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~ Empire of Darkness [17/??]


Zeaux

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  Yo peoples. So, I was making those cards to use in YVD, but then I see some of them are very broken and will be probably changed, as Griffin is already doing. I am trying to edit them to make more balanced, but without losing their so sweet swarm power. This Set have the Possessed monsters; DARK Fiend-Type monsters that have their main focus to send DARK monsters to the Graveyard, then you can Special Summon them from there or remove some to have their gain some extra effects. Each monster have a main effect, depending on its Level. Example:• Level 6 - As every Empire have a King and a Queen, this have 2 until now. Both of them don't have a main effect. They are the only ones that have a random effect, compared to the others.• Level 5 - All of them can be easily Special Summoned when are sent to the Graveyard with a little cost.• Level 4 - Remove DARK monsters from the Graveyard to gain a effect, with exception of Prince and Princess, that has a ability to swarm, and possibly some others, I don't know.• Level 3 - Remove themselves from the hand or Graveyard to help some other monsters. Except Possessed Daemon, that is like a boss for Level 3 monsters. Discard 1 card, send them to Graveyard. BOOM! Then you remove them from there to activate its effect.• Level 2 - They all have 3 effects that can be activated when they are discarded, destroyed by battle or sent from the Deck to the Graveyard. Easy.• Level 1 - Tuners that have a easy way to control their Levels by only discarding or removing from play a monster.I've talked too much. Now, comment peoples![spoiler=EMOD-EN001]

165001.jpgThis card's battle position cannot change. When this card is Normal Summoned, you can select 1 Level 4 or lower DARK monster from your hand and send cards from the top of your Deck to the Graveyard equal to the Level of the selected monster to Special Summon it.

[spoiler=EMOD-EN002]

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When this card is Normal Summoned, change it to Defense Position. Once per turn, you can discard 1 DARK monster to Special Summon 1  DARK monster from your Graveyard whose Level is equal to or lower than the discarded monster’s Level, except the discarded monster.

[spoiler=EMOD-003]

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Once per turn, you can discard 1 card to send 1 Level 3 or lower monster from your Deck to the Graveyard. Increase this card's ATK by 200 each time a DARK monster is sent to the Graveyard.

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You can remove from play this card in your hand or Graveyard to have 1 "Possessed" monster in your hand, field or Graveyard be treated as a Level 3 monster until the End Phase. If the selected monster is a Level 5 or higher monster, it cannot be Normal Summoned this turn.

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You can remove from play this card in your hand or Graveyard to return 1 of your removed from play "Possessed" monsters to the Graveyard.

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You can remove from play this card in your hand or Graveyard to increase the ATK of 1 "Possessed" monster on the field by 1000 until the End Phase.

[spoiler=EMOD-EN-007]

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You can Special Summon this card from your hand when 3 or more cards from your Deck are sent to the Graveyard. Once per turn, you can remove from play 1 Level 4 or higher monster from your Graveyard to have this card gain 1000 ATK until the End Phase. Any Battle Damage this card inflict is halved.

[spoiler=EMOD-EN008]

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You can Special Summon this card when it is sent to the Graveyard by the effect of a DARK monster. Once per turn, select 1 monster your opponent controls. This card gains ATK equal the difference between this card's DEF and the DEF of the selected monster until the End Phase.

[spoiler=EMOD-EN009]

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You can Special Summon this card when it is discarded or sent from the Deck to the Graveyard by paying 1000 Life Points. Once per turn, select 1 random card from your opponent’s hand. If the selected card is a monster, remove from play 1 monster from your Graveyard to inflict damage to your opponent equal to the selected monster’s DEF.

[spoiler=EMOD-EN010]

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Each time a DARK monster is sent to the Graveyard, place 1 Possessed Counter on this card. You can remove any number of Possessed Counters from this card to Special Summon 1 monster from either player's Graveyard whose Level is equal to the number of Possessed Counters removed. A monster Special Summoned by this effect is treated as a "Possessed" monster.

