Superskull85 Posted July 31, 2010 Report Share Posted July 31, 2010 My goal for this Spellcaster deck was to create a brute force offensive deck themed around Spellcasters. My focus is attacking my opponent hard, and countering some of their strategies as I do this. I do use spell counters a bit to give me an edge (Skilled Dark Magician, Breaker the Magical Warrior, Defender, The Magical Warrior, etc.), but I do not depend on sell counters to do my bidding. There will be a lot of obvious weaknesses to this deck, but any suggestions for either my side deck or for my deck in general would be appreciated. I have tried to build the deck according to the advanced format of the official ban list (as of March 1, 2010), and I do intend to use this deck in tournaments. My deck (19 monsters, 13 spells, 8 traps and 15 side deck): Monsters - 19: 1x Sorcerer of Dark Magic1x Endymion, The Master Magician1x Dark Magician1x Chaos Command Magician1x Chaos Sorcerer2x Skilled Dark Magician2x Kycoo, The Ghost Destroyer3x Breaker, The Magical Warrior1x Royal Magical Library1x Defender, The Magical Knight2x Old Vindictive Magician2x Apprentice Magician1x Frequency Magician Spells - 13: 3x Magical Dimension1x United We Stand1x Lightning Vortex1x Heavy Storm1x Mystical Space Typhoon2x Nobleman of the Crossout1x Brain Control1x Swords of Revealing Light2x Pot of Avarice Traps - 8: 1x Call of the Haunted1x Mirror Force1x Magic Cylinder1x Torrential Tribute2x Trap Hole2x Dust Tornado ----------------------------------- Side Deck: Monsters - 4: 1x Dark Magician1x Kycoo, The Ghost Destroyer1x Sangan1x Night Assailant Traps - 3: 1x Trap Jammer1x Raigeki Break1x A Hero Emerges Spells - 8: 1x Mage Power1x Rush Recklessly1x Double Summon1x Mystic Box1x Cold Wave1x Diffusion Wave-Motion1x Double Attack1x Dark World Lightning For the most part I think this deck is pretty good, and nearly complete. I would still like to get two copies of Magician's Circle and add them to the deck. This would allow me to summon more monsters when I start attacking. I would also like to get another Defender, The Magical Knight to replace my Royal Library. Other than that the deck plays well for my standards, and I think it is pretty good deck to use. If there is anything minor you think I should tweak let me know. I don't really want to make a dramatic change unless I need to. Tell me what you think. :) Link to comment Share on other sites More sharing options...
Superskull85 Posted July 31, 2010 Author Report Share Posted July 31, 2010 This deck went 3-0 today in my local tournament. Countered a herald deck and a demolished a plant deck. Link to comment Share on other sites More sharing options...
PokemonCardGuy Posted August 1, 2010 Report Share Posted August 1, 2010 How do you win?!? SoDM sucks, DM is horrible without a deck dedicated to him, RML is meh, United we Stand is randoms, NoC is side-deck only, and trap holes should be replaced with Bottomless. Did I miss anything? Link to comment Share on other sites More sharing options...
Superskull85 Posted August 1, 2010 Author Report Share Posted August 1, 2010 How do you win?!? SoDM sucks, DM is horrible without a deck dedicated to him, RML is meh, United we Stand is randoms, NoC is side-deck only, and trap holes should be replaced with Bottomless. Did I miss anything? Thanks for the constructive post... :/ First of all Sorcerer of Dark Magic is not that bad, especially when he is pretty easy to summon in this deck. Dark Magician, although maybe not the best Spellcaster to choose, is easier to summon in this deck due to the Skilled Dark Magician's available. United We Stand can be a perfect combination if you intend to use Magician's Circle during the battle phase, instant 1600 if the summon goes through. And the extra 800 minimum attack helps gets through walls like Herald of Perfection. Why would I side deck Nobleman of the Crossout? It will get rid of any defensive wall that was set and allow me to plow through my opponents life points. I would never side deck this card unless I needed to. The only reason I have Royal Magical Library is because I don't have another Defender to replace it with (like I mention in my first post), and I didn't use a bottomless because I don't have enough right now to spread across my various decks, and because it can also get rid of weaker (possibly more threatening) monsters. The difference between 1000 and 1500 can be crucial depending on the deck you face. I won those duels because I did not make amateur mistakes while I dueled. Noblemen was very useful in my duels, Dark Magician saved my but thanks to Skilled, United We Stand allowed me to get past Herald of Perfection a lot easier and, although I never used him in that duel, Sorcerer of Dark Magic would of helped a lot against the Herald deck I faced. I appreciate any suggestions to make the deck better, but I do not like straight up dissing of my decks. If you have any suggestions for my deck, feel free to post them, but please do it using reasoning next time. Link to comment Share on other sites More sharing options...
