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Sworn to the Light


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A basic Lightsworns deck for March 2010. This is the offical deck I'm using for online duels. So I'd like the advice of some of the more advanced players more than others. It's been doing pretty well, but it could always use improvement.

 

22

2x JD

2x Celestia

2x Wulf

1x Aurkus

1x Ehren

1x Jain

2x Lyla

2x Ryko

1x Lumina

2x Honest

2x Thunder King

1x Necro Gardna

1x PSZ

1x Gorz

1x Trag

 

13

3x Recharge

1x Charge

2x Gold Sarco

1x Reincarnation

1x Heavy

1x MST

1x Brain Con

1x Foolish

1x Avarice

1x Cold Wave

 

5

1x Mirror Force

1x TT

1x Beckoning

2x BTH

 

Standard Extra

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Deck lacks of Rai-Oh and Beckoning isn't that great anymore, a lone copy should be enough.

 

-1 Jain

+1 Garoth

-2 Gold Sarco

-1 Avarice

+3 Thunder King Rai-Ohs

-1 Beckoning

+1 Monster Reincarnation

 

I honestly wasn't getting much use out of Garoth. I almost never drew it and it was milled more often than not. It wasn't too useful.

 

As far as 3 Celestia, I had a few dead draws with 3 Celestia, so I cut one.

 

I could add the Thunder Kings, though. Although it prevents me from using Reincarntion, Light, Charge, and so on.

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I honestly wasn't getting much use out of Garoth. I almost never drew it and it was milled more often than not. It wasn't too useful.

 

As far as 3 Celestia, I had a few dead draws with 3 Celestia, so I cut one.

 

I could add the Thunder Kings, though. Although it prevents me from using Reincarntion, Light, Charge, and so on.

 

Unless Thunder King's effect changed since it was made, it should only prevent you from using Charge. It doesn't stop Reincarnation or Beckoning and Gold Sarcophagus gets around it. Just thout I'd bring that up.

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Unless Thunder King's effect changed since it was made, it should only prevent you from using Charge. It doesn't stop Reincarnation or Beckoning and Gold Sarcophagus gets around it. Just thout I'd bring that up.

 

Yeah, It does work.

 

However, I've been testing on WC10, and for some odd reason, it doesn't let you use Lumina's effect while TKRO is on the field. That makes no sense. Or am I missing something?

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If you wanna Card Trooper, just neg Gardna for it!

Gardna at 1 is not worth running at all. And since you have Trago, you can definatly remove it.

 

Also, just keep the Cold Wave, it has it uses and RotA is just not needed. Don't forget to neg PoA for a 2nd Monster Reincarnation!

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