Clair Posted August 2, 2010 Report Share Posted August 2, 2010 The awesome member ~Cherry~ and I came up with the awesome idea to make an awesome collaboration card together. That's right, YCM teamwork. ;D Making the card was fun, and I hope you like it as much as we do. ^^ For those of you who do not know what the "Tech Genus" archetype is, go here. Effect1 Tuner + 1 or more non-Tuner monstersOnce per turn, you can send 1 Spell or Trap card you control to the Graveyard to destroy 1 random card in your opponents hand. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, draw 1 card. That card cannot be used this turn. Rate/hate/love~ Link to comment Share on other sites More sharing options...
Βyakuya Posted August 2, 2010 Report Share Posted August 2, 2010 Collaboration? Unique effect, minor OCG problems, but its not bad! 9/10 Link to comment Share on other sites More sharing options...
Catman25 Posted August 2, 2010 Report Share Posted August 2, 2010 Nice idea for a collab. ;D Seems a bit underpowered though, with more drawbacks than advantages. Edit: Wait let me rephrase that, the advantages don't outweigh the disadvantages. Link to comment Share on other sites More sharing options...
Archwing Posted August 2, 2010 Report Share Posted August 2, 2010 I dont like Synchros but putting bias aside this seems like a generic synchro monster. 8/10 The picture is nice and colorful and the effect is fine i guess. Not overpowered like most synchros. Link to comment Share on other sites More sharing options...
iCherry Posted August 2, 2010 Report Share Posted August 2, 2010 \Seems a bit underpowered though, with more drawbacks than advantages. Edit: Wait let me rephrase that, the advantages don't outweigh the disadvantages. Suggestions for an advantage, then? Link to comment Share on other sites More sharing options...
Catman25 Posted August 2, 2010 Report Share Posted August 2, 2010 Not necessarily adding one, but maybe getting rid of the "no attacking this turn" since imo, a Spell or Trap isn't necessarily worth a 1 card discard. But that's just me, it's still a good card, you don't have to listen to me. Link to comment Share on other sites More sharing options...
Clair Posted August 2, 2010 Author Report Share Posted August 2, 2010 Not necessarily adding one, but maybe getting rid of the "no attacking this turn" since imo, a Spell or Trap isn't necessarily worth a 1 card discard. But that's just me, it's still a good card, you don't have to listen to me. Hmmm. That idea seems pretty good to me, actually. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted August 2, 2010 Report Share Posted August 2, 2010 I like it. However, like the people before me have said. Not attacking for its first effect is not good. 9/10 Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted August 2, 2010 Report Share Posted August 2, 2010 Yes indeed. That not attacking part isn't needed, since the sent card is random. Plus, the sending a Spell or Trap is enough, as most of the time people wish to keep their cards. I don't like how a single Junk Synchron can summon it, but hey, it's balanced even with that. I don't like Level 5 Synchros in general. Nothing major, just that small part. Link to comment Share on other sites More sharing options...
Clair Posted August 2, 2010 Author Report Share Posted August 2, 2010 Okay. Thanks for all of your input, guys. ^^ Card updated~ Link to comment Share on other sites More sharing options...
BulletMan Posted August 3, 2010 Report Share Posted August 3, 2010 OCG fix:1 Tuner + 1 or more non-Tuner monstersOnce per turn, you can send 1 Spell or Trap card you control to the Graveyard to destroy 1 random card in your opponent's hand. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, draw 1 card and reveal it to your opponent. That card cannot be used this turn. I just mainly added the last bit, cause unless your opponent sees it, he/she can't tell which card it is. xD For the name, it's cool, so is the art, but it's the same pic as the one that I used for my Machina Bullet. :/ So it's Machine and Warrior. It has an awesome and balanced hand destruction effect, that one Machine-Type if it gets targeted effect, which will rarely happen, but if I remember, it's a basic thing with em Tech cards. And then if it goes, you can draw a card. It can't be used this turn, but I don't you'll be able to anywayz, since this card is most likely to die on the opponents turn. Very well done card. If it were real, it would be the main LV5 monster to use in the Extra Deck. I'll give 8.5/10 Link to comment Share on other sites More sharing options...
Clair Posted August 3, 2010 Author Report Share Posted August 3, 2010 Sorry about that, X-L. D: Thanks for the great review, though! ^^ Link to comment Share on other sites More sharing options...
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