El-Rrey Posted August 14, 2010 Report Share Posted August 14, 2010 High Monster Beat: Monsters: 38 Caius x3DAD x1Dark Simorgh x1Gorz x1LaDD x2Quickdraw x3Tragoedia x1Tytannial x1 Battle Fader x2Card Trooper x1D.D. Crow x2Dandylion x2Debris Dragon x2Gallis x3Hamster x2Lonefire x2Plaguespreader x1Ryko x3Sangan x1Spore x1Witch of the Black Rose x3 Spells: 2 Cold Wave x1Monster Reborn x1 [spoiler=Extra Deck: 15]Catastor x1 Brionac x1Drill Warrior x1Goyo x1Iron Chain Dragon x1Turbo Warrior x1 Blackrose x1Junk Archer x1 Colossal Warrior x1Junk Destroyer x2Red Demon Archfiend x1Stardust Dragon x1 Mist Wurm x1 [spoiler=Side Deck: 15]Constipated Light x3Cyber Dragon x1G.B. Hunter x2Gemini Imps x1Hanewata x2Reign-Beaux x2Thunderking Rai-Oh x3 - Magical Merchant is bad here,- The best way to understand this deck, it's to play with! Link to comment Share on other sites More sharing options...
Zauls Posted August 14, 2010 Report Share Posted August 14, 2010 Not enough mill power. Ryko, Lyla, Gallis and Trooper is hardly enough. I think anyway O.o Magical Merchant being bad here makes me ponder about what the deck is actually about... Link to comment Share on other sites More sharing options...
El-Rrey Posted August 15, 2010 Author Report Share Posted August 15, 2010 Not enough mill power. Ryko, Lyla, Gallis and Trooper is hardly enough. I think anyway O.o Magical Merchant being bad here makes me ponder about what the deck is actually about... Actually, you don't really need mill power! I find it usefull since i'm playing Gardnas, Level Eaters etc . . . Ryko and Lyla remove pesky thingies from the field and Card Trooper provides a small beatdown as well as Draw engine! Gallis is here because he helps with the Synchros and provides a small tribute fodder as well as a small Burn! Thinking of fodder, this deck lacks of LaDD O _ o Anyway, Magical Merchant will end up milling all the "playable" cards which this deck doesn't want and this is where comes the difference between Monster Mash and High Monster Beat (which i didn't know before having played with this deck), Monster Mash wants as many cards as possible in the Grave which makes it depend quite much on the Merchant's milling whereas this one is less dependant on the milling which is completely optionnal! Link to comment Share on other sites More sharing options...
El-Rrey Posted August 15, 2010 Author Report Share Posted August 15, 2010 Posted meh own version of this deck! I will test it later. Link to comment Share on other sites More sharing options...
El-Rrey Posted August 16, 2010 Author Report Share Posted August 16, 2010 Well, tested good!I'm thinking about fitting a third LaDD. Link to comment Share on other sites More sharing options...
El-Rrey Posted August 17, 2010 Author Report Share Posted August 17, 2010 . Link to comment Share on other sites More sharing options...
Toffee. Posted August 17, 2010 Report Share Posted August 17, 2010 -1 Ryko+1 Treacherous Trap Hole Link to comment Share on other sites More sharing options...
El-Rrey Posted August 18, 2010 Author Report Share Posted August 18, 2010 -1 Ryko+1 Treacherous Trap Hole Hum! Maybe. Link to comment Share on other sites More sharing options...
XT_011 Posted August 23, 2010 Report Share Posted August 23, 2010 You should add some trap cards. :) Link to comment Share on other sites More sharing options...
-Griffin Posted August 23, 2010 Report Share Posted August 23, 2010 With DH and BRD and no Heavy, High Monster Beat's lost a lot of power. Not to mention, without Merchant, you don't have any reason to be so tight on avoiding s/ts - get a Reborn in here at least. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted August 23, 2010 Report Share Posted August 23, 2010 Deck looks amazing. Try:3rd Fader3rd Debris1 less QDTreeborn Link to comment Share on other sites More sharing options...
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