Jump to content

Mega Effect cards


Brimtosis

Recommended Posts

There are legends surrounding cards with effects so long and powerful, that they even have hard to read writing in their own cards. Today I bring you my collection

 

1. There is a trap in here that has a kinda-readable , but if it was a monster it would be impossible to read.

2. The ocg may not be the best. Some will only have minor errors, but some will be compleatly wrong ocg. Don't correct it.

3. Some cards won't have pictures. Don't comment on that.

 

[spoiler=The cards.]

345353t.jpg

This card cannot be Destroyed in Battle. Every Turn, Roll a Die:

1. destroy this card and the two monsters next to it.

2. destroy one of the opponent's monsters and the two monsters next to it.

3. destroy the monster infront of this card and the spell/trap behind it.

4. all WAAAGH! type cards gain 250 ATK and 50 DEF

5. move this card to an adjacent Monster Card Zone if it was to be destroyed that turn.

6. Automaticaly use the spell card 'WAAAGH!, The Orks, WAAAGH!'.

 

345353e.jpg

This card can only be Special summoned by the effect of "Virtualiseation", "Material Relm: Aelita" and "Material Relm: Jeremy". While "Deactivated Tower" is on the feild, this card cannot be destroyed by any card effects. Once per turn, you can activate one of the following effects:

-Gain 1000 Life Points.

-Negate an attack on one of your monsters with "Lyoko Warrior" or "Material Relm" in its name.

 

345353e.jpg

This card can only be Destroyed once it has used its Effect 3 times. This card can only be Summoned with the Ritual card 'Weapon XI'. You must also sacrafice 'Striker's Shock Force: Wade' and 3 'Mutant Child Tokens' (). This card gains 1000 ATK for each Effect Monster in the Graveyard. Once per turn, roll a die:

1: This card canont be destroyed in battle.

2: This card can move into another Monster card zone on your side of the Feild. It can Attack the Opponent directly if there is no Monster in the opposite zone.

3: All Machine-Type monsters on your side of the feild gain 1000 ATK.

4: You can Attack the Opponent directly.

5: Any Monster that Battles this card is automaticaly destroyed.

6: This card takes no positive or negitive modifyers from the Effects of Spells, Traps and Monster Effects from the Opponent's side of the feild.

If you roll the die and the same result comes up as last time, re-roll the die. If it happens twice in a row, no Effect is gained.

 

345353qh.jpg

This card can only be Destroyed after 3 cards have been removed from play. This card can only be Summoned with the Ritual card 'Weapon X'. You must also Sacrafice 'Strikers Shock Force: Logan'. This card has the same ATK as the amount of cards on your side of the feild X1000. If this card Battles one of the Opponent's Monsters, Destroy it immediately. This card is not affected by any Effects played by the Controler of this card or the Opponent. Every time this card has a Counter placed apon it, remove it and deal 100 points of damage to the player who put the counter on it.

 

345353q.jpg

[Technorganic: Bio-Waste Sprayer]+[Technorganic: Claw Rage]

This card can only be summoned if 'Nuclier Meltdown' is in play.This card also counts as a Machine and a Feind-Type monster. This card cannot be destroyed by battle. If this card is beaten in battle, blace one 'Technorganic Infection' counter on that Monster (For every 'Technorganic Infection' counter, the Opponent's Monster losses 500 ATK and DEF. When both ATK and DEF reach 0, Special Summon any Level 7 or lower 'Technorganic' card.). This card gains 1000 ATK for every 'Technorganic' monster in the Graveyard.

 

345353.jpg

This card can only be Ritual Summoned while the card 'Nuclear Meltdown' is in play. This card also counts as a Machine and a Feind-Type monster. This card cannot be destroyed by battle. If this card is beaten in battle, blace one 'Technorganic Infection' counter on that Monster (For every 'Technorganic Infection' counter, the Opponent's Monster losses 500 ATK and DEF. When both ATK and DEF reach 0, Special Summon any Level 7 or lower 'Technorganic' card.). When this card is summoned, remove 6 'Technorganic' Monster Cards from play and number them 1-6. At the begining of each turn, roll a die. This card is then treated as the card number that the die lands on.

