jr junior Posted August 23, 2010 Report Share Posted August 23, 2010 Welcome to my Pokemon Moveset Cards! Here you will find classic Pokemon Moves like Thunder Wave and Dragon Dance! If there is a problem with the OCG, please help me with. Any help will be much appreciated ;D. And you're more than welcome to suggest moves of your own! So enjoy! If you're unsure whether to check this set out, here are some samples! I can't really think of anything clever, so here you go. Roar! [center][img]http://img819.imageshack.us/img819/4808/108018bb.jpg[/img][/center] [center]Activate only at the end of your opponent's Phase while you control a face-up Beast-Type monster. Activate the appropriate effect based on the Phase this card was activated in: ● Standby/End Phase: Return to the hand a face-up monster your opponent controls and Special Summon from their hand 2 monsters whose combined Level is equal to or less than the returned monster's Level. The returned monster cannot be Summoned from the hand until the Special Summoned monsters are removed from the the field. ● Draw Phase: If your opponent drew a Monster Card, you can return to the hand 2 face-up monsters your opponent controls to Special Summon the drawn Monster Card. The returned monsters cannot be Summoned from the hand until your opponent's 2nd Main Phase 2. ● Main Phase 1/Main Phase 2: Remove from play a face-up Beast-Type monster you control. Any monster your opponent controls that was Summoned this Phase with a Level lower than the removed monster's Level is returned to the hand. The returned monsters cannot be Summoned from the hand until your opponent's 2nd Main Phase 1. ● Battle Phase: Decrease the ATK of a face-up Beast-Type monster you control to 0 and pay Life Points equal to the deduction to return to the hand any monster that destroyed a monster by battle this Phase. Your Beast-Type monster cannot change battle positions, declare an attack or be Tributed until your next Main Phase 2.[/center] [spoiler=Hiatus Request List]1. [s]Dragon Pulse[/s] ~ Shiny Azelf Fan 333 2. [s]Dragon Breath[/s] ~ Shiny Azelf Fan 333 3. [s]Thunder[/s] ~ Dhole 4. [s]Slash[/s] ~ Dhole 5. [s]Fire Punch[/s] ~ Dhole 6. [s]Thunder Punch[/s] ~ Dhole 7. [s]Fire Fang[/s] ~ Dhole 8.[s] Ice Fang[/s] ~ Dhole 9. [s]Metronome[/s] ~ Shinwa 10. [s]Psychic[/s] ~ Shinwa 11. [s]Earthquake[/s] ~ Shinwa 12. [s]Lick[/s] ~ Dhole 13. [s]Roar[/s] ~ Shinwa 14. Iron Tail ~ Shinwa 15. Bone Rush ~ swordfire206 16. Aura Sphere ~ swordfire206 17. Payback ~ Dhole 18. Brick Break ~ Shinwa 19. Teleport ~ Shinwa 20. Flame Wheel ~ Grand_Hokage_Tsunade 21. Hypnosis ~ Grand_Hokage_Tsunade 22. Air Cutter ~ Shinwa 23. Twineedle ~ Dhole 24. Whirlpool ~ zetsu1919 25. Waterspout ~ zetsu1919[/spoiler] [size="5"][color="#98FB98"]50th Card Anniversary! ~ Frenzy Plant (idea by SleepingKirby) 9/3/10[/color][/size] [center][img]http://img822.imageshack.us/img822/9246/108018m.jpg[/img][/center] [center]You can only equip this card to a face-up Plant-type monster you control. Place 1 "Frenzy Plant Counter" on the equipped monster (max. 3). Once every 3 turns, during the Standby Phase, place 1 "Frenzy Plant Counter" on the equipped monster. Decrease its ATK and increase its DEF by 200 points x the number of "Frenzy Plant Counters" on the equipped monster. When this card is removed from the field while its equipped to a monster, remove all "Frenzy Plant Counters" from the equipped monster. When a monster is sent from the field to the Graveyard by battle or a card effect while its equipped to this card, this card is not destroyed if there is at least 1 "Frenzy Plant Counter" on the equipped monster. If there is, treat this card as a Continuous Spell Card with the following effect: *Special Summon 1 "Frenzy Root Token" (Plant-type/EARTH/Level 3/ATK 500/DEF 1000) for each "Frenzy Plant Counter" on the equipped monster to your opponent's side of the field in Defense-Position. The "Frenzy Root Token" cannot be used as Tribute for a Tribute Summon or a card effect. Once per turn, you may return 1 Plant-type monster you control to its respective owner's Deck to move a "Frenzy Root Token" Special Summoned by this 1 card's effect to an unoccupied Monster Card Zone on your opponent's side of the field. The Deck is shuffled afterwards. When a "Frenzy Root Token" is destroyed by battle, destroy the monster that destroyed it during your 3rd Standby Phase. While this card is face-up, each time a card is placed on a Monster Card Zone where a "Frenzy Plant Token" was removed from the field by battle or a card effect, inflict 300 points of damage to your opponent's Life Points. When this card is removed from the field, destroy all "Frenzy Root Tokens" on the field Special Summoned by this 1 card's effect and decrease your Life Points by 300 points x the number of "Frenzy Root Tokens" destroyed.[/center] [spoiler=EN001 Belly Drum ~ EN025 Dragon Claw][spoiler=EN001 ~ Belly Drum] [img]http://img163.imageshack.us/img163/218/108018.jpg[/img] [font="Book Antiqua"]Pay 1000 Life Points to double the ATK of a face-up Attack-Position monster on the field until the end of the next turn. During the Main Phase 1 of the 2nd turn after the activation of this card, decrease the ATK of the selected monster to half of its original ATK until the end of the next turn. If the selected monster was switched to Defense-Position, switch it to Attack-Position. The selected monster's owner cannot change its Position until the end of the next turn.[/font][/spoiler][spoiler=EN002 ~ Dragon Dance] [img]http://img689.imageshack.us/img689/218/108018.jpg[/img] [font="Book Antiqua"]Increase the ATK of a face-up Dragon-type monster on the field by 800 points until the end of this turn. During the Battle Phase of this turn, the selected monster must select an Attack Target on its opponent's side of the field and attack. If there are no monsters on its opponent's side of the field, it must attack its opponent's Life Points directly.[/font][/spoiler][spoiler=EN003 ~ Safeguard] [img]http://img651.imageshack.us/img651/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card while there is a face-up LIGHT monster on the field. While this card is face-up, negate the effects of all Equip Spell Cards on your opponent's side of the field. When there are no face-up LIGHT monsters on the field, destroy this card.[/font][/spoiler][spoiler=EN004 ~ Acid] [img]http://img844.imageshack.us/img844/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card during either player's Battle Phase when a face-up Defense-Position monster is selected as an Attack Target. Decrease the DEF of the Attack Target by 800 points until the end of this turn.[/font][/spoiler][spoiler=EN005 ~ Assist] [img]http://img843.imageshack.us/img843/218/108018.jpg[/img] [font="Book Antiqua"]Select a monster on the field and increase its ATK by half the ATK of a face-up monster on your side of the field (excluding the selected monster) until the end of this turn.[/font][/spoiler][spoiler=EN006 ~ Haze] [img]http://img825.imageshack.us/img825/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card while there is a face-up WATER monster on the field. While this card is face-up, negate the effects of all Continuous Spell and Trap Cards on your opponent's side of the field. When there are no face-up WATER monsters on the field, destroy this card.[/font][/spoiler][spoiler=EN007 ~ Will O Wisp] [img]http://img826.imageshack.us/img826/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card while there is a face-up FIRE monster on the field. Select and activate 1 of the following: *Treat this card as an Equip Spell Card. Halve the ATK of the equipped monster. During each of the equipped monster's owner's End Phase, decrease the DEF of the equipped monster by 50 points x its Level. *Halve the ATK of all your opponent's face-up monsters until the next End Phase. Monsters summoned after this card's activation are excluded.[/font][/spoiler][spoiler=EN008 ~ Heal Bell] [img]http://img836.imageshack.us/img836/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card while there is a face-up LIGHT monster on the field. Select and activate 1 of the following: *Flip all face-down monsters on the field face-up. Any Flip Effect activated as a result of the activation of this is negated. Destroy all face-up Flip Effect Monsters on the field. Increase your Life Points by 200 points x the number of monsters destroyed. *Discard any number of Trap Cards from your Hand and your side of the field (excluding this card). Destoy a face-up Effect Monster on the field with a Level of 2 or lower x the number of cards discarded.[/font][/spoiler][spoiler=EN009 ~ Aromatherapy] [img]http://img837.imageshack.us/img837/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card while there is a face-up Plant-type monster on the field. Select and activate 1 of the following: *Destroy all Spell and Trap Cards on the field. For every 3 cards destroyed, draw 1 card from your deck. *You or your opponent cannot activate any Spell or Trap Cards this turn.[/font][/spoiler][spoiler=EN010 ~ Thunder Wave] [img]http://img375.imageshack.us/img375/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card while there is a face-up LIGHT monster on the field. Select and activate 1 of the following: *Treat this card as a Continuous Spell Card. As long as this card is face-up on the field, your opponent must skip his Main Phase 1 every three of his/her turns. *Treat this card as an Equip Spell Card. During the equipped monster's owner's Battle Phase, the equipped monster can only attack after all the other monsters on its side of the field has attacked (excluding other monsters equipped with "Thunder Wave").[/font][/spoiler][spoiler=EN011 ~ Toxic] [img]http://img837.imageshack.us/img837/7960/108018n.jpg[/img] [font="Book Antiqua"]When this card is activated, place 1 Toxic Counter on this card. During each of the equipped monster's owner's End Phase, decrease the ATK of the equipped monster by 50 points x the equipped monster's Level for each Toxic Counter on this card and place 1 Toxic Counter on this card afterwards. If the ATK is decreased to 0, destroy the equipped monster.[/font][/spoiler][spoiler=EN012 ~ Conversion 2] [img]http://img826.imageshack.us/img826/7581/108018z.jpg[/img] [font="Book Antiqua"]You can only activate this card if there is a face-up monster on your opponent's side of the field on the same column as a face-up monster you control on your side of the field. Select a monster you control on your side of the field that is on the same column as a monster on your opponent's side of the field. While this card is face-up, your monster's ATTRIBUTE is changed to the ATTRIBUTE of the other monster on the same column as your monster. Monsters of the same ATTRIBUTE as your monster cannot select your monster as an Attack Target or a target for their Monster Effect. When your selected monster is destroyed, destroy this card.