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:: Magician Girls ::

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[spoiler=White Devil Magician Girl Level 1]13Monster-WhiteDevilMagicianGirlLevel01.jpg

Lore:

When this card is summoned, destroy a Face-Up monster in field, during each Draw Phase, add 1 LvUp Counter to this monster (MAX 6). Each LvUp Counter in this card increase in 200 points of ATK and DEF. Discard 4 Level Up Counter to destroy a monster in field. Discard 6 LvUp Counter to Special Summon a Lyrical-Type Monster from hand.

 

 

[spoiler=White Devil Magician Girl]01Monster-WhiteDevilMagicianGirl.jpg

Lore:

When this monster is summoned, add it 4 Level Up Counter. During each own Draw Phase, add 1 Level Up Counter to this card (MAX 08). Each Level Up Counter in this card increase 500 of ATK and DEF. Discard 3 Level Up Counter to negate a Spell or Trap card that destroys this monster.

 

 

[spoiler=Black Knight Magician Girl]4Monster-BlackKnightMagicianGirl.jpg

Lore:

When this monster is summoned, add it 4 Level Up Counter. During each own Draw Phase, add 1 Level Up Counter to this monster (MAX 07). Each Level Up Counter in this monster increase 400 of ATK and DEF. Discard 2 Level Up COunter to negate a opponent attack as target this monster.

 

 

[spoiler=Black Hole Magician Girl]07Monster-BlackHoleMagicianGirl.jpg

Lore:

In End Phase this monster chance the battle position. During each Draw Phase, add 1 Level Up Counter to this monster (MAX 04). Increase 400 of Def per Each Level Up Counter in this monster, Increase the ATK of all Lyrical Monster in field in 300.

 

 

[spoiler=Diabolic Emission Magician Girl]06Monster-DiabolicEmissionMagicianGirl.jpg

Lore:

During each Draw Phase of the User, add 1 Level Up Counter to this monster (MAX 05). Each level Up Counter in this monster increase the ATK in 100. When this card is attacked, select a trap card in hand, and use the seleceted card immediately.

 

 

[spoiler=Blue Soldier Magician Girl]08Monster-BlueSoldierMagicianGirl.jpg

Lore:

During each Draw Phase of the User, add 1 Level Up Counter to this monster (MAX 04). Each level Up Counter in this monster increase the ATK in 100. When this card is attacked, Increase the ATK this card in 500.

 

 

[spoiler=Blue Knight Magician Girl]09Monster-BlueKnightMagicianGirl.jpg

Lore:

During each Draw Phase of the User, add 1 Level Up Counter to this monster (MAX 04). Each level Up Counter in this monster increase the ATK in 100. When "Blue Soldier Magician Girl" in the Field, Increase the ATK of this card and "Blue Soldier Magician Girl" in 300. When this card Attack, Increase the ATK this card in 500 Points.

 

 

[spoiler=Iron Hammer Knight Magician Girl]11Monster-IronHammerKnightMagicianGirl.jpg

Lore:

During each Draw Phase of Opponent, add 1 Level Up Counter to this monster (MAX 8). Each Level Up Counter in this monster increase 100 of ATK. If this card attacks a Defense Position monster, flip and destroy the monster.

 

 

[spoiler=Protector Jewelry Magician Girl]12Monster-ProtectorJewelrymagicianGirl.jpg

Lore:

During each Draw Phase of Opponent, add 1 Level Up Counter (MAX 06) to this card. Each Level Up Counter in this card increase 100 points of DEF. Discard 2 Level Up Counters in this card to negate the attack of a opponent monster.

 

 

[spoiler=Blue Witch, Enjoy the Future]25Monster-BlueWitchEnjoytheFuture.jpg

Lore:

Flip: See the 5 cards from the top of opponent Deck, arrange them in any order desired, and replace them on the top of the Deck and the opponent do the same with the top 3 cards of your deck.

 

 

[spoiler=White Devil BREAKER]44Trap-WhiteDevilBREAKER.jpg

Lore:

This card can only be activated if a named monster named "White Devil Magician Girl" is in the graveyard and you have 2 or more monsters in Field, Destroy all monsters in your Field, and Special Summon a named monster "White Devil Magician Girl"

 

 

[spoiler=Level Up Reverser]35Spell-LevelUpReverser.jpg

Lore:

After Activation, this card is treated as an Equip-Card. This card can only be equipped to Lyrical-Type monster. Add 6 Level-Up Counter to equipped monster. The Battle Damage of equipped monster is halved. If this card is destroyed, the equipped monster too is destroyed.

