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Inca Drain


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This deck enjoys going second. I can usually get one or both dragons out by the third turn at the latest. I am looking for any comments, or tips to improve consistency.

 

MONSTERS: 15

2: Cyber Dragon

3: Oracle of the Sun

3: Supay

3: Fire And Ascator

2: Apocatequil

1: Morphing Jar

1: Sangan

 

SPELLS: 12

2: Instant Fusion

2: Magic Planter

1: Card Destruction

1: Brain Control

2: Book of Moon

1: Heavy Storm

1: Giant Trunade

1: Mystical Space Typhoon

 

TRAPS: 13

2: Imperial Iron wall

2: Skill Drain

2: Limit Reverse

1: Compulsory Evacuation Device

3: Dark Bribe

1: Call of the Haunted

1: Mirror Force

1: Torrential Tribute

 

EXTRA: 15

2: Ojama Knight

3: Sun Dragon Inti

3: Moon Dragon Quilla

3: Stardust Dragon

1: Goyo Guardian

1: Red Dragon Archfiend

1: Colossal Fighter

1: Black Rose Dragon

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Hows Magic Planter working out? Didn't think of that one when i buildt this deck xD.

 

Maybe negg the 3 Dark Bribe, CED and Card Destruction for 2 Honest, 1 Starlight Road, 1 Solemn and BoM/Skill Drain?

 

or

 

Maybe negg the 3 Dark Bribe, CED and Card Destruction for 2 Honest, 2 Beast Kings and 1 Starlight Road?

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Magic planter is about 70/30 in my favor. There are a few times where I get it with no traps, but not often. I don't think honest is the best choice for an inca deck. I have the bribes to neg bounce effects. With Imperial and Skill Drain that's really all I have to worry about. I don't know about starlight road. Doesn't that prevent stardust from being resurrected because it wasn't properly synchro summoned? I can lose CED without a problem, but I don't have Solemn. The problems I've had are keeping hand control, and consistency. Any thoughts.

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Magic planter is about 70/30 in my favor. There are a few times where I get it with no traps, but not often. I don't think honest is the best choice for an inca deck. I have the bribes to neg bounce effects. With Imperial and Skill Drain that's really all I have to worry about. I don't know about starlight road. Doesn't that prevent stardust from being resurrected because it wasn't properly synchro summoned? I can lose CED without a problem, but I don't have Solemn. The problems I've had are keeping hand control, and consistency. Any thoughts.

 

Well you could remove CED for an other Skill Drain so Magic Planter would of more use.

I think Honest would fit in really well but thats my personal preferance.

Starlight Road does prevent Stardust from being resurrected, but it will save you from cards that can (and probably will) destroy your back row.

On the hand control part I would say lose Card Destruction.

On the consistency part I would say add in 2 Barbaros just because he's a beatstick and by doing so will give you time to draw the right cards or something like that?

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