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~X-L's Bullet Monsters series(redo 51/100)~20 NEW!!!! BULET MASTER UP!


BulletMan

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~Welcome~

 

 

 

This here Set is a collection of cards that are known as the "Bullet" Archtype. They are all Machines with various Attributes with effects that center around Bullet Counters, a type of counter used by them. They use these Bullet Counters for attacking, activating effects, and so on. So they are focused on using these counters, making them, cycling them around, and using them to claim victory.

 

This Set will be presented in the so far unamed fan fic Zeaux and I are making. It will not be made until this set has 40 cards or more. That will soon.

 

 

So now I present to you the 1st Set the "Bullet"s claim, the Ammo Rebellion!

 

[spoiler=the Ammo Rebellion]

[spoiler=000 Bullet Man]

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Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. This card can only attack by removing 1 Bullet Counter from it. When this card attacks a monster whose ATK is higher than this card's ATK, you can remove 1 Bullet Counter from this card to destroy the attacked monster instead (damage calculation is still applied).

 

[spoiler=001 Bullet Blocker]

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Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any Bullet Counters on your side of the field and move them to appropriate card(s) you control. During the Damage Step, by removing 1 Bullet Counter from this card, all battle damage that involves this card is doubled. You can only use this effect once per turn.

 

[spoiler=002 Bullet Trooper]

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Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any Bullet Counters on your side of the field and move them to appropriate card(s) you control. Once per turn, by removing 2 Bullet Counters from this card, destroy 1 Spell or Trap card your opponent controls. If you use this effect, this card cannot declare an attack this turn.

 

[spoiler=003 Bullet Synchron]

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Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. If this card is selected as an attack target, you can remove 1 Bullet Counter from this card to negate the attack.

 

[spoiler=004 Bullet Dragon]

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When this card is destroyed as a result of battle, Special Summon 1 "Bullet" moster from your Deck with 1500 or less ATK, to your field. By Summoning it in Defense Position, place 1 Bullet Counter on that monster.

 

[spoiler=005 Bullet Draw]

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Draw 2 cards. Then add 1 "Bullet" monster from your hand to your Deck. If you cannot, remove your entire hand from play.

 

[spoiler=006 Rebel Yell]

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When a "Bullet" monster you control is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Bullet" monster with 1500 or less ATK, from your Deck.

 

[spoiler=007 Bullet Shatter]

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Remove 1 Bullet Counter from a "Bullet" monster you control. It cannot be selected as an attack target this turn.

 

[spoiler=008 Bullet Rebirth]

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Discard 1 "Bullet" monster from your hand. Special Summon 1 Level 4 or lower "Bullet" monster from your Graveyard. It cannot attack this turn.

 

[spoiler=009 Bullet Mimic]

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Only activate while you control a "Bullet" monster. Select 1 Normal Trap card from your opponents Graveyard. This cards effect becomes that Trap cards effect.

 

[spoiler=010 Bullet Reload]

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Remove 1 "Bullet" card from your Graveyard. Add 1 Level 4 or lower "Bullet" monster from your Deck to your hand.

 

[spoiler=011 Bullet Gear]

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"Bullet Synchron" + 1 or more non-Tuner "Bullet" monsters

Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. If you control a "Bullet" monster with a Level equal to or less than the amount of Bullet Counters on this card, you can Tribute that monster and remove Bullet Counters equal to that monsters Level. If you do this, this card gains ATK equal to the Tributed monsters DEF and this card gains its effects until the End Phase of this turn.

 

[spoiler=012 Bullet Miner]

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If this card is in your Graveyard, you can pay 500 Life Points to remove it from play and add 2 Bullet Counters to "Bullet" monster(s) you control. You can activate this effect during either players turn.

 

[spoiler=013 Bullet Sniper]

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During your Main Phase, you can return this card from the field to the owners hand. By revealing this card in your hand, place 1 Bullet Counter on a "Bullet" monster you control. Once per turn, while this card is in your hand, by revealing it and removing 1 Bullet Counter from a "Bullet" monster you control, destroy 1 monster your opponent controls. If you use this effect, the monster you removed the Bullet Counter from cannot attack this turn.

 

[spoiler=014 Ammo Rebellion]

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Once per turn, you can pay 500 Life Points to add 1 Bullet Counter to this card. When ever a "Bullet" monster is Special Summoned to your side of the field, place 1 Bullet Counter on this card. If this card would be destroyed, you can remove 2 Bullet Counters from this card instead.

