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Everlasting Glory - Set - [80/100] // Heading to the End


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Set Info:

Name: Everlasting Glory

Set Prefix: EVGL

Cover Card: Archlord Sabbathiel

Features:

- Includes further support for the Ice Barrier, Mist Valley, Naturia, Ally of Justice, Archfiend (Including brand new LIGHT Archfiends), Monarch and More

- Include 2 new Synchro Fusion Monsters: "Ocean Dragon Lord - Neo Daelnodon", "Thunder Emperor - Rai Tei"

- New Dark Counterparts

- Including the 5 Signer Dragon's Signature attacks card version.

- Introduces 1 new archetype: Dark Depths

- Revamps the concept of the Darkfire Monsters

- Introducing support for the anime only archetype "Sacred Knights" and "Tech Genus"

Includes 100 cards:

8 Secret Rares / 1 Ghost Rare

10 Ultra Rares / 10 Ultimate Rares

7 Super Rares

7 Promos

20 Rares

48 Commons

 

Card List

[spoiler=1-10]EVGL-EN001

Power Stealer (Common)

 

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During the battle between this card and an opponent's Attack Position monster, until the End of the Damage Step, this card gains ATK equal to half the original ATK of that monster. When this card is destroyed by battle and sent to the Graveyard during your turn, draw a card during the End Phase of that turn.

 

EVGL-EN002

Armored Beast - Nacathlon (Common)

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing an EARTH monster in your Graveyard. This card gains 100 ATK for each of your removed from play EARTH monsters. When this card is destroyed and sent to the Graveyard, you can put up to 2 of your removed from play monsters into your Graveyard.

 

EVGL-EN003

Second Wave Dragon (Secret Rare)

 

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This card can be Special Summoned from your hand by sending 1 Dragon-Type monster from your hand. When this card is Summoned from your hand, send 1 Dragon-Type Monster from your Deck to your Graveyard. When this card is sent to the Graveyard, add a Dragon-Type monster, except "Second Wave Dragon" from your Graveyard to your hand.

 

EVGL-EN004

Example Synchron (Rare)

 

 

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If this card is used as a Synchro Material Monster, you can treat this card as the required Tuner for the Synchro Summon of any Synchro Monster that requires an specific Tuner Monster.

 

EVGL-EN005

Archlord Sabbathiel (Secret Rare)

 

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If your opponent Special Summon a monster for the second time during the same turn, you can Special Summon this card from your hand. When you do, you take no Battle Damage this turn.. Neither player can inflict effect damage. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead.

 

EVGL-EN006

Double Cannon Sabertooth (Rare)

 

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Once per turn, during your Main Phase, if you control this card on the field, you can equip it to 1 Level 5 or Lower monster you control as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, reduce the ATK of the equipped monster by 500, it inflicts Piercing damage and, once per turn, after that monster attacks a Defense Position monster, it can attack once more.(1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card instead.)

 

EVGL-EN007

Winter Soldier of the Ice Barrier (Special)

 

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Once per turn you can select a number of monsters your opponent control equal to the number of "Ice Barrier" monsters you control. Those monster have their effect negated until the End Phase of your opponent's next turn.

 

EVGL-EN008

Brain Researcher (Common)

 

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When this card is Summoned, look at the top 3 cards of your deck. If there is a Psychic-Type Monster Card among those cards, you can reveal it and add it to your hand. Then you take damage equal to the Level of that monster x 300. Return the remaining cards to the top of the Deck in any order.

 

EVGL-EN009

Aslaon, Lion King of the Ice Barrier (Special)

 

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1 Tuner + 1 or more non-Tuner WATER monsters

When this card is Synchro Summoned succesfully, return each other card on the field to its owner's hand. If you do skip your next Battle Phase. Each time this card attacks if you control 2 or more "Ice Barrier" monsters you can negate the activation of 1 of your opponent's Spell or Trap cards and send it to the Graveyard.