 

 

[spoiler=Lyrical Squad]31Spell-LyricalSquad.jpg

Lore:

Select 1 or 2 Face-Up monster in your side of Field, and select a same amount of Fate-Up monster in opponent side of Field. A long of this card is the Field, the selected monster cannot attack and others monster in field cannot attack the selected monsters. When this card is destroyed, Destroy 1 Selected monster. You can destroy this card to destroy all selected monsters.

 

 

[spoiler=Lyrical Raising Heart]43Trap-LyricalRaisingHeart.jpg

Lore:

When your opponent Tribute Summon a monster, Special Summon of a Lyrical-Type monster with Level 4 or lower from Deck in Face-Up Attack position.

 

 

 

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:: Mobile Suits ::

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[spoiler=Mobile Suit 00 - Double Drive]2Monster-MobileSuit00-DoubleDriver.jpg

Lore:

This card only be summoned when a monster on the field named "Mobile Suit". When this card Battle with a monster with more ATK, destroy that monster and this card (Battle Damage is applied normally).

 

 

[spoiler=Universal Century Mobile Suit]14Monster-UniversalCenturyMobileSuit.jpg

Lore:

When this card is send to the Graveyard, Special Summon it during your next Standby Phase with 500 ATK and 500 DEF and a "Mobile Suit Token" (Machine/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect once per Duel.

 

 

[spoiler=Mobile Suit - King of Heart God Finger]16Monster-MobileSuit-KingofHeartGodFinger.jpg

Lore:

This monster only attack when you have 4 named "Mobile Suit" monsters in your Graveyard, and 2 Monster in your hand. You can pay 500 Life Points to increase the ATK this card in 500 During this Turn.

 

 

[spoiler=Mobile Suit - Endless Wing]17Monster-MobileSuit-EndlessWing.jpg

Lore:

Active this effect only in Main Phase 1 when this card is Face-Up Defense Position, this card not change Position until next turn, In Next Turn in Battle P. The ATK of this card is doubled. After this turn this card is destroyed.

 

 

[spoiler=Mobile Suit - Counterattack of Red Comet]18Monster-MobileSuit-CounterattackofRedComet.jpg

Lore:

When this monster is attacked by opponent monster, select a opponent monster and destroy, send a "Mobile Suit" named monster from deck to hand. Both player show the cards of the hand.

 

 

[spoiler=Mobile Suit - Blue Booster]19Monster-MobileSuit-BlueBooster.jpg

Lore:

When this card attack, Special summon of one "Strike Token" (Machine/LIGHT/Level 1/ATK 500/DEF 0) in Defense Position. The "Strike Tokens" cannot be used as a Tribute. When this card is attacked, change the targer for a "Strike Token".

 

 

[spoiler=Mobile Suit - Strike Freedom]23Monster-MobileSuit-StrikeFreedom.jpg

Lore:

When this card Attack, Special Summon of one "Strike Token" (Machine/LIGHT/Level 1/ATK 500/DEF 0) in Defense Position. The Strike Tokens" cannot be used as a Tribute. Increase the ATK this monster in 200 per each "Strike Token" in Field.

 

 

[spoiler=Mobile Suit - Destiny]22Monster-MobileSuit-Destiny.jpg

Lore:

Tribute one monster in own field to increase the ATK this monster in 400. When this card battle with a Machine-Type monster, destroy it (Battle Damage not applied this case).

 

 

[spoiler=Mobile Suit - Dynamic Sniper]20Monster-MobileSuit-DynamicSniper.jpg

Lore:

This monster cannot attack monster on the field. In Battle Phase you can select and see 1 card from opponent's hand, if the selected card if is monster has less ATK of this monster, the card is destroyed.

 

 

[spoiler=Mobile Suit - Aerial Killer]21Monster-MobileSuit-AerialKiller.jpg

Lore:

Pay 500 Life Points to this monster attack again. Direct Attack damage this card not applied.

 

 

[spoiler=Mobile Suit - Virtue Cannon]24Monster-MobileSuit-VirtueCannon.jpg

Lore:

This card requires a cost of 300 of your own Life Points to attack. It cannot attack in your next Battle Phase.

