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Mech. Atillery Unit's


MauTheAngel

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Hey guys im pretty new at this site since i first discovered it 1 day ago, but i've made some Cards which i like here are some of them:

 

Name: M.A.U. Model2057.

Attribute: LIGHT

Level: 3

Type: Machine / Effect

Effect: When this card is summoned add 1 Equip Spell card from your Graveyard to your Hand.

ATK/DEF: 1000/700

 

Name: M.A.U. Model2058.

Attribute: LIGHT

Level: 3

Type: Machine / Tuner

Effect: This card can only be used as a Tuner Monster if it's used for a Synchron Summon of a "M.A.U." monster.

Once each turn you can add 1 Equip Spell card from your Deck to your Graveyard.

ATK/DEF: 0/500

 

Name: M.A.U. V.A.L.K.Y.R.I.E.

Attribute: LIGHT

Level: 7

Type: Machine / Synchro / Effect

Effect: "M.A.U. Model2058" + 1 or more non-Tuner Machine-Type monsters.

When "M.A.U. V.A.L.K.Y.R.I.E." has been Synchro Summoned Add 5 Equip Spell Cards from Deck to your Graveyard.

Once each turn you can add 1 Equip Spell Card from your Graveyard to your Hand.

ATK/DEF: 2700/2000

 

Name: M.A.U. F.T.F.

Attribute: LIGHT

Level: 4

Type: Machine

Description: This M.A.U. Model is the most commonly used by the world military forces.

ATK/DEF 1850/1500

 

I think that some of these ain't written in the right way, so i would like to get some feedback about the way it's written.

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I tried putting most of my edits in Bold but some sentences with edits are entirely Bolded:

 

Name: M.A.U. Model2057.

Attribute: LIGHT

Level: 3

Type: Machine / Effect

Effect: When this card is summoned successfully, add 1 Equip Spell card from your Graveyard to your Hand.

 

Name: M.A.U. Model2058.

Attribute: LIGHT

Level: 3

Type: Machine / Tuner

Effect: This card cannot be used for the Synchro Summon of a monster, unless it includes "M.A.U." in its name. Once per turn, you can send 1 Equip Spell card from your Deck to your Graveyard.

ATK/DEF: 0/500

 

Name: M.A.U. V.A.L.K.Y.R.I.E.

Attribute: LIGHT

Level: 7

Type: Machine / Synchro / Effect

Effect: "M.A.U. Model2058" + 1 or more non-Tuner Machine-Type monsters.

When this card is Synchro Summoned successfully, send 5 Equip Spell Cards from Deck to your Graveyard.

Once per turn, you can add 1 Equip Spell Card from your Graveyard to your Hand.

 

Name: M.A.U. F.T.F.

Attribute: LIGHT

Level: 4

Type: Machine

Description: This M.A.U. Model is the most commonly used by military forces of the world.

 

 

Hope this Helps, and remember to have fun when you make your cards.

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great thanks, i'll look for pics and post 'em later on, i'll add some more hopefully you'll look at 'em too:

 

Name: M.A.U. P.G.

Attribute: LIGHT

Level: 2

Type: Machine / Effect

Effect: You can Tribute this Card at anytime during your Main Phase or your opponents Main Phase to Activate one of these Effects:

1: Special Summon 2 "M.A.U. Tokens" (Machine-Type/LIGHT/Level 2/ATK 0/DEF 0) in Defense Position.

2: add 1 Equip Spell card from your Graveyard to your Hand.

ATK/DEF: 300/800

 

Name: Spare-Parts.

Spell type: Continuous

Effect: Put 1 Spare Counter on this Card each time a Level 4 or lower Machine-Type monster on the Field is Destroyed and send to the Graveyard.

Put 2 Spare Counter on this Card each time a Level 5 or Higher Machine-Type monster on the Field is Destroyed and send to the Graveyard.

 

Name: Spare-Part Slinger.

Spell Type: Equip

Effect: a monster equipped with this card gains 100 ATK and DEF for each Spare Counter on the field.

 

Name: Spare-Part Generator.

Spell Type: Equip

Effect: Once per turn you can send 1 Machine-Type monster from your Deck to your Graveyard to give the equipped monster 1 Spare Counter on it.

 

Name: Spare-Part Gatling.

Spell Type: Equip

Effect: The monster equipped with this card gains 100 ATK and DEF for each 2 Spare Counters on the Field.