 

EVGL-EN010

Sacred Knight Reliquary-Bearer (Ultra Rare)

 

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1 "Sacred Knight" Tuner + 1 or more non-Tuner monsters

As long as this card is face-up on the field other "Sacred Knight" monster you control cannot be target of your opponent's Spell or Trap Cards. When this card is destroyed and sent to the Graveyard, during your next Standy Phase, you can remove 1 "Sacred Knight" from your Graveyard and Special Summon this card in Attack Position.

 

[spoiler=11-20]EVGL-EN011

Natural Consonance (Rare)

 

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Activate only by selecting a face-up level 4 or lower "Naturia" monster you control . Special Summon 1 "Naturia" monster from your Deck, whose level 1 less than the selected monster. During the End Phase this turn, remove from play that monster.

 

EVGL-EN012

Rising Mist Current (Common)

 

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Once per turn, during any player's turn, you can return 1 card you control to your hand. "Mist Valley" monsters you control gain 500 ATK until the End Phase of any turn a card(s) you control is returned to your hand. When this card is destroyed by a card effect you can return it to your hand instead.

EVGL-EN013

Buster Breaker (Common)

 

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This card can only be activated if 2 or more cards were sent from the field to the Graveyard this turn. Select and destroy up to 2 cards on the field.

 

EVGL-EN014

Pluvios, the Rainstorm Monarch (Ultra Rare)

 

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When this card is Normal or Special Summoned, you can have your opponent shuffles up to 2 cards from his/her hand onto his/her Deck. This card cannot attack during the turn it is Normal or Special Summoned.

 

 

EVGL-EN015

Tech Genus Cyber Arm Ps-04 (Common)

 

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When this card destroys a monster by battle inflict 500 Damage to your opponent's Life Points. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Cyber Arm Ps-04" from your Deck to your hand. You cannot use it this turn.

 

 

EVGL-EN016

Tech Genus Cyber Angel Fa-07 (Ultra Rare)

 

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When a Synchro Monster is Summoned, you can Special Summon this card from your hand. When you do that Synchro monster returns to its owner's Extra Deck. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Cyber Angel Fa-07" from your Deck to your hand. You cannot use it this turn.

 

 

EVGL-EN017

Genus Draw SP-00 (Common)

 

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Activate only while you control 2 or more different Types of monsters. Draw 2 cards, then discard 1 card.

 

EVGL-EN018

Conflict of the Unstable Army (Common)

 

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Activate only while you control 2 or more different Types of monsters. For each one of them, select and activate 1 of the following (You can only select each effect once): *Draw a card. * Select 1 face-up monster on the field and return it to its owner hand. * Your opponent discards 1 card from his/her hand. * Destroy 1 Spell or Trap card on the field. *Increase the ATK of 1 monster you control by 1000, until the End Phase.

 

EVGL-EN019

White Rook Archfiend (Common)

 

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When an "Archfiend" monster you control is targeted by the effect of a card controlled by your opponent, you can send this card from your hand to the Graveyard to negate the effect and destroy that card. Also, if you control a "Terrorking Archfiend" you can Special Summon up to 2 "Archfiend Tokens" (Fiend-Type/DARK/Level 1/ATK 500/DEF 500) in Defense Position. They cannot be Tributed for a Tribute Summon during the turn that they are Special Summoned.

 

EVGL-EN020

White Queen Archfiend (Common)

 

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When this card is targeted by the effect of a card controlled by your opponent, you can send an "Archfiend" monster you control to the Graveyard to negate the effect and destroy that card. You can only control 1 "White Queen Archfiend". Increase the ATK of this card by 500 points for each "Archfiend" monster you control. As long as this card remains face-up on the field, your opponent cannot select another "Archfiend" monster as an attack target.

 

 

[spoiler=21-30]EVGL-EN021

White Pawn Archfiend (Common)

 

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When this card is targeted by the effect of a card controlled by your opponent, you can send an "Archfiend" monster you control to the Graveyard to negate the effect and destroy that card. If you control a face-up "Archfiend" monster you can Special Summon this card from your hand. When 1 or more "Archfiend" monsters you control are destroyed and sent to the Graveyard you can send this card to the Graveyard instead.