 

345353d.jpg

This card also counts as a Machine and a Feind-Type monster. This card cannot be destroyed by battle. If this card is beaten in battle, blace one 'Technorganic Infection' counter on that Monster (For every 'Technorganic Infection' counter, the Opponent's Monster losses 500 ATK and DEF. When both ATK and DEF reach 0, Special Summon any Level 7 or lower 'Technorganic' card.). Before you attack, flip a coin and apply the following effects:

H: This card gains 1050 ATK points.

T: The Opponent's card loses 1050 ATK and DEF.

 

345353j.jpg

One Dark Tuner+ one or more 'Technorganic' Non-Tuner Monsters.

This card can only be summoned if 'Nuclier Meltdown' is in play.This card also counts as a Machine and a Feind-Type monster. This card cannot be destroyed by battle. If this card is beaten in battle, blace one 'Technorganic Infection' counter on that Monster (For every 'Technorganic Infection' counter, the Opponent's Monster losses 500 ATK and DEF. When both ATK and DEF reach 0, Special Summon any Level 7 or lower 'Technorganic' card.). As soon as this card is Syncro-Summoned, Discard up to all of your cards in your hand. For every card in your hand, your Opponent loses 1000 Life Points.

 

345353v.jpg

This card also counts as a Machine and a Feind-Type monster. This card cannot be destroyed by battle. If this card is beaten in battle, blace one 'Technorganic Infection' counter on that Monster (For every 'Technorganic Infection' counter, the Opponent's Monster losses 500 ATK and DEF. When both ATK and DEF reach 0, Special Summon any Level 7 or lower 'Technorganic' card.). If this card destroys a monster, flip a coin for every card surounding the monster and apply the following effects:

H: Destroy the target card.

T: Don't detroy the target card.

 

345353.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there are 3 Machine-Type monsters on the field. Once per turn, Tribute 1 Machine-Type monster on the field. This card’s ATK becomes that card's Level X 500. If this card battles a monster with the following Attributes, it gains one of the following effects:

WIND: This card can attack once again in a row.

DARK: Increase this card's ATK by 250 points during damage calculation only.

EARTH: If that card is in Defense Position, it is destroyed after damage calculation.

If you use any of these effects, place one "Techno Counter" on this card (max 3). You remove all "Techno Counter's" from this card, to regain 200 Life Points for each counter removed. If you use this effect, this card is removed from play until the beginning of then next turn.

 

345353a.jpg

This card counts as a DARK-Atribute Monster as well as a WATER-Atribute Monster. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to an Aqua, Dragon or Sea Serpent card as an Equip Card, OR unequip it and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, it cannot be targeted by monster effects, and increase the ATK of the equipped monster by 550 points. (1 monster can only be equipped with one Union monster at a time. If the equipped monster is destroyed, destroy this card instead.)

 

345353.jpg

This card can only be activated if "Fighting Maiden Harrakune" is on the feild. Each Main Phase 2, Special Summon 1 "Support Servator Token" (EARTH/Level 4/Machine/Effect/ATK:1300/DEF:1300) to the field. It has the following effect:

-For each "Servator Support Token" on the feild with "Fighting Maiden Harrakune", activate the following effects:

1: This card gains 150 ATK for each card in your hand.

2: All cards on your Opponent's side of the field lose 100 ATK

3: If "Fighting Maiden Harrakune" is to be destroyed by a card effect, Tribute one "Support Servator Token" to the effect.

4: No cards on your side of the feild are affected by card effects.

 

345353o.jpg

This card cannot be normal summoned or set. This card can only be special summoned if you remove from play one FIRE and one DARK Atribute monster. If this card attacks one of the following monster atributes, conduct the following effects:

WATER: Automaticaly destroy that monster if it has a higher ATK or DEF than this card. You take no battle damage and this card is not destroyed.

FIRE: Lower that card's ATK by 550 and it's DEF by 750 during the damage step only.

LIGHT: Lower this card's ATK and DEF by 550 during the damage step only.

EARTH: Destroy it automaticaly if it is in defence position. You may then cause damage to your opponent's life points by half of the destroyed monster's ATK.

 

345353.jpg

Soul Destroying Chest

1 Tuner + 1 or more Non-Tuner monsters

This card can only be Syncro Summoned. On the turn this card was summoned, it is sent back to your hand. In both your Main Phases, you can destroy one card on the feild. Activate one of the following effects, depending on which tipe of card it was:

MONSTER: This card is not sent back to your hand at the end of your turn, but it becomes a Normal monster with no effect. This card also gains its ATK and DEF.