You can once per Turn remove 1 Spare Counter from your field to inflect 200 to your opponents Life Points.

 

i decided to add some counters for each card you loss since it's machine, they should leave something behind.

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Alrighty then, I looked the new cards over and fixed anything I saw, cool concept by-the-way. Also, since you seem to be having trouble with this, I'd like to state that effects that activate once-per-turn are said like this: Once per turn, ; only the O in Once is capitalized, and don't forget the comma! : D It is important. The only other thing is that in the first card's Token-Summoning effect, the way you have it written means you can summon the tokens on either side of the field. Did you mean to do that?

 

Name: M.A.U. P.G.

Attribute: LIGHT

Level: 2

Type: Machine / Effect

Effect: You can Tribute this Card during either player's Main Phase to activate one of the following effects:

1: Special Summon 2 "M.A.U. Tokens" (Machine-Type/LIGHT/Level 2/ATK 0/DEF 0) in Defense Position. (on who's side of the field? Either? Your's? Opponent's?)

2: Add 1 Equip Spell card from your Graveyard to your Hand.

ATK/DEF: 300/800

 

Name: Spare-Parts.

Spell type: Continuous

Effect: Each time a Machine-Type monster is destroyed and sent to the graveyard, put 1 Spare Counter on this card. If the destroyed monster was Level 5 or higher, put 2 Spare Counters on this card instead.

 

Spare-Part Slinger.

Spell Type: Equip

Effect: A monster equipped with this card gains 100 ATK and DEF for each Spare Counter on the field.

 

Name: Spare-Part Generator.

Spell Type: Equip

Effect: Once per turn, you can send 1 Machine-Type monster from your Deck to your Graveyard to place 1 Spare Counter on a monster equipped with this card.

 

Name: Spare-Part Gatling.

Spell Type: Equip

Effect: A monster equipped with this card gains 100 ATK and DEF for every 2 Spare Counters on the field.

Once per turn, you can remove 1 Spare Counter from your side of the field to inflict 200 points of damage to your opponents Life Points.

 

 

Keep up the good work, I'd like to see this set when it is finished! : D

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First off, i'll keep in mind the aprt about Once per turn, ofc i would like to say Thanks (again), and third but not least no i didn't want em to appear on their side of the field, i dont want a set of monster which fills up your opponents side of the field with "nothing".

are they OP? i kinda limited their ATK to fix.

is there a way i can give you somekinda fame or anything?

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1st: No problem.

2nd: Then all you have to do is put this:

 

Special Summon 2 "M.A.U. Tokens" (Machine-Type/LIGHT/Level 2/ATK 0/DEF 0) in Defense Position on your side of the field.

 

3rd: Actually, to tell the truth, you CAN give people "reputation", but because the site just remodeled, I have no idea how, as I am still getting used to it myself. I think it is the little green button with a plus on the bottom right of a post, so the red one must be minus a "reputation".

 

EDIT: Yes, its the green button. I moused over the gray box, and it said "Reputation" in a tooltip.

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there ya go then : D i added 1 rep to your post, im gonna think about some more cards to my set and then post em but for now i'll post 1 i thought up:

 

Name: S-P.Y. Spare-Part Yard.

Spell Type: Field.

Effect: The ATK and DEF of all Machine-Type monster on the field is decreased by 100 for each Spare Counter on this card.

Once per turn, put 1 Spare Counter on this card for each Machine-Type Monster on the field.

Once per turn, you can remove 3 Spare Counters from this card to Add 1 Equip Spell card from your Graveyard to your Hand.

 

i added the minus ATK and DEF since you have to lose something to make Spareparts, + shall i make it 5 instead of 3 to activate it's effect?

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hmm no I think 3 is perfect, but I think you should make it have a second more desirable effect that requires more counters, or something like: Once per turn, while there are 7 or more Spare Counters on this card, you can send this card and all Spare Counters to the graveyard to...(effect here, maybe summon something along the lines of summon "Spare Part Collossus" where his ATK and DEF would be equal to the amount of Spare Counters sent to summon him x400, so a minimum of 2800 ATK and DEF)

 

ALSO, for OCG:

 

Name: S-P.Y. Spare-Part Yard.

Spell Type: Field.

Effect: The ATK and DEF of all Machine-Type monsters on the field is decreased by 100 for each Spare Counter on this card.

Once per turn, put 1 Spare Counter on this card for each Machine-Type Monster on the field.

