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Patanos Spirits (patanos being a new wave of)


RickiMinaj

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Okay, spirits already have a decent deck with some pretty good monsters, so I want to kick it up a notch by making them control freaks and Synchro-able. Sounds broken and risky, but I don't really give a :3

 

The new ones added are to take what is not theirs. Using your opponents cards for synchronizing :3

 

ThoseIncavedInRock.png

 

GatesIntoTheSpiritWorld.png

 

BettaToga.png

 

TaraKaToga.png

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Future Visions Spirits comes to mind with the second card.

First is a little... Not sure. But its nice.

What are you not sure about in the first one darling?

 

The first card is cool but im sure it would mess up the effect of certain spirit monsters.

The second card is okay.

Cant think of much else to say so 8/10

what spirit monster effects would it mess up. Just a bit curious on the way you think :3

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Those Incaved in Rock

Like the name of the Tokens for some odd reason. Nice how you can get 3 of them onto the field, which fits the name and can be used as great fodder. But then I saw they were Level 6 with very poor stats, making me confused. But then I read that last effect, which makes it all makes sense. You remove from play this card to take control of 1 monster your opponent controls, and in return your opponent gets 3 Level 6 monsters that can easily be ran over with such poor stats. It's nice that Spirits might finally have some use. Seems a tiny bit OP'd. 9.8/10

 

Gates into the Spirit World

First effect is a standard drawback, making it mostly used during your turn I suppose. You then pay 1000 Life Points to give your opponent a free Spirit. At first this may sound odd, but then you get a monster in return as well from your opponents Graveyard. Once again, this may sound OP'd until that last effect, that destroys the monster you got from your opponent's Graveyard if it wasn't a Spirit. IMO, it's like a watered down version of Monster Reborn, but for Spirits. 9.9/10

 

Betta Toga

Has great swarming potential. Discard a card, which can be beneficial, then get yourself a free Spirit that's Level 4 or lower onto the field instead of sending this cute beast back to the hand. What even makes this card even better is that the Summoned Spirit doesn't have it's classic bouncing effect/drawback, which can be really helpful or maybe OP'd, but IMO, most low Level monsters have the great effects that make them a tad OP'd or so. 9.8/10

 

Tara Ka Toga

Sweet how it's a Level 4 Tuner. Makes getting Synchros out much more easier IMO. High Leveled ones that is. Nice how you can get an auto-Synchro Summon when it's Summoned outside of the Main Phase if you have the right monsters on the field to get out a monster you may really need like Stardust Dragon, Mist Wurm, and such. It's somewhat unique and somewhat simplicity at the same time, which I like. 9.8/10

 

Patano Spirits Archetype Review

About time they made a Spirit Archetype. To start off, I like how you put some use into the Spirit monsters. Only a few were helpful in the TCG, but they got hit by the banhammer. I like the main concept of this archetype is monster control. Preferably from swarming of course. Even though this archetype may have drawbacks, the drawbacks are normally not that bad. For example, Those Incaved in Rocks effect. You get 1 monster on your opponents field, regardless of Level and such. And in return, you give your opponent 3 Tokens. This gives them great fodder, but the Tokens have quite the poor stats, for some reason, Level 6 and take up Monster Card Zone space on your opponent's field. This is what I like about the archetype. They have nice ways of twisting around 'drawbacks' and not really making them drawbacks. I'd really like to see more of this archetype, but for now, it gets a 9.8/10

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