ramze06 Posted August 30, 2010 Report Share Posted August 30, 2010 Here is a ritual card I made. Also he seems pretty balanced, if anything as a ritual he's worth summoning in a decent deck. Here is his rital spell card too. [img]http://img6.imageshack.us/img6/1116/274745.jpg[/img] He's mainly meant to be used in decks who have a a lot of pyro type monsters. But I made him Dark so he can also be hybrided into a dark ritual kind of deck or something of the sort. He is also a tuner so if in a pinch you can sychrho summon from the grave. [img]http://img842.imageshack.us/img842/1116/274745.jpg[/img] This ritual spell card is a upgraded version of most today. As it what makes Crye a better ritual monster. If he is used for a synchro summon you must destroy 2 cards on the field (as in its not optional). The fact you can rfp a pyro mosnter fromt he grave as materal helps wasting field and hand advantage, something most rituals suffer. Best of all if you actually sycnrho summon (and with the rfp effect and risk of actually doing so already high, his great effect seems reasonable) you must destroy 2 cards on the field, so if your oppnent has less than 1 on the field you must destroy 1 you control. This much can atleast make him not something you can abuse, especially since he cannot be special summoned except by ritual summon. Tell me what you think, any tips questions, etc Fixed: See below posts for more detal on the cards and what their meant for. Link to comment Share on other sites More sharing options...
ramze06 Posted August 30, 2010 Author Report Share Posted August 30, 2010 bump Link to comment Share on other sites More sharing options...
crossader Posted August 30, 2010 Report Share Posted August 30, 2010 [color="#800080"][size="3"][font="Comic Sans MS"][b]OCG Fix:[/b][/font][/size][/color] Crye the Black Flame Swordsman This Monster can only be [b]R[/b]itual [b]S[/b]ummoned [b]with [/b]the [b]R[/b]itual [b]S[/b]pell [b]C[/b]ard [b]"[/b]Darkfire Ritual[b]"[/b]. When this card is [b]S[/b]ummoned[b],[/b] [b]S[/b]pecial [b]S[/b]ummon 1 level 5 or lower [b]P[/b]yro[b]-T[/b]ype monster from your [b]Graveyard [/b]and increase it's [b]ATK[/b] by 1000. When this card is removed from the field, destroy all F[b]IRE[/b] monsters on the field and inflict damage to your opponents life points equal to the combined [b]DEF[/b] of those monsters. Darkfire Ritual This card can only be used to [b]R[/b]itual [b]S[/b]ummon [b]"[/b]Cry[b]e[/b] the Black [b]F[/b]lame Swordsman[b]"[/b]. You [b]can[/b] remove from play 1 level 3 or lower [b]Pyro-Type[/b] monster from your [b]G[/b]raveyard [b]as a Tribute for the Ritual Summon[/b]. If [b]"[/b]Crye [b]T[/b]he Black [b]Fla[/b]me [b]S[/b]wordsman[b]"[/b] is used as [b] a S[/b]ynchro [b]M[/b]aterial, pay 1000 life points and destroy 2 cards on the field. [color="#800080"][size="3"][font="Comic Sans MS"][b] That monster is terribly OP'd dude, you use it as a Synchro material... you Special Summon a Pyro-Monster in your Graveyard with 1000 ATK boost, and whatever it happens, if he's used as a Synchro Material, you destroy 2 cards on the field, the 1000 LP cost is very low for that devasting effect and your opponent cannot destroy it if you have several FIRE monsters on the field or he will lose LP massively. 6/10[/b][/font][/size][/color] Link to comment Share on other sites More sharing options...
