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Yu-Gi-Oh WC 2010 Zombie Deck


Engetsu

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I made this deck for fun, but it turned out to be a pretty decent deck (in my opinion).

Not really a competitive player, but I would appreciate constructive criticism and suggestions.

Monsters (22)

-Skull Servant x3
-King of the Skull Servants x3
-The Lady in Wight x3
-Goblin Zombie x2
-Pyramid Turtle x2
-Zombie Master x2
-Shutendoji x2
-Gorz the Emissary of Darkness
-Plaguespreader Zombie
-Mezuki
-Spirit Reaper
-Sangan

Spells (15)
-Zombie World x3
-Book of Life x2
-Book of Moon x2
-Call of the Mummy
-Cold Wave
-Dark Core x2
-Foolish Burial
-Giant Trunade
-Mystical Space Typhoon
-One for One

Traps (3)
-Royal Decree x2
-Solemn Judgment

Extra Deck (15)
-Archfiend Zombie Skull x3
-Black Rose Dragon
-Brionac, Dragon of the Ice Barrier
-Doomkaiser Dragon x3
-Goyo Guardian
-Revived King Ha Des x3
-Stardust Dragon x3
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- 2Dark Core
- 2 BoM
+1 Decree
+1 BoL
+ 2 D.D.R.

BoM kills your summon power. You have enough discard to run 3 BoL effectively

DDR Can discard and bring back Mezuki and Plague for another round of synchro and summon fun.

You Aren't running much in the way of traps so we can increase your chances of a Decree draw plus with 2 you can lock your opponent's traps a second time if they MST it.
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[quote name='Skribbletron' timestamp='1282358066' post='4548683']
- 2Dark Core
- 2 BoM
+1 Decree
+1 BoL
+ 2 D.D.R.

BoM kills your summon power. You have enough discard to run 3 BoL effectively

DDR Can discard and bring back Mezuki and Plague for another round of synchro and summon fun.

You Aren't running much in the way of traps so we can increase your chances of a Decree draw plus with 2 you can lock your opponent's traps a second time if they MST it.
[/quote]

How does BoM (Book of Moon) kill my summoning power? Just wondering because I thought BoM was always useful.

I can't add a third Royal Decree in my deck because my WC 2010 deck still uses the March banlist.

and I know I'm gonna sound noobish, but what's D.D.R?
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[quote name='Skribbletron' timestamp='1282358066' post='4548683']
BoM kills your summon power. You have enough discard to run 3 BoL effectively

DDR Can discard and bring back Mezuki and Plague for another round of synchro and summon fun.

You Aren't running much in the way of traps so we can increase your chances of a Decree draw plus with 2 you can lock your opponent's traps a second time if they MST it.
[/quote]
How does BoM kill summon power?

I agree on the -2 Dark Core and +1 DDR (Different Dimension Reincarnation).

Side from that

-1 Call of the Mummy
-1 Foolish Burial
-1 Shutendoji
-1 Pyramid Turtle

+1 Lightning Vortex
+1 Call of the Haunted
+1 Lyla
+1 Ryko
+1 DAD
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with all the discarding this deck does, BoM destroys the concept of discarding and bringing back. I mean yeah it works for defensive and offensive, but once you start power summoning synchros, it's not really needed. I personally never Used BoM's in zombies so that might be my negative opinion on it killing summoning power

and I would probably neg 1 zombie skull and 1 ha des for 2 thought ruler. Goes great with Stardust and gaining LP
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[quote name='Skribbletron' timestamp='1282359651' post='4548767']
with all the discarding this deck does, BoM destroys the concept of discarding and bringing back. I mean yeah it works for defensive and offensive, but once you start power summoning synchros, it's not really needed. I personally never Used BoM's in zombies so that might be my negative opinion on it killing summoning power

and I would probably neg 1 zombie skull and 1 ha des for 2 thought ruler. Goes great with Stardust and gaining LP
[/quote]

I see. That makes sense I guess, but I'll place BoM in the Side Deck just in case.

and will do once I get another copy of Thought Ruler.
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u could probably just neg 1 zombie skull for the one you have now. thought ruler is a dime a dozen at tournaments so it should be easy to find one.

I just find zombie skull annoying to summon. a level 6 that needs 2 non tuner zombies. great effect, but horrible summon conditions. I guess they counter balance each other.
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[quote name='Skribbletron' timestamp='1282360712' post='4548832']
u could probably just neg 1 zombie skull for the one you have now. thought ruler is a dime a dozen at tournaments so it should be easy to find one.

I just find zombie skull annoying to summon. a level 6 that needs 2 non tuner zombies. great effect, but horrible summon conditions. I guess they counter balance each other.
[/quote]

I might do that, but my deck is from the video game I play (Yu-Gi-Oh Reverse of Arcadia aka WC 2010) which is also the reason why I can't add a third Royal Decree to my deck. I don't have enough cash to spare to buy the actual cards unfortunately.

True for Zombie Skull, but he's not really that all hard to summon for me. Scapegoat would make great Synchro Material while Zombie World is active, but sadly I don't have the card yet.

[quote name='Flame Dragon' timestamp='1282359037' post='4548728']
-1 Call of the Mummy
-1 Foolish Burial
-1 Shutendoji
-1 Pyramid Turtle

+1 Lightning Vortex
+1 Call of the Haunted
+1 Lyla
+1 Ryko
+1 DAD
[/quote]

I added Lightning Vortex and DAD and took out Call of the Mummy and 1 Shutendoji.

