.Leo Posted August 27, 2010 Report Share Posted August 27, 2010 [quote name='Laevatein' timestamp='1282913353' post='4570686'] [img]http://img844.imageshack.us/img844/4315/78049157.png[/img] Obviously, you don't know Remoten + Machine Dupe = Gottoms? [/quote] facedesk. ignore me, i have no knowledge with Morphtronics D: Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 27, 2010 Report Share Posted August 27, 2010 Facedesk is always epic You know, summon Remoten -> Machine Dupe 2 more -> Synch Gottoms Link to comment Share on other sites More sharing options...
burnpsy Posted August 28, 2010 Author Report Share Posted August 28, 2010 Sorry for the unresponsiveness today guys, I was busy practicing my public transit ride to university - it took hours... [quote name='eviljudai' timestamp='1282907512' post='4570585'] In my Dark Gaia OTK deck I main 3 cards for when I'm left wide open - 2 Battle Fader and 1 Gorz. I side 3 Threatening Roar. Something I've noticed about threatening roar is that it keeps you alive for 1 more turn. 1 more draw. The same thing you're getting from valley right now and roar wouldn't take away your normal summon. Just another idea. [/quote] No matter how perfect I make this deck, [b]nobody serious[/b] will expect me to top with Morphs. Still, it would be fun to prove them wrong. I'm not saying that you're attacking the deck at all. What I was saying is that the 5 cards to remove aren't nearly as obvious as you'd want me to think. I'd gladly cut it to 40 - it's just not that easy. I understand that you're trying to help, but let's not rush the cuts and give them a bit more thought than "You run a lot of monsters, so let's cut a few of them". While this would otherwise be solid logic, most Morphtronics means more Celfon targets and less epic fail. If I get this to 40, 17 Morphtronics make 42.5% of the deck, so I have a decent shot at getting one with Celfon early game if I roll the average 3.5 with my dice. That said, I think the 3rd Cyber Dragon and the single copy of RftDD should be sided. The Cyber Dragon because the 3rd one is helpful against other Machines but otherwise useless unless I draw a Tuner to go with it, the RftDD because it would likely be better early game against a deck that mains Macro or D-Prison. Chopping Remoten and Valley down to 2 not only severely cuts their usefulness, but makes Machine Duplication almost always be dead and cutting Remoten down to 3 gives Celfon less ways to get out of there. Probably the most important thing in Morphtronics: don't let your opponent attack Celfon - you lose a good searcher and they get what's essentially a direct attack. This is why I'm against removing Mirror Force. What you mentioned applies to every Trap in the game, none of them dodge an End Phase Dust Tornado/MST. Furthermore, none of my Traps are chainable, so if they don't use their Spell and Trap destruction on Mirror Force, they'll just get rid of something else. If you look at the traps, all 8 of them are anti-attack cards, pretty much. This is because my losses mainly come from attacks aimed at me from monsters that have Monarch-level ATK or higher. It became slightly less of a problem when I buffed up my trap count, but it's still an issue. As Morphs are more vulnerable than most other decks, I don't think I could easily drop that number any lower. Valley and Roar don't work the same in here. Firstly, the important part, is that Valley is a second One for One target - I WILL run through all 3 Celfons quickly. Secondly, Dupe on Valley becomes a slightly improved Pot of Greed. Thirdly, it gives me one more turn, a card to draw, and the regular draw for my turn. In exchange, it's open to Dark Hole/Smashing Ground instead of Dust Tornado/MST. What match-ups would give good reason to bring in Gorz? In any case, deck is now down to 43. I know it has to go lower. Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 28, 2010 Report Share Posted August 28, 2010 3rd Dupe? Link to comment Share on other sites More sharing options...
burnpsy Posted August 28, 2010 Author Report Share Posted August 28, 2010 [quote name='Laevatein' timestamp='1282971052' post='4573618'] 3rd Dupe? [/quote] I don't think this is a good time to suggest ADDITIONS to the deck. I'm still trying to cut 3... In any case, dupe has only 3 targets, so a 3rd Dupe will dead draw too much. Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 28, 2010 Report Share Posted August 28, 2010 IMO, drop Gorz and Trap Stuns. Link to comment Share on other sites More sharing options...