[/font][/spoiler][spoiler=EN013 ~ Overheat (idea by SMAL)] [img]http://img842.imageshack.us/img842/218/108018.jpg[/img] [font="Book Antiqua"]You can only equip this card to a face-up FIRE monster on the field. During the equipped monster's Battle Phase, you may increase the ATK of the equipped monster by 1500 points until the end of that Battle Phase. If this effect is activated, place 1 Overheat Counter on this card (max. 3) at the end of the Battle Phase. While a monster is equipped with this card, decrease the original ATK of the equipped monster by 500 points x the number of Overheat Counters on this card. You can pay 800 Life Points to destroy this card.[/font][/spoiler][spoiler=EN014 ~ Outrage (idea by maximillianpegasus)] [img]http://img835.imageshack.us/img835/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card while there is a face-up Dragon-type monster on the field. While this card is face-up during either player's Battle Phase, increase the ATK of all the Turn Player's face-up Dragon-type monsters by 1200 points until the end of the Battle Phase. If the Turn Player's Dragon-type monster declares an attack, flip a coin. If Heads, Damage Calculation is applied normally. If Tails, negate the attack and inflict Battle Damage to the Turn Player's Life Points equal to half the original ATK of the attacking monster. While this card is face-up, when a Dragon-type monster attacks with an ATK that is higher than the DEF of a Defense-Position monster, inflict the difference as Battle Damage to the Life Points of the Attack Target's owner. When there are no face-up Dragon-type monsters on the field, destroy this card.[/font][/spoiler][spoiler=EN015 ~ Baton Pass] [img]http://img714.imageshack.us/img714/218/108018.jpg[/img] [font="Book Antiqua"]Select a face-up monster on the field and return it to its respective owner's hand. Any Spell Cards equipped to the monster are returned to their respective owner's hand instead of being sent to the Graveyard. If you selected a monster you control, Special Summon a monster from you hand with a Level equal to or less than the Level of the selected monster in face-up Defense-Position. If you selected a monster your opponent controls, your opponent Special Summons a monster from his/her hand with a Level equal to or less than the Level of the selected monster in face-up Defense-Position.[/font][/spoiler][spoiler=EN016 ~ Dive] [img]http://img832.imageshack.us/img832/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card if you control a face-up WATER monster. Once per turn, during your Main Phase 2, while this card is face-up, you may select a face-up WATER monster you control and remove it from play. During your next End Phase, Special Summon the selected monster on your side of the field and inflict damage to your opponent's Life Points equal to the Level of the Special Summoned monster x 100 points. While "Umi" is face-up on the field, WATER monsters you control can attack your opponent's Life Points directly with half of their ATK. If this effect is used, those monsters cannot be removed from play by this card's effect during this turn. When there are no face-up WATER monsters on your side of the field, destroy this card.[/font][/spoiler][spoiler=EN017 ~ Dig] [img]http://img641.imageshack.us/img641/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card when your opponent Normal Summons or Flip Summons a non-WIND monster while you control a face-up EARTH monster. Pay Life Points equal to the Level of the monster x 100 points. Remove from play your opponent's monster and a face-up EARTH monster you control. During the 2nd End Phase after the turn that this card was activated, Special Summon your selected EARTH monster on your side of the field.[/font][/spoiler][spoiler=EN018 ~ Fly] [img]http://img192.imageshack.us/img192/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card if you control a face-up WIND monster. When this card is activated, it is treated as a Continuous Spell Card. Once per turn, during your Main Phase 2, while this card is face-up, you may return a face-up WIND monster you control to its respective owner's hand or Deck. If you return it to its respective owner's hand, Special Summon the selected monster on your side of the field during your next End Phase. If you return it to its respective owner's Deck, Special Summon a monster from your Deck with half the Level of the returned monster + 1 on your side of the field. Both Decks are shuffled afterwards. While "Rising Air Current" is face-up on the field, when a WIND monster you control inflicts Battle Damage to your opponent's Life Points, randomly return 1 card from your opponent's hand to its respective owner's Deck. If this effect is used, that monster cannot be returned to its respective owner's hand or Deck by this card's effect during this turn. When there are no face-up WIND monsters on your side of the field, destroy this card.[/font][/spoiler][spoiler=EN019 ~ Bounce] [img]http://img816.imageshack.us/img816/3449/108018c.jpg[/img] [font="Book Antiqua"]You can only activate this card if you control a face-up WIND monster. Return a face-up WIND monster you control to its respective owner's hand and select a face-up monster your opponent controls. The selected monster cannot attack until the End Phase of the next turn. Once per turn, during your End Phase, while this card is in your Graveyard and "Pokemon Move - Fly" is face-up on your side of the field, you may pay 500 Life Points and place this card at the top of your Deck.[/font][/spoiler][spoiler=EN020 ~ Recycle] [img]http://img820.imageshack.us/img820/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card when a Spell or Trap Card on your side of the field was removed from the field to your Graveyard. Select and activate 1 of the following: *Select up to 5 five cards in your Graveyard and add up to 3 of the cards to your hand. Place the rest in your Deck. Then shuffle afterwards. *Treat this card as a Continuous Trap Card. While this card is face-up, when a Spell or Trap Card on the field is destroyed by a Spell, Trap or Monster Effect, return the card to its respective owner's Deck instead of being sent to the Graveyard. The Deck is shuffled afterwards.[/font][/spoiler][spoiler=EN021 ~ Substitute] [img]http://img715.imageshack.us/img715/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card when a face-up monster you control is selected as an Attack Target. Special Summon 1 "Substitute Token" (Fiend-type/DARK/ATK 0/DEF 0) on your side of the field in Defense-Position. Switch the Attack Target to the "Substitute Token" afterwards. While the "Substitute Token" is face-up on your side of the field, when your opponent's monster declares an attack, you may switch the Attack Target to this card instead. Once per turn, if the "Substitute Token" would be destroyed by battle, it is not destroyed. (Damage Calculation is applied normally). The "Substitute Token" cannot be used as Tribute for a Tribute Summon.[/font][/spoiler][spoiler=EN022 ~ Body Slam (idea by SMAL)] [img]http://img839.imageshack.us/img839/218/108018.jpg[/img] [font="Book Antiqua"]Select and activate 1 of the following: *Treat this card as an Equip Spell Card. If the equipped monster selects a face-down Defense-Position monster as an Attack Target, destroy the monster immediately with this card's effect without flipping it face-up or applying Damage Calculation. If this effect is used, the equipped monster cannot attack during its next Battle Phase. *Treat this card as a Continuous Spell Card. Once per turn, when you Normal Summon a monster on your side of the field, while this card is face-up, you may flip a face-up monster on the field with a Level equal to or lower than the Level of the Normal Summoned monster face-down. While the Normal Summoned monster is face-up on the field, the face-down card's owner cannot Flip Summon the face-down card during his/her Main Phases.[/font][/spoiler][spoiler=EN023 ~ DynamicPunch (idea by SMAL)] [img]http://img801.imageshack.us/img801/218/108018.jpg[/img] [font="Book Antiqua"]Remove from play a face-up monster you control. Select a face-up monster on your opponent's side of the field with a Level equal to or lower than the Level of the monster removed from play. Toss a coin. If Heads, destroy the selected monster and inflict 1000 points of damage to your opponent's Life Points. If Tails, destroy the selected monster and remove from play all the cards in your opponent's hand. Then inflict 300 points of damage to your opponent's Life Points for each card in his/her hand that was removed from play.[/font][/spoiler][spoiler=EN024 ~ Low Kick (idea by SMAL)] [img]http://img821.imageshack.us/img821/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card when your opponent declares an attack. Negate the attack and switch the attacking monster into Defense-Position if it is in Attack-Position. Then decrease the DEF of the attacking monster to 0 until the End Phase of the next turn.[/font][/spoiler][spoiler=EN025 ~ Dragon Claw (idea by SMAL)] [img]http://img843.imageshack.us/img843/6802/108018g.jpg[/img] [font="Book Antiqua"]After this card is activated, equip this card to a face-up Dragon-type monster on the field. During the equipped monster's Battle Phase, increase its ATK by 800 points until the end of the Battle Phase. If the equipped monster destroys a monster by battle, remove it from play instead of sending it to the Graveyard. During your Main Phase 1, while this card is equipped to a face-up monster, you may remove this card from play and destroy 1 card on the field. If the equipped monster is removed from the field, remove it from play instead of sending it to the Graveyard.