Superskull85 Posted July 31, 2010 Report Share Posted July 31, 2010 This deck is a modified version of the Invincible Fortress structure deck. I call it Shadow Fortress because I use the spell card Shifting Shadows to rearrange my face-down defense monsters. This way my opponent has less of a chance of destroying a valuable monster. I have a couple of "modes" planed for this deck. Below is a rough draft for the general version of the deck. I will post the other modes when I have them complete. My deck (20 monsters, 11 spells, 9 traps and 15 side deck): Monsters - 20: 1x Exxod, Master of the Guard1x Megarock Dragon1x Criosphinx1x Hieracosphinx1x Guardian Sphinx2x Guardian Statue2x Golem Sentry1x Marshmallon3x Moai Interceptor Cannon1x Sand Moth1x Stone Statue of the Artecs2x Medusa Worm1x Great Spirit2x Giant Rat Spells - 11: 1x Chorus of Sanctuary1x Level Limit - Area B1x Messenger of the Peace2x Shifting Shadows1x Mystical Space Typhoon1x Lightning Vortex1x Giant Trunade1x Swords of Revealing Light1x Shield and Sword1x Magical Mallet Traps - 9: 1x Ordeal of the Traveler2x Threatening War1x Draining Shield1x Magic Cylinder2x Dust Tornado2x Bottomless Trap Hole ---------------------------------- Side Deck: Monsters - 5: 1x Lost Guardian1x Stone Statue of the Artecs1x Gigantis1x Sand Moth1x Medusa Worm Spells - 6: 1x Canyon1x The Reliable Guardian1x Shield and Sword2x Hammer Shot1x Creature Swap Traps - 4: 1x Wall of Revealing Light1x Damage Condensor1x Draining Shield1x Compulsory Evacuation Device The deck plays pretty well for me, what do you think? Should I change anything? Let me know. :) Link to comment Share on other sites More sharing options...
Superskull85 Posted August 4, 2010 Author Report Share Posted August 4, 2010 Suggestions for this deck at all? Link to comment Share on other sites More sharing options...
Superskull85 Posted August 4, 2010 Author Report Share Posted August 4, 2010 Last bump unless anyone has a suggestion/comment. Link to comment Share on other sites More sharing options...
Tronta Posted August 4, 2010 Report Share Posted August 4, 2010 stopped at:exxod Link to comment Share on other sites More sharing options...
Yin Absol Posted August 4, 2010 Report Share Posted August 4, 2010 So let's say you wanted to stink to this "strategy" why dont you trash this deck and make a worm deck Link to comment Share on other sites More sharing options...
Dr. Cakey Posted August 4, 2010 Report Share Posted August 4, 2010 To start with-1 Exxod-1 Sand Moth These are the monsters in the deck that are purely awful. Here are some USEFUL Rock monsters:Legendary Jujitsu Master Koa'ki Meiru Guardian Koa'ki Meiru Sandman Neo-Spacian Grand Mole Max Jujitsu Master and possibly Guardian. Sandman is more useful as a beatstick, but we ARE in a Trap-heavy format at the moment. Grand Mole is just awesome. Next, Megarock Dragon is outclassed by this fellow: Gaia Plate. Its easy summon conditions mean you can run this at 2-3. Guardian Statue is just a weaker Golem Sentry. Now, most people don't like Sentry because it's slow, but I do, because I'm stupid that way. Since you've dropped Exxod, Moai Interceptor Cannons are useless, so you can drop those. Criosphinx's only real use is a good Giant Rat target, but really just toss it. Great Spirit is unneccessary, but put in a Gigantes or two. And now we're on to Spells...Chorus of Sanctuary is nice, but there's no need. At one it's too random, anyway. Level Limit won't work since most of your monsters are Level 4 anyway. Messenger of Peace does work, but a good Rock deck also has the large number of beatsticks like Guardian and Gigantes, so this should be dropped. Shifting Shadows is awful. Plain awful. Everything else is fine except Shield and Sword and Magical Mallet. You might want to add in a second Vortex, along with a Smashing Ground or two. Since there's no real Rock draw engine, a since copy of Pot of Avarice will have to suffice for your draw power (it's a pity Miracle Rupture isn't a real card). Traps?Ctrl+F: Compulsory Evacuation Device not found. You need two of these, and Invincible Fortress conveniently comes with...two! Next you might want to double up on Ordeal of a Traveler. It's nice to know that Invincible Fortress has...two! Out with Draining Shield and Magic Cylinder, in with something like Torrential Tribute. For counters, Solemn Judgment is necessary. The only reason to not use it is not owning it. Now, if you have 2-3 copies of Koa'ki Meiru Guardian, you won't need a counter like Divine Wrath, and Sandman helps take care of Traps. In that case, either Magic Drain or Dark Bribe are your best choices. Lastly, 2 Gigantes and 2-3 Gaia Plates is going to generate plenty of removed from play material, so who but Return from the Different Dimension? Hm...now, I haven't been counting cards here, but there's no reason not to have Call of the Haunted in this deck, too. If you still have space, Release from Stone works alongside or as a replacement for RftDD. If you want, I can post the build for my DMG Rock Stun Deck, but this is a good start. Link to comment Share on other sites More sharing options...
Superskull85 Posted August 4, 2010 Author Report Share Posted August 4, 2010 @Dr. Cakey: I don't know if I want to make that much of a dramatic change to the deck, but some of your suggestions are useful. I want this particular deck to be mainly defensive. Adding offensive rocks would be nice, but that is not really what I was aiming for in this deck really. Those offensive monsters will be helpful for one of the other versions I plan to make though. Thanks. :) Link to comment Share on other sites More sharing options...
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