 

EVGL-EN022

White Knight Archfiend (Common)

 

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When this card is targeted by the effect of a card controlled by your opponent, you can send an "Archfiend" monster you control to the Graveyard to negate the effect and destroy that card. This monster can attack twice during the same Battle Phase. This card cannot attack a player directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

 

EVGL-EN023

White King Archfiend (Common)

 

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You cannot Normal Summon this card unless you control an "Archfiend" monster. This card's name is treated as "Terroking Archfiend" while it is face-up on the field. When this card is targeted by the effect of a card controlled by your opponent, you can send an "Archfiend" monster you control to the Graveyard to negate the effect and destroy that card. Once per turn, you can increase this card's ATK by the ATK of an "Archfiend" monster you control. If this card's ATK is increased by 1000 or more by this effect, damage inflicted to your opponent by this card is 0 and it is destroyed during the End Phase.

 

EVGL-EN024

White Bishop Archfiend (Common)

 

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When an "Archfiend" monster you control is targeted by the effect of a card controlled by your opponent, you can send an "Archfiend" monster you control to the Graveyard to negate the effect and destroy that card. When an "Archfiend" monster you control destroys an opponent monster by battle, you can select 1 card at random from your opponent's hand, and your opponent puts that card on the top of his/her Deck.

 

EVGL-EN025

Ally of Justice - Ultimum (Special)

 

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1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned Succesfully it gains the following effects based on the number of LIGHT monsters in your opponent's Graveyard: * 1 or more: This card gains 500 ATK. * 3 or more: If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. * 5 or more: Remove from play each LIGHT monster on the field.

 

EVGL-EN026

Ocean Dragon Lord - Neo Daelnodon (Secret Rare)

 

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1 WATER Synchro + 1 Sea Serpent-Type monster

This card can only be Special Summoned by Fusion Summon. Once per turn you can send any number of cards from your hand to the Graveyard to send the same number of cards in your opponent 's side of the field or hand to the Graveyard. If you use this effect you can only declare an attack with this card during your Battle Phase.

 

EVGL-EN027

Leviathan of the Dark Depths(Secret Rare)

 

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1 WATER Tuner + 1 or more non-Tuner monsters

As long as you control a level 3 or lower Sea Serpent-Type monster, this card cannot be destroyed by battle and if this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. When this card is sent to the Graveyard you can Special Summon level 3 or lower Sea Serpent-Type monsters whose total level is equal 7.

 

EVGL-EN028

Hidden in the Blindspot(Common)

 

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Remove 1 monster you control from play. During your Next Standby Phase after this card's activation return that monster to the field and it inflicts damage to your opponent equal to half its original ATK.

 

EVGL-EN029

Jester Changer(Rare)

 

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1 Tuner + 1 or more Non-Tuner Monsters

When this card is Synchro Summoned Succesfully, you can Special Summon 1 Tuner monster from your Graveyard in face-up Attack Position. Its effect is negated and cannot be used as a Synchro Material Monster this turn. If this card is sent to the Graveyard for a Synchro Summon, pay 800 Life Points to return this card to the Extra Deck.

 

EVGL-EN030

Junk Force (Rare)

 

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Activate only by selecting 1 face-up monster you control when you control 2 or more "Junk" monsters. The selected monster can't attack this turn. When a "Junk" monster you control, battles this turn, increase its ATK by half the ATK of the selected monster during the Damage Step only. If a "Junk" monster will be destroyed this turn, destroy the selected monster instead.

 

[spoiler=31-40]EVGL-EN031

Absolute Powerforce (Common)

 

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Activate by selecting 1 face-up monster you control. Increase the selected monster's ATK by 1000. Until the End Phase only the selected monster can declare an attack. When it destroys a monster your opponent controls, destroy all Defense Position monsters your opponent controls after Damage Calculation. During your End Phase, destroy all other monsters you control that did not declare an attack this turn.