[/font][/spoiler][/spoiler][spoiler=EN026 Giga Impact ~ EN050 Frenzy Plant][spoiler=EN026 ~ Giga Impact (idea by maximillianpegasus)] [img]http://img835.imageshack.us/img835/133/108018v.jpg[/img] [font="Book Antiqua"]Once every 2 of your turns, while this card is face-up on your side of the field, you may select a face-up Level 3 or higher monster you control. Toss a coin. If Heads, destroy 1 card on the field for every 3 Levels that the selected monster has. It cannot attack during this turn. If Tails, downgrade the selected monster by 1 Level while this card is face-up. It cannot attack during this turn. (This effect can be used during the turn that this card was activated if it was activated during your turn) During your 3rd Standby Phase after the turn that this card was activated, you may send this card to the Graveyard and inflict 750 points of damage to your Life Points and 1500 points of damage to your opponent's Life Points. If this effect is used, you must skip your Battle Phase this turn.[/font][/spoiler][spoiler=EN027 ~ Seismic Toss] [img]http://img801.imageshack.us/img801/6159/108018x.jpg[/img] [font="Book Antiqua"]Increase the ATK of the equipped monster by 100 points x its Level. Once per turn, during the Main Phase 1 of the equipped monster's owner, the owner may decrease the ATK of a face-up monster on the field by 100 points x the Level of the equipped monster. If its ATK is decreased to 0 this way, destroy it. If this effect is used, the equipped monster cannot attack during this turn. During your End Phase, while this card is in your Graveyard, you may pay 500 Life Points and place it at the top of your Deck.[/font][/spoiler][spoiler=EN028 ~ Rain Dance] [img]http://img827.imageshack.us/img827/218/108018.jpg[/img] [font="Book Antiqua"]Decrease the ATK and DEF of all face-up FIRE monsters on the field by half. During either player's Battle Phase, increase the ATK of all the Turn Player's face-up WATER monsters by half their original ATK until the end of the Battle Phase. During the 5th End Phase after the turn that this card was activated, destroy this card. While this card is in your Graveyard, during your Main Phase 2, you may send 1 face-up WATER monster you control to the Graveyard and place this card at the top of your Deck.[/font][/spoiler][spoiler=EN029 ~ Sunny Day] [img]http://img826.imageshack.us/img826/5226/108018p.jpg[/img] [font="Book Antiqua"]Decrease the ATk and DEF of all face-up WATER monsters on the field by half. During either player's Battle Phase, increase the ATK of all the Turn Player's face-up FIRE monsters by half their original ATK until the end of Battle Phase. During the 5th End Phase after the turn that this card was activated, destroy this card. While this card is in your Graveyard, during your Main Phase 2, you may send 1 face-up FIRE monster you control to the Graveyard and place this card at the top of your Deck.[/font][/spoiler][spoiler=EN030 ~ Hail] [img]http://img839.imageshack.us/img839/9645/108018o.jpg[/img] [font="Book Antiqua"]During either player's Battle Phase, increase the DEF of all the face-up WATER monsters of the Turn Player's opponent by half their original DEF until the end of the Battle Phase. During either player's End Phase, inflict 50 points of damage to the Turn Player's Life Points for every face-up non-WATER monster on his/her side of the field. During the 5th End Phase after the turn that this card was activated, destroy this card. While this card is in your Graveyard, during your End Phase, you may send 1 face-up WATER monster you control to the Graveyard and add this card to your hand.[/font][/spoiler][spoiler=EN031 ~ Night Shade] [img]http://img831.imageshack.us/img831/6159/108018x.jpg[/img] [font="Book Antiqua"]You can only equip this card to a face-up DARK monster on the field. Increase its ATK by 100 points x its Level. Once per turn, during the Main Phase 1 of the equipped monster's owner, the owner may select a face-up monster on the field (excluding the equipped monster) and flip it face-down. If this effect is used, the equipped monster cannot attack during this turn. During your End Phase, while this card is in your Graveyard, you may pay 500 Life Points and place it at the top of your Deck.[/font][/spoiler][spoiler=EN032 ~ Heart Swap] [img]http://img835.imageshack.us/img835/331/108018e.jpg[/img] [font="Book Antiqua"]Remove from play 2 WATER monsters in your Graveyard. Select and activate 1 of the following: *Switch you and your opponent's Life Points. *Switch you and your opponent's hands. During the End Phase of the next turn, each player returns any unused cards in their hands that were switched by this card's effect to the other player. *Place each player's monsters (regardless of Position) on the other player's side of the field on the same column. Each player takes control of all monsters on their side of the field. After this card is activated, remove this card from play instead of sending it to the Graveyard.[/font][/spoiler][spoiler=EN033 ~ Splash] [img]http://img835.imageshack.us/img835/7449/108018gj.jpg[/img] [font="Book Antiqua"]You can only activate this card if your opponent activates a Quick-Play Spell Card or Trap Card when your monster declares an attack. Negate your attack and destroy your opponent's activated card.[/font][/spoiler][spoiler=EN034 ~ Weather Ball] [img]http://img714.imageshack.us/img714/9104/108018i.jpg[/img] [font="Book Antiqua"]Activate the following while the following card is face-up on the field: * "Pokemon Move - Rain Dance" - Once per turn, during each End Phase, place 1 "Rain Counter" on this card (max. 5). Decrease the ATK of all face-up non-WATER monsters on your opponent's side of the field by 150 points x the number of "Rain Counters" on this card. When "Pokemon Move - Rain Dance" is removed from the field, remove all "Rain Counters" from this card. * "Pokemon Move - Sunny Day" - Once per turn, during each End Phase, place 1 "Sun Counter" on this card (max. 5). Decrease the DEF of all face-up non-FIRE monsters on your opponent's side of the field by 150 points x the number of "Sun Counters" on this card. Once per turn, you may remove 3 Sun Counters from this card. Destroy 1 card on the field and inflict 500 points of damage to its owner's Life Points. When "Pokemon Move - Sunny Day" is removed from the field, remove all "Sun Counters" from this card. * "Pokemon Move - Hail" - Once per turn, during each End Phase, place 1 "Hail Counter" on this card (max. 5). Afterwards, for each face-up non-WATER monster on your opponent's side of the field, inflict 25 points of damage to your opponent's Life Points x the number of "Hail Counters" on this card. When "Pokemon Move - Hail" is removed from the field, remove all "Hail Counters" from this card. Once per turn, while this card is face-up, when a Field Spell Card is sent from the field to your Graveyard, you may pay 800 Life Points and add that card to your hand.[/font][/spoiler][spoiler=EN035 ~ Sweep Slap (idea by maximillianpegasus)] [img]http://img836.imageshack.us/img836/9246/108018m.jpg[/img] [font="Book Antiqua"]You can only activate this card when a Level 3 or lower monster is Summoned on your side of the field. If a Level 3 or lower monster would be destroyed by battle during the turn that this card activated, it is not. (Damage calculation is applied normally) Once per turn, select a face-up Level 3 or lower monster you control. While this card is face-up, decrease the ATK of a face-up Level 4 or higher monster on the field by half the original ATK of the selected monster x the difference between the Levels of both monsters. If its ATK is decreased to 0 this way, destroy it and upgrade the selected monster by 1 Level. If this effect is used, the selected monster cannot attack during this turn. When there are no face-up Level 3 or lower monster on your side of the field, destroy this card.[/font][/spoiler][spoiler=EN036 ~ Trick Room (idea by maximillianpegasus)] [img]http://img706.imageshack.us/img706/218/108018.jpg[/img] [font="Book Antiqua"]Increase the ATK and DEF of all face Psychic-type monsters on the field by 200 points. Switch the original ATK and original DEF of each face-up monster on the field (including monsters Summoned after the activation of this card). During either player's Draw Phase, the Turn Player places his/her Graveyard face-down and shuffles. The Turn Player must conduct his/her normal draw from his/her Graveyard. The Turn Player's Graveyard is then returned to its original position. If the Turn Player cannot, inflict 200 points of damage to the his/her Life Points and the Turn Player must conduct his/her normal draw from his/her Deck instead. During either player's Battle Phase, the Turn Player's face-up monster cannot attack until all other face-up monsters with a lower ATK that can attack on his/her side of the field has attacked. During the 5th End Phase after the turn that card was activated, destroy this card. This card cannot be added to your hand by the effect of "Pokemon Move - Weather Ball".[/font][/spoiler][spoiler=EN037 ~ Shock Wave (idea by SMAL)] [img]http://img690.imageshack.us/img690/4840/108018w.jpg[/img] [font="Book Antiqua"]Remove from play 1 LIGHT monster on your side of the field, your hand or your Graveyard. Select and activate 1 of following: *Destroy all face-up WATER and WIND monsters in the field with a Level equal to or lower than the Level of the monster removed from play. Inflict 200 points of damage to each player's Life Points for each monster destroyed by this effect. *Treat this card as a Continuous Spell Card. Once per turn, when a face-up LIGHT monster you control declares an attack, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. During your End Phase, you may pay 500 Life Points and destroy this card. Inflict 50 points of damage to your opponent's Life Points x the total Level of all face-up monsters on his/her side of the field.[/font][/spoiler][spoiler=EN038 ~ Shadow Ball (idea by Grand_Hokage_Tsunade)] [img]http://img825.imageshack.us/img825/9480/108018au.jpg[/img] [font="Book Antiqua"]You can only activate this card if you control a face-up DARK monster. Select a face-up non-DARK monster on the field with a Level equal to or lower than the Level of a DARK monster you control and destroy it. Afterwards, equip this card to a face-up DARK monster on the field. Increase its ATK by 800 points. Once per turn, the equipped monster's owner may decrease the DEF of a face-up non-DARK monster on the field by half until the 2nd End Phase after the turn that this effect was activated. If this effect is used, the non-DARK monster is not destroyed if it would be destroyed by battle this turn. If this card is removed from the field while it is equipped to a monster, inflict 800 points of damage to the Life Points of the equipped monster's owner.