here because it can be. I won't change that, and you can't convince me to. Link to comment
Blackstone Dresden Posted July 21, 2010 Report Share Posted July 21, 2010 Actually, every OCG Gemknight is EARTH. As for the Tuner, just think of it this way: Would it make any sense for ANY Archetype to have a Tuner without a Synchro? Link to comment
玄魔の王 Posted July 21, 2010 Author Report Share Posted July 21, 2010 Actually' date=' every OCG Gemknight is EARTH. As for the Tuner, just think of it this way: Would it make any sense for ANY Archetype to have a Tuner without a Synchro?[/quote'] Yeah, I double-checked that and found out. The Tuners are just there for the purposes of fanfiction, not actual support. Changing Attributes. Link to comment
玄魔の王 Posted March 5, 2011 Author Report Share Posted March 5, 2011 Third updated series. This time, I've updated the Gem-Knights to proper spelling, and added 1 Spell and 1 Trap. Link to comment
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