 

EVGL-EN032

Darkfire Witch (Common)

 

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When this card is Normal or Flip Summoned, tribute this card and 1 "Darkfire" monster you control to Special Summon 1"Darkfire" monster from your hand, or Deck. When this card is in your Graveyard, you can treat this card's name as "Darkfire Soldier" or "Darkfire Dragon".

 

EVGL-EN033

Archfiend Wiseman (Common)

 

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When the effect of a Spell or Trap card would destroy 1 or more monsters you control, you can activate this card's effect by selecting 1 monster you control. That monster is not destroyed and this card is Special Summoned from your hand. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.

 

EVGL-EN034

Advanced Engineering Development (Rare)

 

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Activate only while you control 2 or more different Types of monsters. Tribute 1 "Tech Genus" monster on the field. Special Summon 1 "Tech Genus" monster from your Graveyard.

 

EVGL-EN035

Darkfire Meteor Dragon (Special)

 

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1 Darkfire Tuner + 1 or more Darkfire non-Tuner monsters.

Once per turn you can remove a "Darkfire" monster in your Graveyard. If you removed a card named "Darkfire Soldier", destroy your opponent's face-up monster with the highest ATK. If you removed a monster named "Darkfire Dragon", your opponent sends 2 cards from his field, hand or deck to the Graveyard.

 

EVGL-EN036

Escaping from the Warfield (Common)

 

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When a monster you control would be destroyed by battle while you control this face-up card it is not destroyed (Damage calculation is still applied), then a "Scar Counter" is placed on each of those monsters. When there are 3 or more "Scar Counters" on the field destroy this card. When this card is destroyed by a card effect, draw 1 card.

 

EVGL-EN037

Treason of the Dark Depths (Common)

 

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Activate when you control a face-up level 3 or lower WATER monster. Take control of 1 of your opponent's monsters that is equipped with this card. When you control no level 3 or lower WATER monsters this card is destroyed and you take damage equal to the equipped monster's ATK.

 

EVGL-EN038

Dark Conductor Tyranno (Super Rare)

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing a Level 7 or higher monster. Once per turn you can tribute 1 DARK monster to inflict 1000 Damage to your opponent

 

EVGL-EN039

Eternal Sunshine (Common)

 

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Activate only while you control a face-up "Ancient Fairy Dragon".Select and activate 1 of these effects:* Destroy 1 Field Spell Card on the field. you gain 1000 Life Points. Then add a Field Spell Card from your Deck or Graveyard to your hand.*Special Summon 1 Level 4 or Lower LIGHT monster.

 

EVGL-EN040

Dark Gearfried (Ultra Rare)

 

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *You can send 1 face-up Equip Card you control to the Graveyard to negate the activation of an effect that would destroy a DARK monster on the field and destroy it.

 

 

[spoiler=41-50]EVGL-EN041

General of the Dark Depths (Super Rare)

 

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1 WATER Tuner + 1 or more non-Tuner monsters

This monster cannot be Special Summoned except by Synchro Summon. All WATER monsters you control (except this card) gains 400 ATK. Negate the effects of a Trap Card that targets this card and destroy it. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

 

EVGL-EN042

Cavalier of the Dark Depths (Secret Rare)

 

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Once per turn by tributing 1 "Dark Depths" monster you control, return 1 card on the field to its owner's hand.

 

EVGL-EN043

Child of the Dark Depths (Common)

 

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When this card is Normal Summoned, you can send 1 level 3 or lower Sea Serpent-Type monster from your Deck to your Graveyard. If you do, you can add 1 "Child of the Dark Depths" from your Deck to your hand.

 

EVGL-EN044

Heart of the Dark Depths (Common)

 

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When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard, add 1 level 3 or lower Sea Serpent-Type monster from your Deck to your hand.