ramze06 Posted August 30, 2010 Author Report Share Posted August 30, 2010 [quote name='crossader' timestamp='1283183950' post='4581937'] [color="#800080"][size="3"][font="Comic Sans MS"][b]OCG Fix:[/b][/font][/size][/color] Crye the Black Flame Swordsman This Monster can only be [b]R[/b]itual [b]S[/b]ummoned [b]with [/b]the [b]R[/b]itual [b]S[/b]pell [b]C[/b]ard [b]"[/b]Darkfire Ritual[b]"[/b]. When this card is [b]S[/b]ummoned[b],[/b] [b]S[/b]pecial [b]S[/b]ummon 1 level 5 or lower [b]P[/b]yro[b]-T[/b]ype monster from your [b]Graveyard [/b]and increase it's [b]ATK[/b] by 1000. When this card is removed from the field, destroy all F[b]IRE[/b] monsters on the field and inflict damage to your opponents life points equal to the combined [b]DEF[/b] of those monsters. Darkfire Ritual This card can only be used to [b]R[/b]itual [b]S[/b]ummon [b]"[/b]Cry[b]e[/b] the Black [b]F[/b]lame Swordsman[b]"[/b]. You [b]can[/b] remove from play 1 level 3 or lower [b]Pyro-Type[/b] monster from your [b]G[/b]raveyard [b]as a Tribute for the Ritual Summon[/b]. If [b]"[/b]Crye [b]T[/b]he Black [b]Fla[/b]me [b]S[/b]wordsman[b]"[/b] is used as [b] a S[/b]ynchro [b]M[/b]aterial, pay 1000 life points and destroy 2 cards on the field. [color="#800080"][size="3"][font="Comic Sans MS"][b] That monster is terribly OP'd dude, you use it as a Synchro material... you Special Summon a Pyro-Monster in your Graveyard with 1000 ATK boost, and whatever it happens, if he's used as a Synchro Material, you destroy 2 cards on the field, the 1000 LP cost is very low for that devasting effect and your opponent cannot destroy it if you have several FIRE monsters on the field or he will lose LP massively. 6/10[/b][/font][/size][/color] [/quote] Rofl kk I'll tweak the effect and stuff a bit. Link to comment Share on other sites More sharing options...
BatMed Posted August 30, 2010 Report Share Posted August 30, 2010 good job Link to comment Share on other sites More sharing options...
ramze06 Posted August 30, 2010 Author Report Share Posted August 30, 2010 Kk I revamped the card so they wouldn't be so OP (not that rituals are hardly OP to begin with). He even still splashable. In fact the main puprose of them I can see is perhaps a Flamevell, Burning Skull, or Fire deck. kk Here's the Ritual spell card. [Ritual card] This card can only be used to ritual summon Cry the Blackflame Swordsman. You may remove from play 1 pyro monster from your graveyard whose stars are 3 or lower for the ritual summon. If Crye the Blackfalme swordsman is used as synchro material for a Fire Synchro monster, that monster gains 600 ATK during the damage step of this turn. I made it much less OP but still has a way to interact with the synchro monster. And here's the monster. This Monster cannot be special summoned, except by the ritual spell card Darkfire Ritual. Once per turn during your end phase you can pay 1000 and select 1 Fire monster in your graveyard with 1500 ATK or lower and special summon it.When this card is removed from the field by an effect controlled by your opponent add 1 Fire monster from your deck to your hand. This gives Crye more flexabilty, so even if you you run into a bottomless or torrential when he's summoned you still will have a monster to defend with. Not to mention his effect helps maintain hand advantage from the ritual, and then some if removed from the field by an effect controlled by your opponent. Whcih is welcome being all the monster bouncing/destroying cards out in the meta nowadays. His first Effect has a huge costs so you cannot abuse it late game for a quick win but just enough to turn the tides for a syncrho (hence why he's a tuner, so he isn't a dead draw late game). His last effect is so you won't leave empty handed incase he does get blown up by your opponent with a cheap card, you can add a Fire monster to your hand to may turn the tides later in a dual. So overal you have a somethign that can keep field advantage, easier to bring out than most rituals of a theme, and helps maintain hand advantage. He is also a tuner to give him spashability in hybrid or ritual decks. An all around good card, but what keeps him from being OP is just about every effect requires him to be in a Fire themed deck. So not every deck may wanna run him, unless they have a few Fire attribute monsters, otherwise his only use is being a tuner, and for a ritual tuner that isn't uch a +1, infact it'd be a -2 or -3 if used outside a Fire deck overall. Well it's all fixed and I did some explaining, tell me if its more balanced now and what you think Link to comment Share on other sites More sharing options...
