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The one! The only! Epic! "Metal" archtype!


The White Wolf

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I've been told this is my BEST SET EVER! I want ratings opinions and NO going on about the pictures if they're from a video game or whatever. I had NO IDEA when I made these cards

 

I am only posting the cards with pictures :D

 

-Level Metal:-

 

[spoiler=Metal Warrior LV4]

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[spoiler=Lore]If this card attacks an opponent's monster with an ATK less than 1700, destroy that monster immediately with this card's effect without applying damage calculation. If this card destroys a monster this way. You can tribute this card to Special Summon 1 "Metal Warrior LV6" from your hand or deck during your next Standby Phase.

 

 

[spoiler=Metal Warrior LV6]

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[spoiler=Lore]This card cannot be Normal Summoned or Set, this card can only be Special Summoned by the effect of "Metal Warrior LV4". If this card destroys an opponent's monster by battle. You can tribute this card to Special Summon 1 "Metal Warrior LV8" from your hand or deck during your next Standby Phase.

 

 

[spoiler=Metal Warrior LV8]

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[spoiler=Lore]This card cannot be Normal Summoned or Set, this card can only be Special Summoned by the effect of "Metal Warrior LV6." This card cannot declare and attack during the turn it was summoned. If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation, during the End Phase you used this card's effect, you can tribute this card to Special Summon 1 "Metal Warrior LV10" to your side of the field.

 

 

[spoiler=Metal Warrior LV10]

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[spoiler=Lore]This card cannot be Normal Summoned or Set, this card can only be Special Summoned by the effect of "Metal Warrior LV8." This cad cannot declare an attack the turn it was summoned. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation. During the End Phase you used this card's effect you can tribute this card to Special Summon 1 "Rekeph, the Ultimate Dark Being" from your hand or deck.

 

 

-The Rekephs:-

 

[spoiler=Rekeph, the Ultimate Dark Being]

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[spoiler=Lore]This card cannot be Normal Summoned or Set, this card can only be Special Summoned by the effect of "Metal Warrior LV10." This card cannot declare an attack the turn it was summoned. Once per turn, you can discard any number of cards from your hand to destroy a number of cards your opponent controls and deal damage to your opponent equal to the number of cards destroyed x 400. This card cannot declare an attack the turn you activated this effect.

 

 

[spoiler=Rekeph, the Ultimate Dark Warrior]

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[spoiler=Lore]This card cannot be Normal Summoned or Set, this card can only be Special Summoned by tributing 1 "Rekeph, the Ultimate Dark Being." Once per turn during your Standby Phase, your opponent selects 1 random card in your hand and discards it. This card's effect depends on the card discarded.

•If it was a monster, deal damage to your opponent equal to half of the discarded monster's ATK.

•If it was a Spell, you and your opponent both gain 500 Life Points.

•If it was a trap, this card gains 500 ATK until the End Phase of your opponent's next turn.

 

 

[spoiler=Rekeph the Dark Fiend]

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-Synchro Metal:-

 

[spoiler=Metal Synchron]

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[spoiler=Lore]You can Special Summon this card from your hand when you control a face-up monster with "Metal" in its card name. Once per turn you can discard 1 card to Special Summon 1 monster with "Metal" in its card name from your hand, deck or Graveyard.

 

 

[spoiler=Metal Warrior - Ultimate]

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[spoiler=Lore]"Metal Synchron" + 2 or more non-Tuner "Metal" monsters.

When this card is Synchro Summoned, draw 1 card and show it to your opponent. This card's effect depends on the card drawn:

• If it is a Monster Card. This card cannot attack until the End Phase of your next turn.

• If it is a Spell Card. This card is unaffected by Trap Cards.

• If it is a Trap Card. This card is unaffected by Spell Cards.

 

 

[spoiler=Metal Warrior - Supreme]

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[spoiler=Lore]"Metal Synchron" + 1 or more non-Tuner "Metal" monsters.

This card's original ATK and DEF are equal to the amount of monsters with "Metal" in its card name x 700. You can tribute this card while it has 4000 or more ATK to Special Summon 1 "Rekeph, the Ultimate Dark Being" from your hand, deck or Graveyard, ignoring its summoning conditions.

 

 

[spoiler=Metal Warrior - Double]

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[spoiler=Lore]"Metal Synchron" + 1 or more non-Tuner "Metal" monsters.

Once per turn you can discard 1 "Metal" monster from your hand to inflict damage to your opponent equal to half of the discarded monster's ATK. This card cannot attack during the same turn you activated this effect.

 

 

[spoiler=Stealth Metal Warrior]

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[spoiler=Winged Metal Warrior]

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[spoiler=Lore]"Metal Warrior - Tuner" + 1 or more non-Tuner "Metal" monsters.

When this card is Synchro Summoned, select one monster on the field. That monster's controller takes damage equal to half of the selected monsters ATK.

 

 

[spoiler=Rekeph, the Metal Dragon of the Moon]

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[spoiler=Lore]"Metal Synchron" + 1 or more non-Tuner "Moon Metal" monsters.

This card gains 100 ATK for each monster with "Metal" in its card name in your Graveyard. If this card destroys an opponent's monster by battle. You gain Life Points equal to that monster's ATK.

 

 

-Anti-Metal:-

 

I would like to thank Trimage for coing up with this idea

[spoiler=Anti-Toon Metal Warrior]

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[spoiler=Lore]"Metal Synchron" + 1 or more non-Tuner "Metal" monsters.

During either player's Battle Phase, your opponent cannot activate Spell or Trap Cards until the end of the Battle Phase. If this card battles a Toon Monster, destroy that monster immediately with this card's effect without applying damage calculation. This card is unaffected by the effects of cards with "Toon" in their card name. During each of your End Phases, discard 1 card from your hand. If not, this card cannot declare an attack next turn.

 

 

-Other Metal:-

 

[spoiler=Metal Warrior Dragon]

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[spoiler=Metal-Saurus]

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[spoiler=Metal Tank]

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[spoiler=Metal Shields]

[spoiler=Metal Shield]

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Metal Shield 2 has no picture

[spoiler=Metal Shield 3]

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[spoiler=Lore]This card cannot be Normal Summoned or Set, this card can only be Special Summoned when your opponent declares an attack while you control no monsters or 1 face-up "Metal Warrior." Negate the attack and end the Battle Phase. During either players' turn, you can return this card to your hand and select and add one monster with "Metal" in its card name to your hand and show it to your opponent. Your deck is then shuffled.

 

 

 

[spoiler=Metal Bombs]

[spoiler=Metal Bomb]

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[spoiler=Metal bomb 2]

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[spoiler=Metal Guard]

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[spoiler=Metal Giant]

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[spoiler=Metal Golem]

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[spoiler=Metal Doll]

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-Moon Metal:-

 

[spoiler=Moon Metal Warrior]

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Didn't get a chance to look through them all, but I read through most of the Synchros. I'm gonna say that the whole chain with your LV monsters is waaaaayyy too slow. It takes 4 turns to get to your boss monster, and then a Tribute to get to the other boss monster. Games end in 4 turns. Too slow.

 

The Synchros are okay, but not amazing. If you have Metal Synchron out, you're probably going to Synchro for another Synchro Monster.

 

Just looked through the rest of the monsters mid-post. That's nice that you're trying to support your main monster, but it's still too slow. Very sad, but true.

 

You should try to make it work off of all your cards, not just the Metal Warriors. Create synergy and make everything flow together.

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