 

EVGL-EN045

Shaman of the Dark Depths (Common)

 

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When a Spell or Trap card is activated you can send this card to the Graveyard, then your opponent sends 1 card of the same type as the targeted Spell or Trap. If your opponent does not, negate the activation of that Spell or Trap Card and destroy it.

 

EVGL-EN046

Queen of the Dark Depths (Ultra Rare)

 

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1 WATER Tuner + 1 or more non-Tuner monsters

The effect of level 3 or lower WATER monsters cannot be negated. When your opponent Normal or Special Summon a non-WATER monster, they send a card from their hand to the Graveyard.

 

EVGL-EN047

Vanguard of the Dark Depths (Common)

 

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When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard. That monster cannot be used as a Synchro Material monster this turn. As long as that monster is face-up on the field, this card gains 500 ATK.

 

EVGL-EN048

Rarity of the Dark Depths (Common)

 

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If this card is used for the Synchro Summon of a WATER Synchro monster, you can add 1 level 3 or Lower WATER monster from your Graveyard to your hand, except "Rarity of the Dark Depths".

 

EVGL-EN049

Terror of the Dark Depths (Rare)

 

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As long as you control at least 1 level 3 or lower WATER monster, when this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Graveyard.

 

EVGL-EN050

Spawn of the Dark Depths (Common)

 

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Once per turn during your Main Phase, if you control this monster on the field, you can equip it to a face-up Sea Serpent-Type monster on your side of the field as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK is increased by 500 points. Also that monster's Level is increased by 2 (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)

 

[spoiler=51-60]EVGL-EN051

Tech Genus Synchronizer Rk-03 (Common)

 

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This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Synchronizer Rk-03" from your Deck to your hand. You cannot use it this turn.

 

EVGL-EN052

Darkfire Dragon X (Common)

 

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Once per turn by removing 1 "Darkfire" monster in your Graveyard from play, inflict 700 Damage to your opponent's Life Points. If you have no cards in your hand, when this card attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent

 

EVGL-EN053

Darkfire Goblin Squad (Common)

 

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When this card is sent from your hand or Deck to the Graveyard, Special Summon this card in face-up Attack Position. Each time this card is Special Summoned both players randomly discard a card from their hands. Increase this card's ATK by 300 x the level of each monster sent to the Graveyard by this card's effect .

 

EVGL-EN054

Darkfire Necro Pyromancer (Common)

 

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If a "Darkfire" monster from your Graveyard would be removed from play, you can remove this card from play instead. Special Summon this card in face-up Attack Position during the End Phase of a turn this card was removed from play this way. Each time this card is removed from the field, except by its own effect remove up to 2 cards from any players Graveyard.

 

EVGL-EN055

Darkfire Soldier X (Super Rare)

 

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This card can be Special Summoned by sending a "Darkfire" monster from your hand to the Graveyard. When this card is targeted by a monster's effect, negate it and Special Summon 1 "Darkfire Token" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in DEF Position. Increase this card's ATK by 300 for each "Darkfire" monster you control.

 

EVGL-EN056

Shooting Sonic (Rare)

 

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You can tribute 1 face-up Synchro monster you control to negate the activation of a Spell or Trap Card that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Special Summon the tributed monster from your Graveyard during the End Phase.

 

EVGL-EN057

Lonefire Bulleteer (Common)

 

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Each time a Plant-Type monster is Special Summoned inflict 500 Damage to your opponent's Life Points.

 

EVGL-EN058

Rainbow's Road (Common)

 

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Activate when the effect of 1 of your opponent's cards would discard 1 or more cards in your hand. Remove your entire hand from play face-down. During you next Standby Phase, return all the cards removed by this card's effect to your hand.

 

EVGL-EN059

Sacred Knight Lily Le Ruban (Common)

 

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"The order of the Sacred Knights is not only known as a mayor militay force, but they are also known as the protector of the beauty of the world."

 

EVGL-EN060

Sacred Knight Flag-Bearer (Common)

 

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This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. When a WIND Synchro monster is Summoned you can Special Summon this card from your hand.