burnpsy Posted August 28, 2010 Author Report Share Posted August 28, 2010 [quote name='Laevatein' timestamp='1282974914' post='4573739'] IMO, drop Gorz and Trap Stuns. [/quote] Any particular reasons? Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 28, 2010 Report Share Posted August 28, 2010 Well, Gorz is good only early play IMO. Decks aren't really trap heavy, so dropping Stun won't hurt much. And even if you must play Gorz, Tragoedia/Battle Fader does it better Link to comment Share on other sites More sharing options...
burnpsy Posted August 28, 2010 Author Report Share Posted August 28, 2010 [quote name='Laevatein' timestamp='1282975398' post='4573760'] Well, Gorz is good only early play IMO. Decks aren't really trap heavy, so dropping Stun won't hurt much. And even if you must play Gorz, Tragoedia/Battle Fader does it better [/quote] Actually: Gorz > Tragoedia in here due to my constantly small hands Gorz > Battle Fader in here for not taking up a monster card zone when I can't use it for tribute fodder like most decks, and I don't really need it to adjust Synchro levels either - plus it actually gives me a chance for a comeback with the token Tragoedia > Gorz in here due to the high level variation, but I can't really take anything good with the levels I have Battle Fader > Gorz in here due to the fact that my backrow does not need to be empty Tragoedia is completely useless in here, but Fader and Gorz are about even... Also, the main reason why I mained him was nukes. Black Rose Dragon's at 3, won't people abuse it? I'd like to at least push it into the Side Deck for decks that can and will nuke me, like Quickdraw... Also, wasn't there an overall agreement that this meta's standard opening is "Summon, Set 5"? Even though I haven't seen it, I've still seen people set a rather large backrow. Even when they didn't, this was essentially an extra Trunade - I can swarm safely and attack for game without worrying about a Solemn hitting me at the worst possible time, Bottomless killing something important, TT ruining my hard work, SLR negating BRD, etc. It doesn't RELY on a trap-heavy meta, but it certainly helps me not get stopped by the backrow people DO set. I agree with removing Gorz from the main, but I disagree with the Trap Stuns. Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 28, 2010 Report Share Posted August 28, 2010 Well, so still 2 cards to remove... no idea what to :/ Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted August 28, 2010 Report Share Posted August 28, 2010 http://www.konami.com/yugioh/articles/?p=2191 You should do this. Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 28, 2010 Report Share Posted August 28, 2010 [quote name='Manjoume Thunder' timestamp='1282984579' post='4574077'] http://www.konami.com/yugioh/articles/?p=2191 You should do this. [/quote] Obvious deck submitting is obvious. *PMs him* Link to comment Share on other sites More sharing options...
burnpsy Posted August 28, 2010 Author Report Share Posted August 28, 2010 Thanks for the heads up, I was going to miss that otherwise. I'll probably post a copy of what I'm sending to Konami, it may help decide what I need and what I don't - I'm sending it as soon as I get back to 40 cards as that's really the ONLY notable issue here that I can do anything about. In fact, I'll probably copy-paste it before clicking "Post", so it'll likely be at the end of this post. I edited the opening post. I need to cut the Side Deck to 15 again... [quote name='Submission for YCS Toronto Deck Analysis'] [b]Name:[/b] [color="#FF0000"][Cut due to YCM rules, will actually be in this space when the e-mail is sent][/color] [b]Deck:[/b] Morphtronics (One Turn Kill Variant) [b]Decklist:[/b] [color="#FF0000"][Insert Decklist Here][/color] [b]Explanation of the Deck's Strategy:[/b] This deck makes use of how Morphtronics can easily add up their power to become 8000 or higher and hit the opponent for a win as quickly as possible. The most used combinations are as follows: Radion + Boomboxen + Limiter Removal/Boomboxen = 9800 Damage Celfon + Celfon + Celfon + Radion + Boomboxen/Radion = 8500/9900 Damage Celfon + Boomboxen + Boarden/Scopen + Radion = 8000/8300 Damage As that requires mass-swarming to be done on a regular basis, this deck's major plays are mainly fueled by Machine Duplication. Most notably, using it on Morphtronic