Six Samz 500 Posted August 30, 2010 Report Share Posted August 30, 2010 the name of the monster on the ritual card is wrong, missed out the "E" on the end pretty good and intersting i didnt think it was that op'd to start with and some ocg errors Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted August 30, 2010 Report Share Posted August 30, 2010 Interested idea but poor execution. Still top marks for thinking outside the box, keep practising you'll get there. Keep cards as balanced as you can though. Link to comment Share on other sites More sharing options...
ramze06 Posted August 31, 2010 Author Report Share Posted August 31, 2010 [quote name='Matt Bahamut' timestamp='1283190880' post='4582267'] Interested idea but poor execution. Still top marks for thinking outside the box, keep practising you'll get there. Keep cards as balanced as you can though. [/quote] I may add some new fire monsters to help with this, something perhaps like a whole pyro support, or a Fire supporter in general. Kind of like how Burning skull heads except less burn and more cost with good effects. Link to comment Share on other sites More sharing options...
-Resistance- Posted August 31, 2010 Report Share Posted August 31, 2010 [quote name='ramze06' timestamp='1283187990' post='4582090'] Kk I revamped the card so they wouldn't be so OP (not that rituals are hardly OP to begin with). He even still splashable. In fact the main puprose of them I can see is perhaps a Flamevell, Burning Skull, or Fire deck. kk Here's the Ritual spell card. [Ritual card] This card can only be used to ritual summon Cry the Blackflame Swordsman. You may remove from play 1 pyro monster from your graveyard whose stars are 3 or lower for the ritual summon. If Crye the Blackfalme swordsman is used as synchro material for a Fire Synchro monster, that monster gains 600 ATK during the damage step of this turn. I made it much less OP but still has a way to interact with the synchro monster. And here's the monster. This Monster cannot be special summoned, except by the ritual spell card Darkfire Ritual. Once per turn during your end phase you can pay 1000 and select 1 Fire monster in your graveyard with 1500 ATK or lower and special summon it.When this card is removed from the field by an effect controlled by your opponent add 1 Fire monster from your deck to your hand. This gives Crye more flexabilty, so even if you you run into a bottomless or torrential when he's summoned you still will have a monster to defend with. Not to mention his effect helps maintain hand advantage from the ritual, and then some if removed from the field by an effect controlled by your opponent. Whcih is welcome being all the monster bouncing/destroying cards out in the meta nowadays. His first Effect has a huge costs so you cannot abuse it late game for a quick win but just enough to turn the tides for a syncrho (hence why he's a tuner, so he isn't a dead draw late game). His last effect is so you won't leave empty handed incase he does get blown up by your opponent with a cheap card, you can add a Fire monster to your hand to may turn the tides later in a dual. So overal you have a somethign that can keep field advantage, easier to bring out than most rituals of a theme, and helps maintain hand advantage. He is also a tuner to give him spashability in hybrid or ritual decks. An all around good card, but what keeps him from being OP is just about every effect requires him to be in a Fire themed deck. So not every deck may wanna run him, unless they have a few Fire attribute monsters, otherwise his only use is being a tuner, and for a ritual tuner that isn't uch a +1, infact it'd be a -2 or -3 if used outside a Fire deck overall. Well it's all fixed and I did some explaining, tell me if its more balanced now and what you think [/quote] I dont think your newbeither way this card's ok,you know.just some fixes here and you got it Link to comment Share on other sites More sharing options...
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