[/font][/spoiler][spoiler=EN039 ~ Sandstorm] [img]http://img695.imageshack.us/img695/218/108018.jpg[/img] [font="Book Antiqua"]Increase the DEF of all face-up EARTH monsters of the Turn Player's opponent by half their original DEF. Decrease any Battle Damage inflicted by a non-EARTH monster to an EARTH monster on the field by half. During either player's End Phase, inflict 50 points of damage to the Turn Player's Life Points for every face-up non-EARTH monster on his/her side of the field. During the 5th End Phase after the turn that this card was activated, destroy this card. While this card is in your Graveyard, during your End Phase, you may send 1 face-up EARTH monster you control to the Graveyard and add this card to your hand.[/font][/spoiler][spoiler=EN040 ~ Helping Hand] [img]http://img695.imageshack.us/img695/6469/108018f.jpg[/img] [font="Book Antiqua"]You can only activate this card while you control 2 face-up monster on your side of the field. Once per turn, during your Battle Phase, when your monster declares an attack, increase the Battle Damage inflicted by the attacking monster by half during the Damage Step. If this effect is used, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. During the Main Phase 2 of the turn that this card's effect was activated, you may send this card to the Graveyard and return a face-up monster you control to its respective owner's Deck. Special Summon 1 monster with a Level equal to or lower than the Level of the returned monster from your Deck to your side of the field. When you control only 1 face-up monster on your side of the field, destroy this card.[/font][/spoiler][spoiler=EN041 ~ Dark Pulse (idea by Byakuya Kuchiki)] [img]http://img841.imageshack.us/img841/218/108018.jpg[/img] [font="Book Antiqua"]When this card is activated, place 1 "Dark Pulse Counter" on all face-up non-DARK monsters on the field (max. 1). While this card is face-up, when a monster that has 1 "Dark Pulse Counter" on it declares an attack, toss a coin. If Heads, the attacking monster attacks with half of its original ATK. If Tails, negate the attack and remove 1 "Dark Pulse Counter" from the monster. During either player's End Phase, if the Turn Player has 3 or more "Dark Pulse Counters" on his/her side of the field, the Turn Player must discard 1 card from his/her hand to the Graveyard. When this card is removed from the field, remove all "Dark Pulse Counters" on the field and inflict 100 points of damage to each player's Life Points x the number of removed "Dark Pulse Counters".[/font][/spoiler][spoiler=EN042 ~ Hyper Beam (idea by SleepingKirby)] [img]http://img837.imageshack.us/img837/3889/108018q.jpg[/img] [font="Book Antiqua"]When this card is activated, send the top 3 cards of each player's Deck to the Graveyard and place 5 "Hyper Beam Counters" on this card (max. 5). During the End Phase of this turn, each player may select and add 1 card from their Graveyard to their hand. Once every 2 of your turns, while this card is face-up on your side of the field, you may remove 1 "Hyper Beam Counter" from this card and select an unoccupied Monster Card Zone on the field. Place 1 "Hyper Beam Counter" on that unoccupied Monster Card Zone (max. 1). If a card is placed on a Card Zone that has at least 1 "Hyper Beam Counter" on it (regardless of Position), remove that 1 "Hyper Beam Counter" and destroy all cards on the same column as that Monster Card Zone. Inflict 100 points of damage to each player's Life Points x the number of cards destroyed by this effect. When this card is removed from the field, remove all "Hyper Beam Counters" from this card and all "Hyper Beam Counters" that were placed on a Card Zone by this 1 card's effect.[/font][/spoiler][spoiler=EN043 ~ Flamethrower (idea & picture from Grand_Hokage_Tsunade)] [img]http://img825.imageshack.us/img825/518/108018a.jpg[/img] [font="Book Antiqua"]You can only equip this card to a face-up FIRE monster on the field. When this card is equipped to a monster, place 1 "Flamethrower Counter" on a face-up non-FIRE monster on the field (max. 1). Increase the ATK of the equipped monster by 100 points x the number of "Flamethrower Counters" on the field. Once per turn, if the equipped monster's Level is greater than 1, downgrade the equipped monster by 1 Level and place 1 "Flamethrower Counter" on a face-up non-FIRE monster on the field. The equipped monster cannot attack this turn. Decrease the ATK of a face-up monster with a "Flamethrower Counter" by 300 points. If a monster with a "Flamethrower Counter" is destroyed by battle, upgrade the equipped monster by 1 Level and inflict 200 points of damage to the Life Points of the destroyed monster's owner. When this card is removed from the field, destroy all monsters with "Flamethrower Counters" on the field and each player discards 1 card from their hand for every 2 monsters destroyed by this effect.[/font][/spoiler][spoiler=EN044 ~ Ember (idea & picture from Grand_Hokage_Tsunade)] [img]http://img37.imageshack.us/img37/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card if your opponent activates a Spell, Trap or Monster Effect. Negate the activation of the effect and destroy the card. Your opponent may discard the top 3 cards of his/her Deck to negate this card's effect. If a Spell, Trap or Monster Effect was negated and the card with the effect was destroyed by this card's effect, you may remove from play 1 FIRE monster in your Graveyard and search for and return 1 "Pokemon Move - Will O Wisp", "Pokemon Move - Overheat" or "Pokemon Move - Flamethrower" in your Graveyard to your Deck. Then Special Summon 1 FIRE monster with a Level equal to or lower than the Level of the monster removed from play by this card's effect from your Deck to your side of the field. Shuffle your Deck afterwards. Equip this card to the Special Summoned monster. Increase the ATK of the equipped monster by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of a Defense-Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If you inflict Battle Damage to your opponent's Life Points, you may pay 300 Life Points and remove from play 1 card in his/her Graveyard.[/font][/spoiler][spoiler=EN045 ~ Tri Attack] [img]http://img64.imageshack.us/img64/218/108018.jpg[/img] [font="Book Antiqua"]If this card is activated while there is at least 1 face-up WATER, FIRE and LIGHT monster on the field, select 3 cards in your Graveyard. Add 1 of the cards to your hand and return the other 2 cards to your Deck. Shuffle your Deck afterwards. While this card is face-up, increase the ATK and DEF of all face-up WATER, FIRE and LIGHT monsters on the field by 300 points. This card gets the following effect(s) while there is a monster(s) with the following ATTRIBUTE(s) on the field: *WATER - While this card is face-up, any Battle Damage inflicted to a player's Life Points involving a battle with his/her WATER monster is decreased to 0. Once per turn, you may toss a coin. If Heads, your opponent must skip his/her next Draw Phase. If Tails, inflict 300 Life Points to your Life Points. *FIRE - While this card is face-up, when a FIRE monster attacks with an ATK that is higher than the DEF of a Defense-Position, inflict the difference as Battle Damage to the Life Points of the Attack Target's owner. If Battle Damage is inflicted by a FIRE monster to a player's Life Points, the player's opponent destroys 1 card on the field. *LIGHT - While this card is face-up, face-up LIGHT monsters are unaffected by Spell and Trap Effects that destroy a card(s) on the field. If a LIGHT monster is destroyed by battle, the destroyed monster's owner may pay 500 Life Points. During the End Phase of the turn that this effect is used, return the destroyed monster to its respective owner's Deck. That Deck is shuffled afterwards.[/font][/spoiler][spoiler=EN046 ~ Beat Up] [img]http://img693.imageshack.us/img693/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card when a DARK monster you control is Summoned on your side of the field during your turn (excluding Special Summon). Remove from play the Summoned monster and Special Summon a monster(s) from your hand with a Level(s) equal to or lower than the Level of the monster removed from play to your side of the field in Attack-Position. While this card is face-up, you cannot Normal Summon a monster and your opponent cannot activate any Spell, Trap and Monster Effects. During the Battle Phase of this turn, each monster Special Summoned by this card's effect must attack your opponent's Life Points directly with half of its original ATK ignoring any effects. If this card is removed from the field by an effect other than this card's effect, destroy all monsters on the field Special Summoned by this card's effect. During the End Phase of the turn that this card was activated, remove from play this card and return all monsters on the field Special Summoned by this card's effect to its respective owner's hand. Special Summon the DARK monster removed from play by this card's effect to your side of the field afterwards.[/font][/spoiler][spoiler=EN047 ~ Wish] [img]http://img831.imageshack.us/img831/4840/108018w.jpg[/img] [font="Book Antiqua"]You can only activate this card while there is a face-up LIGHT monster on the field. If this card is activated while you have no cards in your hand, draw 3 cards from your Deck. Place 1 "Wish Counter" on this card for every card in your hand (max. 10). "Wish Counters" are also treated as "Spell Counters". Each time either player activates a Spell Card, place 1 "Wish Counter" on this card. While this card is face-up, when your opponent declares an attack, decrease the Battle Damage inflicted by the attacking monster by 100 points x the number of "Wish Counters" on this card. Afterwards you may remove 1 "Wish Counter" from this card and increase your Life Points by an equal amount. Once per turn, you may remove the following number of "Wish Counters" from this card and activate the following effect based on the number of "Wish Counters" removed: *Any number - Place "Spell Counters" on 1 face-up card on the field that you can place "Spell Counters" on equal to the number of "Wish Counters" removed. *3 - Select and place 1 card removed from play on the top of your Deck. *6 - Select and remove from play 1 card in your Deck. During your next End Phase, add the card removed from play to your hand. When there are no face-up LIGHT monsters on the field, remove all "Wish Counters" on this card and destroy it. Return 1 card removed from play to your Deck for every 3 "Wish Counters" removed. Shuffle your Deck afterwards.