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the rules were changed or reworded or something, so negation based quick effect monsters can activate during the damage step. it's a new class of available monsters.

 

 

the umi ruling doesn't bother me, the harpy ruling doesn't bother me. you can get around both with support cards.

 

the dimension explosion ruling is stupid. "up to" includes 0. even if it's mandatory, you can still choose to summon nothing. the fairy archer one was konami attempting to prevent a possible otk and tripping flat on their face.

No, the Harpie ruling is very problematic. There are a total of 15 Harpie Ladies in the game: Harpie Lady, Cyber Harpie Lady, and Harpie Ladies 1-3. Now, if I could, I would probably use 3 Harpie Lady 1 and 3 Cyber Harpie Lady along with Harpie Queen, of course. Sure, Harpie Queen is able to dodge it, but that still doesn't make Harpie's Hunting Ground playable, which would be a really nice card if there were more than 3, or 6, Harpie Ladies. The rest I agree with.

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Wait, Dimension Explosion is ruled that your opponent MUST be able to summon something? But, but, but...WTH?! Dimension Explosion is already conditional crap without making a ruling that takes away any practicality it might have. Dimension Fusion didn't require your opponent to have a monster RFG to summon, and that was mandatory summoning "As many as possible". Tronta's right. "Up to" includes 0! It's not like Stratos, where you if you choose to use its S/T effect, you have to destroy something, since you can pass on using Stratos' effect entirely.

 

Well, whatever. Dimension Explosion is conditional crap...but now it's even more useless since the Fusion Gate combo is gone.

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i was under the impression that cyber dodged it too, but i can see that it doesn't. even then, it wouldn't make harpies much better. it would just make hunting ground slightly more consistent.

Not just that. There are several Harpie Lady cards, like Elegant Egotist and Hysteric Party, that would be great if there were an appreciable number of targets. Besides, Hunting Ground could be a great card.

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the dimension explosion ruling is stupid. "up to" includes 0. even if it's mandatory, you can still choose to summon nothing. the fairy archer one was konami attempting to prevent a possible otk and tripping flat on their face.

 

Wait, Dimension Explosion is ruled that your opponent MUST be able to summon something? But, but, but...WTH?! Dimension Explosion is already conditional crap without making a ruling that takes away any practicality it might have. Dimension Fusion didn't require your opponent to have a monster RFG to summon, and that was mandatory summoning "As many as possible". Tronta's right. "Up to" includes 0! It's not like Stratos, where you if you choose to use its S/T effect, you have to destroy something, since you can pass on using Stratos' effect entirely.

 

Well, whatever. Dimension Explosion is conditional crap...but now it's even more useless since the Fusion Gate combo is gone.

 

lol, well it is true, that "up to 2" would normally include 0, but not when its a mandatory effect in Yugioh. If it said "Both players CAN Special Summon up to 2", instead of "Both players then Special Summon up to 2", then 0 would be included. Without can, making it Mandatory, you MUST Special Summon. If you choose 0, then you are not Special Summoning, which is not an option for either player.

 

It loses on Yugioh technicalities, which is too bad. In Yugioh, If you are told that you have to do something, then you have to do it. This doesn't give the option to say no (aka 0).

 

Dimension Fusion didn't require your opponent to have a monster RFG to summon, and that was mandatory summoning "As many as possible".

 

Hadn't noticed this part but the reason behind this is that "As many as possible" is not defined at activation. There is no defined number of monsters that must be Special Summoned by Dimension Fusion. The number of monsters Special Summoned by Dimension Fusion cannot be determined until its resolution, based on available targets and available space on the field. At activation, 0 is perfectly valid. Dimension Explosion is specific at its activation. You must be able to Special Summon, and up to 2 monsters, and therefore the choices are only 1 or 2, not 0.

 

Its the same reason why you can activate Card Destruction when a player wouldn't be able to Draw enough cards based on how many is in the deck left versus a card with a definite value like Gift of Greed.

 

The number on Gift of Greed is 2. They must be able to Draw 2 cards or else you cannot activate it.

 

Card Destruction assumes the player must Draw at its activation, but the number of cards cannot be determined at activation until Card Destruction resolves and discards the hand, and therefore at activation, it is unknown whether or not a player would be able to perform the action of drawing or not, which is why you can force a player to Deck Out with Card Destruction when the number of cards they discard is more than what's remaining in their deck.

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hysteric party is alright even with only 6 targets. it'd probably better with 8 or 9 (and you probably shouldn't run too many more because there's no synergy).

 

also:

are you trying to argue that a player cannot refuse to special summon with dimension fusion? because i'm sure i can if i want. otherwise this game blows. more than usual anyway.

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are you trying to argue that a player cannot refuse to special summon with dimension fusion? because i'm sure i can if i want. otherwise this game blows. more than usual anyway.

 

Err, with Dimension Fusion or Dimension Explosion? But either way, no, you cannot refuse to Special Summon for either card.

 

Either way, I'm sure you can do anything if you want to as well x.o; but if rulings state as such, so be it, i guess. Well, I shouldn't say "so be it", since I argue about BKSS things too (like Snyffus being able to Special Summon itself during the Damage Step). I just try to see where the rulings are coming from, and once I can find the reasoning behind it, it isn't BKSS anymore (though this I guess is up to the person interpreting the situation, but I simply try to make sense with the rulings that are given and if I cannot, then its BKSS x.x).

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Well now you see why they put that Ruling. To make Light and Darkness Dragon unable to Gain Infinite ATK. Because as you can see, if that Ruling hadn't been put everyone would just play Decks concentrated on those 3 cards and wouldn't experiment with other Decks. We wouldn't have any of the Good Decks we have today. I mean they were right to put that Ruling i mean there mustn't be a Monster so strong in the Game like it isn't strong enough now.

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