 

[spoiler=015 Bullet Magician]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding one card while you control a "Bullet" monster on the field or by its own effect. When this card is Summoned, place 2 Bullet Counters on a "Bullet" monster(s) you control. During the End Phase, you can remove this card and 1 "Bullet" monster in your Graveyard from play. If you do, during your next Standby Phase, Special Summon this card or the other "Bullet" monster you removed from play with this cards effect.

 

[spoiler=016 Spacial Bullet]

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Remove 1 "Bullet" monster you control and move its Bullet Counter(s) to an appropriate target. During the End Phase, Special Summon the removed monster. If there were no Bullet Counter(s) on the removed monsters when it was removed, send it to the Graveyard during the End Phase instead.

 

[spoiler=017 Bullet Girl]

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If a "Bullet" monster you control is destroyed, you can Special Summon this card from your hand. When this card is Summoned, place 1 Bullet Counter on each "Bullet" monster you control. Once per turn, you can remove 2 Bullet Counters from this card to increase the ATK of 1 "Bullet" monster you control by 1000 until the End Phase. This card cannot attack the turn you use this effect.

 

[spoiler=018 Shribbonry]

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Activate this card when a "Bullet" monster you control on the field is destroyed. Remove it from play to add Bullet Counters to 1 appropriate target equal to the destroyed monsters Level.

 

[spoiler=019 Mecha Aura]

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Only equip to a Machine-Type monster. It gains 500 ATK. Once per turn, when it activates an effect, it gains 200 ATK. During the Battle Phase, negate its effect and the effect of the monster it battles. If the monster battles, after the damage step, Reduce all ATK it gains from this card, until your opponents End Phase.

 

[spoiler=020 Bullet Wings]

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When this card is Summoned, you can place 2 Bullet Counters on an appropriate target(s). By removing 3 Bullet Counters from monsters you control, you can Special Summon this card from the Graveyard. If you Summon this card in this way, when it is removed from the field, remove it from play.

 

[spoiler=021 Bullet Barage]

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Only activate this card when you inflict damage to your opponent. Inflict 200 damage to your opponent x the number of Bullet Counters on your field. While this card is in your Graveyard, if you control only 1 "Bullet" monster with less than 2 Bullet Counters on it, you can remove this card from play to add 1 Bullet Counter to that card. You can activate this effect during either players turn.

 

[spoiler=022 Bullet Psychic]

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This cards ATK and DEF is equal to its Level x 500. Once per turn, add 1 Bullet Counter to 1 of your "Bullet" monsters. You can select any number of Bullet Counters on your side of the field and move them to an appropriate target(s). This card gains 100 ATK x every Bullet Counter on your field. Once per turn, you can remove 1 Bullet Counter from this card to increase or decrease its Level by 1, until the End Phase.

 

[spoiler=023 Emergency Turret]

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Only activate when a "Bullet" monster you control battles. You can decrease its ATK by 200 x its Level. During the damage step, if you took damage equal to or more than its current ATK, you can remove 2 Bullet Counters from your field to destroy 2 cards on the field.

 

[spoiler=024 Bullet Signal]

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Remove 1 Bullet Counter from a monster on your field. Special Summon 1 Level 2 or lower "Bullet" monster with 500 or less ATK from your Deck. The monster you removed the Bullet Counter from cannot attack this turn.

 

[spoiler=025 Bullet Warrior]

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1 "Bullet" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned successfully, it gains 200 ATK for each Bullet Counter that were on the Synchro Material Monsters used to Synchro Summon this card. Once per turn, add 1 Bullet Counter on every "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control.

 

[spoiler=026 Bullet Pumch!]

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Only activate when a "Bullet" monster you control battles and by removing 1 Bullet Counter from it. After damage calculation, activate 1 of the following effects:

● Destroy the monster it battled.

● Destroy 1 Spell or Trap Card on the field.

● Your opponent discards 1 card randomly.

 

[spoiler=027 Bullet Shocker]

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Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. You can remove 2 Bullet Counters from this card to return the monster it battles to its owners hand after the damage step. If this card attacks and destroys a monster by battle, you can remove 1 Bullet Counter from it to remove the destroyed monster from play.

 

[spoiler=028 Bullet Titan]

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Once per turn, place 2 Bullet Counters on a "Bullet" monster(s) you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. If this card would be destroyed by the effect of an Effect Monster, move all Bullet Counters on this card to an appropriate target(s) and destroy that Effect Monster.

 

[spoiler=029 Fortified Bullet Fortress]

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Once per turn, place 1 Bullet Counter on this card. When a "Bullet" monster you control is destroyed, move its Bullet Counters to this card. Increase the ATK and DEF of all "Bullet" monsters you control by 100 for each Bullet Counter on this card. If this card would be destroyed, you can remove 2 Bullet Counters from it instead. When this card is removed from the field, move all Bullet Counters on it to an appropriate target(s) OR send 1 "Bullet" monster you control to the Graveyard to Special Summon 1 "Bullet" monster from your Graveyard and place 1 Bullet Counter on it.

