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Absolute Oblivion


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~Effect Monsters~

 

Alcadeias, Envoy of Oblivion

10

Dark

Fiend/Effect

4000

4000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand during the turn "Absolute Oblivion" is activated. This card cannot be destroyed by card effects. During each of your End Phases, destroy all cards your opponent controls. Cards destroyed by this card cannot be Special Summoned, added to the hand, or returned to the Deck, from the Graveyard.

 

Shubzkin, Wall of Oblivion

4

Dark

Rock/Effect

0

?

When this card is Summoned, it is switched to Defense Position. The DEF of this card is equal to the highest ATK face-up on the field. Your opponent must attack this card with every monster they control during the Battle Phase. If this card battles a monster whose ATK is equal to this card's DEF, remove the monster this card is battling from play. Then, destroy this card. Monsters removed from play by this effect cannot be Special Summoned, added to the hand, or returned to the deck, from removed from play.

 

Siherra, Archer of Oblivion

4

Dark

Warrior/Effect

1600

1200

Once per turn, you can discard 1 "Oblivion" card to select 1 face-up monster. If the DEF of the selected monster is equal to or lower than this card's ATK, destroy it. Monsters destroyed by this card cannot be Special Summoned, added to the hand, or returned from the deck, from the Graveyard.

 

Col, Warrior of Oblivion

4

Dark

Warrior/Effect

1800

1300

Once per turn, you can reveal the top card of your Deck. If it is a "Oblivion" card, add it to your hand. If the card is not a "Oblivion" card, place it on the bottom of your Deck. Monsters destroyed by this card cannot be Special Summoned, added to the hand or returned to the Deck from the Graveyard.

 

Lay, Squelcher of Oblivion

1

Dark

Insect/Tuner

500

1200

If you control 1 or more "Oblivion" monsters, you can Special Summon this card from your hand. While this card is face-up, monsters in your opponents Graveyard cannot be Special Summoned, added to the hand, or returned to the Deck.

 

Leit, Hound of Oblivion

4

Dark

Beast/Effect

1400

1400

When this card is removed from the field, add 1 "Oblivion" monster from your Deck to your hand. Monsters destroyed by this card cannot be Special Summoned, added to the hand, or returned to the Deck, from the Graveyard.

 

Nay, Queen of Oblivion

5

Dark

Fiend/Effect

2300

1800

When you control 2 or more different "Oblivion" monsters you can Special Summon this card from your hand. When this card is Special Summoned, you can discard 1 card to add 1 "Oblivion" monster from your Deck or Graveyard to your hand. Monsters destroyed by this card cannot be Special Summoned, added to the hand, or returned to the Deck, from the Graveyard. Only 1 "Nay, Queen of Oblivion" can be face-up at a time.

 

Ster, Goblin of Oblivion

3

Dark

Fiend/Tuner

1000

1100

Once per turn, you can remove from play 1 monster in your opponents Graveyard that cannot be Special Summoned, added to the hand, or returned to the Deck. If you do increase this cards Level by 1. When this card is used to Synchro Summon a "Oblivion" monster, add 1 "Ster, Goblin of Oblivion" from your Deck to your hand.

 

Sul, Spirit of Oblivion

4

Dark

Fiend/Effect

2000

0

Monsters destroyed by this card cannot be Special Summoned, added to the hand, or returned to the Deck, from the Graveyard.

 

Yow, Destroyer of Oblivion

7

Dark

Fiend/Effect

2900

1800

You can Special Summon this card from your hand by selecting 2 monsters in your opponent's Graveyard that cannot be Special Summoned, added to the hand, or returned to the Deck. When this card is Special Summoned in this way, remove from play the selected monsters. Only 1 "Yow, Destroyer of Oblivion" can be face-up at atime.

 

Zeet, Keeper of Oblivion

3

Dark

Warrior/Effect

1600

1000

Flip: Special Summon 1 Level 4 or lower non-Tuner "Oblivion" monster from your deck. Monsters destroyed by this card cannot be Special Summoned, added to the hand, or returned to the Deck, from the Graveyard.

