Master Morf Posted August 7, 2010 Report Share Posted August 7, 2010 Anti InfernitiesIf this card is returned to your hand from the field or Graveyard Special Summon it to your side of the field. If your opponent activates a Normal Spell card remove this card from play to negate the activation and destroy it. Anti X-saberYou can Special Summon this card if you and your opponent control 2 or more EARTH type monsters. If this card is Special Summoned this way your opponent cannot activate cards in response. Just Playin RoundYour opponent cannot target this card for an attack if you control a defense position monster(s). If this card attacks, you can have this card gain the ATK equal to the combined ATK of alll defense positions monsters on the field. Link to comment Share on other sites More sharing options...
.Leo Posted August 7, 2010 Report Share Posted August 7, 2010 How does this counter X-Saber and Infernities? Link to comment Share on other sites More sharing options...
Master Morf Posted August 8, 2010 Author Report Share Posted August 8, 2010 How does this counter X-Saber and Infernities? Mantis SamuraiAs you would know... a good Infrenitys deck played dangerously are always almost able to do a OTK within the first 2 turns- -which invovles mist worm return your monsters and cards to your hand, which activates Mantis Samurais ability to stay on the field to negate infernity launcher so that cant get out there barriers and there continues syncro combo- -and because its a Warrior teamed with the effect of special summoning when returned from the graveyard relatively easy to get to the field before infertility get a chance to swarm. before they get a chance. TirilagoreAs you would also know, X-sabers have usually more than 1 monster cards on the feild, you will have to run some EARTHS as the effect works- -but once it hits the field cards cannot be responded, saber hole etc, stopping all the pesky cards trying to stop a bigger beat stick than foultroll. Summoning three of these bad boys will do damage, the search ability is low, thats why its not broken- - 2600 ATK outa no where with ability unable to respond prety tuff, Tooninja, just a product of my own device. Link to comment Share on other sites More sharing options...
.Leo Posted August 8, 2010 Report Share Posted August 8, 2010 Mantis SamuraiAs you would know... a good Infrenitys deck played dangerously are always almost able to do a OTK within the first 2 turns- Not always, sometimes it takes 4-6 turns. -which invovles mist worm return your monsters and cards to your hand, which activates Mantis Samurais ability to stay on the field to negate infernity launcher so that cant get out there barriers and there continues syncro combo- ...Once they get Mist Wurm out, they don't need launcer. They are pretty much done. -and because its a Warrior teamed with the effect of special summoning when returned from the graveyard relatively easy to get to the field before infertility get a chance to swarm. before they get a chance. Mist Wurm anybody? TirilagoreAs you would also know, X-sabers have usually more than 1 monster cards on the feild, you will have to run some EARTHS as the effect works- -but once it hits the field cards cannot be responded, saber hole etc, stopping all the pesky cards trying to stop a bigger beat stick than foultroll. Summoning three of these bad boys will do damage, the search ability is low, thats why its not broken- - 2600 ATK outa no where with ability unable to respond prety tuff, Tooninja, just a product of my own device. Do you even know what the X-Saber loop is? Link to comment Share on other sites More sharing options...
Master Morf Posted August 8, 2010 Author Report Share Posted August 8, 2010 Do you even know what the X-Saber loop is? yeah but its not fully consistent enough, if you know how to play against xsaber theres nufin to worri about. and because his search ability is low that means you have a better chance of top decking him when his safe form gottems and airbellum Link to comment Share on other sites More sharing options...
jakkk1k93 Posted August 8, 2010 Report Share Posted August 8, 2010 pretty cool Link to comment Share on other sites More sharing options...
.Leo Posted August 8, 2010 Report Share Posted August 8, 2010 X-Saber is the deck to beat this format. It is very consistent. You should do something to help counter that. Link to comment Share on other sites More sharing options...
tekkensesi Posted August 8, 2010 Report Share Posted August 8, 2010 very good these cards more they could be more serious Link to comment Share on other sites More sharing options...
.Leo Posted August 8, 2010 Report Share Posted August 8, 2010 :/. Does anybody understand that these cards don't counter the archetypes? Link to comment Share on other sites More sharing options...
Master Morf Posted August 9, 2010 Author Report Share Posted August 9, 2010 :/. Does anybody understand that these cards don't counter the archetypes? Face down > Book of moon, Starlight road. GG bro haha Link to comment Share on other sites More sharing options...
.Leo Posted August 9, 2010 Report Share Posted August 9, 2010 Starlight Road? What? How does that even work?... I bet you think it negates Mist Wurm and Trunade, but it doesn't. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted August 9, 2010 Report Share Posted August 9, 2010 I agree with Leo o.O not seein Anti anything with these cards. I see Mantis in a Mist Valley Synchro Deck though Your 2nd card, the way it's phrased if Im not mistaken requires you to have 2 EARTH monsters AND your opponent controls 2 EARTH so this card is very situational, and even so its not really anti-sabers it just lets you summon a powerful monster fast not exactly Saber Repellent. Card 3 seems OP. You could abuse this with a Spider Web / Stumbling. Card 4 is fine. Card 5 is meh, not sure I can see why anyone would run multiple Tooninja. Link to comment Share on other sites More sharing options...
Sander Posted August 9, 2010 Report Share Posted August 9, 2010 Mantis SamuraiAs you would know... a good Infrenitys deck played dangerously are always almost able to do a OTK within the first 2 turns- which activates Mantis Samurais ability to stay on the field to negate infernity launcher so that cant get out there barriers and there continues syncro combo- If your opponent activates a Normal Spell card remove this card from play to negate the activation and destroy it.If your opponent activates a Normal Spell card remove this card from play to negate the activation and destroy it.If your opponent activates a Normal Spell card remove this card from play to negate the activation and destroy it.If your opponent activates a Normal Spell card remove this card from play to negate the activation and destroy it. Duuuuurrrrrrrrrrrrrrrrrrrr, Infernity Launcher is a Continuous Spell Card. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted August 9, 2010 Report Share Posted August 9, 2010 Ouch lol yea Xander dearest has you there Link to comment Share on other sites More sharing options...
.Leo Posted August 9, 2010 Report Share Posted August 9, 2010 Duuuuurrrrrrrrrrrrrrrrrrrr, Infernity Launcher is a Continuous Spell Card. Derp. Next time Master Morf, learn the archetype you are trying to counter before you post a card counter it. Link to comment Share on other sites More sharing options...
Master Morf Posted August 10, 2010 Author Report Share Posted August 10, 2010 I agree with Leo o.O not seein Anti anything with these cards. I see Mantis in a Mist Valley Synchro Deck though Your 2nd card, the way it's phrased if Im not mistaken requires you to have 2 EARTH monsters AND your opponent controls 2 EARTH so this card is very situational, and even so its not really anti-sabers it just lets you summon a powerful monster fast not exactly Saber Repellent. Card 3 seems OP. You could abuse this with a Spider Web / Stumbling. Card 4 is fine. Card 5 is meh, not sure I can see why anyone would run multiple Tooninja. Duuuuurrrrrrrrrrrrrrrrrrrr, Infernity Launcher is a Continuous Spell Card. Derp. Next time Master Morf, learn the archetype you are trying to counter before you post a card counter it. HAHA far out, some people hold there cards abit to close to there hearts, sounds like a couple of you took it abit personally, odd. and infernity launcher, more broken than i realized, sssssssoooory, dont need to shed a tear, grbe a tissue y dont you. plus, i consider them to be good cards in my first attempt, plus, i done the art work myself, plus , you need to take a chill pill, plus, that is all. Link to comment Share on other sites More sharing options...
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