WithTheWind Posted August 1, 2010 Report Share Posted August 1, 2010 Did I just see Rush Recklessly in the side deck? And Magic Cylinder is horrendous. Link to comment Share on other sites More sharing options...
Superskull85 Posted August 1, 2010 Author Report Share Posted August 1, 2010 Did I just see Rush Recklessly in the side deck? And Magic Cylinder is horrendous. Is anyone on this forum able to make a constructive post?... :/ Rush Recklessly was added for its instant attack boost without hogging a space on the field, which can be useful in certain situations such as when you field is full of trap cards that are needed to counter your opponent's moves. It can easily be swapped out for something else. Also how is Magic Cylinder "horrendous?" Not only does it negate an attack, but at same time it deals damage to your opponents life points. I fail to see how something like that is horrible. Do you mind enlightening me? Link to comment Share on other sites More sharing options...
Legend Zero Posted August 1, 2010 Report Share Posted August 1, 2010 Constructive Post: You need a theme, spellcasters is not a theme. There are various ways to use spellcasters; Spell counters, DM, Arcanite/Assault, Village. But your deck is i don't even. Sorcerer of Dark Magic IS a bad card, how can dropping 2 high level monsters a good thing? Magic Cylinder IS a bad card, whats the point of stopping an attack when the same thing has a chance of happening next turn. D-Prison does it better. Dark Magician is BAD outside its own deck and even then is just a fun deck, not competitive. Your stragety seems to be ATTACK, ATTACK, ATTACK! Which is wrong, overpowering isn't everything. Do not fret I myself was/maybe still is like you, but this forum REALLY knows what they are talking about and TRY to help. If you argue or fight back then it shows you have no desire to better yourself (cause that is what we do, learn from each other). Please read this, it is very helpful.http://forum.yugiohcardmaker.net/topic/182674-basic-deckbuilding-faq/ Off-Topic: If you won at your locals they must be very bad players, even a well built Spellcaster deck isn't a top teir. Link to comment Share on other sites More sharing options...
Superskull85 Posted August 1, 2010 Author Report Share Posted August 1, 2010 Constructive Post: You need a theme, spellcasters is not a theme. There are various ways to use spellcasters; Spell counters, DM, Arcanite/Assault, Village. But your deck is i don't even. Sorcerer of Dark Magic IS a bad card, how can dropping 2 high level monsters a good thing? Magic Cylinder IS a bad card, whats the point of stopping an attack when the same thing has a chance of happening next turn. D-Prison does it better. Dark Magician is BAD outside its own deck and even then is just a fun deck, not competitive. Your stragety seems to be ATTACK, ATTACK, ATTACK! Which is wrong, overpowering isn't everything. Do not fret I myself was/maybe still is like you, but this forum REALLY knows what they are talking about and TRY to help. If you argue or fight back then it shows you have no desire to better yourself (cause that is what we do, learn from each other). Please read this, it is very helpful.http://forum.yugiohc...ckbuilding-faq/ Off-Topic: If you won at your locals they must be very bad players, even a well built Spellcaster deck isn't a top teir. Saying that my cards are bad and that I should not use them without suggesting anything to replace them is not going to help me in the slightest. I argued back to show how they can be good cards. Neither post told me what I could add to replace those cards all they said that they were "bad." There is a different between helping and dissing. If you want to suggest to take out a certain card you should also suggest a card to replace it with. Just because a deck doesn't have a "theme" doesn't mean it is not "good." It all depends what you are up against. At my locals I needed brute force so I choose to use this deck. I am capable of creating "themed" decks as opposed to brute force. I appreciate any suggestions people want to make, but simply saying that I shouldn't use a card without a reason, or without a replacement is not very helpful at all. Now I have debated whether I should scrap Sorcerer but if I summon him successfully, he does help a lot. I have no problem taking him out if I really need