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Exile Dragon, New exile set!!! Please comment (2 New trap cards added) My Best Set Yet!!!


sabre

Is this card any good?  

1 member has voted

  1. 1. Is this card any good?

    • Yes
      13
    • No
      1


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Awwright, my turn ^_^

 

I've seen high ratings, so I need to see if you can live up to the hype

 

First thing I notice is amazing artwork. Truly magnificent stuff you got there ^_^

 

Because of the artwork, I'll add 3 extra points to the final score.

 

There are minor OCG errors - I won't point them out =/

 

First card - Summoning conditions are nice, but we don't need any more piercers =/ That's what killed it... 2/10

 

Second - 2100 ATK?! No. Piercing again??? Overpowered, it's never going ot get targetted... 0/10

 

Third - Kinda like a DDWarrior that can pierce =/ ... Okay I s'pose... Nothing special though... 2/10

 

Fourth - Quite useless if it can't be summoned... 0/10

 

Fifth - This + Some strong one when your opponent has no monsters = at least 3900 damage... Don't like it much... 2 times? 1/10

 

Sixth - 1800 DEF wall that kills a card in hand? Broken. 0/10

 

Seventh - Can't be sp'd from your hand as that goes to grave...

 

So basically, you remove your entire field from play, and you kill your hand? Not really worth it... But decent idea... 3/10

 

Next one - Gets under LVLimit and Gbind... And its ATK can skyrocket... Broken. 0/10

 

Ninth - I actually like this one. It's a good idea, although it could be considered unplayable... That brings this one down a bit... 5/10

 

Tenth - SO SO SO SO SO SO SO SO SO OVERBROKEN. It's got 2500 ATK at lv 6 that draws you 3 cards. It's not gonna die by battle... 0/10

 

Eleventh - I dunno about this one... It could potentially kill a BEWD and then be a BEWD, and not die... Could be broken... I'd have to do a full review... 2/10 for now =/

 

Twelfth - 2300 ATK on a continuous trap? There's not enough cards that kill 'em... Great in a Uria deck, but you need to lower the ATK... It's kinda broke right now... 1/10

 

Thirteenth - 800 forever?! Overpowered. Great idea though... Makes me wanna steal it xP

 

Lower the stat boost or make it only for the turn... 5/10

 

Fourteenth - Great idea. No errors, but not super original =/ 7/10

 

Fifteenth - It's okay, but it really saves your ass with a lot of cards... No one really runs fields, so it's there forever... =/ 6/10

 

Sixteenth - FANTASTIC CARD!!! THIS IS WHAT WE'RE LOOKING FOR!!! Though it doesn't really have anything to do with Exiles... Try something like "If there are no Exile monsters on your side of the field, this card is destroyed." 8/10. Great effect. Don't be surprised to see a full review of this card.

 

Seventeenth - Mehh... Nothing super special... 4/10

 

Lastly, 18th - Doesn't really counter anything =/ 3/10

 

Overall: 2.7/10 (49/180)

 

+ 3

 

5.7/10

 

Great start, it's a nice set ^_^

 

Basically, you own where I fail [spells/Traps] but your monsters could use a bit of work.

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