 

 

[spoiler=Superior Evolutionary Element Destined-factor]30Spell-SuperiorEvolutionaryElementDestined-factor.jpg

Lore:

A named "Mobile Suit" monster equipped with this card increases its ATK and DEF by 700 points. Increase your Life Points by 200 points each time you draw a card (or cards). When this card is destroyed. Add 1 named "Mobile Suit" Monster Card from your Graveyard to your hand.

 

 

[spoiler=Secret System TRANS-AM]36Trap-SecretSystemTRANS-AM.jpg

Lore:

When your opponent attack a "Mobile Suit" named monster in your side of Field, negate the attack and decrease the ATK in 300 that monster, this can be equipped in named "Mobile Suit" monster to increase the ATK in 1000, after 4 End Phases, the Equipped monster ATK decrease in 1500.

 

 

 

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:: Others Cards ::

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[spoiler=Aitemu Nazo Tsukatten Ja NEE!! (No Item Ever!) ]48Trap-AitemuNazoTsukattenJaNEE.jpg

Lore:

When your opponent active a Equip Card. Negate the activation of Equip Card and Destroy all Cards in Field.

 

 

[spoiler=I am the Bone of my Sword]46Trap-IamtheBoneofmySword.jpg

Lore:

Active only when an opponent's monster declares an attack. Negate the attack and Skip this Battle Phase. If this card is Negated, active the Trap-Card "Kaladbolg" from Hand.

 

 

[spoiler=Kaladbolg]47Trap-Kaladbolg.jpg

Lore:

This card can be activate immediately by effect of Trap Card "I am the Bone of my Sword". During this turn all monster that attack are destroyed after attack. (not replay the current attack).

 

 

[spoiler=Red Words of Truth that Accept Witches]41Trap-RedWords.jpg

Lore:

Negate the activation of a Trap or Warrior Monster Effect, and send it to the owner's deck and shuffle, and put the Trap Card "Dame Da, Senzen Dame Da!" from deck, hand or graveyard in Face-Down in the place where this Card was placed.

 

 

[spoiler=Blue Words of Truth that Deny Witches]40Trap-BlueWords.jpg

Lore:

Negate the activation of a Spell or Spellcaster Monster Effect, and send it to the owner's deck and shuffle, and put the Trap Card "Dame da. Senzen Dame Da"" from Deck, Hand or Graveyard in Face-Down in the place where this Card was placed.

 

 

[spoiler=Dame Da! Senzen Dame Da!]39Trap-DamaDa.jpg

Lore:

Negate the attack of one monster of opponent, After activation of this card send it to Deck and Shuffle it.

 

 

[spoiler=Forgotten Something]38Trap-ForgottenSomething.jpg

Lore:

When your opponent Summon or Special Summon in Face-Up Position. The Summoned monster not attack in this turn, add 1 level 4 Monster or less from your Deck to your Hand, and add 1 Level 4 Monster from Graveyard to your Deck.

 

 

[spoiler=Red Eyes Eliminator]37Trap-RedEyesEliminator.jpg

Lore:

During your Main Phase, roll a six-sided dice to select one of the following effects:

1-2-3: "Oseotorini!" The Owner loses 500 Life Points.

4-5: "Come In!" Destroy the card in top of deck of opponent after the next Draw Phase.

6: "Sakujo!" Flip (if is Face-Down) and destroy a monster of the Field after the End Phase of the User.

 

 

[spoiler=Moonlight Sacred Relic]42TrapField-MoonlightSacredRelic.jpg

Lore:

You only active this card when your opponent active an effect in Draw, Standby, opponent Battle or Owner Main Phases. Merge the Standby, Main, Battle Phases and all Spell cards can be actived at any time after they are Set. If already a Field Card in opponent Field, not destroy that card. This card not be destroyed when other Field Card is actived.

 

 

[spoiler=Unlimited Blades Works]MagicFIELD-UnlimitedBladesWorks.jpg

Lore:

Increase the ATK of All Warrior and Spellcaster monster in Field in 200 points. Both Players can only attack 2 times in Battle Phase. If you are already a Field Card on the field, not replace it, and place this card in a second Field Card Slot.

 

 

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lol did you get the ideas from that one Yugioh Parody again??

you got better at OCG but its still not very good,

BUT

same as last time, your Pics are amazingly good, the funny thing is you used the same pic for Nanoha as the Parody i think lol... did you??

i wont blame you if you did because its cool, but yah

nice job!

9/10

 

i will fix some OCG stuff when i get the time =3

keep up teh good work

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