jabber2033 Posted August 3, 2010 Report Share Posted August 3, 2010 A basic Lightsworns deck for March 2010. This is the offical deck I'm using for online duels. So I'd like the advice of some of the more advanced players more than others. It's been doing pretty well, but it could always use improvement. 222x JD2x Celestia2x Wulf1x Aurkus1x Ehren1x Jain2x Lyla2x Ryko1x Lumina2x Honest2x Thunder King1x Necro Gardna1x PSZ1x Gorz1x Trag 133x Recharge1x Charge2x Gold Sarco1x Reincarnation1x Heavy1x MST1x Brain Con1x Foolish1x Avarice1x Cold Wave 51x Mirror Force1x TT1x Beckoning2x BTH Standard Extra Link to comment Share on other sites More sharing options...
Zenharu Posted August 4, 2010 Report Share Posted August 4, 2010 Looks pretty standard, aside from running 2 Celestia instead of 3. Link to comment Share on other sites More sharing options...
PokemonCardGuy Posted August 4, 2010 Report Share Posted August 4, 2010 Maybe... -1 Jain+1 Celestia Where's Garoth? Link to comment Share on other sites More sharing options...
El-Rrey Posted August 4, 2010 Report Share Posted August 4, 2010 Deck lacks of Rai-Oh and Beckoning isn't that great anymore, a lone copy should be enough. -1 Jain +1 Garoth -2 Gold Sarco-1 Avarice+3 Thunder King Rai-Ohs-1 Beckoning+1 Monster Reincarnation Link to comment Share on other sites More sharing options...
jabber2033 Posted August 4, 2010 Author Report Share Posted August 4, 2010 Deck lacks of Rai-Oh and Beckoning isn't that great anymore, a lone copy should be enough. -1 Jain +1 Garoth -2 Gold Sarco-1 Avarice+3 Thunder King Rai-Ohs-1 Beckoning+1 Monster Reincarnation I honestly wasn't getting much use out of Garoth. I almost never drew it and it was milled more often than not. It wasn't too useful. As far as 3 Celestia, I had a few dead draws with 3 Celestia, so I cut one. I could add the Thunder Kings, though. Although it prevents me from using Reincarntion, Light, Charge, and so on. Link to comment Share on other sites More sharing options...
jabber2033 Posted August 5, 2010 Author Report Share Posted August 5, 2010 Bump! Link to comment Share on other sites More sharing options...
Zenharu Posted August 5, 2010 Report Share Posted August 5, 2010 I run thunderkings in my Kristya build and it works wonders. If you play the card right it shouldn't interfere at all with the cards you mentioned. That's like not running Aurkus because it keeps you from using Lumina. =/ Link to comment Share on other sites More sharing options...
jabber2033 Posted August 5, 2010 Author Report Share Posted August 5, 2010 Alright, I added a pair of Thunder Kings. Took out a Jain and a Beckoning Light for them. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 6, 2010 Report Share Posted August 6, 2010 I honestly wasn't getting much use out of Garoth. I almost never drew it and it was milled more often than not. It wasn't too useful. As far as 3 Celestia, I had a few dead draws with 3 Celestia, so I cut one. I could add the Thunder Kings, though. Although it prevents me from using Reincarntion, Light, Charge, and so on. Unless Thunder King's effect changed since it was made, it should only prevent you from using Charge. It doesn't stop Reincarnation or Beckoning and Gold Sarcophagus gets around it. Just thout I'd bring that up. Link to comment Share on other sites More sharing options...
jabber2033 Posted August 8, 2010 Author Report Share Posted August 8, 2010 Unless Thunder King's effect changed since it was made, it should only prevent you from using Charge. It doesn't stop Reincarnation or Beckoning and Gold Sarcophagus gets around it. Just thout I'd bring that up. Yeah, It does work. However, I've been testing on WC10, and for some odd reason, it doesn't let you use Lumina's effect while TKRO is on the field. That makes no sense. Or am I missing something? Link to comment Share on other sites More sharing options...
El-Rrey Posted August 8, 2010 Report Share Posted August 8, 2010 CPU used to Royal Oppression meh Lyla milling o_0 Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted August 8, 2010 Report Share Posted August 8, 2010 deck needs card trooper and reinforcement of the army to make up for the loss of 2 charges. Link to comment Share on other sites More sharing options...
jabber2033 Posted August 8, 2010 Author Report Share Posted August 8, 2010 deck needs card trooper and reinforcement of the army to make up for the loss of 2 charges. I have almost no targets for RotA, but what to neg for Trooper? Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted August 8, 2010 Report Share Posted August 8, 2010 Under the assumption that you run Garoth x2. D: I'd neg cold wave for Troopah Link to comment Share on other sites More sharing options...
jabber2033 Posted August 8, 2010 Author Report Share Posted August 8, 2010 Under the assumption that you run Garoth x2. D: I'd neg cold wave for Troopah I'll try it. But Cold Wave has actually come in quite handy at times. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted August 8, 2010 Report Share Posted August 8, 2010 Where's Garoth? :| Link to comment Share on other sites More sharing options...
El-Rrey Posted August 8, 2010 Report Share Posted August 8, 2010 If you wanna Card Trooper, just neg Gardna for it! Gardna at 1 is not worth running at all. And since you have Trago, you can definatly remove it. Also, just keep the Cold Wave, it has it uses and RotA is just not needed. Don't forget to neg PoA for a 2nd Monster Reincarnation! Link to comment Share on other sites More sharing options...
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