[spoiler=EMOD-EN011]

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Pay 1000 Life Points. Add 1 Level 6 or lower DARK monster from your Deck, Graveyard or that is removed from play to your hand.

[spoiler=EMOD-EN012]

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If this card destroys a monster by battle, you can add 1 DARK monster from your Deck with Level equal to or lower than the number of DARK monsters in your Graveyard. Once per turn, you can remove from play 1 DARK monster from your Graveyard to increase the ATK of 1 monster on the field by 300.

[spoiler=EMOD-EN013]

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You can Special Summon this card from your hand if you have 4 or more DARK monsters in your Graveyard. Once per turn, you can remove 1 Level 4 or lower DARK monster from your Graveyard. This card gains the effect of that monster until the End Phase.

[spoiler=EMOD-EN014]

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You can remove any number of DARK monsters from your Graveyard to increase this card's Level by 1 for each card remove until the End Phase. When this card is used a material monster for a Synchro Summon, Special Summon 1 monster removed from play by this cards effect and negate that monster's effect until your next Standby Phase.

[spoiler=EMOD-EN015]

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Discard 1 DARK monster. This card’s Level becomes equal to the discarded monster’s Level. If you do, when this card is used as a material monster for a Synchro Summon, the Synchro Summoned monster gains the effect of the discarded monster until the End Phase

[spoiler=EMOD-EN016]

Prepare for your worst nightmare! Synchro Summon, Possessed Archangel!

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1 DARK Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, inflict damage to your opponent equal to the number of DARK monsters in your Graveyard and that are removed from play x400. Once per turn, you can remove from play 1 DARK monster from your Graveyard to negate the Summoning of a Level 4 or lower monster and return it to their owner’s hand. Then, inflict damage to your opponent equal to that monster’s Level x300.

 

 

[spoiler=EMOD-EN017]

 

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When this card is destroyed by battle or sent from your Deck to the Graveyard, you can activate one of the following effects:

• Halve the ATK and DEF of a monster on the field until the End Phase. 

• Return 1 Spell or Trap Card your opponent controls to the top of their Deck.

• Decrease the Level of 1 monster in your hand or Graveyard by 1.

 

 

 

 

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Possessed Dark Prince

First effect pretty much forces it to be used as a beater. Nice how when it's Normal Summoned, it can Special Summon a Level 4 or lower DARK, with the cost of sending cards from the top of your Deck to the Graveyard equal to the Special'd monsters Level. I believe this was the crazy mill engine they were talking about for the Possessed monsters? Because I'm really liking it. (Note that I haven't seen your Possessed Archetype in the Worldwide Set Submission thread and such until now). Seems a tad tad tad OP'd though. 9.9/10

 

Possessed Dark Princess

This is like the opposite of the Prince with the stats and how it gets switched to DEF. Has a somewhat broken combo. I believe you can discard a DARK to Special Summon the same DARK that you just discarded, correct? Because that seems somewhat OP'd to me. Mainly because of the mini-combo thing I just said this card can do. I don't know if this is how you wanted the effect to be this way or not, but still. 9.8/10

 

Possessed Daemon

Has a nice way to fill the Graveyard. One being it's drawback, which won't be a drawback if you dump a monster, and two being it's own mini Foolish Burial for a Level 3 or lower monster in your Deck. Then, it can also make quite the beater. Using this effect only once can bring this to a 1700 beater, and let us not forgot the above cards. IMO, all you would have to do to make this more balanced is lower the stats to a solid 1000 or so. 9.8/10

 

Possessed Regulator

Quite flexible since you can use it from the hand or the Grave. It's also nice how it can change the Level of any monster in your hand, field or Grave to a Level 3. Great for Synchro capabilities and for getting out Level 5+ monsters, which can be a tad OP'd seeing that means you won't need to Tribute to get out something that can be nasty onto the field. Yet another 9.8/10

 

