Turmoil Posted August 26, 2010 Report Share Posted August 26, 2010 [center][img]http://img685.imageshack.us/img685/1092/272983.jpg[/img] [font="Century Gothic"][b]The Exorcist[/b] [color="#4B0082"][b]DARK[/b][/color] [color="#FF8C00"][size="7"]*****[/size][/color] [i][ Spellcaster / Effect ][/i] You can Special Summon this card from your hand by removing from play 1 DARK monster in your hand. As long as this card remains face-up on the field, the effects of all face-up Zombie-Type Effect Monsters are negated. When this card attacks a Zombie-Type monster, remove from play the monster with this card's effect without applying damage calculation. [b][u][i]ATK / 1800 .. DEF / 2600[/i][/u][/b][/font][/center] Quite side-deckable. Comments? Image credit goes to Doomed. Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted August 26, 2010 Report Share Posted August 26, 2010 OP'd. It'd be balanced if it could be destroyed by battle. Perfect OCG, very creative, and really great concept. 8/10. It'll be a 10/10 if you make it able to be destroyed by battle. Link to comment Share on other sites More sharing options...
Turmoil Posted August 26, 2010 Author Report Share Posted August 26, 2010 Thanks. updatd Link to comment Share on other sites More sharing options...
byak Posted August 26, 2010 Report Share Posted August 26, 2010 Since when do good Zombies stay on the field and activate effects (bar Zombie Master)? :\ Link to comment Share on other sites More sharing options...
Turmoil Posted August 26, 2010 Author Report Share Posted August 26, 2010 I guess you're right, but meh it fits the theme XD Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted August 26, 2010 Report Share Posted August 26, 2010 This post is a prime example of how deceiving posts can be. When I saw this, I thought that it was something from [u]The Exorcist[/u], so I was gonna tell you to move it to Pop Culture. Instead, I see a decent card. OP'd aside, this is a very good start. As such, I'll do a full rate. Pic: 10/10 I <3 it, fits like a custom made glove Template: 8/10 Normal Template OCG: 8/10 A few mistakes, such as in the last part of the effect remove the "destroy and", it is unnecessary Originality/Creativity: 9/10 Very original since idk of a card that specifically negates Zombie effects, fairly creative Playability: 6/10 Too OP'd. Almost but not quite broken. It has too many positive effects and no negative effects. Put a higher cost on it (remove from play 2 monsters for example) and remove "This card cannot be destroyed by battle." I'd also lower the DEF to 2200 personally, but it is your call. Even with or without the recommended changes, this card is only useful against Zombies, so either you would have to gear a deck around this and other cards or this card is basically a waste of space against anything other than Zombies. Luckily, last time I checked I heard Zombies were semi popular in the meta so it could get played, but it is just a little too situational to see a lot of play. It would be Side Decked most of the time at best. Overall: 41/50 Sweet A very good start for a newb. Keep it up! Link to comment Share on other sites More sharing options...
byak Posted August 26, 2010 Report Share Posted August 26, 2010 This isn't overpowered. :\ Link to comment Share on other sites More sharing options...
Turmoil Posted August 26, 2010 Author Report Share Posted August 26, 2010 [quote name='FTW (For The Wynn)' timestamp='1282788253' post='4566372']Playability: 6/10 Too OP'd. Almost but not quite broken. It has too many positive effects and no negative effects. Put a higher cost on it (remove from play 2 monsters for example) and remove "This card cannot be destroyed by battle." I'd also lower the DEF to 2200 personally, but it is your call. Even with or without the recommended changes, this card is only useful against Zombies, so either you would have to gear a deck around this and other cards or this card is basically a waste of space against anything other than Zombies. Luckily, last time I checked I heard Zombies were semi popular in the meta so it could get played, but it is just a little too situational to see a lot of play. It would be Side Decked most of the time at best. [/quote] Most of the zombies don't stay on the field for too long however. Usually milled by LS to summon quick tuners thanks, effects updated Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted August 26, 2010 Report Share Posted August 26, 2010 That is true, I haven't had a duel in a long time so I'm rusty on how the Meta plays lately. Since you updated, Playability bumps to 8/10 and overall 43/50. Keep it up! Link to comment Share on other sites More sharing options...
Turmoil Posted August 26, 2010 Author Report Share Posted August 26, 2010 Now that I look at this, it's starting to look like it will neverseem to get much use maybe If I gave it an additional effect like Kycoo the ghost destroyer ( remove 2 cards from opponents graveyard with each time it dmgs) but idk Link to comment Share on other sites More sharing options...
Codeson Posted August 26, 2010 Report Share Posted August 26, 2010 Id think its to easy to summon. Also I think the Attack and Def + Effects are a bit to much for a 5 star Link to comment Share on other sites More sharing options...
Turmoil Posted August 26, 2010 Author Report Share Posted August 26, 2010 [quote name='Codeson' timestamp='1282814697' post='4567107'] Id think its to easy to summon. Also I think the Attack and Def + Effects are a bit to much for a 5 star [/quote] Stats are balanced to say the least. Its way easier to summon way stronger monsters in this meta synchros anyone I think, Destiny Hero - Diamond Dude, its effects a little too much for a 4 star. effects shouldnt be judged by stars =[ Link to comment Share on other sites More sharing options...
Dream Cabbage Posted August 26, 2010 Report Share Posted August 26, 2010 [quote name='Byakk' timestamp='1282787593' post='4566337'] Since when do good Zombies stay on the field and activate effects (bar Zombie Master)? :\ [/quote] I totally agree. The only things it negates are zombie synchros and zombie master. If you make it Level 7, drop the Special Summon thing, don't bump up the ATK and DEF and then make it so that graveyard zombies can't activate their effects then that would make it better but still balanced. 7/10 Link to comment Share on other sites More sharing options...
Turmoil Posted August 26, 2010 Author Report Share Posted August 26, 2010 Im thinking of giving adding an unique effect like putting this card into your opponents graveyard / then you can remove from play up to 2 zombie-type monsters at any time you like to return it to your hand plaguespreader and mezuki will die what do you guys think? Link to comment Share on other sites More sharing options...
Turmoil Posted August 26, 2010 Author Report Share Posted August 26, 2010 bump Link to comment Share on other sites More sharing options...
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