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Attribute changing monster


LiAM

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I really love doing something different.

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Once per turn, roll 1 six-sided die, depending on the outcome, activate 1 of the following effects:

1. This card Attribute becomes LIGHT. Draw 1 card.

2. This card Attribute becomes DARK. Select 1 card from your opponents hand and discard it.

3. This card Attribute becomes FIRE. Increase the ATK of 1 monster you control by 500.

4. This card Attribute becomes WATER. Increase the DEF of 1 monster you control by 1000.

5. This card Attribute becomes WIND. Return 1 Spell or Trap Card on the field to its owners hand.

6. This card Attribute becomes EARTH. Switch the Battle Position of 1 monster on the field.

 

Something different every turn, yeah the actual effects are basic, but playable.

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So... The only partially bad effects would be only 5, and 6? And that's only if your opponent does not have any Spells/Traps/Monsters on the field.

 

It's an interesting idea, but it's just random... Doesn't really give people that much of a reason to place it into their decks. Mainly a for-fun card.

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So... The only partially bad effects would be only 5, and 6? And that's only if your opponent does not have any Spells/Traps/Monsters on the field.It's an interesting idea, but it's just random... Doesn't really give people that much of a reason to place it into their decks. Mainly a for-fun card.

Yeah it's a bit like that. But it's also a mess around card, but I suppose you can link DNA Surgery stuff with it, or place it in an elemental Deck. Elemental Dragon and some Fairies use Attributes to their advantage.

 

Shouldn't it say, "this card's Attribute"?Great card, can fit into a lot of decks.

Yeah I think it should sorry.

 

Wow, dude, that's a long effect!

It's not that long if you cut it down XD, but it does look long

 

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Thanks for the other comments guys :)

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