[/font][/spoiler][spoiler=EN048 ~ Hydro Cannon (idea by SleepingKirby)] [img]http://img695.imageshack.us/img695/331/108018e.jpg[/img] [font="Book Antiqua"]You can only activate this card while you control a face-up WATER monster. For every face-up WATER monster on your side of the field and in your hand, destroy 1 card your opponent controls. Once every two of your turns, during your Main Phase 2, you may place 1 "Hydro Cannon Counter" on a face-up WATER monster you control (max. 2). (This effect can be used during the turn that this card was activated if it was activated during your turn) During either player's Battle Phase, increase the DEF of monsters with a "Hydro Cannon Counter"(s) by 200 points x the number of "Hydro Cannon Counters" on them until the end of the Battle Phase. If a monster with 1 "Hydro Cannon Counter" is destroyed by battle, send the bottom card of your opponent's Deck to the Graveyard and inflict 200 points of damage to his/her Life Points. If a monster with 2 "Hydro Counters" is destroyed by battle, toss a coin. If Heads, destroy all cards on the same column as the destroyed monster and inflict 100 points of damage to each player's Life Points x the number of cards destroyed by this effect (including the monster destroyed by battle). If Tails, send the bottom card of your Deck to the Graveyard and add the the destroyed monster to your hand. During your Standby Phase, you may remove all "Hydro Cannon Counters" on the field that were placed on cards by this 1 card's effect to destroy this card. If 4 or more "Hydro Cannon Counters" are removed by this effect, each player must randomly discard 2 cards from their opponent's hand afterwards.[/font][/spoiler][spoiler=EN049 ~ Blast Burn (idea by SleepingKirby)] [img]http://img26.imageshack.us/img26/218/108018.jpg[/img] [font="Book Antiqua"]You can only activate this card while you control a face-up FIRE monster. Remove from play 1 face-up FIRE monster you control. Destroy all face-up non-FIRE monsters on the field with Levels equal to or lower than the Level of the Tributed monster. Each player then discards cards from the top of their respective Decks equal to the number of cards destroyed. Once every two of your turns, during your Standby Phase, place 1 "Blast Burn Counter" on a face-up monster on the field. If it's a non-FIRE monster, you must remove it from play when there are "Blast Burn Counters" on it equal to or lower than its Level during its controller's End Phase. If it's a FIRE monster, you must remove all "Blast Burn Counters" from the monster when there are "Blast Burn Counters" on it equal to its Level during its controller's End Phase and its controller may destroy 1 card on the field. If this card is destroyed by this effect, you may pay 500 Life Points to remove it from play instead of sending it to the Graveyard. During your 3rd Standby Phase, place the removed card at the top of your Deck. During either player's Battle Phase, increase the ATK of monsters with "Blast Burn Counters" by 100 points x the number of "Blast Burn Counters" on them until the end of the Battle Phase.[/font][/spoiler][spoiler=EN050 ~ Frenzy Plant (idea by SleepingKirby)] [img]http://img822.imageshack.us/img822/9246/108018m.jpg[/img] [font="Book Antiqua"]You can only equip this card to a face-up Plant-type monster you control. Place 1 "Frenzy Plant Counter" on the equipped monster (max. 3). Once every 3 turns, during the Standby Phase, place 1 "Frenzy Plant Counter" on the equipped monster. Decrease its ATK and increase its DEF by 200 points x the number of "Frenzy Plant Counters" on the equipped monster. When this card is removed from the field while its equipped to a monster, remove all "Frenzy Plant Counters" from the equipped monster. When a monster is sent from the field to the Graveyard by battle or a card effect while its equipped to this card, this card is not destroyed if there is at least 1 "Frenzy Plant Counter" on the equipped monster. If there is, treat this card as a Continuous Spell Card with the following effect: *Special Summon 1 "Frenzy Root Token" (Plant-type/EARTH/Level 3/ATK 500/DEF 1000) for each "Frenzy Plant Counter" on the equipped monster to your opponent's side of the field in Defense-Position. The "Frenzy Root Token" cannot be used as Tribute for a Tribute Summon or a card effect. Once per turn, you may return 1 Plant-type monster you control to its respective owner's Deck to move a "Frenzy Root Token" Special Summoned by this 1 card's effect to an unoccupied Monster Card Zone on your opponent's side of the field. The Deck is shuffled afterwards. When a "Frenzy Root Token" is destroyed by battle, destroy the monster that destroyed it during your 3rd Standby Phase. While this card is face-up, each time a card is placed on a Monster Card Zone where a "Frenzy Plant Token" was removed from the field by battle or a card effect, inflict 300 points of damage to your opponent's Life Points. When this card is removed from the field, destroy all "Frenzy Root Tokens" on the field Special Summoned by this 1 card's effect and decrease your Life Points by 300 points x the number of "Frenzy Root Tokens" destroyed.[/font][/spoiler][/spoiler][spoiler=EN051 ~ Aqua Tail (idea & picture from Deidara's Blackwing)] [img]http://img840.imageshack.us/img840/3889/108018q.jpg[/img] [font="Book Antiqua"]You can only activate this card while there is a face-up WATER monster on the field when your opponent sets a card face-down. Pick up and see the card. If it is a Spell Card, your opponent must activate it if possible. If not, return it to its original position. If it is a Trap Card, place it at the bottom of its respective owner's Deck. If it is a Monster Card, flip it face-up and halve its original ATK and DEF until your opponent's 2nd Standby Phase after the turn that this card was activated. Any Flip Effects as a result of this are negated. You may pay 500 Life Points to equip this card to a face-up WATER monster on the field. Increase the ATK of the equipped monster by 500 points and decrease its DEF by 400 points. While "Umi" is face-up on the field, your opponent cannot activate Spell, Trap or Monster Effects until the end of the Damage Step. When the equipped monster destroys a monster by battle, select 1 Trap Card on the same column as the destroyed monster and place it at the bottom of its respective owner's Deck. If the selected card is Set, pick up and see the card. If it is a Trap Card, place it at the bottom of its respective owner's Deck. If it is a Spell Card, the controller of the card must activate it if possible. If not, return it to its original position. If the equipped monster attacks, switch it to Defense-Position at the end of the Damage Step.[/font][/spoiler][spoiler=EN052 ~ Discharge (idea & picture from Deidara's Blackwing)] [img]http://img26.imageshack.us/img26/9166/108018j.jpg[/img] [font="Book Antiqua"]You can only activate this card while you control two face-up Thunder-type monsters on your side of the field. Remove from play 2 face-up Thunder-type monsters you control and switch all face-up monsters on the field to Defense-Position. Monster switched to Defense Position by this effect cannot declare an attack, change its battle position or be used as Tribute for a Tribute Summon until the 3rd End Phase after the turn that this card was activated. Decrease the DEF of all face-up monsters on the field equal to the total original ATK of the removed monsters until your next End Phase. (Monsters Summoned after the activation of this card are excluded) During the 3rd End Phase after the turn that this card was activated, while this card is in your Graveyard, you may remove from play this card to Special Summon 1 of the removed monsters to your side of the field in Defense-Position and pay up to 900 Life Points to place "Discharge Counter"(s) on the Special Summoned monster (max. 3). Place 1 "Discharge Counter" on it for each 300 Life Points you pay. The Special Summoned monster cannot declare an attack or change its battle position until your next Standby Phase. Once per turn, when your opponent declares an attack, you may remove 1 "Discharge Counter" from the Special Summoned monster to negate the attack and place 1 "Discharge Counter" on your opponent's monster. Decrease the ATK of Non-Thunder-type monsters with "Discharge Counters" by 300 points x the number of "Discharge Counters" on them.[/font][/spoiler][spoiler=EN053 ~ Volt Tackle (idea & picture from Grand_Hokage_Tsunade)] [img]http://img834.imageshack.us/img834/133/108018v.jpg[/img] [font="Book Antiqua"]You can only activate this card when a Thunder-type monster with a Level of 2 or higher selects a monster as an Attack Target. Increase the Battle Damage inflicted by the attacking monster equal to double its DEF during the Damage Step. At the end of the Damage Step, decrease the DEF of the monster that attacked to 0 and switch it to Defense-Position. The monster cannot declare an attack or change battle positions until the End Phase of the next turn. During the End Phase of the next turn, while this card is in your Graveyard, if the monster that attacked was not removed from the field or flipped face-down, its controller may pay 500 Life Points to treat this card as an Equip Spell Card and equip it to the monster. Decrease the equipped monster's DEF to 0. During each Standby Phase, decrease the Life Points of this card's controller by 100 points x the equipped monster's Level. Once per turn, when the equipped monster selects a monster as an Attack Target, if it is a Level of 2 or higher, the controller of this card may increase the Battle Damage inflicted by the attacking monster by 500 points x its Level during the Damage Step. Any Battle Damage inflicted by the equipped monster to its opponent's Life Points is decreased to 0. At the end of the Damage Step, if this effect is used, downgrade the equipped monster by 1 Level. If this card is equipped to a monster with a Level of 1 or if this card or the equipped monster are destroyed, remove both cards from play.[/font][/spoiler][spoiler=EN054 ~ Leaf Storm (idea & picture from Deidara's Blackwing)] [img]http://img821.imageshack.us/img821/5792/108018l.jpg[/img] [font="Book Antiqua"]You can only activate this card when a Plant-type monster you control is removed from the field by a card effect. Remove from play the Plant-type monster and the card with the effect that removed it from the field. If the monster is at least Level 3, you must destroy 1 Spell or Trap Card on the field. If the monster is at least Level 6, you must destroy 2 Spell or Trap Cards or remove from play 1 monster on the field. If the monster is at least Level 9, destroy all Spell and Trap Cards on the field and each player draws cards from their Decks equal to the number of cards destroyed on their side of the field by this effect. Each player then randomly discards cards from their opponent's hand equal to the number of cards drawn by the opponent.