Celfon allows me to either summon up to 3 Synchro Monsters or potentially win the game with some of the previously mentioned combinations. Using Machine Duplication on Cyber Valley can allow me to draw a potentially large amount of cards, ranging from 2 to 6, and even possibly leaving a Cyber Valley left to block attacks for a turn. Using Machine Duplication on Morphtronic Remoten, especially later in the game, allows me to add 3 Morphtronic of my choice to my hand from my deck, setting up many possibilities from a win to a Synchro Summon. The 3 Morphtronic Remoten can also be used together to Synchro Summon XX-Saber Gottoms for some pure brawn. Morphtronic Celfon is kept consistent by using 17 Morphtronics. This makes over 40% of the cards in the deck, more common than 1 in 3. Since the average value of a die roll is 3.5, this allows for Morphtronic Celfon to almost always get a Morphtronic monster with its effect, but obviously isn't infallible. As previously stated, this deck can and will get multiple Synchro Summons in the same turn, either with Morphtronic Celfon or with another combination of cards. As such, the Extra Deck mainly contains Monsters that work well together. An example would by Power Tool Dragon with Armory Arm. As Armory Arm counts as an Equip Spell Card for all purposes when it is equipped to Power Tool Dragon, Power Tool Dragon gains a useful effect plus destruction immunity. Another example is the combination of any of the following four: Thought Ruler Archfiend, Stardust Dragon, Ancient Sacred Wyvern and Magical Android. Ancient Sacred Wyvern benefits from the extra power every turn from Thought Ruler Archfiend or Magical Android, while also enjoying the destruction immunity from Stardust Dragon. Thought Ruler Archfiend with Magical Android will gain me 1200 Life Points every turn from Magical Android's effect and a bit extra with Thought Ruler Archfiend's effect while protecting both of them from destruction cards that target. Thought Ruler Archfiend paried with Stardust Dragon blocks most of any given opponent's ways to stop either monster on their own, mainly leaving them open to D.D. Crow, Soul Exchange and simply anything with enough ATK Points. This deck mainly summons LV7 Synchro Monsters. Due to this, Block Rose Dragon can be used to open up a turn while getting rid of everything that can be used to block short of Battle Fader. Trap Stun and Giant Trunade are also used to stop anything and everything that can stop any of the above plays. Aside from the above, there is only one thing left that is important to this deck's success. Most decks aren't as vulnerable to an opposing monster's pure power as this deck is, mainly due to the risk involved in summoning Morphtronic Celfon in ATK Position. Because of this, a solid 8 deck slots are spent on Trap Cards that will stop the opponent from making use of what's essentially a free direct attack. Furthermore, several other deck slots (including several Morphtronics) are cards which are usually used to get Celfon off of the field with some benefit to myself. [b]How I came up with the deck:[/b] I was away from the game for a long time. When I returned, I wanted to get a deck that wouldn't cost me a lot of money but still be fairly effective. The best deck that matched the criteria at the time was this. [b]Why I'm taking it to YCS Toronto:[/b] YCS Toronto will likely be the largest Yu-Gi-Oh! tournament that I can ever enter, so I had no reason not to. Also, I wanted to prove that Morphtronics can still win duels despite their shortcomings. [/quote] So guys, I just need to cut two more cards without hurting the deck. Link to comment Share on other sites More sharing options...
Brinolovania Posted August 28, 2010 Report Share Posted August 28, 2010 -1 Junk Box? (that might have suggested earlier. I'm too lazy to check) Also, good luck at the YCS! Link to comment Share on other sites More sharing options...
burnpsy Posted August 28, 2010 Author Report Share Posted August 28, 2010 [quote name='-Pacman-' timestamp='1283037869' post='4576312'] -1 Junk Box? (that might have suggested earlier. I'm too lazy to check) Also, good luck at the YCS! [/quote] It's been suggested. Honestly, 3 revival cards aren't enough in here - the deck did a whole lot better when I added the fourth. Link to comment Share on other sites More sharing options...