 

[spoiler=030 Fixer-Upper]

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Remove 1 "Bullet" Tuner monster from your Graveyard to add 1 "Bullet" monster from your Graveyard to your hand OR remove Bullet Counters from cards on your field equal to the Level of a "Bullet" monster in your Graveyard and add that monster to your hand.

 

[spoiler=031 Gaia Bullet]

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When this card is Summoned, place 2 Bullet Counters on it. You can remove 1 Bullet Counter from this card to decrease or increase the Level of a monster on the field by 1 (min. 1) (max. 12). If this card is used for a Synchro Summon, the other Synchro Material Monsters have to be "Bullet" monsters.

 

[spoiler=032 Bullet Tiger]

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Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. When this card attacks, add 1 Bullet Counter to it. During the Battle Phase or when this card is destroyed by battle, you can move a number of Bullet Counters from this card to appropriate target(s) you control.

 

[spoiler=033 Bullet Uniter]

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When this card is Summoned, add 1 Bullet Counter to it. Once per turn, you can equip this card to a "Bullet" monster as an Equip Spell Card OR unequip this card and Special Summon this card in face-up Attack Position. When a monster gets equipped with this card, it gains 1 Bullet Couter. While a monster is equipped with this card, once per turn, you can activate its effect(s) without it having to remove Bullet Counters as its cost. If the equipped monster would be destroyed, you can destroy this card instead.

 

[spoiler=034 Bullet Counter!]

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You can only activate this card while you control a "Bullet" monster. Select 1 "Bullet" monster you control with a Bullet Counter(s) and remove all Bullet Counters from it. Negate the activation of a Spell, Trap, or Effect Monsters effect that would destroy card(s) you control and destroy it.

 

[spoiler=035 Bullet Crusher]

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When this card is Summoned, add 1 Bullet Counter to it. Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. This card gains 200 ATK for each Bullet Counter on it, during your Battle Phase only.

 

[spoiler=036 Bullet Armada]

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When this card is activated, place 1 Bullet Counter on it. When a "Bullet" monster would place a Bullet Counter(s) on itself, you can place 1 Bullet Counter on this card. You can send this card to the Graveyard to Special Summon 1 "Bullet" monster with a Level equal to or less than the number of Bullet Counters that were on this card.

 

[spoiler=037 Load Up!]

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Add 1 Bullet Counter to every "Bullet" monster you control. Add 1 more to each "Bullet" monster that was Special Summoned. If 5 or more Bullet Counters are placed by this effect, you can destroy 1 "Bullet" monster you control to add 1 "Bullet" monster from your Deck, to your hand.

 

[spoiler=038 Bullet Samurai]

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When this card is Normal Summoned, place Bullet Counters on it equal to the number of "Bullet" monsters on the field +1. When this card destroys a monster by battle, place 1 Bullet Counter on this card. You can remove 2 Bullet Counters from this card to negate the activation of a Trap Card.

 

[spoiler=039 Bullet Mirror]

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Remove 1 Bullet Counter from a "Bullet" monster you control and select it. Select 1 monster on your opponent's field. The opponent's selected monster becomes the selected "Bullet" monsters original ATK. You can remove Bullet Counters from the selected "Bullet" monster to increase or decrease its ATK by 100, until the End Phase.

 

[spoiler=040 Caliber Dragon]

 

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1 "Bullet" Tuner + 1 or more non-Tuner monsters

This card is also treated as a "Bullet" monster. When this card is Synchro Summoned, place Bullet Counters on it for each monster used to Synchro Summon this card. Once per turn, you can remove 2 Bullet Counters from this card to remove it from play until your opponents End Phase. If this card is removed from play by this effect and a "Bullet" monster(s) would be destroyed by a card effect, you can negate its destruction by Special Summoning this card.

 

[spoiler=041 Bullet Burner]

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Only activate while you have cards with Bullet Counters on them on your field. Remove Bullet Counters from your field and destroy 1 Spell or Trap Card for every 2 Bullet Counters you removed.

 

[spoiler=042 Machina Bullet]

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You can Special Summon this card from your hand by removing 3 Bullet Counters from cards on your field. Once per turn, you can Tribute 1 monster you control to add 2 Bullet Counters to this card. If this card is destroyed by battle, you can add this cards Bullet Counters to an appropriate target(s) you control. Once per turn, you can remove 2 Bullet Counters from this card to draw 1 card.

