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~ Empire of Darkness [17/??]


Zeaux

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Possessed Hornet

Forgot to center it xD It's a semi-beater, with a decent 1750, and can easily search through the deck since you'll have a decent amount of DARK's in the Graveyard through the effects of the card's in the archetype, like Possessed Prince and Possessed Angel. Has a nice way to make monsters on your field beaters, by removing from play a DARK monster in your Graveyard, which can easily be recovered through Possessed Angel. Using the effect on this card makes it at 2050, making it a nice beater. Doesn't seem that OP'd to me, but maybe the chance it can be a 2050 might. 9.9/10

 

Possessed Belethius

Can easily be Special'd onto the field. Can also use the effects of DARK Level 4 or lower monsters in your Graveyard by removing them from play, which is very helpful. You can also choose to recycle those removed from play monsters back into the Graveyard or use a card like Return from the Different Dimension to swarm them onto the field, hopefully into a successful OTK. Pretty decent card. 9.9/10

 

Possessed Zombie

What the hell is with that picture. Has lady legs then a zombie top. Now lets see what this Tuner can do. It's Level flexibility is nice, making it very useful in DARK Decks that revolve around the Graveyard and such. Has a decent swarm effect. As soon as you Synchro Summon, you can Special Summon a monster that you removed from play to increase this monsters Level. As a minor drawback, that monster has it's effect negated until your next Standby. Seems a tad OP'd though, since there is no Level cap. 9.9/10

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Possessed Skull

First effect is great for filling up the Graveyard and for Synchro flexibility. Nice how that discarded monster gives it's effect to the Synchro Monster that this card was used that turn. It'a a simple, yet helpful effect for the archetype. 9.9/10

 

Possessed Archangel

Through the way the removed from play zone and Graveyard can fill up, 400 per DARK in either place is too big, and OP'd IMO. Reduce it to 200-300 would be more balanced, or you can just make it 1 of either places and not both. Has a nice bouncing effect negating your opponent's Summoning capabilities of monsters Level 5 or lower. Can deal simple burn damage as high as 1200 just by bouncing a Level 4, which IMO might be a bit to high as well. Reducing it 200 wouldn't hurt, but is purely your choice. It's on the OP'd side with the first burning effect is the only problem with the card. 9.9/10

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Possessed Spirit

Quite the effect monster. It has a built-in Shrink to start it off, which can really help. Second, it has a spin effect, spinning a Spell or Trap to the top of your opponent's Deck, which gives them a draw that they won't be needing, and clears the field of 1 card. Last effect is for many purposes. Decreasing a Level 5 to a Level 4 in your hand, which is balanced in this card's effect, or in your Graveyard by 1, either way, this can be a +1 or a +2 if you can swarm that monster out for Synchro capabilities. Nothing OP'd about this card. Except the Shrink effect isn't that original. 9.9/10

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