[/font][/spoiler][spoiler=EN055 ~ Gunk Shot (idea by Some Guy in a Whambulance)] [img]http://img836.imageshack.us/img836/5792/108018l.jpg[/img] [font="Book Antiqua"]You can only activate this card when a Fiend-type or Zombie-type monster is selected as an Attack Target or a target for a Spell or Trap Effect. Negate the attack and decrease the ATK of the attacking monster by half the original ATK of the Attack Target until the 3rd Standby Phase or negate the Spell or Trap Effect and destroy the card. Afterwards, place your Graveyard face-down and shuffle it. Remove from play cards in your Graveyard up to the number of face-up cards on your opponent's side of the field. If a Trap Card is removed from play, place 1 "Gunk Shot Counter" on a face-up card on your opponent's side of the field (max. 1) and inflict 300 points of damage to your opponent's Life Points. If a Spell Card is removed from play, place 2 "Gunk Shot Counters" on a face-up card on your opponent's side of the field (max. 2). If a Monster Card is removed from play, place 1 "Gunk Shot Counter" on a face-up card on your side of the field (max. 1) and inflict 300 points of damage to your Life Points. While this card is face-up during a Turn Player's End Phase, decrease his/her Life Points by 200 points x the number of "Gunk Shot Counters" on his/her side of the field. When a card with 1 "Gunk Shot Counter" on it is removed from the field, send the top card of its controller's Deck to the Graveyard. When a card with 2 "Gunk Shot Counters" on it is destroyed and sent to the Graveyard, remove from play the bottom card of its controller's Deck. When this card is removed from the field, remove all "Gunk Shot Counters" that were placed on the field by this 1 card. If at least 5 "Gunk Shot Counters" are removed as a result of this, both players discards 1 card from their hand.[/font][/spoiler][spoiler=EN056 ~ Rapid Spin (idea & picture from Grand_Hokage_Tsunade)] [img]http://img832.imageshack.us/img832/5792/108018l.jpg[/img] [font="Book Antiqua"]Increase the DEF of the equipped monster by 500 points. While this card is equipped to a monster, the equipped monster may attack while in Defense-Position. If the equipped monster attacks while in Defense-Position, decrease its ATK by 300 points during damage calculation and apply its ATK for damage calculation. An Attack-Position monster that battles with the equipped monster is changed to Defense-Position at the end of the Damage Step. The monster cannot change its battle position until the End Phase of the next turn. If the equipped monster destroys a monster by battle while in Attack-Position, its controller selects a Spell and Trap Card on the same column as the destroyed monster and places it at the bottom of its respective owner's Deck. If the equipped monster destroys a monster by battle while in Defense-Position, its controller selects a Spell and Trap Card on the same column as the destroyed monster and returns it to its respective owner's hand. If the selected card is face-down, it is not shown.[/font][/spoiler][spoiler=EN057 ~ Dragon Breath (idea by Shiny Azelf Fan 333)] [img]http://img839.imageshack.us/img839/6159/108018x.jpg[/img] [font="Book Antiqua"]Activate by selecting a face-up Dragon-Type monster you control equipped with a card. Inflict 300 points to your opponent for every card equipped to that monster. You can then send any number of cards equipped to it to the Graveyard. If you do, combine all cards on the field, except the monster targeted by this card's effect, and shuffle them. Randomly select cards from the pile equal to the number of cards sent to the Graveyard by this card's effect and return them to their respective hand. All other cards are returned to their original positions on the field. The controller of the cards you selected cannot Summon, activate or Set those cards from their hand until your next Standby Phase. While 1 of those cards are in either player's hand, that player cannot conduct his/her Battle Phase. Once 1 of those cards is removed from the hand, that card is no longer affected by this effect.[/font][/spoiler][spoiler=EN058 ~ Dragon Pulse (idea by Shiny Azelf Fan 333)] [img]http://img830.imageshack.us/img830/9645/108018o.jpg[/img] [font="Book Antiqua"]While this card is face-up, each time a Dragon-Type monster you control is destroyed, inflict 300 points to the player who destroyed it and place 1 Dragon Pulse Counter on this card if it was Level 5 or higher (max. 3). If there are 3 Dragon Pulse Counters on this card, when a Dragon-Type monster is destroyed or selects a monster as an attack target, you can destroy this card. If you do, when it was destroyed, inflict half of its original ATK to your opponent for each Dragon Pulse Counter on this card and you receive half of the total amount as damage. If you do, when it attacks, it gains 500 ATK points for each Dragon Pulse Counter on this card during this damage calculation only. During this battle, if the monster's attack target is in Defense Position and the attack target's DEF is less than the monster's ATK, inflict the difference as Battle Damage to the attack target's controller. If this card is destroyed, except by its effect, add 1 Dragon-Type monster from your Deck to your hand whose Level is equal to or less than the number of Dragon Pulse Counters on this card x 2.[/font][/spoiler][spoiler=EN059 ~ Thunder (idea by Dhole)] [img]http://img837.imageshack.us/img837/3449/108018c.jpg[/img] [font="Book Antiqua"]Remove from play 1 Thunder-type monster you control to destroy 1 Spell or Trap Card and 1 monster on the field. Then discard 1 card from your opponent's hand for each monster in your hand and Graveyard with the same name as the removed monster. While this card is face-up, each time a Thunder-type monster is destroyed by battle and sent to the Graveyard, you can either remove from play the top card of your Deck or roll a six-sided die. On a 1 or 2, inflict the combined Level of all Thunder-type monsters in your Graveyard to your opponent x 100. On a 3 or 4, you receive damage equal to the destroyed monster's Level x 100. On a 5 or 6, Special Summon 2 Thunder-type monsters from your hand or Deck, whose combined Level is equal to or less than the destroyed monster's Level. During your 3rd Standby Phase, destroy this card. When this card is destroyed and sent to the Graveyard, return all cards removed from play by this card's effect to your Deck and shuffle it. Inflict 300 points to your opponent for every returned card. Then discard your hand and draw the same number of cards. While this card is in your Graveyard and you control a face-up "Pokemon Move - Rain Dance", you can remove both cards from play to destroy all monster on your opponent's side of the field.[/font][/spoiler][spoiler=EN060 ~ Slash (idea by Dhole)] [img]http://img832.imageshack.us/img832/4840/108018w.jpg[/img] [font="Book Antiqua"]Activate by discarding 1 card when your opponent activates a Spell or Normal or Counter Trap Card before the Damage Step of your monster's attack. Negate the activation of the card and destroy it. Then equip this card to your attacking monster before the Damage Step with 1 of the following effects based on the type of card destroyed by this card's effect: ● Spell: When the equipped monster attacks with less ATK than its attack target's ATK, toss a coin and call it. If you call it right, the equipped monster gains half of its original ATK during damage calculation only. When this card is destroyed while equipped to a monster, add from your Deck to your hand 1 Spell Card of the same type as the Spell Card destroyed by this card's effect. ● Trap: The equipped monster gains 300 ATK. During battle between the equipped monster and a Defense Position monster whose DEF is less than the equipped monster's ATK, inflict the difference as Battle Damage to your opponent. When this card is destroyed and sent to the Graveyard while equipped to a monster, you can return this card to your hand instead with its effect negated; this card then gains the effect and card type of the Trap Card destroyed by this card's effect until its effect has been activated and resolved and it has been removed from the field.[/font][/spoiler][spoiler=EN061 ~ Fire Punch (idea by Dhole)] [img]http://img203.imageshack.us/img203/218/108018.jpg[/img] [font="Book Antiqua"]Activate by removing from play a Level 3 or higher FIRE monster in your Graveyard to equip this card to a face-up FIRE monster. Each time the equipped monster destroys its opponent's monster by battle and/or inflicts Battle Damage to its opponent, the equipped monster's controller selects 1 random card in the opponent's hand and he/she then reveals the card. If it is a Spell Card or Trap Card, place 1 Fire Punch Counter on it. While there is a Fire Punch Counter on a Spell or Trap Card, the first 2 sentences of its effect is negated x the number of Fire Punch Counters. If it is not possible to activate the card or resolve the rest of that effect due to this, negate its entire effect. Once per turn, during either player's Standby Phase, while that player controls a card with its entire effect negated this way, that player must either pay 200 Life Points for each Fire Punch Counter in his/her hand or add 1 card from his/her hand with a Fire Counter to the opponent's hand. If that player selects to add a card, remove all Fire Punch Counters from the card and he/she then draws cards equal to the number of Fire Punch Counters removed. When this card is destroyed, remove all Fire Punch Counters placed on the field and in the hand by this card's effect.