I'm not a fan of the Lightsworn monsters, and I rather not use them unless it's in a dedicated Lightsworn deck. Call of the Haunted seems unneeded to me since I have enough Graveyard revival cards.
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zombie world is really only good with a Doomkaiser/assault deck. since assault recycles your opponent's monsters like mad crazy for your personal use. Doomkaiser only lets you take 1 while assault does 2 (and lets you pick 2 of your own if you want, or 1 opp and 1 of yours, or both opponent's). which recycles plague like a beast. I pulled 8 synchro summons in 1 turn with a doomkaiser assault deck on WCS 2010 (one being trishula... always run trishula and mist wurm in zombies or you might not be able to OTK)
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[quote name='Engetsuzan' timestamp='1282361335' post='4548855']
I'm not a fan of the Lightsworn monsters, and I rather not use them unless it's in a dedicated Lightsworn deck. Call of the Haunted seems unneeded to me since I have enough Graveyard revival cards.
[/quote]
The two I listed I really just good tech cards that work in every deck. Lyla is a breaker that can be reused. Ryko is free destruction, if not a little slow. Since this deck is heavily dependent on getting the Skulls into the grave. With LS tech you can help get them in their.

Call isn't that needed, but being able to bring back Groz or a Synchro can sometimes be make or break you.
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[quote name='Flame Dragon' timestamp='1282362510' post='4548914']
The two I listed I really just good tech cards that work in every deck. Lyla is a breaker that can be reused. Ryko is free destruction, if not a little slow. Since this deck is heavily dependent on getting the Skulls into the grave. With LS tech you can help get them in their.Call isn't that needed, but being able to bring back Groz or a Synchro can sometimes be make or break you.
[/quote]

i completely agree. Ryko can also graveside your zombies for book of life and mezuki to pop out so you can synchro summon faster. The faster PSZ hits the faster rate you have of D.D.R. and and synchro swarming also. i might be crazy for suggesting this, but maybe BoL should be kept at 2 and pop a pot of avarice in too, just in case your turtles, masters and tomatoes get milled by ryko
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[quote name='Skribbletron' timestamp='1282362175' post='4548903']
zombie world is really only good with a Doomkaiser/assault deck. since assault recycles your opponent's monsters like mad crazy for your personal use. Doomkaiser only lets you take 1 while assault does 2 (and lets you pick 2 of your own if you want, or 1 opp and 1 of yours, or both opponent's). which recycles plague like a beast. I pulled 8 synchro summons in 1 turn with a doomkaiser assault deck on WCS 2010 (one being trishula... always run trishula and mist wurm in zombies or you might not be able to OTK)
[/quote]

I forgot to include Zombie World in my decklist above (which I just added now), so should I remove all 3 copies of Zombie World?

If I were to include Trishula and Mist Wurm, then what cards would I have to neg out of my Extra Deck?

[quote name='Flame Dragon' timestamp='1282362510' post='4548914']
The two I listed I really just good tech cards that work in every deck. Lyla is a breaker that can be reused. Ryko is free destruction, if not a little slow. Since this deck is heavily dependent on getting the Skulls into the grave. With LS tech you can help get them in their.

Call isn't that needed, but being able to bring back Groz or a Synchro can sometimes be make or break you.
[/quote]

True I suppose, but I don't have Lyla yet, as for Ryko I'm sure I can cram him somewhere in my deck.

Again, very true, but I'm somewhat against including Call of the Haunted in my deck. I might side it just in case though.

[quote name='Skribbletron' timestamp='1282362767' post='4548921']
i completely agree. Ryko can also graveside your zombies for book of life and mezuki to pop out so you can synchro summon faster. The faster PSZ hits the faster rate you have of D.D.R. and and synchro swarming also. i might be crazy for suggesting this, but maybe BoL should be kept at 2 and pop a pot of avarice in too, just in case your turtles, masters and tomatoes get milled by ryko
[/quote]

Idk about including Pot of Avarice. I don't run Mystic Tomato in my deck, and as for the Turtles and Masters I could just bring them back with BoL or with another Zombie Master.
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lol sorry i was thinking with my old deck. it ran tomatoes.

you can neg a stardust and possibly a revived king. level 9 synchros are easy to summon with this deck.

mist wurm will return 3 cards on the field to the owner's hand and trishula can remove from play one card each from the opponent's hand, deck and grave. (many game winning combos combinging the both. can summon them both in 1 turn if played right.) then you might be able to stack a 3rd synchro like goyo in the mix if you did better and move in for a 2800 attack, a 2700 atk and a 2900 atk for game
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[quote name='Skribbletron' timestamp='1282363879' post='4548962']
you can neg a stardust and possibly a revived king. level 9 synchros are easy to summon with this deck.

mist wurm will return 3 cards on the field to the owner's hand and trishula can remove from play one card each from the opponent's hand, deck and grave. (many game winning combos combinging the both. can summon them both in 1 turn if played right.) then you might be able to stack a 3rd synchro like goyo in the mix if you did better and move in for a 2800 attack, a 2700 atk and a 2900 atk for game
[/quote]

I'll probably neg 1 Stardust, as for a Revived King idk about that. I might neg out 1 Doomkaiser Dragon since this deck isn't completely dependent on Zombie World.

and sounds good. I'll fit them in my Extra Deck.
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[quote name='Flame Dragon' timestamp='1282364765' post='4549009']
As a personal note, I never run more then 2 of the same synchro monster. You normally only need 1 to get the job done while the second is a safety. IMO 3 is over kill most of the time.
[/quote]

Yeah that's true. I'll remember that as a future reference when I'm Deck building lol.
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