Possessed Archetype Review

Overall, just by seeing 4 cards from the archetype, I can see 3+ combos that can easily pulled off. Like some/most DARK decks, revolve around the Graveyard, so can be locked down through simple cards like Shadow-Imprisoning Mirror and such. This also fits in cards like Dark Armed Dragon and Allure of Darkness which can help out the archetype. Their are a few small, OP'd parts of cards in the archetype that made me give that -.1 or -.2, but mainly because that small thing makes a difference or because how it can be abused through the effects of other Possessed monsters. I'm hoping to see some Spells and Traps for this archetype. I'd also like to see some of those Level 5+ monsters. Overall, the archetype gets a 9.9/10, mainly because I need to see more.

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Now I see that I worded many of them wrong. 

 

Possessed Prince

 

Yeah, he was the crazy mill engine. But Griffin reduced it to only Level 4 or lower monsters, this is why I created Possessed Regulator. Reduce the Level or high leveled monsters from your hand, then Normal Summon Prince to Special Summon them. 

 

Possessed Princess

 

No, you can't Special Summon the discarded monster, except if you have a copy of it in the Graveyard. I worded it wrong, sorry.

 

Possessed Daemon

 

If you use only, this will have 1500, not 1700. Wrong math. lol I already reduced the amount of ATK it gain, but yeah, it still over powered to me too.

 

Possessed Regulator

 

In a really, I made this card to combo with Prince and Princess, but now I see that you can Normal Summon Level 7 monsters with this with no Tributes (Yes, this will have Level 7 monsters, forgot to say). Need to re-word it too. Oh well...

 

Thanks for always helping me Anbu.

 

 

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Prince: This card's battle position cannot change. When this card is Normal Summoned, you can select 1 Level 4 or lower DARK monster from your hand and send cards from the top of your Deck to the Graveyard equal to the Level of the selected monster to Special Summon it.

 

Princess: When this card is Normal Summoned, change it to Defense Position. Once per turn, you can discard 1 DARK monster to Special Summon 1 or DARK monster from your Graveyard whose Level is equal to or lower than the discarded monster’s Level.

 

Daemon: Once per turn, you can discard 1 card to send 1 Level 3 or lower monster from your Deck to the Graveyard. Increase this card's ATK by 200 each time a DARK monster is sent to the Graveyard.

 

Regulator: Clean :D

 

This project is really nice and I wish you being able to pull it off ^_^

The effects are great DARK support which is only natural. I'll be keeping an I on this set. Now I'm officially interested in it ;)

Due to the small OCG errors my rate is 9.8/10

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Angel and Valian are good. But there are some things that bother me in the other cards.

Starkest: Does he need 3 + cards to be send at the same time or just sent. Also, I think 1000 is kinda too much of a boost.

The remaining 2 have mainly OCG mistakes (more than I expected honestly, but it's cool):

Duiwel: "When this card is sent to the Graveyard by the effect of a DARK monster, you can Special Summon it to your field." "a DARK monster"; "gains ATK"

Vampire: "When this card is sent from your hand or Deck to the Graveyard, you can pay 1000 Life Points to Special Summon it."

 

The new cards are really nice. Make some more ;)

You're doing great for now! ;)

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Oh Zeaux, how many times must I tell you, never post a lot of cards on 1 thread till it gets a lot of comments. That way, lazy people won't avoid commenting and wont say "oh, nice set 10/10" even though they didn't read anything.
I know, I know, but I made 4 and only received 4 or more comments D:Sets never get too many rates thought..@Neo: Starkest: EDIT: At the same time. :D .And thanks for the OCG correction again. ^-^ 

 

Thank you too Master Morf. :D

 

 

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Possessed Angel

Effect is quite simple, but works great with the Level 3 monsters in this archetype, mainly because that gives you a second chance to use their effects from the Graveyard, which can be abused in not a bad way, but in a simple nice way that can benefit during the duel. 9.8/10

 