Once per turn, you can remove 3 Spare Counters from this card to Add 1 Equip Spell card from your Graveyard to your Hand.

 

There was nothing to correct but adding an "s" after monsters, lol

 

Anticipating new cards : D

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allright i think your idea is just PERFECT!! i've added it to the card:

 

[spoiler=Improved S-P.Y. + some New]

Name: S-P.Y. Spare-Part Yard.

Spell Type: Field.

Effect: The ATK and DEF of all Machine-Type monsters on the field is decreased by 100 for each Spare Counter on this card.

Once per turn, put 1 Spare Counter on this card for each Machine-Type Monster on the field.

Once per turn, you can remove 3 Spare Counters from this card to Add 1 Equip Spell card from your Graveyard to your Hand.

Once per turn, while this card have 7 or more Spare Counters on this card, you can send this card and all Spare Counters on this card to the Graveyard to Special Summon 1 "Spare-Part Collossus".

 

Name: Spare-Part Collossus

Attribute: LIGHT

Level: 8

Type: Machine / Effect

Effect: Spare-Part Collossus can only be Summoned by the effect of "S-P.Y. Spare-Part Yard".

This cards originally ATK and DEF becomes 400 x the number of Spare Counters used to summon it.

Twice per turn, you can Tribute 1 Machine-Type monster on your side of the field, to increase this cards ATK and DEF by 300 untill the End Phase of your next turn.

ATK and DEF: ?/?

 

Name: Secret M.A.U. Project.

Spell Type: Ritual Spell.

Effect: This card is used to Ritual Summon "Code Name: X10GW". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, decrease the ATK and DEF of all Machine-Type monsters on the field by 500, additional each time a monster is destroyed by battle this turn, put 1 Spare Counter on 1 monster on the field.

 

Name: Code Name: X10GW

Attribute: LIGHT

Level: 7

Type: Machine / Ritual / Effect

Effect: This card can only be Ritual Summoned with the Ritual Spell Card, "Secret M.A.U. Project" When this card is Ritual Summoned, add 4 Equip Spell cards from your Deck to your Graveyard.

ATK and DEF: 2300/2600

 

Name: Spare-Part Gun

Spell Type: Equip

Effect: When A monster is Equipped with this card it gains 700 ATK.

When the monster equipped with this card destroyes a monster in battle, put 2 Spare Counters on this card.

During each of your Standby Phase the monster equipped with this card losses 350 ATK

 

Name: M.A.U. S-P.M.W.

Attribute: LIGHT

Level: 5

Type: Machine / Effect

Effect: You can Special Summon this card from your Graveyard by removing 3 Spare Counters on the field. Add 1 Equip Spell card from your Deck to your Hand when this card is Special Summoned this way.

ATK and DEF: 1500/2100

 

Name: M.A.U. S-P.L.

Attribute: LIGHT

Level: 7

Type: Machine / Effect

Effect: Once per turn, you can Tribute 1 Machine-Type monster on your side of the field to put 2 Spare Counters on this card.

When this card have 10 Spare Counters on it you can Tribute this card and all Spare Counters on it to Special Summon 1 "M.A.U. H.G.W" from your Deck, Hand or Graveyard in Face-Up Attack Position..

ATK and DEF: 2200/2200

 

Name: M.A.U. H.G.W.

Attribute: LIGHT

Level: 8

Type: Machine / Effect

Effect: This card can only be Summoned by the Effect of "M.A.U. S-P.L.".

This card gains 200 ATK and DEF for each Equip Spell card on the field and in the Graveyard.

Once per turn, you can remove all Spare Counters on the field to give this card 200 ATK and DEF for Each Spare Counter removed this way.

ATK and DEF: 1300/1300

 

[spoiler=Added 14 AUG]

Name: M.A.U. Model2029

Attribute: LIGHT

Level: 3(5)

Type: Machine / Effect

Effect: Once per turn, you can discard 1 Equip Spell card from Hand to the Graveyard.

When a Equip Spell card is send to the Graveyard from your Deck, add 1 "M.A.U." monster from your Graveyard to your Hand..

ATK and DEF: 300(1000)/1000(2100)

 

Name: Spare-Part Dagger.

Trap Type: Normal.

Effect: While this card is in your Hand or in the Graveyard it is treated as a Equip Spell card.

When this card is send from your Hand to the Graveyard by a card effect, you can add 1 Equip Spell card from your Deck to your Hand.