Brinolovania Posted August 28, 2010 Report Share Posted August 28, 2010 Maybe you should get the fourth back in...and I can't see anything good to take out. Link to comment Share on other sites More sharing options...
burnpsy Posted August 28, 2010 Author Report Share Posted August 28, 2010 [quote name='-Pacman-' timestamp='1283038505' post='4576346'] Maybe you should get the fourth back in...and I can't see anything good to take out. [/quote] 3 Junk Box 1 Monster Reborn ... And yeah, the lack of good things to remove sucks. Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 29, 2010 Report Share Posted August 29, 2010 @burnpy's Submission - Just perfect IMO I see no reason why they wouldn't accept your deck And about dropping... maybe drop 1 Jujitsu Master from Side, and Reasoning from main? Link to comment Share on other sites More sharing options...
burnpsy Posted August 29, 2010 Author Report Share Posted August 29, 2010 [quote name='Laevatein' timestamp='1283074935' post='4577575'] @burnpy's Submission - Just perfect IMO I see no reason why they wouldn't accept your deck And about dropping... maybe drop 1 Jujitsu Master from Side, and Reasoning from main? [/quote] Hmm... I like Reasoning here, but I suppose it's just one of those great additions that have to be cut for space reasons. *removes it* Both Jujitsu Master and Mirror of Oaths are in here to counter GBs. Short of Dark Hole/War Chariot, Jujitsu Master is better (except in rare cases where the opponent doesn't run MST/Dust Tornado or mains Divine Wrath/Skill Drain). Actually, nevermind that, I just remembered about War Chariot being ubiquitous whenever one faces GBs. *removes one* Deck is now 41/15/15 cards. Just one more, if even that. Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 29, 2010 Report Share Posted August 29, 2010 Are you insane?! Where's RfaDD? Link to comment Share on other sites More sharing options...
burnpsy Posted August 29, 2010 Author Report Share Posted August 29, 2010 [quote name='Laevatein' timestamp='1283111261' post='4579116'] Are you insane?! Where's RfaDD? [/quote] I put it in the Side Deck. It's much more useful when Macro/D-Fissure is out, otherwise I only need it after playing Valley/Remoten enough times... Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 29, 2010 Report Share Posted August 29, 2010 Maybe -1 Trap Stun? Oh, and forgot to say: *netdeck'd* Link to comment Share on other sites More sharing options...
burnpsy Posted August 29, 2010 Author Report Share Posted August 29, 2010 [quote name='Laevatein' timestamp='1283111706' post='4579139'] Maybe -1 Trap Stun? Oh, and forgot to say: *netdeck'd* [/quote] My original build for this was a netdeck that was literally given to me (although all that remains of it now is a large chunk of the monster lineup and a few spells). As that is the case, I have no reason to care if someone does that. In any case, I HAVE been keeping track of what people have been saying outside of this thread. I believe Manjoume said something along the lines of "There's a difference between a subpar Anti-Meta deck and a subpar OTK deck, especially in a Trap-heavy format." Thing is, I need both Trap Stuns because there is quite literally too much that can stop me, and most of said things are Traps + I don't have any Solemns. Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 29, 2010 Report Share Posted August 29, 2010 So maybe just keep a deck at 41? And about "keeping track", did you see Kiryu post? Link to comment Share on other sites More sharing options...
burnpsy Posted August 29, 2010 Author Report Share Posted August 29, 2010 Yeah, I saw Kiryu's post. As I said earlier in the thread, I don't expect anyone to expect Morphs to top. I know [url="http://tvtropes.org/pmwiki/pmwiki.php/Main/HilarityEnsues"]what would happen[/url] if I managed that though... TBQH, I've literally never topped at any TCG event ever. My decks tend to be that bad when faced against the popular stuff. I'm leaving it at 41 only if I can't find anything to remove by the end of the day. At least my Morphs are still >40% of the deck at a 17:41 ratio. Link to comment Share on other sites More sharing options...
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