Jump to content

Anti Infernity, x-saber and Tooninjas


Master Morf

Recommended Posts

259082.jpg

 

Anti Infernities

If this card is returned to your hand from the field or Graveyard Special Summon it to your side of the field. If your opponent activates a Normal Spell card remove this card from play to negate the activation and destroy it.

 

259082.jpg

Anti X-saber

You can Special Summon this card if you and your opponent control 2 or more EARTH type monsters. If this card is Special Summoned this way your opponent cannot activate cards in response.

 

259082.jpg

Just Playin Round

Your opponent cannot target this card for an attack if you control a defense position monster(s). If this card attacks, you can have this card gain the ATK equal to the combined ATK of alll defense positions monsters on the field.

259082.jpg259082.jpg

Link to comment
Share on other sites

How does this counter X-Saber and Infernities?

 

Mantis Samurai

As you would know... a good Infrenitys deck played dangerously are always almost able to do a OTK within the first 2 turns-

 

-which invovles mist worm return your monsters and cards to your hand, which activates Mantis Samurais ability to stay on the field to negate infernity launcher so that cant get out there barriers and there continues syncro combo-

 

-and because its a Warrior teamed with the effect of special summoning when returned from the graveyard relatively easy to get to the field before infertility get a chance to swarm. before they get a chance.

 

Tirilagore

As you would also know, X-sabers have usually more than 1 monster cards on the feild, you will have to run some EARTHS as the effect works-

 

-but once it hits the field cards cannot be responded, saber hole etc, stopping all the pesky cards trying to stop a bigger beat stick than foultroll. Summoning three of these bad boys will do damage, the search ability is low, thats why its not broken-

 

- 2600 ATK outa no where with ability unable to respond prety tuff,

 

Tooninja, just a product of my own device.

Link to comment
Share on other sites

Mantis Samurai

As you would know... a good Infrenitys deck played dangerously are always almost able to do a OTK within the first 2 turns- Not always, sometimes it takes 4-6 turns.

 

-which invovles mist worm return your monsters and cards to your hand, which activates Mantis Samurais ability to stay on the field to negate infernity launcher so that cant get out there barriers and there continues syncro combo- ...Once they get Mist Wurm out, they don't need launcer. They are pretty much done.

 

-and because its a Warrior teamed with the effect of special summoning when returned from the graveyard relatively easy to get to the field before infertility get a chance to swarm. before they get a chance. Mist Wurm anybody?

 

Tirilagore

As you would also know, X-sabers have usually more than 1 monster cards on the feild, you will have to run some EARTHS as the effect works-

 

-but once it hits the field cards cannot be responded, saber hole etc, stopping all the pesky cards trying to stop a bigger beat stick than foultroll. Summoning three of these bad boys will do damage, the search ability is low, thats why its not broken-

 

- 2600 ATK outa no where with ability unable to respond prety tuff,

 

Tooninja, just a product of my own device.

 

Do you even know what the X-Saber loop is?

Link to comment
Share on other sites

Do you even know what the X-Saber loop is?

yeah but its not fully consistent enough, if you know how to play against xsaber theres nufin to worri about. and because his search ability is low that means you have a better chance of top decking him when his safe form gottems and airbellum

Link to comment
Share on other sites

I agree with Leo o.O not seein Anti anything with these cards. I see Mantis in a Mist Valley Synchro Deck though

 

Your 2nd card, the way it's phrased if Im not mistaken requires you to have 2 EARTH monsters AND your opponent controls 2 EARTH so this card is very situational, and even so its not really anti-sabers it just lets you summon a powerful monster fast not exactly Saber Repellent.

 

Card 3 seems OP. You could abuse this with a Spider Web / Stumbling.

 

Card 4 is fine.

 

Card 5 is meh, not sure I can see why anyone would run multiple Tooninja.

Link to comment
Share on other sites

Mantis Samurai

As you would know... a good Infrenitys deck played dangerously are always almost able to do a OTK within the first 2 turns-

 

which activates Mantis Samurais ability to stay on the field to negate infernity launcher so that cant get out there barriers and there continues syncro combo-

 

If your opponent activates a Normal Spell card remove this card from play to negate the activation and destroy it.
If your opponent activates a Normal Spell card remove this card from play to negate the activation and destroy it.
If your opponent activates a Normal Spell card remove this card from play to negate the activation and destroy it.
If your opponent activates a Normal Spell card remove this card from play to negate the activation and destroy it.

 

Duuuuurrrrrrrrrrrrrrrrrrrr, Infernity Launcher is a Continuous Spell Card.

Link to comment
Share on other sites

I agree with Leo o.O not seein Anti anything with these cards. I see Mantis in a Mist Valley Synchro Deck though

 

Your 2nd card, the way it's phrased if Im not mistaken requires you to have 2 EARTH monsters AND your opponent controls 2 EARTH so this card is very situational, and even so its not really anti-sabers it just lets you summon a powerful monster fast not exactly Saber Repellent.

 

Card 3 seems OP. You could abuse this with a Spider Web / Stumbling.

 

Card 4 is fine.

 

Card 5 is meh, not sure I can see why anyone would run multiple Tooninja.

 

 

Duuuuurrrrrrrrrrrrrrrrrrrr, Infernity Launcher is a Continuous Spell Card.

 

 

Derp.

 

Next time Master Morf, learn the archetype you are trying to counter before you post a card counter it.

 

 

 

HAHA far out, some people hold there cards abit to close to there hearts, sounds like a couple of you took it abit personally, odd. and infernity launcher, more broken than i realized, sssssssoooory, dont need to shed a tear, grbe a tissue y dont you.

 

plus, i consider them to be good cards in my first attempt, plus, i done the art work myself, plus , you need to take a chill pill, plus, that is all.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...