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How about this


Im Still Jebus

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How about these other cards? This is what I made before I read the reply

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When this card is Successfully Summon or Flip Summon increase the attack of all Warrior type by 300. This card cannot be Special Summon. When this card battles a monster increase this cards attack by 500. When this car battles a Fiend that card is automatically Destroy with out applying damage calculation (this effect dose not work on DIVINE WARRIOR SLAYER). This card is unaffected by Spells, Traps and Monster Effects that designate a target. When this card is Special Summon on your opponent's side of the field return it to the Graveyard at the end of his/her turn.

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When this card is Successfully Summon or Flip Summon increase the attack of all Fiend type by 300. This card cannot be Special Summon. When this card battles a monster increase this cards attack by 500. When this car battles a Warrior that card is automatically destroy with out applying damage calculation (this effect dose not work on DIVINE FIEND SLAYER). This card is unaffected by Spells, Traps and Monster Effects that designate a target.t. When this card is Special Summon on your opponent's side of the field return it to the Graveyard at the end of his/her turn.

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'DIVINE DRAGON-EXCELION'+"DIVINE DRAGON-EXCELION"+"RED EYES BLACK DRAGON"

A fusion of this card can only be conducted with the above Fusion Material Monsters and Half of you Life Points. Increase the ATK by 500 points for every DIVINE DRAGON-EXCILION and RED EYES BLACK DRAGON on the field and/or Graveyard. ATK/DEF of this card is equal to the total Original ATK/DEF of the Sacrificed Monsters. This card is unaffected by Magic or Trap Effects.

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OCG Fix:

 

Divine Fiend Slayer

When this card is Normal Summoned succesfully, increase the ATK of all Warrior-type monsters on the field by 300. This card cannot be Special Summoned. When this card battles a monster, increase this card's ATK by 500. When this card battles a Fiend-type monster, destroy it without applying damage calculation (this effect doesn't affects "Divine Warrior Slayer"). This card is unaffected by Spells, Traps and Monster Effects that designate a target on the field.

 

NOTE: The last part of the effect was been deleted because the monster CANNOT BE SPECIAL SUMMONED.

Overall = Kinda OP'd, can be too easy to summon and it's nearly imposible to destroy. 5/10

 

Divine Warrior Slayer

When this card is Normal Summoned succesfully, increase the ATK of all Fiend-type monsters on the field by 300. This card cannot be Special Summoned. When this card battles a monster, increase this card's ATK by 500. When this card battles a Warrior-type monster, destroy it without applying damage calculation (this effect doesn't affects "Divine Fiend Slayer"). This card is unaffected by Spells, Traps and Monster Effects that designate a target on the field.

 

NOTE: Just like the other card, the last part of the effect was been deleted because the monster CANNOT BE SPECIAL SUMMONED.

Overall = Same problem as the other card... 5/10

 

Divine Black Chaos Dragon

"Divine Dragon - Exelion" +"Divine Dragon - Exelion"+"Red-Eyes Black Dragon"

A fusion of this card can only be conducted with the above Fusion Material Monsters and by paying half of your Life Points. Increase this card's ATK by 500 points for every "Divine Dragon - Exelion" and Red-Eyes Black Dragon on the field and/or Graveyard. The ATK and DEF of this card is equal to the total original ATK and DEF of the Fusion Material monster used to Fusion Summon this card. This card is unaffected by Spell or Trap Effects.

 

Overall = 1500 + 1500 + 2400 ... a 5400 ATK monster that is not affected by Spell and Traps cards... no comments... 4/10.

 

 

Suggestion, for the name of a card dont use Mayus completely, just use them if really needed like for an archtype or such... and for the fusion monster use only 1 "?" not 4.

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