 

[spoiler=61-70]EVGL-EN061

Crafty Break (Common)

 

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Activate only by selecting 1 Equip Spell Card you control . Add 1 card with the same name as the selected card from your Deck to your hand. Until the End Phase Equip Spell cards cannot be destroyed by other card's effects.

 

EVGL-EN062

Darkfire Annihilatori (Ultra Rare)

 

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1 DARK "Darkfire" monster + 1 FIRE "Darkfire" monster

This card can only be Special Summoned from your Extra Deck by sending the above cards on your side of the field to the Graveyard. (You do not use "Polymerization") Once per turn by sending a "Darkfire" monster from your hand to the Graveyard, destroy a face-up monster whose Level is Equal or Less than the sent monster. When this card destroys a monster as result of a battle, inflict 700 Damage to your opponent's Life Points.

 

EVGL-EN063

Darkfire Dragon 2 (Common)

 

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Once per turn you can send a Fusion Monster named "Darkfire Dragon" from your Extra Deck to your Graveyard, then increase this card's ATK by 700, until the End Phase. As long as there is a face-up "Darkfire Soldier" on your side of the field, this card is cannot be declared as an attack target. As long as there is any other "Darkfire Dragon" on your side of the field this card can attack twice in a turn.

 

EVGL-EN064

Different Dimenson Dragon Knight (Rare)

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand while your opponent controls a monster and you control a face-up non-Tuner monster. When this card is Special Summoned this way, you can select and Special Summon 1 of your removed from play Level 3 or lower Tuner monsters. That monster's effect(s) is negated. You cannot Normal Summon or Set during the turn you Summon this card.

 

EVGL-EN065

Ice Shard of the Ice Barrier (Common)

 

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Active only if you control 2 or more "Ice Barrier" monsters. Destroy 1 Spell or Trap card your opponent controls.

 

EVGL-EN066

Sacred Knight Gui le Don (Rare)

 

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This card cannot be selected as an attack target as long as you control 1 face-up Warrior-Type monster. When this card is sent to the Graveyard, you can add 1 WIND Warrior-Type monster with 1000 or less DEF from your deck to your hand.

 

EVGL-EN067

Sacred Knight La Rose Rouger (Common)

 

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Once per turn during your turn, if you control 1 "Sacred Knight" monster, you can negate the activation and effect of 1 of your opponent's monster effects until the End Phase. If you use this effect Battle Damage inflicted by this card becomes 0.

 

EVGL-EN068

Sacred Knight Lavande L'emblème (Common)

 

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When this card is used for the Synchro Summon of a WIND Synchro monster, you can add 1 Level 4 or lower Warrior-Type "Sacred Knight" monster from your Deck to you hand. If this card is used as a Synchro Material monster, until the End Phase negate the effects of Trap cards that would target the Synchro Summoned monster.

 

EVGL-EN069

Sacred Knight Spear-Bearer (Common)

 

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If you control a Plant-Type Monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can also tribute 1 Plant-Type monster you control to inflict damage equal to the destroyed monsters DEF to your opponent.

 

EVGL-EN070

Vanquishing Mistr (Super Rare)

 

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Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect. Return 1 card you control to your hand, if the returned card is the same Type as the activated card, negate the activation and destroy that card.

 

[spoiler=71-80]EVGL-EN071

Courage of the Underdog's Army (Common)

 

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Activate when you control 1 or more Level 2 or lower Normal monsters on the field. Until the End Phase, and as long as at least 1 Level 2 or lower Normal monsters is on the field, if 1 monster you control would be selected as an attack target you can change it to Defense Position, then inflict Damage to your opponent equal to half the ATK of the attacking monster.