[/font][/spoiler][spoiler=EN062 ~ Thunder Punch (idea by Dhole)] [img]http://img827.imageshack.us/img827/133/108018v.jpg[/img] [font="Book Antiqua"]Activate this card's effect by placing it face-up or face-down at the top of your opponent's Graveyard. While this card is in your opponent's Graveyard, each time a card(s) is sent to the Graveyard, flip this card face-up or face-down while in its current location in the Graveyard. (Only 1 "Pokemon Move - Thunder Punch" can be in your opponent's Graveyard due to its effect.) If the card(s) would be sent to your opponent's Graveyard, toss a coin and call it. If you call it right, either select to send the card(s) to the top or bottom of the Graveyard. If you call it wrong, your opponent either selects to send the card(s) to the top or bottom of the Graveyard. During your opponent's 3rd End Phase, remove from play this card and all cards in the Graveyard above this face-up card or below this face-down card. You then remove from play the same amount from the top of your Deck if this card was face-up or bottom if it was face-down. This card gains the appropriate effect based on its position in your opponent's Graveyard: ● Face-up: While this card is in your opponent's Graveyard due to its effect, any Battle Damage inflicted to a player by a Thunder-type monster is increased by the number of cards above this card in the Graveyard x 100. ● Face-down: While this card is in your opponent's Graveyard due to its effect, a card destroyed and sent to your opponent's Graveyard by a Thunder-type monster is treated as 2 cards while in that Graveyard.[/font][/spoiler][spoiler=EN063 ~ Fire Fang (idea by Dhole)] [img]http://img560.imageshack.us/img560/218/108018.jpg[/img] [font="Book Antiqua"]Activate only when a FIRE monster you control is targeted by your opponent's Monster Effect. Negate the effect and destroy the card. Inflict 200 damage to your opponent for every "Destroy", "Discard" or "Return" written in that card's card text. If 600 or more damage is inflicted, you can either select to treat this card as 1 of the following with the appropriate effect: ● Continuous: Each time a FIRE monster you control is destroyed by battle or a Monster Effect, place Fire Fang Counters on this card equal to its Level (max. 12). Once per turn, when your opponent selects a FIRE monster you control as an attack target or target for a Monster Effect, you can remove Fire Fang Counters from this card equal to the Level of your opponent's monster to negate the attack or effect and destroy the card. ● Equip: Send this card to the Graveyard. While this card is in the Graveyard this way, equip this card to the targeted FIRE monster you control until this card is removed from the Graveyard. The equipped monster gains 400 ATK. Once per turn, while there are 2 or more cards above this card in the Graveyard, the equipped monster is not destroyed if it would be destroyed by battle. While there are 4 or more cards above this card in the Graveyard, the equipped monster is unaffected by Monster Effects.[/font][/spoiler][spoiler=EN064 ~ Ice Fang (idea by Dhole)] [img]http://img705.imageshack.us/img705/7581/108018z.jpg[/img] [font="Book Antiqua"]During this turn, if a WATER monster you control is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Card, instead of sending it to the Graveyard. When your opponent's monster declares an attack, you can negate the attack by equipping 1 of the face-up Continuous Cards you control to the attacking monster as an Equip Card in your opponent's Spell & Trap Card Zone. The equipped monster is switched to Defense Position. While a monster is equipped with 1 of these Equip Cards, it cannot change battle positions, except by card effects, declare an attack or be removed from the field by card effects. Once per turn, the equipped monster is not destroyed if it would be destroyed by battle if the difference between the ATK of it and the Equip Card is 1000 or more. The Equip Card is destroyed during your opponent's 2nd Standby Phase. When 1 of the Equip Cards is destroyed, you discard the top card of your Deck.[/font][/spoiler][spoiler=EN065 ~ Metronome (idea by Shinwa)] [img]http://img338.imageshack.us/img338/218/108018.jpg[/img] [font="Book Antiqua"]While this card is face-up, each time your Spell or Trap Card would be sent to the Graveyard, you can pay 200 Life Points to remove it from play face-down. Once per turn, during your Main Phase 1, select 1 random card in your Deck (you do not see the card) and remove it from play face-down. Once per turn, during either player's turn, you can pay 400 Life Points to combine all face-down cards in your Removed From Play Zone, shuffle them face-down and pick up the top card of the pile. If it is a Spell or Trap Card, either select to activate the card this Phase or add it to your hand. If it is added to your hand, you cannot activate or Set it this turn. If it is a Monster Card, return it to your Graveyard. The rest of the pile is replaced face-down on top of any cards in your Removed From Play Zone. If this effect is used, you cannot use this effect next turn. During each of your End Phases, pay 200 Life Points. If you don't, destroy this card and draw 1 card.[/font][/spoiler][spoiler=EN066 ~ Psychic (idea by Shinwa)] [img]http://img641.imageshack.us/img641/1821/108018y.jpg[/img] [font="Book Antiqua"]Activate by paying 800 Life Points when a face-up Psychic-Type monster you control is selected as an attack target. Switch the attack target to Defense Position, then decrease its ATK and the attacking monster's DEF to 0 until the end of this turn. The attack target then gains DEF equal to the total deduction. If your opponent recieves 2000 damage or more from this battle, you can remove from play this card from your Graveyard. Once per turn, during your Standby Phase, while this card is removed from play this way, you can remove from play 1 Psychic-Type monster you control on the field or in your hand (max. 3). While this card is removed from play by its effect, you can halve 1 instance where you pay Life Points or take Effect Damage. This effect can be used as many times per turn as the number of Psychic-Type monsters removed from play by this card's effect in your Removed From Play Zone. During your Standby Phase, while this card has been in your Removed From Play Zone for 3 or more of your Standby Phases, you can place this card in your Spell & Trap Card Zone as a Continuous Trap Card to destroy a face-up non-Psychic-Type monster your opponent controls, then Special Summon to your side of the field 1 Psychic-Type monster from your Removed From Play Zone with an ATK equal to or less than the DEF of the destroyed monster. When this card is removed from the field while it is a Continuous Trap Card by its effect, destroy the Special Summoned monster. When the Special Summoned monster is removed from the field, destroy this card. When this card is destroyed, you take 800 damage.[/font][/spoiler][spoiler=EN067 ~ Earthquake (idea by Shinwa)] [img]http://img718.imageshack.us/img718/218/108018.jpg[/img] [font="Book Antiqua"]Once per turn, during either player’s turn, by removing from play 1 EARTH monster that player controls or in that player's Graveyard, the opponent must select zones on his/her side of the field equal to its Level (max. 6) and declare each one as a different number, from 1 to the Tributed monster’s Level (max. 6). (Zones that cannot be used due to this card’s effect cannot be selected by this effect.) The Turn Player then rolls a six-sided die. Destroy any card in the zone with the same declared number as the result. That zone cannot be used while this card is face-up. By removing from play this card, while there are 4 or more zones on the field that cannot be used due to this card's effect, inflict 500 damage to the opponent for each of those zones on his/her side of the field (max. 6000).[/font][/spoiler][spoiler=EN068 ~ Lick (idea by Dhole)] [img]http://img101.imageshack.us/img101/133/108018v.jpg[/img] [font="Book Antiqua"]Send to the Graveyard 1 Fiend-Type or Zombie-Type monster you control or from your hand. Select and activate 1 of the following: ● Select 1 face-up monster you control, then equip this card to a face-up monster your opponent controls as an Equip Card on your opponent's Spell & Trap Card Zone. While this card is equipped to a monster by its effect, any effect that targets the selected monster specifically instead targets the equipped monster. Once per turn, by paying 200 Life Points for each effect targeting the equipped monster instead of the selected monster due to this effect, unequip this card from the equipped monster, and equip it to another face-up monster your opponent controls. During your 3rd Standby Phase or if the selected monster is removed from the field, destroy this card, while equipped by this effect, and take 300 damage for each effect that targeted the equipped monster instead of the selected monster due to this effect. ● Place this card face-up at the top of your opponent's Deck. While this card is in a Deck this way, during that player's Draw Phase, they cannot conduct their normal draw unless they return 2 cards from their hand to the bottom of their Deck. Before conducting that player's Battle Phases, for each 3 Levels the discarded Fiend-Type or Zombie-Type monster was, they must toss a coin (max. 3). If all results are Heads, conduct the Battle Phase normally. If 1 of the results is Tails, they must skip the Battle Phase. During your 3rd Standby Phase, remove this card from play and take 800 damage.[/font][/spoiler][spoiler=EN069 ~ Roar (idea & picture from Shinwa)] [img]http://img819.imageshack.us/img819/4808/108018bb.jpg[/img] [font="Book Antiqua"]Activate only at the end of your opponent's Phase while you control a face-up Beast-Type monster. Activate the appropriate effect based on the Phase this card was activated in: ● Standby/End Phase: Return to the hand a face-up monster your opponent controls and Special Summon from their hand 2 monsters whose combined Level is equal to or less than the returned monster's Level. The returned monster cannot be Summoned from the hand until the Special Summoned monsters are removed from the the field. ● Draw Phase: If your opponent drew a Monster Card, you can return to the hand 2 face-up monsters your opponent controls to Special Summon the drawn Monster Card. The returned monsters cannot be Summoned from the hand until your opponent's 2nd Main Phase 2. ● Main Phase 1/Main Phase 2: Remove from play a face-up Beast-Type monster you control. Any monster your opponent controls that was Summoned this Phase with a Level lower than the removed monster's Level is returned to the hand. The returned monsters cannot be Summoned from the hand until your opponent's 2nd Main Phase 1. ● Battle Phase: Decrease the ATK of a face-up Beast-Type monster you control to 0 and pay Life Points equal to the deduction to return to the hand any monster that destroyed a monster by battle this Phase. Your Beast-Type monster cannot change battle positions, declare an attack or be Tributed until your next Main Phase 2.[/font][/spoiler] Link to comment Share on other sites More sharing options...