 

[spoiler=043 Bullet Gadget]

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When this card is Normal or Special Summoned, you can reveal any number of "Bullet" monsters in your hand to add Bullet Counters to this card equal to the number of cards revealed. When this card is destroyed by battle and sent to the Graveyard, add 1 "Bullet" monster with a Level equal to or lower than the number of Bullet Counters that were on this card when it was destroyed, from your Deck to your hand.

 

[spoiler=044 Bullet Fader]

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Only activate during the Battle Phase while you control a "Bullet" monster. If an opponent's monster attacks, you can choose to have it become a direct attack instead. Every time you were attacked directly this turn, add 1 Bullet Counter to an appropriate target you control.

 

[spoiler=045 Bullet Target - Synchro]

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This turn, you can decrease the ATK and DEF of a Synchro Monster your opponent controls by 400 for every Bullet Counter on your field until the End Phase. During a turn when you activate this card, Synchro Monsters cannot activate their effects until the end of this turn. While this card is in your Graveyard, you can remove it from play to treat a Tuner on the field as a non-Tuner monster until the End Phase.

 

[spoiler=046 Cyber Bullet Dragon]

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If your opponent controls a monster and you don't, you can Special Summon this card from your hand by removing 1 "Bullet" card from your Graveyard. When this card is Summoned, place 1 Bullet Counter on this card. You can Tribute this card to Special Summon a "Bullet" monster from your hand with a Level equal to or less than the number of Bullet Counters that were on this card.

 

[spoiler=047 Bullet Dualsword]

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Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. When a "Bullet" monster is Summoned or destroyed, add 1 Bullet Counter to this card. This card gains 200 ATK and DEF for each Bullet Counter on it. When this card is destroyed, add its Bullet Counters to appropriate target(s) you control.

 

[spoiler=048 Bullet Ice]

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When this card is Summoned, place 2 Bullet Counters on it. You can remove 1 Bullet Counter from this card to change the Battle Position of a monster on the field (Flip Effects are negated). You can remove a Bullet Counter from this card to increase its ATK by 500 until your opponent's End Phase.

 

[spoiler=049 Target Practice]

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You can remove Bullet Counters from a "Bullet" monster you control to increase its ATK by 500 for every Bullet Counter removed. Other monsters you control cannot attack this turn.

 

 

[spoiler=And for 050...Bullet Master!]

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing a Level 4 or higher "Bullet" monster with Bullet Counters equal to its Level. When Tributing the monster, you can remove other "Bullet" monsters you control to increase or decrease that monsters Level by 1. When this card is Summoned, it gains Bullet Counters equal to the Level of the Tributed monster. Once per turn, place 1 Bullet Counter on this card. You can remove 2 Bullet Counters to destroy 1 card on the field. You can remove 1 more Bullet Counter to prevent this effect from being negated. This card can only attack by removing 1 Bullet Counter from it.

 

I believe the template was by Jay. .Kan made it also. Such a great card. B)

 

 

 

Help with fixes and such. Please Rate 5 stars!

 

 

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Shribbonry fells underpowered IMO. It would be better if you Special Summon the monster instead of returning to your hand. Let's say you select a Level 4 monster. Waste 4 Bullets to return it to your hand only? And 4 Bullets seems a little to much for me, IMO.

 

Monster Reincarnation > This

 

The other cards seems perfect to me. Pretty nice. 

 

 

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Truth is, the 018 wasn't there. It got deleted some how. All I know is that that picture is the same as the last 018 spot cards.

 

I can't remember the effect though. I suppose I can edit it, since I am PURPOSELY making some mistakes on some of my cards for people to review or help change.

 

Otherwise, 14 more cards to go!

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Well the problem with the set is that there are so many dang cards people arnt gonna want to look them all over so i just skimmed it for now (I plan to look them all over and probably review them in sets of ten or so) But just from skimming i can say this. I love the pictures for these cards. Even if some of them are things like Megaman, Castle Crashers, or Gundam it shouldnt really matter that much. I really love these pictures and can tell you used quite a few diffrent places (at least it looks like it, Alot of them are from wanderley and HP doom FW ect.) And if you dont mind me asking were did you get the picture for "Bullet Ice"? It just caught my eye so i kinda want to know.

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I can't remember. Been to long. :/

 

But it's calld 2nrerd2 in my pics....if that helps you at all.

 

Yes there is a lot. But only 24 are new. I made 24 of them in around, 24 hours...I think.

 

@Gala: Cause there ain't no good picture of em! I also need Bonzai...

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