SPELL: This card gains its effect, unless it is an equip spell. If it is, destroy it.

TRAP: This card is automaticaly destroyed.

 

345353t.jpg

This card cannot be Normal Summoned or Set. You can only Special Summon this card when a "Elemental Hero" or "Destiny Hero" monster you control is destroyed and sent to the graveyard. This card cannot be destroyed by battle. This card is treated as a Machine-Type Monster as well as a LIGHT and DARK Attribute monster. During either player's Battle Phase, activate 1 of the following effects:

- This card gains the Attribute of the monster it battles (during Damage Step only).

- Select 1 face-up monster on your opponent's side of the field. It loses 1000 ATK if it is in Attack Position, or 1000 DEF if it is in Defense Position.

- If another 'Elemental Hero' or 'Destiny Hero' monster you control is attacked, you can switch the attack target to this card instead.

After activating any of these effects, this card is switched to Defense Position at the end of the Battle Phase. If this card is in face-up Defense Position during your End Phase, put this card in the bottom of your deck.

 

345353p.jpg

This card can only be Ritual Summoned while 'Exhalted Hero Of Earth' is on the Feild. You must also pay 1000 life points. Once per Turn, Toss 2 Coins:

HH: Destroy 3 Monsters on your Opponents side of the Feild that are not Rock-Types.

TH or HT: This card counts as being Face-Down. Next Turn, when this Effect is used again, your Opponent loses 500 Life points.

TT: Destroy one of the Opponent's Spell or Trap cards that affects a Monster on your side of the Feild.

 

345353t.jpg

[Exhalted Hero Of Light]+[Exhalted Hero Of Darkness]

This card can only be fusion summoned by the card 'Exhalted Legends'. The fusion material monsters must be placed at the bottom of the deck after fusion summoning. As long as this card is on the feild, none of the opponent's light or dark-type monster effects can effect this card. After two turns, all of the opponents light and dark-type cards are removed from play. You may then take up to four of those cards and special summon them face up on your side of the feild.

 

345353.jpg

[Exhalted Hero Of Water]+[Exhalted Hero Of Wind]

This card can only be fusion summoned by the card 'Exhalted Legends'. The fusion material monsters must be placed at the bottom of the deck after fusion summoning. As long as this card is on the feild, none of the opponent's water or wind-type monster effects can effect this card. After two turns, all of the opponents water and wind-type cards are removed from play. You may then take up to four of those cards and special summon them face up on your side of the feild.

 

345353d.jpg

[Exhalted Hero Of Earth]+[Exhalted Hero Of Fire]

This card can only be fusion summoned by the card 'Exhalted Legends'. The fusion material monsters must be placed at the bottom of the deck after fusion summoning. As long as this card is on the feild, none of the opponent's earth or fire-type monster effects can effect this card. After two turns, all of the opponents earth and fire-type cards are removed from play. You may then take up to four of those cards and special summon them face up on your side of the feild.

 

345353.jpg

This card can only 'B.I.T: Satilite's equiped to it. In the controlers battle phase, this carn cannot attack monsters. Instead it can eather:

1. Attack the opponent directly. OR

2. Destroy all cards in the opponents hand.

When it is the opponent's(') battle phase and this card were to be destroyed, instead of destroying it (or a 'B.I.T Satilite') move it to a clear monster space next to it. If there isn't one, conduct battle normaly.

 

345353c.jpg

You can only Ritual summon this card with 'Wraith Bone'. You must also sacrafice 'Ghost: Small Wraith' and 'Ghost: Fear Wraith'. You can normal summon, set or flip summon this card, but you must return it to your hand at the end of that turn. At the start of your turn, flip two coins:

TT: This card gains 1000 ATK and DEF for every 'Ghost' monster on the feild.

HT or TH: Destroy all of the opponents monsters that are Level 6 or higher.

HH: This card canot be destroyed by Spell, Trap or Monster Effects.

Do the same at the start of the opponent's turn, but aplly the following:

TT: All of the opponent's monsters lose 1000 ATK and DEF.

HT or TH: Destroy all Spell and Trap cards on their side of the feild.

HH: Negate all effects of the opponent's monsters, then pick one. this card gains the effect.

 

 

Hope you like 'em. I still have to rifle through more of my sets to get more cards.

Link to comment
Share on other sites

  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...