 

Name: M.A.U. S-P.B.

Attribute: LIGHT

Level: 1

Type: Machine / Effect

Effect: This card can only be Summoned while "Spare-Parts" is on the field.

This card gains 200 ATK and DEF for each Spare Counter on "Spare-Parts".

ATK and DEF: 250/300

 

Name: Spare-Part Constrution.

Trap Type: Continuous.

Effect: Once per turn, you can remove 2 Spare Counters on the field to add 1 Equip Spell card from your Graveyard to your Hand.

 

 

 

 

 

 

These are my new one's, i've added a little extra effect to the collossus it's effect gives it both ATK/DEF + it gives Spare-Parts some Counters.

I've added this set's Ace card, BUT i think it's way too OP atm 200 ATK/DEF for each Equip Spell in Graveyard isn't that too much?

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hmm actually I think it could gain say 300 per equip, because I doubt anyone would ever have more than 10 equip spell cards in ONE deck, and that would otherwise only be 2000 ATK. With 300 per it would add up to a max of 3000 ATK. Thats better for an ace card when its hard to get out. I might do OCG in a few, but probably tommorrow, as I just got home from a 2-day trip, and I am very tired.

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Bumb?!

fair enough : D, i've just been on Camp for 5 days so i haven't been able to post anything but i thought up a few new cards,

i've decided to add all my Mech. A. Unit's into this post so that it'll be easier to find em all.

 

[spoiler=Mech. Artillery Units.]

[spoiler=Effect Monster's]

Name: M.A.U. Model2057.

Attribute: LIGHT

Level: 3

Type: Machine / Effect

Effect: When this card is summoned successfully, add 1 Equip Spell card from your Graveyard to your Hand.

ATK/DEF: 1000/700

 

Name: M.A.U. Model2058.

Attribute: LIGHT

Level: 3

Type: Machine / Tuner

Effect: This card cannot be used for the Synchro Summon of a monster, unless it includes "M.A.U." in its name. Once per turn, you can send 1 Equip Spell card from your Deck to your Graveyard.

ATK/DEF: 0/500

 

Name: M.A.U. V.A.L.K.Y.R.I.E.

Attribute: LIGHT

Level: 7

Type: Machine / Synchro / Effect

Effect: "M.A.U. Model2058" + 1 or more non-Tuner Machine-Type monsters.

When this card is Synchro Summoned successfully, send 5 Equip Spell Cards from Deck to your Graveyard.

Once per turn, you can add 1 Equip Spell Card from your Graveyard to your Hand.

TK/DEF: 2700/2000

 

Name: M.A.U. F.T.F.

Attribute: LIGHT

Level: 4

Type: Machine

Description: This M.A.U. Model is the most commonly used by military forces of the world.

ATK/DEF 1850/1500

 

Name: M.A.U. P.G.

Attribute: LIGHT

Level: 2

Type: Machine / Effect

Effect: You can Tribute this Card during either player's Main Phase to activate one of the following effects:

1: Special Summon 2 "M.A.U. Tokens" (Machine-Type/LIGHT/Level 2/ATK 0/DEF 0) in Defense Position on your's side of the Field. 2: Add 1 Equip Spell card from your Graveyard to your Hand.

ATK/DEF: 300/800

 

Name: M.A.U. S-P.M.W.

Attribute: LIGHT

Level: 5

Type: Machine / Effect

Effect: You can Special Summon this card from your Graveyard by removing 3 Spare Counters on the field. Add 1 Equip Spell card from your Deck to your Hand when this card is Special Summoned this way.

ATK and DEF: 1500/2100

 

Name: M.A.U. S-P.L.

Attribute: LIGHT

Level: 7

Type: Machine / Effect

Effect: Once per turn, you can Tribute 1 Machine-Type monster on your side of the field to put 2 Spare Counters on this card.

When this card have 10 Spare Counters on it you can Tribute this card and all Spare Counters on it to Special Summon 1 "M.A.U. H.G.W" from your Deck, Hand or Graveyard in Face-Up Attack Position..

ATK and DEF: 2200/2200

 

Name: M.A.U. H.G.W.

Attribute: LIGHT

Level: 8

Type: Machine / Effect

Effect: This card can only be Summoned by the Effect of "M.A.U. S-P.L.".

This card gains 300 ATK and DEF for each Equip Spell card on the field and in the Graveyard.

