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Miracle Hero


SP0RE

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Yes I have made another set... If these are any better, I'll keep going!
Well they may work...

[spoiler=Miracle Heroes 1-5]
Miracle Hero Xozeph
Spellcaster/Light
Level 4
1000/1000
This card gains 200 ATK and DEF for each different Attribute in your Graveyard.

Miracle Hero Mozez
Spellcaster/Water
Level 4
1600/400
When this card is Summoned, add 1 Field Spell Card from your Deck or Graveyard to your hand.

Miracle Hero Xezuz
Spellcaster/Light
Level 4
0/2000
During the End Phase of a turn when this face-up card attacked or was attacked and was destroyed by battle, Special Summon this card from the Graveyard. This card cannot be Tributed for a Tribute Summon.

Miracle Hero Xoan
Spellcaster/Fire
Level 4
1500/500
Once per turn you may discard 1 card from your hand, to negate and destroy 1 Spell or Trap card.

Miracle Hero Xozhua
Spellcaster/Earth
Level 4
1600/400
If this card attacks a Defense Position monster, destroy the monster immediately with this card's effect without damage calculation.
[/spoiler]
[spoiler=Miracle Heroes 6-10]
Miracle Hero Queter
Spellcaster/Light
Level 5
2000/1900
While this card is face-up on the field, all monsters, except "Miracle Hero" monsters, are removed from play, instead of being sent to the Graveyard.

Miracle Hero Tlomaz
Spellcaster/Wind
Level 4
1800/200
When you Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.

Miracle Hero Noar
Spellcaster/Water
Level 4
500/1900
When this card is Summoned flip a coin. If heads both players draw a card. If tails both players gain 1000 Life Points.
[/spoiler]
[spoiler=Miracle Heroes 10-15]
Err... I haven't made these yet...
[/spoiler]
[spoiler=Miracle Heroes Spells 1-5]
Colours of Xozeph
Spell Card
Send 3 different monsters from your Deck to the Graveyard, to Special Summon 1 "Miracle Hero" monster from your hand or Graveyard.

Land of Miracles
Field Spell Card
Increase the ATK and DEF of all "Miracle Hero" monsters by 200 ATK and DEF. Everytime a "Miracle Hero" monster activates it's effect add 1 Miracle Counter to this card. You may remove 1 Miracle counter from this card to stop a "Miracle Hero" monster from being destroyed.

Soul Savior
Spell Card
Tribute 1 "Miracle Hero" monster, to gain Life Points equal to half it's original ATK and DEF.

Flames of Redemption
Quickplay Spell Card
When 1 or more FIRE monsters are destroyed, destroy a number of cards on the field up to the number of FIRE monsters destroyed.

Triumph of Xozhua
Quickplay Spell Card
Activate only when a Defence Position monster has been destroyed. Inflict damage equal to half its DEF to your Opponents Life Points.
[/spoiler]
[spoiler=Miracle Heroes Spells 6-10]
Not your time
Spell Card
Until the End Phase of your next turn, when a "Miracle Hero" should be sent to the Graveyard, it is returned to your hand instead.

Confident Wisdom
Spell Card
Select 1 of your opponents face-down monsters. Declare 1 monster card name. Your opponent must reveal the face-down card, if it is the same card you declared, remove it from play and Draw a number of cards equal to its Level. If it is not the card you declared, your opponent can Draw a number of cards equal to its Level.

Purging Sea
Spell Card
Destroy all face-up Monsters on the field. Both players take 500 damage for each of their monsters destroyed by this effect.
[/spoiler]
[spoiler=Miracle Hero-Miracle Lord]
Miracle Hero-Miracle Lord
Spellcaster/Light
Level 1
?/?
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, when 7 or more different "Miracle Hero" monsters are in the Graveyard. This cards Level is equal to the Number of "Miracle Hero" monsters in the Graveyard (Max. 12). This card gains 400 ATK and DEF per Level. Once per turn you may put 1 Miracle Counter on any card on the field. When a card with Miracle Counters on should be destroyed, you can remove 1 Miracle Counter for it not to be.
[/spoiler]
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