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Elemental dragons


SG-1

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hear are my 1st lot of customs:

 

Elemental Dragon: Luminous 3000/2800 Dragon/Light {8}, this card cannot be Special Summoned. During each of your Standby Phases, increase your Life Points by 1000.

 

Elemental Dragon: Shadow 3000/2800 Dragon/Dark {8}, this card cannot be Special Summoned. Discard one card from your hand to deal Direct Damage to your opponent's Life Points equal to half this monsters ATK. You may only use this effect once per turn, and if you do, this card cannot attack this turn.

 

Elemental Dragon: Tidal 3000/2800 Dragon/Water {8}, this card cannot be Special Summoned. When this card attacks, negate all other monster effects on the field.

 

Elemental Dragon: Lava 3000/2800 Dragon/Fire {8}, this card cannot be Special Summoned. During each of your opponent's Standby Phases, deal 800 points of Direct Damage to your opponent?s Life Points.

 

Elemental Dragon: Quake 3000/2800 Dragon/Earth {8}, this card cannot be Special Summoned. When this monster attacks, it attacks all monsters on your opponent's side of the field. If this card attacks, no other monsters may attack this turn.

 

Elemental Dragon: Hurricane 3000/2800 Dragon/Wind {8}, this cannot be Special Summoned. When you enter the Battle Phase, return of Spell and Trap cards on the field to their owners hand.

 

 

Elemental Dragon: Master ????/???? Dragon/???? {12} [2 or more monsters with Elemental Dragon in their name], this card can only be Summoned by a Fusion Summon, and a Fusion Summon of this card can only be done with the above cards. This card's Type is the same as all the monsters used to summon this card. This monsters ATK and DEF is equal to the number of Fusion Material monsters used to Summoned this card times 1000. This card gains the effects of the monsters used to Fusion Summon this card, except for ?This card cannot be Special Summoned?.

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