Nojrada Posted August 2, 2010 Report Share Posted August 2, 2010 Ahk Lol this'll be my last edit for tonight, btw, thanks for the reviewsSo this effect is now more of a gamble making it less overpowered.Lore:1 tuner monster + 1 or more non-tuner "Dark World" monsters.Once per turn, you can flip a coin and active the corresponding effects: Heads: Add one "Dark World" card from your deck to your hand, then discard one card from your hand. Tails: remove from play all spell and trap cards on your side of the field and in your hand. Link to comment Share on other sites More sharing options...
ironcore Posted August 2, 2010 Report Share Posted August 2, 2010 it should be 1 dark world tuner,and make tails do something bad to you like discard a card or lose life points otherwise its over powered,but over all 8/10. Link to comment Share on other sites More sharing options...
matthew251 Posted August 2, 2010 Report Share Posted August 2, 2010 I think the second effect is a little oped change it to 1 but pic and ocg is good as far as i know :) Link to comment Share on other sites More sharing options...
Dandelo Posted August 2, 2010 Report Share Posted August 2, 2010 I'm almost positive there is no "Dark World" Tuner. Also, considering this card is a part of the "Dark World" Archtype... the fact that both its heads and tails effect include discarding is overpowered, seeing as "Dark World" monsters are meant to be discarded to activate their effects; not to mention the heads and tails added effects. Link to comment Share on other sites More sharing options...
Sander Posted August 2, 2010 Report Share Posted August 2, 2010 1 Tuner monster + 1 or more non-tuner "Dark World" monsters.Once per turn, you can flip a coin and active the corresponding effects: Heads: Destroy 1 face-up monster on the field and discard 1 card. Tails: Add 2 "Dark World" monsters from your Deck to your hand and discard 1 monster card. That should correct the problem that Dark Worlds have with costs. The original wording of your card wouldn't have worked out with Dark World Monsters, since the way you worded out the discarding made it a cost, and we all know that Dark World monsters effects don't activate when discarded by a cost. Link to comment Share on other sites More sharing options...
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