 

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Genus Power TR-00i (Common)

 

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Activate only while you control 2 or more different Types of monsters. During this turn all face-up monster on the field that would be destroyed and sent to the Graveyard, are not destroyed. Then each monster that shares a Type increases its ATK and DEF by 200 for each other Type among the monsters you control

 

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Meta Blast (Secret Rare)

 

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Pay 2000 Life Points. Declare 1 card name. Your opponent searches his/her Deck for a card(s) with the same name as the declared card, then activate 1 of the following. *If more than 1 copy of that card was found, your opponent sends any copy of that card from his Deck to the Graveyard.*If only 1 copy of that card was found, your opponent cannot use that card until the End Phase of the 4th of his/her turns after this card's activation.* If no copies of that card was found your opponent draws 2 cards.

 

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Morphtronic Black Slider (Rare)

 

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*While in Attack Position: Once per turn, you can roll a six-sided die. If the result is 1, 3 or 5, increase this card's level by the rolled number. *While in Defense Position: Once per turn, you can roll a six-sided die. if the result is 2, 4 or 6, Special Summon 1 Tuner monster from your Graveyard whose level is equal to half the rolled number.

 

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Parallel Dimension Distortion (Rare)

 

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Select 1 monster from your opponent's removed from play monsters and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

 

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Sacred Knight Lotus les Séraphins (Ultra Rare)

 

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"Fleur Synchron" + 1 or more non-Tuner Monsters

While you control other Plant-Type monster, when this card attacks and destroy 1 face-up monster the effect of that monster is negated. While you control 1 Warrior-Type monster, if this card would be destroyed by an effect, you can destroy 1 Warrior-Type monster you control instead.

 

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Sacred Knight Twin Arms Bearer (Rare)

 

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While you control 1 or more Plant-Type monster, during battle between an attacking Plant-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Plant-Type monster, inflict the difference as Battle Damage to your opponent.

 

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Tech Genus Copperknight WA-04 (Rare)

 

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When a "Tech Genus" is Normal Summoned if this card is in your Graveyard you can put it on the top of your Deck. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Synchronizer Rk-03" from your Deck to your hand. You cannot use it this turn.

 

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Tech Genus Striking Dragon DRX-1000 (Secret Rare)

 

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1 Tuner + 1 or more non-Tuner monsters

Once per turn you can send 1 "Tech Genus"monster to the Graveyard to destroy 1 card on the field. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus" monster from your Deck to your hand. You cannot use it this turn.

 

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Thunder Emperor - Rai Tei (Secret Rare)

 

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1 LIGHT Synchro monster + 1 Thunder-Type monster

This card can only be Special Summoned by Fusion Summon (from the Extra Deck). As long as this card is face-up your opponent cannot add card/s from his Deck to his hand except drawing them. When the effect of an Effect Monster would destroy this face-up card you control, you can destroy your opponent's face-up monsters instead, then remove this card from play.

 

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Tech Genus Synchronizer RK-03

All it has is that basic Tech Genus effect. With the stats and whatnot, I was expecting an additional effect involving it's DEF and such. It's a tuner, which can be helpful, but as a Rock-Type as well, somewhat sucks at stalling. I'd at least boost the DEF up to around 1600-2000 at least if your not going to add an additional effect besides they basic Tech Genus effect. Overall, 7.1/10

 

Darkfire Dragon X

First effect can deal massive burn damage, overtime at least. Last effect has that small Infernity touch to it, that makes it a piercer. The card is somewhat OP'd mainly because it has good stats AND at the same time a decent effect. So I'd lower the ATK to maybe 1700? Guessing the Darkfire monsters now revolve around the graveyard. Overall, 8.4/10

 

Darkfire Goblin Squad

First effect can be easy for it to get onto the field by cards like Hand Destruction and Foolish Burial. Then, both players randomly discard a card. After that, this monster can become a small attacker of 600. This monster is quite splashable overall since it's effect doesn't say anything about the Darkfire archetype, making this splashable in archetypes like Fabled or Dark World. Overall, 9.5/10

 

