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Blazehawks -NCG-


byak

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Blazinghawk Dragon

1 Tuner + 1 or more non-Tuner FIRE monsters

When this card is Synchro Summoned, you can send FIRE monsters from your Deck to the Graveyard up to the number of monsters used as Synchro Material Monsters for this card. When this card is destroyed by your opponent, you can remove from play monsters whose total Levels equal 7 in your Graveyard to Special Summon this card from your Graveyard.

 

Blazehawk - Egan the Noble

If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can remove from play 1 "Blazehawk" monster in your Graveyard to send 1 "Blazehawk" monster from your Deck to the Graveyard.

 

As to be seen in the Neo Card Game.

 

If you want to know

 

what the Neo Card Game is

 

click right there VVVV

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all these cards seem too familiar ^0^ these cards are synchro, swarming gods much like blackwings.

Although you made the most out of every card congratz! definetly a 9.8/10

all these cards are extremely effective and would wipe out blackwings, they are so good in fact they can actually tech in a soul release to kick blackwings buttox

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They were actually designed with the influence of Fableds. B)

really? i havent used fables in a while, but i do rcall them bieng hand discarding effects that evetually special summon them selfs and other effects. i guess i wouldnt know, but they do remind me of blackwings the noble kinda like shura since monsters will special summon them selfs after bieng sent to the graveyard.

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Pictures and names are just gimmicks, card design is where it matters.

Also, I'm aware it's from Duel Masters. Most of the pictures on here are from Duel Masters. >__>

Blazehawk does not describe what they actually are, it's just what they're called. Once again, I was aware.

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lol Azar at 1800. Your clearly not thinking straight.... whats the word i was looking for? OVERPOWERED much :3

 

There's no creativity in these cards. To be honest, it seems like you just mixed BW and RFP together to make these. Kinda disappointing. =\

 

A level 3 with 1800 atk isn't much different than a level 4 with 1800 atk.

 

Name one of these cards that resembles a Blackwing. In card design. Not pictures/names.

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A level 3 with 1800 atk isn't much different than a level 4 with 1800 atk.

 

Name one of these cards that resembles a Blackwing. In card design. Not pictures/names.

 

actually it does. Level 3 get under the level limit bind, which in some scenerio's is key. Level 3 with 1800 is clearly overpwoered no questions asked. Unless of course there is a draw back.

 

In card design, okay, well they seem to be designed to sward after a certain action has taken place (in blackwings, that action is having a BW on the field), whihc of course is being removed from play. :3

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actually it does. Level 3 get under the level limit bind, which in some scenerio's is key. Level 3 with 1800 is clearly overpwoered no questions asked. Unless of course there is a draw back.

 

In card design, okay, well they seem to be designed to sward after a certain action has taken place (in blackwings, that action is having a BW on the field), whihc of course is being removed from play. :3

 

1. No one uses Level Limit - Area B

2. This is just one monster that can be ran @3

3. Level Limit - Area B is pretty awful

 

There are only 2 BW cards that ss if you control another one. 1 is limited and the other one is usually ran @2. That's 3 cards out of a 40 card deck.

 

 

On an irrelevant note, what deck do you play? >___>

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1. No one uses Level Limit - Area B

2. This is just one monster that can be ran @3

3. Level Limit - Area B is pretty awful

 

There are only 2 BW cards that ss if you control another one. 1 is limited and the other one is usually ran @2. That's 3 cards out of a 40 card deck.

 

 

On an irrelevant note, what deck do you play? >___>

 

It DOES NOT MATTER if the cards are played or not. If they can be assissted with them to a level found outside the fair playing zone, then it is considered broken. And I don't play with one deck, I play with many. And please do NOT bring your opinions into this... I really don't care what you think of a card, if it can be abused, then it's overpowered. plus, LLAB and GB woulg go amazing with these cards... so, yes, let's repeat myself again... broken love :3

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It DOES NOT MATTER if the cards are played or not. If they can be assissted with them to a level found outside the fair playing zone, then it is considered broken. And I don't play with one deck, I play with many. And please do NOT bring your opinions into this... I really don't care what you think of a card, if it can be abused, then it's overpowered. plus, LLAB and GB woulg go amazing with these cards... so, yes, let's repeat myself again... broken love :3

 

 

Your first two sentences did not make sense.