Possessed Valian

Standard Level 3 effect that can make it removed from play from the hand or Graveyard. Can make a Possessed an auto-beater, but is OP'd with a simple combo with the above card. Remove from play from hand, increase a monsters ATK by 1000, use Possessed Angel from hand or Graveyard, send this back to the Graveyard, use this card's effect from Graveyard, increase the same monsters ATK by another 1000. Making a monster go up by 2000 ATK. And if you 3 Angels or 3 Valians, can easily be OP'd. 9.7/10

 

Possessed Starkest

First effect works great with Possessed Prince and other cards outside of this archetype and in the TCG. Stats easily become OP'd making it a 3400 beater. Even more OP'd with the combo I explained with the above. It's already a nice beater on it's own. Maybe add a drawback like any battle damage dealt by this card is halved? That would make it much more balanced. 9.6/10

 

Possessed Duiwel

Simple way to get itself out. Works with Possessed Prince, other cards in the archetype, and cards in the TCG like Armageddon Knight and Dark Grepher. Can become somewhat of a nasty beatstick. I don't see this being used as a good beater by it's own effect though, so that's where Valian and Angels nasty combo comes to use. 9.6/10

 

Possessed Vampire

Used as a beater that can also be used as fodder. Nothing else really. 9.5/10

 

Possessed Arhcetype Review #2

Lots of combos still in the archetype. Lots of OP'd spots. I'd either water down the effects or make a ban list for this archetype, showing which cards are Limited, Semi-Limited and possibly Banned, but hopefully not banned. Some of the new cards need more effects that benefit the archetype. One being Possessed Vampire, because IMO, doesn't serve as much as a purpose then the rest of the archetype can do. I'd still like to see some Spell and Trap card support. I'm not forcing you too, I'm just saying I'd like to see some. Archetype IMO still needs a few tweaks on it. Still a 9.9, but is on the urge of becoming a 9.7-9.8/10.

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Next 2 cards will be Spell Cards, then, after I get more comments, I will post the Synchro and Tuner monsters.

 

This Set will not have too many cards, since the monsters are pretty powerful on their own. They are supposed to be a little OP because I want to use them in a Fan-Fic. This will be the "boss" Deck.

 

About Starkest, yeah, OP, now I see it. I'll take your suggestion. I didn't added a better effect to Vampire cause it is one of the most easily monsters that can be Special Summon by the Possessed monsters. Don't matter if it is discarded or sent to the Graveyard, just pay 1000 LP and you have a good beater/fodder, and I don't know a effect that I could add to make it still balanced. 

 

 

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NOOOOOOO! Not now!

 

 

 

Oh Zeaux, how many times must I tell you, never post a lot of cards on 1 thread till it gets a lot of comments. That way, lazy people won't avoid commenting and wont say "oh, nice set 10/10" even though they didn't read anything.

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Possessed Vampire

Love that added effect. Reveals a card in your opponent's hand, which can get your prepared. Can also deal some nice burn damage that can be small, medium or even big. Nice how there's more use to this card now. It's great to also recycle the removed from play cards with Possessed Angel. Rating is now a 9.8/10

 

Other Possessed Monsters

Are more balanced and I like you took some of my suggestions and added them :)

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Possessed Orb

Can generate counters as easy as hell. Through the Possessed Prince, Foolish Burial, Armageddon Knight, Dark Grepher, need I say more? Can be somewhat OP'd how it can be from either player's Graveyard, but that's just IMO. It fits the picture quite well though. It's also beneficial how the monster automatically becomes one with the archetype, if the monster Summoned wasn't from the archetype in the first place that is. Is somewhat OP'd but works with the swarming. 9.8/10

 

Reinforcement of the Abyss

Ripped of Reinforcement of the Army's name? xD Has a steep-ish drawback of 1000, but heck is it worth it. You pretty much add a Level 6 or lower DARK from anywhere to your hand, besides the field of course, because that would be, well, dumb. It's simple, but is OP'd even with a cost IMO. Maybe add something like the monster can't be Summoned the turn it was added to your hand? Maybe that would balance it out a bit. 9.8/10

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