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GraveOTK


The ReBeL

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Monsters:24
Gallis the Star Beast x3
Earthbound Immortal Uru x3
Yubel the Ultimate Nightmare x2
Despair From the Dark
Dark Horus x3
Beast King Barbaros x3
Sangan
Battle Fader x3
Plaguespreader Zombie
Armageddon Knight x2
Mask of Darkness x2

Spells:13
Pot of Averice x2
Allure of Darkness
Pot of Duality x2
Burial From a D.D.
Monster Reincarnation x2
Magical Stone Excavation x2
Trade In x3





Traps:3
Compulsory Evac. Device x3

Extra Deck:4
Brionac
Mist Wurm(lol if ever)
Magical Android
Black Rose Dragon
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ah. i just figured with the 2 duality it would be easier to run it with and even out the chances of trade-in working so you won't have to dump it since u got a 1/20 chance of seeing 20% of your deck before the duel kicks off, with an 80% probability of using trade in or allure to grab extra cards to hand and dumping something less useful (at the time of play) with magical stone for a possibly faster otk.
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I could see why you added Yubel, but she is inconsistent in this deck. You should wait until Hidden Arsenal 4 comes out. When that comes out, Star Beast FTK will be possible. Also, you shouldn't add Earthbound Immortals to [b]every[/b] theme you make.
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[quote name='nauske' timestamp='1282424846' post='4551146']
I see cards.
I see lack of good cards.
I proclaim bad topic.
[/quote]
I like you already.

Let me explain something to you: a Gallis OTK without Birdman and Doom is like Exodia without the Left and Right Arms, like Destiny Board without the N, like Vennominaga without Rise of the Snake Deity, like Vayu Turbo without Sirocco or Elphin, like...you get my point. You can't say "this is a Gallis OTK deck, it just doesn't have Birdman", because then it can't OTK. And if it can't OTK, you can only Special Summon a given Gallis once, hoping to mill a big monster - a big, otherwise useless monster, I might add - and then...what? Use it for Synchro Material is usually the good answer.

Next, you have about 10 times too many Spells and Traps. A Monster Mash build usually includes 1 Heavy Storm, 1 Giant Trunade, and 1 Cold Wave (hm...fix that for the September list). God Bird of Doom FTK might include 2 Gold Sarcophagi, or maybe Pot of Avarice. Hidden Knight Dark uses 1 Treacherous Trap Hole. Any more than four or five S/Ts completely ruins the balance of the deck, and basically defeats the purpose of having a deck brimming with monsters.

Oh, but back to the FTK. If you ever build the proper deck, you don't need so many giant monsters. Gallis is like Mass Driver, the damage is small, but it's going to add up, and you hurrying it along is just going to hurt you. Besides, if you have Tragoedia and Gorz, that's a good amount of milled damage right there - 2000 and 1400, respectively.
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[quote name='nauske' timestamp='1282424846' post='4551146']
I see cards.I see lack of good cards.I proclaim bad topic.
[/quote]

ok bad way to reply. the point of this forum is to help people fix their decks and give them ideas. not to troll them at their own post. be a little more courteous next time please.

on another note

Without Heavy storm it's almost a dead play if you are unable to blow up everything, but there is a solution for the missing Heavy Storm, It's a little slower and less consistant but helps back up Trunade and that is Malevolent Catastrophe (who really needed to run a trap version of heavy storm while heavy was legal... right?).

but maybe you could make room for a Malevolent Catastrophe somehow?
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