 

Let's compare this card to Hunter Dragon, which is only 100 atk weaker than this.

Level Limit Area - B switches all other monsters level 4 or higher to defense position. Now, the main strategy of this deck would be to summon a strong level 3 monster and run over your opponent's defense position monsters.

Why is Hunter Dragon not broken in this case? They only have a 100 atk difference.

Let's think of the def values of your opponent's monsters. Quick, name 5 widely used monster that Avar could get over and Hunter Dragon cannot. I sure can't think of any.

 

On top of that, wouldn't Frogs with Wetlands be broken with Level Limit Area - B?

 

These Level Limit decks.

Why aren't they topping Regionals and Nationals?

Because the deck idea is bad.

For one, Level Limit Area - B is @1, making it hard to dedicate a deck around it.

Another point, the monsters that revolve around the strategy don't have enough synergy with each other to be good.

There aren't enough cards that support the deck itself.

 

:mellow: I'm going to be pretty honest here. You aren't that good at this game.

 

I also don't understand how these work with GB. :\

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Your first two sentences did not make sense.

 

Let's compare this card to Hunter Dragon, which is only 100 atk weaker than this.

Level Limit Area - B switches all other monsters level 4 or higher to defense position. Now, the main strategy of this deck would be to summon a strong level 3 monster and run over your opponent's defense position monsters.

Why is Hunter Dragon not broken in this case? They only have a 100 atk difference.

Let's think of the def values of your opponent's monsters. Quick, name 5 widely used monster that Avar could get over and Hunter Dragon cannot. I sure can't think of any.

 

On top of that, wouldn't Frogs with Wetlands be broken with Level Limit Area - B?

 

These Level Limit decks.

Why aren't they topping Regionals and Nationals?

Because the deck idea is bad.

For one, Level Limit Area - B is @1, making it hard to dedicate a deck around it.

Another point, the monsters that revolve around the strategy don't have enough synergy with each other to be good.

There aren't enough cards that support the deck itself.

 

:mellow: I'm going to be pretty honest here. You aren't that good at this game.

 

I also don't understand how these work with GB. :\

GB means gravity bind, not gladiator beast... shoulda made that more clear, I admit. and the reason hunter isnt broken is becasue it dosn't have an effect genius! This card is a level 3 with powerful attack, and a nice effect to bring it out whenever its RFP'd. it needs to be a level 4. and actually my first 2 sentences were valid, and it dosn't really matter if a deck with LLAB is not topping regionals. In fact, that's not even the point here, the point here is your cards are pretty overpowered, cliche, and not creative... =O

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How are they cliche? I haven't seen other archetypes involving removing cards in your grave for advantage.

Uncreative? I took a unique concept. :S Removing cards from your Grave to get benefits.

 

On another note, these cards weren't even designed for the TCG. Of course, they fit right in with the TCG environment which is why I posted them.

 

In order for these cards to work, you need to set up the grave. This can be done with Allard, for the most part. The NCG has 2-3 more monsters that fill the grave for them, but that's it.

 

These cards are certainly more creative than "When this card is Summoned place 3 x counters on this card (max. 10). Once per turn, place 1 x counter on this card. If this card has 6 x counters on it, it cannot be destroyed by battle." and the constant LV monsters I see around. The archetype also has a lot more synergy than the other archetypes here.

 

tbh each card doesn't have to have it's own super special effect. An archetype is only good when they have good synergy.

 

To follow up, Spined Gillman is level 3 with that gets up to 1700 atk, and has a beneficial effect.

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