SMAL Posted August 23, 2010 Report Share Posted August 23, 2010 lol@Dragon Dance and Conversion 2. Fix them pictures and you get a 10/10. You know why, 9/10 Link to comment Share on other sites More sharing options...
jr junior Posted August 23, 2010 Author Report Share Posted August 23, 2010 [quote name='SMAL' timestamp='1282575556' post='4557032'] lol@Dragon Dance and Conversion 2. Fix them pictures and you get a 10/10. You know why, 9/10 [/quote] Those are pretty bad pictures. I was trying to find images showing Pokemon from the anime doing those moves, but the best I could find was those from the game but I'll try to find much better images and thanks for the help! Did you also find any OCG errors? Link to comment Share on other sites More sharing options...
SMAL Posted August 23, 2010 Report Share Posted August 23, 2010 Well I didn't check the last but yeah, seems good enough. Link to comment Share on other sites More sharing options...
jr junior Posted August 23, 2010 Author Report Share Posted August 23, 2010 [quote name='SMAL' timestamp='1282577983' post='4557139'] Well I didn't check the last but yeah, seems good enough. [/quote] Alright, that's a relief. Anyways, I changed the images of Dragon Dance and Conversion 2. Go check them out and tell me if they're alright. Link to comment Share on other sites More sharing options...
SMAL Posted August 23, 2010 Report Share Posted August 23, 2010 I like them. Good work, may I request something? Link to comment Share on other sites More sharing options...
jr junior Posted August 23, 2010 Author Report Share Posted August 23, 2010 [quote name='SMAL' timestamp='1282579759' post='4557226'] I like them. Good work, may I request something? [/quote] Of course! You are more than welcome to! Link to comment Share on other sites More sharing options...
SMAL Posted August 23, 2010 Report Share Posted August 23, 2010 Okay I request Overheat. Think about who can attack and work around that. The higher I rate it the more it looks like my idea Link to comment Share on other sites More sharing options...
Sweetie Belle Posted August 23, 2010 Report Share Posted August 23, 2010 My favorite is Conversion 2: PorygonZ FTW! Link to comment Share on other sites More sharing options...
jr junior Posted August 23, 2010 Author Report Share Posted August 23, 2010 [quote name='SMAL' timestamp='1282579949' post='4557243'] Okay I request Overheat. Think about who can attack and work around that. The higher I rate it the more it looks like my idea [/quote] Hhhmmmm...that's gonna be kind of hard since it's secondary effect is decreasing the Pokemon's SP ATK right? I'll try though! And don't worry, I'll credit your idea of Overheat! [quote name='maximillianpegasus' timestamp='1282579998' post='4557248'] My favorite is Conversion 2: PorygonZ FTW! [/quote] I'm glad you like it! It's awesome because a monster will be essentially immune to anything involving your opponent's monster! Link to comment Share on other sites More sharing options...
SMAL Posted August 23, 2010 Report Share Posted August 23, 2010 Thanks Now I better re-check CONVERSION-2 after that post Link to comment Share on other sites More sharing options...
jr junior Posted August 23, 2010 Author Report Share Posted August 23, 2010 [quote name='SMAL' timestamp='1282579949' post='4557243'] Okay I request Overheat. Think about who can attack and work around that. The higher I rate it the more it looks like my idea [/quote] I just completed your request! Go check it out! Link to comment Share on other sites More sharing options...
SMAL Posted August 23, 2010 Report Share Posted August 23, 2010 Creative. Just I wasn't in with an Animé picture on that one. 9.9/10 Link to comment Share on other sites More sharing options...
jr junior Posted August 23, 2010 Author Report Share Posted August 23, 2010 [quote name='SMAL' timestamp='1282582362' post='4557367'] Creative. Just I wasn't in with an Animé picture on that one. 9.9/10 [/quote] Thanks for the rate and I'll try to find a much better Anime picture. The only pictures I could find that legitimately showed Overheat where in the Anime. [quote name='SMAL' timestamp='1282582362' post='4557367'] Creative. Just I wasn't in with an Animé picture on that one. 9.9/10 [/quote] I replaced the picture with Rotom if that helps. Link to comment Share on other sites More sharing options...
SMAL Posted August 23, 2010 Report Share Posted August 23, 2010 It's okay but 9.9/10's great! Well it's just as good. Try DeviantArt and Pixiv for good pictures Link to comment Share on other sites More sharing options...
jr junior Posted August 23, 2010 Author Report Share Posted August 23, 2010 [quote name='SMAL' timestamp='1282583603' post='4557442'] It's okay but 9.9/10's great! Well it's just as good. Try DeviantArt and Pixiv for good pictures [/quote] I never thought of that. Thanks! Link to comment Share on other sites More sharing options...
Sweetie Belle Posted August 23, 2010 Report Share Posted August 23, 2010 I'd like to request Outrage. [size="1"](405 Attack Salamence using Outrage + STAB + Choice Band = OWNED!!)[/size] Link to comment Share on other sites More sharing options...
jr junior Posted August 23, 2010 Author Report Share Posted August 23, 2010 [quote name='maximillianpegasus' timestamp='1282590456' post='4557786'] I'd like to request Outrage. [size="1"](405 Attack Salamence using Outrage + STAB + Choice Band = OWNED!!)[/size] [/quote] Thanks for the request! I'll see what I can do! And I'll make sure to credit you [quote name='maximillianpegasus' timestamp='1282590456' post='4557786'] I'd like to request Outrage. [size="1"](405 Attack Salamence using Outrage + STAB + Choice Band = OWNED!!)[/size] [/quote] I just completed your request! I spent an awfully large amount of time on this one especially the effect! I was trying to incorporate the sense of pwnage with Outrage and its risky confusion into the effect! I hope you like it! Link to comment Share on other sites More sharing options...
jr junior Posted August 24, 2010 Author Report Share Posted August 24, 2010 Requests? Anyone? Link to comment Share on other sites More sharing options...
SMAL Posted August 24, 2010 Report Share Posted August 24, 2010 Body Slam, DynamicPunch, Low Kick, and Dragon Claw. Link to comment Share on other sites More sharing options...
jr junior Posted August 24, 2010 Author Report Share Posted August 24, 2010 [quote name='SMAL' timestamp='1282675387' post='4561209'] Body Slam, DynamicPunch, Low Kick, and Dragon Claw. [/quote] Haha thanks for the request! And how were the new cards I put like Baton Pass, Dig, Dive, etc.? Link to comment Share on other sites More sharing options...
SMAL Posted August 24, 2010 Report Share Posted August 24, 2010 Perfect Except Outrage may be a bit too bad. It should be "half the original ATK of that monster" to make it fair. Also only increase the ATK by 1200. That seems better in a way 'cos of Outrage's power (it better be) Link to comment Share on other sites More sharing options...
jr junior Posted August 24, 2010 Author Report Share Posted August 24, 2010 [quote name='SMAL' timestamp='1282677113' post='4561352'] Perfect Except Outrage may be a bit too bad. It should be "half the original ATK of that monster" to make it fair. Also only increase the ATK by 1200. That seems better in a way 'cos of Outrage's power (it better be) [/quote] You may be right. Im gonna go check out the effect and tweak it down. I guess I was too focused on making sure the Dragon-type monsters on the field would have the advantage with the tremebdous attack boost! Thanks for the help! If you find any other over or underpowered effects, can you help fix them? I really appreciate all the help you've given so far! [quote name='SMAL' timestamp='1282677113' post='4561352'] Perfect Except Outrage may be a bit too bad. It should be "half the original ATK of that monster" to make it fair. Also only increase the ATK by 1200. That seems better in a way 'cos of Outrage's power (it better be) [/quote] I fixed Outrage's effect now. Dragon-type monsters only gain 1200 ATK points and if the flipped coin is Tails, the owner receives half the original ATK as damage to his Life Points. Oh and I just figured out how you got the 1200 ATK boost...I am so stupid for not thinking of the 120 power of Outrage And I just imagined my Outrage and Dragon Dance cards being a combo since it can give a Dragon-type altogether 2000 ATK gain. Now that's what I call a physical sweeper! Link to comment Share on other sites More sharing options...
jr junior Posted August 24, 2010 Author Report Share Posted August 24, 2010 [quote name='SMAL' timestamp='1282675387' post='4561209'] Body Slam, DynamicPunch, Low Kick, and Dragon Claw. [/quote] Just finished Body Slam and DynamicPunch! Enjoy! Still brainstorming effects for Dragon Claw since it doesn't have any secondary or extra effects. Link to comment Share on other sites More sharing options...
Mp3beast Posted August 24, 2010 Report Share Posted August 24, 2010 Very nice. Link to comment Share on other sites More sharing options...
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