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Some new destiny heroes!!


sabre

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Here are some destiny heroes i have been working on for the past few weeks. Enjoy :D !!

(Some images thanks to tehodis and wolfberserker :D)

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Please could some people rate these as i dont know if they are any good or not!

 

 

Overused images

 

picture error on infernal summoner

 

Pictures are a bit plain and not really destiny-hero suited.

 

 

grave???? its Graveyard

 

Level

 

dont cap Battle

 

dont cap field

 

Standby Phase

 

Special Summon

 

dont cap hand

 

Deck

 

Graveyard

 

dont cap you

 

opponent's

 

dont cap monster

 

 

 

Many grammar errors and they are not really like Destiny Hero's.

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Am I the only one that realizes how overpowered these can be?

For example, Infernal Summoner. If you can keep him safe for 1 turn, you can summon Dogma from your deck... Dogma's effect will make up for the life point cost, and boom! Like level monsters, but from Level 1 right up to level 8 in one jump...

Please correct me if I am wrong.

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In advance, I wish to tell the OP that none of what will follow is directed to you personally. Just my honest views on each card as a fervent D-Hero player. I hope it'll help in future creations!

 

Dark Commander is WAY OP. Such a card would be fitted in any and every deck. It's a free, un-negateable negate. 0/10

 

Dark Celest is more tame, but still too powerful in a D-Hero deck. Possibility to bring back Plasma, Dasher and Dogma all at once? /gag. Also, it would only make Destiny Draw even easier to use. 3/10

 

D-Hero Dark Golem... come on... 2400 defense for 0 tribute wasn't enough? And I'd hardly call losing 300pts/attack a cost when the first attack was probably some 2000ish monster. Not to mention that the opponent wouldn't be dumb enough to attack again afterwards. Just about as OP as Dark Commander. 0/10

 

Doom Knight's just ridiculous... Allowing to special summon up to 4 of ANY Destiny hero save Plasma, Dogma and double Dude? Way to completely void Dreadmaster and all his hard work for simply 3 cards in your hand/field. If it was for the turn he was summoned or something like that, then that could be cool. Chaining the resurected D-Heroe's destruction with Destiny Mirage to bring'em all back would atleast show some skill. Or even Interdimentional Matter Transporter to save just one of them and gain the benifice of your Dasher as he goes back to the grave. That would definitely make this an interesting card. As is though, it's just too much about killing the opponent. It would also require for you to send the fusion material monsters out of play or you'd simply special summon the second D-Hero used for the fusion (Dreadmaster anyone) Oooh! Lookies! Monsters are now undestrucktible! Blast... That alone makes it still way OP... 0/10

 

D-Hero Crusher isn't bad at all. Costs and conditions are good. This one I like, save for the fact that it's not a warrior and doesn't exactly fit in the D-Hero's theme per say. After all, it's in my understanding that save for tribute monsters, D-Heroes are defensive monsters. 6/10

 

D-Hero Infernal Sumoner would be vieable if it was "This monster counts as three tributes when used to special summon a destiny Hero." As is, not only would it be OP, unfitting and also, doesn't work since you didn't put "regardless of summoning conditions" in the text. 5/10

 

D.Hero Striker isn't half bad. I think it's your best idea here. 9/10

 

D. Hero Lightning Fist is ok aswell. Even though he's about offense, 2 cards from the hand is an accepteable cost to destroy a monster. It's not something a player would use too often out of fear of leaving his or her hand bare, which is deadly in most cases. 9/10

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