Once per turn, you can remove all Spare Counters on the field to give this card 200 ATK and DEF for Each Spare Counter removed this way.

ATK and DEF: 1300/1300

 

Name: M.A.U. Model2029

Attribute: LIGHT

Level: 5

Type: Machine / Effect

Effect: Once per turn, you can discard 1 Equip Spell card from Hand to the Graveyard.

When a Equip Spell card is send to the Graveyard from your Deck, add 1 "M.A.U." monster from your Graveyard to your Hand.

ATK and DEF: 1000/2100

 

Name: Code Name: X10GW

Attribute: LIGHT

Level: 7

Type: Machine / Ritual / Effect

Effect: This card can only be Ritual Summoned with the Ritual Spell Card, "Secret M.A.U. Project" When this card is Ritual Summoned, add 4 Equip Spell cards from your Deck to your Graveyard.

ATK and DEF: 2300/2600

 

 

Name: Spare-Part Collossus

Attribute: LIGHT

Level: 8

Type: Machine / Effect

Effect: Spare-Part Collossus can only be Summoned by the effect of "S-P.Y. Spare-Part Yard".

This cards originally ATK and DEF becomes 400 x the number of Spare Counters used to summon it.

Twice per turn, you can Tribute 1 Machine-Type monster on your side of the field, to increase this cards ATK and DEF by 300 untill the End Phase of your next turn.

ATK and DEF: ?/?

 

New

Name: M.A.U. V.A.L.K.Y.R.I.E. V2.0

Attribute: LIGHT

Level: 7

Type: Machine / Effect

Effect: "M.A.U. Model2058" + 1 or more non-Tuner Machine-Type monsters.

When this card is Synchro Summoned successfully, send 5 Equip Spell Cards from Deck to your Graveyard.

Once per turn, put 1 Spare Counter on 1 of your cards for each Equip Spell cards on the Field.

ATK and DEF: 2000/2700

 

New

Name: M.A.U. S-P. Golem

Attribute: LIGHT

Level: 8

Type: Machine / Effect

Effect: This card can only be played while "Spare-Parts" is on the Field.

When this card destroyes 1 of your opponents monsters in battle and sends it to the Graveyard, decrease this card ATK by 500 and increase it's DEF by 500.

When this card inflicts Battle Damage to your opponent's Life Point's, Increase this card ATK by 500.

ATK and DEF: 3000/2000

 

New

Name: M.A.U. The Vault.

Attribute: LIGHT

Level: 3

Type: Machine / Effect

Effect: When a Equip Spell card is added from your Graveyard to your Hand you can Special Summon this card from your Hand.

When a card with Spare Counters is destroyed you can put all those Counters on this card.

 

New

Name: M.A.U. Proto Model

Attribute: LIGHT

Level: 3

Type: Machine / Effect

Effect: This card cant be normal summoned or flip summoned, this card can only be Special Summoned by having another "M.A.U." Monster on the Field.

Once per turn, add 1 "Spare-part" or "S-P." card from your Deck to your hand.

ATK and DEF: 500/1000

 

New

Name: M.A.U. Proto Model V2.0

Attribute: LIGHT

Level: 4

Type: Machine / Effect

Effect: This card cant be Nomal Summoned or Flip Summoned, this card can only be Special Summoned by tributing 1 "M.A.U. Proto Model" on the Field.

Once per turn, add 1 "Spare-Part" or "S-P." card from your Graveyard to your Hand.

ATK and DEF: 1000/500

 

New

Name: M.A.U. Proto Model V3.0

Attribute: LIGHT

Level: 5

Type: Machine / Effect

Effect: This card cant be Normal Summoned or Flip Summoned, this card can only be Special Summoned by tributing 1 "M.A.U. Proto Model" on the Field.

Once per turn, add 1 "M.A.U." card from your Deck to your Hand.

ATK and DEF: 1200 / 700

 

New

Name: M.A.U. Ultimate Model

Attribute: LIGHT

Level: 8

Type: Machine / Effect

Effect: This card cant be Normal SUmmoned or Flip Summoned, this card can only be Special Summoned by tributing 1 "M.A.U. Proto Model" and 1 "M.A.U." monster on the Field.

Once per turn, add 1 card from your Deck to your Hand.

This card's name also counts as "M.A.U. S-P.L."

Once per Turn, if this card have 8 or more Spare Counters on it, send this card and all Spare Counters on it to the Graveyard to Special Summon 1 "M.A.U. H.G.W." from your Hand.