 

~Synchro Monsters~

 

Gol, Striker of Oblivion

5

Dark

Fiend/Synchro/Effect

2100

1000

1 Tuner monster + 1 "Oblivion" non-Tuner monster

Once per turn, you can discard up to 2 cards to add the same number of "Oblivion" monsters from your Graveyard to your hand. Monsters destroyed by this card cannot be Special Summoned, added to the hand or returned to the Deck from the Graveyard.

 

Nyarlathotep, Archfiend of Oblivion

9

Dark

Fiend/Synchro/Effect

3000

1000

1 Tuner monster + 2 or more "Oblivion" monsters

When this card is Synchro Summoned, you can discard any number of cards from your hand to destroy cards on the field equal to the number of cards discarded. Monsters destroyed by this card cannot be Special Summoned, added to the hand, or returned to the Deck, from the Graveyard.

 

Skul, King of Oblivion

8

Dark

Zombie/Synchro/Effect

2600

2000

1 Tuner monster + 1 or more "Oblivion" monsters

When this card is Synchro Summoned, Special Summon 1 Level 4 or lower "Oblivion" monster from your Graveyard. While this card is face-up monster in your opponents Graveyard cannot be Special Summoned, added to the hand, or returned to the Deck.

 

Wenn, Technic of Oblivion

7

Dark

Machine/Synchro/Effect

2500

1600

1 Tuner + 1 or more "Oblivion" non-Tuner monsters

When this card is removed from the field, add 1 "Oblivion" card from your Graveyard to your hand. Monsters destroyed by this card cannot be Special Summoned, added to the hand, or returned to the Deck, from the Graveyard.

 

~Spells~

 

Deal of Oblivion

Quickplay Spell Card

Discard 1 card. Select 1 monster in your opponents Graveyard. The selected monster cannot be Special Summoned, add to the hand, or returned to the Deck. Then add 1 "Oblivion" monster from your Deck to your hand.

 

Treasure of Oblivion

Spell Card

Remove for play 2 monsters in your opponents Graveyard that where destroyed by an "Oblivion" card. Draw 2 cards.

 

Prophecy of Oblivion

Quickplay Spell Card

Declare the name of 1 Monster. Your opponent must then send all copies of that card from their hand and deck to the Graveyard. Monsters sent to the Graveyard by this effect cannot be Special Summoned, added to the hand, or returned to the deck, from the Graveyard. If your opponent does not have any copies of the declared monster to send to the Graveyard, you take 1000 damage.

 

Aftermath of Oblivion

Spell Card

Discard your entire hand (atleast 1 "Oblivion" monster must included). Draw 1 card for every monster in your opponent's Graveyard that cannot be Special Summoned, added to the hand, or returned to the Deck.

 

Absolute Oblivion

Spell Card

Activate only during the start of your Main Phase 1. Tribute 1 "Oblivion" Synchro monster. Destroy all cards on the field. Your opponent's cards destroyed by this effect cannot be Special Summoned, added to the hand or returned to the Deck.

 

Preps for Oblivion

Spell Card

Pay 2000 Life Points. Reveal cards from the top of your opponent's deck until 5 monsters have been revealed. Then, send all cards revealed to the Graveyard. Card sent to the Graveyard by this effect cannot be Special Summoned, added to the hand, or returned to the deck, from the Graveyard.

 

~Traps~

 

Seal of Oblivion

Counter Trap Card

Activate only while you control 1 or more face-up "Oblivion" monsters. Negate the Summon of a monster and destroy it. That monster cannot be Special Summoned, added to the hand, or returned to the Deck, from the Graveyard.

 

Sacrifice of Oblivion

Counter Trap Card

Tribute 1 "Oblivion" monster. Negate the activate of a card that targets a card(s) in the Graveyard. The targetted card(s) cannot be Special Summoned, added to the hand, or returned to the Deck, from the Graveyard. During the End Phase, add 1 "Oblivion" monster from your Deck to your hand.

 

Road to Oblivion

Trap Card

Activate when an "Oblivion" monster you control is destroyed and sent to the Graveyard. Special Summon up to 2 monsters of the same name from your hand or deck and increase their ATK by 600.

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