to. Dark Magician may be a bad choice for a Spellcaster, but it is easier to summon using Skilled. I could replace him with a more useful card, and I have been considering it. Dimensional Prison is a good card, but I find that Magic Cylinder is useful for this deck as a) it negates the attack and inflicts damage, and B) because I can usually overpower or destroy the monster on the next turn anyways. Thank you for the suggestion for replacing it with Dimensional Prison though; it would help. I don't want to scrap this deck, but any changes to the deck as it is helpful. I am able to create other decks (I already posted two others). I want to keep this deck in case I do need/want to use it. Link to comment Share on other sites More sharing options...
PokemonCardGuy Posted August 2, 2010 Report Share Posted August 2, 2010 Take 3 Spellcaster' Commands and take the good stuff to make a decent bugdet deck. Or use legend zero's ideas. Then it will be better then this. Link to comment Share on other sites More sharing options...
Harima_Kenji Posted August 2, 2010 Report Share Posted August 2, 2010 i would personally add as many magical citidal endymions to that deck, in addition insert stardust, tempest magician, arcanite magician and as well include arcanite apprentice and assault mode activae with the 2 assault formes of the synchros. i had a deck that looked similar to that and i was amazing.... there are a few cards that arent needed in that deck such as a second pot of avarice (its just not needed) for traps i suggest adding 1 sakaretsu armor and negate attack at least, not enough trap defense in that deck Link to comment Share on other sites More sharing options...
Legend Zero Posted August 2, 2010 Report Share Posted August 2, 2010 Saying that my cards are bad and that I should not use them without suggesting anything to replace them is not going to help me in the slightest. I argued back to show how they can be good cards. Neither post told me what I could add to replace those cards all they said that they were "bad." There is a different between helping and dissing. If you want to suggest to take out a certain card you should also suggest a card to replace it with. Nobody will tell you what to replace cards with cause they don't know you're THEME! Just because a deck doesn't have a "theme" doesn't mean it is not "good." Yes it does. I appreciate any suggestions people want to make, but simply saying that I shouldn't use a card without a reason, or without a replacement is not very helpful at all. The reason is its a bad card, seriously use the link I posted.Honestly, read this please.http://forum.yugiohcardmaker.net/topic/182674-basic-deckbuilding-faq/ If you do you'll understand the reasons behind why people call some of your card choices bad, along with understanding why a THEME is important. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted August 2, 2010 Report Share Posted August 2, 2010 'Scuse me, I'm going to test your deck against my Spell Counter Spellcasters in WC10. To make it fair, I'll use your deck, and the CPU will use my deck. I'll try two matches. Be back soon! EDIT/NOTE: I replaced your Library with a second Defender, since that's what you wanted. I also two Magical Dimensions with Magician Circle, partially because you wanted the Circles, partially because Dimension isn't a very good card, but mostly because I only have 1 Magical Dimension in WC10. EDIT:Archaic Wrath vs. Grasping PowerGame 1Winner: Archaic Wrath Game 2Winner: Archaic Wrath I was surprised, so I reversed roles. Grasping Power vs. Archaic WrathGame1Winner: Archaic Wrath Game 2Winner: Archaic Wrath Now I was annoyed, so I tried again. I mean, really, how could a deck as awful as this lose to my Spellcasters? I mean, sure, I don't really know what I'm doing with 'Casters, either, but really. Grasping Power vs. Archaic WrathGame 1Winner: Grasping Power Game 2Winner: Grasping Power Bonus Game 3: Grasping Power Final Score:Archaic Wrath: 4Grasping Power: 3 I really don't know what to conclude. It's a bad deck, but it's doing so incredibly well. Why? Why!? I mean, I was expecting the CPU to 2-0 me in our first duel, and at the very least 2-0 the CPU in the second. The WC10 CPU is so awful, I've crushed Glads with my deck. So how did things turn out so badly for me? Link to comment Share on other sites More sharing options...