Darkfire Pyro Necromancer

First effect can protect those certain Darkfire monsters you want to keep in the Graveyard. Can decently get out onto the field if you use it's first effect. That last effect has a bit of anti-meta in it, making this a great side deck or main deck card, mainly because this card can be somewhat useless if your opponents deck hardly uses the graveyard. Overall, 9.2/10

 

Darkfire Soldier X

First effect is a standard drawback which can benefit you. Can easily negate monsters effects and swarm out some tokens onto the field, which make great tribute fodder and help with this monsters last effect, which can go as high as 3600 if I'm not mistaken, which can be to high. So I'd lower the 300 to 200. This would make it as high as 3100, still a bit high, bet better then 3600. Overall, 9.7/10

 

Shooting Sonic

It's pretty much makes any monster Stardust Dragon for a turn, which is a great backup plan if you ask me. Overall, 9.8/10

 

Lonefire Bulleteer

Simple burn, nothing else. Can be used in some Plant Burn deck or something. Overall, 7.2/10

 

Rainbows Road

Protects your cards by using an effect that is similar to Phantom Hand, making this basically Infernity support, but not even most Infernity decks use Phantom Hand so...the picture makes no sense though whatsoever. I was expecting Crystal Beast support by looking at the picture and the name. Name is also the name of a stage in Mario Kart xD Overall, 8.1/10

 

Vanilla

Nothing to rate a Vanilla on unless their is support.

 

Sacred Knight Flag-Bearer

It swarms itself, nothing else. This can help for further synchro capabilities but like said before, nothing else. 8.4/10

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i can't really comment much since most of these are supports, but i'll pick a few i'm more familiar with

 

archlord sabbathiel:

If your opponent Special Summon a monster for the second time during the same turn, you can Special Summon this card from your hand. When you do, you take no Battle Damage this turn.. Neither player can inflict effect damage. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead.

-the female version of kristya? never found kristya useful, zerato was better imo. for this card, it would would only work against burn decks. and against the volcanics it would be good for like 1 turn before its destroyed. but its easier to summon then kristya so i guess that balances it.

 

absolute powerforce:

Activate by selecting 1 face-up monster you control. Increase the selected monster's ATK by 1000. Until the End Phase only the selected monster can declare an attack. When it destroys a monster your opponent controls, destroy all Defense Position monsters your opponent controls after Damage Calculation. During your End Phase, destroy all other monsters you control that did not declare an attack this turn.

-easily abused if you only have 1 monster on the field.

 

rising mist current:

Once per turn, during any player's turn, you can return 1 card you control to your hand. "Mist Valley" monsters you control gain 500 ATK until the End Phase of any turn a card(s) you control is returned to your hand. When this card is destroyed by a card effect you can return it to your hand instead.

-i would probably remove the last effect, sure it fits the mist valley monster's theme. but even thunder lord only increase's its own atk, while this increases all monster's. and this card returns to the hand. so yeah.

 

buster breaker

-i tribute 2 monsters to summon a random monster, i activate this card's effect, your opponent now has no monsters on the field, direct attack. even and i could activate another copy of this card, wiping your opponent's field clean.

 

white rook archfiend

-.- you just gfx'd desrook. i knew i saw that monster somewhere before. as a support, imo its too much of a support, i'd rather use this than the original.

my comments on white queen are exactly the same

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this is my 1 card review:

 

card #70

Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect. Return 1 card you control to your hand, if the returned card is the same Type as the activated card, negate the activation and destroy that card.

 

its op, mostly because of the monster effect part, say your opponent summons judgment dragon and activates its effect, then you activate this card and return a weak 4 star to your hand. you know the rest.

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this is my 1 card review:

 

card #70

Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect. Return 1 card you control to your hand, if the returned card is the same Type as the activated card, negate the activation and destroy that card.

 

its op, mostly because of the monster effect part, say your opponent summons judgment dragon and activates its effect, then you activate this card and return a weak 4 star to your hand. you know the rest.

 

Ehrm Youi dont lose because your opponent topdecked a JD?

 

IDK I might see how it works on action....Thanks for pointing that out,,,,XD

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