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Dark Knights


OceanKnight395

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Here are a few Batman-related cards I made 8DD

 

Gotham - City of Darkness

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Field Spell

Effect:

All "Dark Knight" and "Arkham Villain" Monsters gain 300 ATK. All "Dark Knight" Monsters cannot be destroyed in battle. All "Arkham Villain" Monsters cannot be targeted by enemy Spell, Trap, and Monster Effects.

Rarity: Ultra Rare

 

Dark Knight - Batman

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Warrior

Effect:

This Monster can only be Normal Summoned if "Gotham - City of Darkness" is on the Field. If this Monster attacks an "Arkham Villain" Monster, destroy it without applying damage calculation. Once, when this Monster is attacked, flip two coins and call them. If you called both of them right, the attack is negated and the attacking Monster is destroyed. If you called one right, negate the attack. If you called both of them wrong, destroy all cards on your Field.

ATK: 3200

DEF: 3000

Rarity: Ultra Rare

 

Dark Knight - Robin

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Warrior

Effect:

This Monster can only be Normal Summoned if "Gotham - City of Darkness" is on the Field. When this Monster is Summoned successfully, you may Special Summon one "Dark Knight - Batgirl" from your hand or Deck. If "Arkham Villain - Joker" and "Arkham Villain - Harley Quinn" are on the opponent's side of the Field, you must send this card to the Graveyard and Special Summon one "Joker Junior Token" (Fiend-Type/DARK/Level 4/ATK 1700/DEF 0) to your opponent's side of the Field in Face-up Attack Position. When a "Joker Junior Token" exists in Face-up Attack position on the Field, all "Arkham Villain - The Joker"s and "Arkham Villain - Harley Quinn"s cannot be attacked.

ATK: 1700

DEF: 1000

Rarity: Super Rare

 

Dark Knight - Nightwing

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Warrior

Effect:

This Monster cannot be Normal Summoned. This Monster can only be Special Summoned by the effect of "Boy Becomes Legend". When this card attacks or is attacked, you may flip a coin. If heads, deal 1000 points of damage to each other's Life Points. If tails, deal 500 points of damage to each other's Life Points. If "Arkham Villain - Joker" and "Arkham Villain - Harley Quinn" are on the opponent's side of the Field, you must send this card to the Graveyard and Special Summon one "Joker Junior Token" (Fiend-Type/DARK/Level 4/ATK 1700/DEF 0) to your opponent's side of the Field in Face-up Attack Position. When a "Joker Junior Token" exists in Face-up Attack position on the Field, all "Arkham Villain - The Joker"s and "Arkham Villain - Harley Quinn"s cannot be attacked.

ATK: 2700

DEF: 2000

Rarity: Ultra Rare

 

Dark Knight - Batgirl

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Warrior

Description:

As fast as a bat and just as aggressive, Batgirl sometimes helps Batman and Robin on their quest to save Gotham from crime.

ATK: 1900

DEF: 700

Rarity: Common

 

Dark Knight - Catwoman

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Beast-Warrior

Effect:

This Monster's name is also treated as "Arkham Villain - Catwoman".

ATK: 1700

DEF: 1000

Rarity: Super Rare

 

Dark Knight - The Phantasm

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Fiend

Effect:

This Monster can only be Normal Summoned if "Gotham - City of Darkness" is on the Field. This card's name is also treated as "Arkham Villain - The Phantasm". As long as this card is Face-up on your side of the Field, raise the ATK of all "Dark Knight" Monsters by 500. When "Gotham - City of Darkness" is removed from the Field, remove this card from play and deal 1000 points of damage to each player's Life Points.

ATK: 2000

DEF: 0

Rarity: Super Rare

 

Boy Becomes Legend

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Effect:

Activate only if a face-up "Dark Knight - Robin" you control is attacked, and you have a face-up "Dark Knight - Batgirl" on your side of the Field. Negate the attack, and remove from play both "Dark Knight - Robin" and "Dark Knight - Batgirl" from play. Special Summon one "Dark Knight - Nightwing" from your hand or Deck.

Rarity: Ultra Rare

 

Next ones I'll post will be about the Arkham Villains...

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