Superskull85 Posted August 2, 2010 Author Report Share Posted August 2, 2010 @Legend Zero: I've already read that thread, and I know how to create a themed deck if I wanted to. This deck may not have a "theme" (only attacking CAN be effective in specific situation, such as what I needed at my locals), but it works for what I need. If you don't want to make any suggestions than please don't post in this thread. @PokemonCardGuy: I already have other decks based around those cards that I have not posted. Thanks anyways. @Harimo_Kenji: Thank you for suggesting something useful. If you don't want to make a useful suggestion like Harimo did, or suggest cards that can be replaced with other cards than please do not post in this thread. Thank you. Link to comment Share on other sites More sharing options...
Harima_Kenji Posted August 2, 2010 Report Share Posted August 2, 2010 oh yah and possibly the explosive magician can be added (dont really know his effect, u should look it up) in addition all those saying this deck isnt to good or sucks, i definitally dont agree, its maybe not the #1 awesome deck of course, but it doesnt suck either (Dr. Cakey tested that) evenstill this deck has great potential, id actually like to continue seeing how this deck progresses in the future Link to comment Share on other sites More sharing options...
Dr. Cakey Posted August 2, 2010 Report Share Posted August 2, 2010 Alright, this was bugging me, so I decided to put the deck through my standard WC10 test gauntlet: Koa'ki Meiru Valafar, Flamvell Fiend, Great Shogun Shien, Cosmic Fortress Gol'gar. Here are the results (I am using Archaic Wrath, if you didn't realize): Duel 1: Archaic Wrath vs. Discarded LivesWinner: Discarded LivesTurn Count: 20Conclusion: Unlucky draw Duel 2: Archaic Wrath vs. Untouchable FlamvellWinner: Archaic WrathTurn Count: 14Conclusion: Decks are equally bad, CPU fail decides game Duel 3: Archaic Wrath vs. Court of the ShogunWinner: Archaic WrathTurn Count: 11Conclusion: Unlucky draw on Shien's part. No Grandmaster Duel 4: Archaic Wrath vs. Impregnable FortressWinner: Archaic WrathTurn Count: 13Conclusion: Awful draw by Gol'gar I was furious at this point, so I vindictively set this up in a duel against Judgment Dragon Duel 5: Archaic Wrath vs. Righteous JusticeWinner: Righteous JusticeTurn Count: 8Conclusion: Hell, bad draws by Judgment Dragon in this duel, too So I've come to my conclusion at last. This deck is not good. However, it manipulates your opponent's luck so that it does unspeakably well, even when it finally loses. Obviously, you use some sort of black magic, Mr. Superskull. How horrifying. Link to comment Share on other sites More sharing options...
Tronta Posted August 2, 2010 Report Share Posted August 2, 2010 i hate when boonie decks win. Link to comment Share on other sites More sharing options...
PokemonCardGuy Posted August 3, 2010 Report Share Posted August 3, 2010 i hate when boonie decks win.Agreed. Link to comment Share on other sites More sharing options...
Arcane Kuriboh Posted August 5, 2010 Report Share Posted August 5, 2010 This one sounds good exemplar and tuners might help. Link to comment Share on other sites More sharing options...
Superskull85 Posted August 6, 2010 Author Report Share Posted August 6, 2010 This one sounds good exemplar and tuners might help. Thanks, but keep in mind that the deck doesn't have a theme or a unique win condition. I personally like using the deck and I win a lot with it against my local duelists, but it would all depend on your local duelists. Link to comment Share on other sites More sharing options...
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