ATK and DEF: 2300 / 1750

 

 

 

 

[spoiler=Spell Cards]

 

Name: Secret M.A.U. Project.

Spell Type: Ritual Spell.

Effect: This card is used to Ritual Summon "Code Name: X10GW". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, decrease the ATK and DEF of all Machine-Type monsters on the field by 500, additional each time a monster is destroyed by battle this turn, put 1 Spare Counter on 1 monster on the Field.

 

Name: S-P.Y. Spare-Part Yard.

Spell Type: Field.

Effect: The ATK and DEF of all Machine-Type monsters on the field is decreased by 100 for each Spare Counter on this card.

Once per turn, put 1 Spare Counter on this card for each Machine-Type Monster on the field.

Once per turn, you can remove 3 Spare Counters from this card to Add 1 Equip Spell card from your Graveyard to your Hand.

Once per turn, while this card have 7 or more Spare Counters on this card, you can send this card and all Spare Counters on this card to the Graveyard to Special Summon 1 "Spare-Part Collossus".

 

Name: Spare-Part Gun

Spell Type: Equip

Effect: When A monster is Equipped with this card it gains 700 ATK.

When the monster equipped with this card destroyes a monster in battle, put 2 Spare Counters on this card.

During each of your Standby Phase the monster equipped with this card losses 350 ATK.

 

Name: Spare-Part Gatling.

Spell Type: Equip

Effect: A monster equipped with this card gains 100 ATK and DEF for every 2 Spare Counters on the field.

Once per turn, you can remove 1 Spare Counter from your side of the field to inflict 200 points of damage to your opponents Life Points.

 

Name: Spare-Part Generator.

Spell Type: Equip

Effect: Once per turn, you can send 1 Machine-Type monster from your Deck to your Graveyard to place 1 Spare Counter on a monster equipped with this card.

 

Spare-Part Slinger.

Spell Type: Equip

Effect: A monster equipped with this card gains 100 ATK and DEF for each Spare Counter on the Field.

 

Name: Spare-Parts.

Spell type: Continuous

Effect: Each time a Machine-Type monster is destroyed and sent to the graveyard, put 1 Spare Counter on this card. If the destroyed monster was Level 5 or higher, put 2 Spare Counters on this card instead.

 

New

Name: Spare-Part Saber

Spell type: Equip

Effect: When the equipped monster destroyes a monster by battle, increase the equipped monster's ATK and DEF by 200

Once per turn, you can put 1 Spare Counter on 1 card on the Field.

 

New

Name: Spare-Part Wings

Spell type: Equip

Effect: This card can only be played while "Spare-Parts" is on the Field.

Decrease the equipped monster's ATK and DEF by 1000.

The equipped monster can attack your opponent directly.

 

New

Name: M.A.U.'s Cyber Shield

Spell type: Equip

Effect: during your Standby Phase, discard 1 "M.A.U." monster from your Hand to your Graveyard, if you cant destroy this card.

Once per turn, negate the effect of 1 card on the Field, this effect can be used at anytime.

 

New

Name: Spare-Part Recycler

Spell type: Continuous

Effect: Send this card to the the Graveyard 2 turns after it's activation.

Each time a Spare Counter is put on the Field, put 1 more Spare Counter on that card.

 

New

Name: Spare-Part Furnace

Spell type: Quick

Effect: Pick up the top 5 cards of your Deck, add 1 Equip Spell card from those cards to your Hand, Then discard the rest.

Put 1 Spare Counter on "Spare-Parts" for each Machine-Type monster discarded this way.

 

 

 

 

[spoiler=Trap Cards]

Name: Spare-Part Constrution.

Trap Type: Continuous.

Effect: Once per turn, you can remove 2 Spare Counters on the field to add 1 Equip Spell card from your Graveyard to your Hand.

 

Name: Spare-Part Dagger.

Trap Type: Normal.

Effect: While this card is in your Hand or in the Graveyard it is treated as a Equip Spell card.

When this card is send from your Hand to the Graveyard by a card effect, you can add 1 Equip Spell card from your Deck to your Hand.

 

New

Name: Frontline Attack

Trap Type: Quick.

Effect: Your opponent may Special Summon 1 Level 4 or lower monster from his Hand to the Field.

Either way Special Summon 1 Level 3 or lower monster from your Hand to the Field.

 

 

 

 

 

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