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Shadow Fortress - Defensive Rock's


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This deck is a modified version of the Invincible Fortress structure deck. I call it Shadow Fortress because I use the spell card Shifting Shadows to rearrange my face-down defense monsters. This way my opponent has less of a chance of destroying a valuable monster.

 

I have a couple of "modes" planed for this deck. Below is a rough draft for the general version of the deck. I will post the other modes when I have them complete.

 

My deck (20 monsters, 11 spells, 9 traps and 15 side deck):

 

Monsters - 20:

 

1x Exxod, Master of the Guard

1x Megarock Dragon

1x Criosphinx

1x Hieracosphinx

1x Guardian Sphinx

2x Guardian Statue

2x Golem Sentry

1x Marshmallon

3x Moai Interceptor Cannon

1x Sand Moth

1x Stone Statue of the Artecs

2x Medusa Worm

1x Great Spirit

2x Giant Rat

 

Spells - 11:

 

1x Chorus of Sanctuary

1x Level Limit - Area B

1x Messenger of the Peace

2x Shifting Shadows

1x Mystical Space Typhoon

1x Lightning Vortex

1x Giant Trunade

1x Swords of Revealing Light

1x Shield and Sword

1x Magical Mallet

 

Traps - 9:

 

1x Ordeal of the Traveler

2x Threatening War

1x Draining Shield

1x Magic Cylinder

2x Dust Tornado

2x Bottomless Trap Hole

 

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Side Deck:

 

Monsters - 5:

 

1x Lost Guardian

1x Stone Statue of the Artecs

1x Gigantis

1x Sand Moth

1x Medusa Worm

 

Spells - 6:

 

1x Canyon

1x The Reliable Guardian

1x Shield and Sword

2x Hammer Shot

1x Creature Swap

 

Traps - 4:

 

1x Wall of Revealing Light

1x Damage Condensor

1x Draining Shield

1x Compulsory Evacuation Device

 

The deck plays pretty well for me, what do you think? Should I change anything? Let me know. :)

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To start with

-1 Exxod

-1 Sand Moth

 

These are the monsters in the deck that are purely awful. Here are some USEFUL Rock monsters:

Legendary Jujitsu Master Koa'ki Meiru Guardian Koa'ki Meiru Sandman Neo-Spacian Grand Mole

 

Max Jujitsu Master and possibly Guardian. Sandman is more useful as a beatstick, but we ARE in a Trap-heavy format at the moment. Grand Mole is just awesome.

 

Next, Megarock Dragon is outclassed by this fellow: Gaia Plate. Its easy summon conditions mean you can run this at 2-3.

 

Guardian Statue is just a weaker Golem Sentry. Now, most people don't like Sentry because it's slow, but I do, because I'm stupid that way. Since you've dropped Exxod, Moai Interceptor Cannons are useless, so you can drop those. Criosphinx's only real use is a good Giant Rat target, but really just toss it. Great Spirit is unneccessary, but put in a Gigantes or two.

 

And now we're on to Spells...

Chorus of Sanctuary is nice, but there's no need. At one it's too random, anyway. Level Limit won't work since most of your monsters are Level 4 anyway. Messenger of Peace does work, but a good Rock deck also has the large number of beatsticks like Guardian and Gigantes, so this should be dropped. Shifting Shadows is awful. Plain awful. Everything else is fine except Shield and Sword and Magical Mallet. You might want to add in a second Vortex, along with a Smashing Ground or two. Since there's no real Rock draw engine, a since copy of Pot of Avarice will have to suffice for your draw power (it's a pity Miracle Rupture isn't a real card).

 

Traps?

Ctrl+F: Compulsory Evacuation Device not found. You need two of these, and Invincible Fortress conveniently comes with...two! Next you might want to double up on Ordeal of a Traveler. It's nice to know that Invincible Fortress has...two! Out with Draining Shield and Magic Cylinder, in with something like Torrential Tribute. For counters, Solemn Judgment is necessary. The only reason to not use it is not owning it. Now, if you have 2-3 copies of Koa'ki Meiru Guardian, you won't need a counter like Divine Wrath, and Sandman helps take care of Traps. In that case, either Magic Drain or Dark Bribe are your best choices. Lastly, 2 Gigantes and 2-3 Gaia Plates is going to generate plenty of removed from play material, so who but Return from the Different Dimension?

 

Hm...now, I haven't been counting cards here, but there's no reason not to have Call of the Haunted in this deck, too. If you still have space, Release from Stone works alongside or as a replacement for RftDD.

 

If you want, I can post the build for my DMG Rock Stun Deck, but this is a good start.

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@Dr. Cakey:

 

I don't know if I want to make that much of a dramatic change to the deck, but some of your suggestions are useful.

 

I want this particular deck to be mainly defensive. Adding offensive rocks would be nice, but that is not really what I was aiming for in this deck really. Those offensive monsters will be helpful for one of the other versions I plan to make though. Thanks. :)

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