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Can this card be useful? [Single]


Haou Devil 12

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I've been hurting my head over a new card idea. Now I'm wondering if this card is considered useful.

Zone
EARTH / Level 10
[Machine/Effect]
ATK/3000 DEF/3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if your opponent has nothing in his/her Monster, Spell, or Trap Card Zone. While this card is on the field, select a number of Monster, Spell, and Trap Card Zones on the field equal to the number of cards in your hand. The selected Monster, Spell, or Trap Card Zones cannot be used as this card remains on the field. When your opponent attacks a monster you control, select an unoccupied Monster Card Zone and move the attacked monster to the selected Monster Card Zone to negate the attack.

If this card can work in some other way, let me know.
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[quote name='Haou Devil 12' timestamp='1283303695' post='4587007']
I've been hurting my head over a new card idea. Now I'm wondering if this card is considered useful.

Zone
EARTH / Level 10
[Machine/Effect]
ATK/3000 DEF/3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if your opponent has nothing in his/her Monster, Spell, or Trap Card Zone. While this card is on the field, select a number of Monster, Spell, and Trap Card Zones on the field equal to the number of cards in your hand. The selected Monster, Spell, or Trap Card Zones cannot be used as this card remains on the field. When your opponent attacks a monster you control, select an unoccupied Monster Card Zone and move the attacked monster to the selected Monster Card Zone to negate the attack.

If this card can work in some other way, let me know.
[/quote]

Seems ridiculously overpowered if you draw it first turn, but at the same time, tremendously underpowered if you draw it in the middle of a duel. Definitely needs to be tweaked.
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[quote name='DemonSpawn' timestamp='1283309424' post='4587362']
Seems ridiculously overpowered if you draw it first turn, but at the same time, tremendously underpowered if you draw it in the middle of a duel. Definitely needs to be tweaked.
[/quote]

Perhaps change the summoning conditions to:
"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if your opponent doesn't control any cards and if it is not the first turn of the duel."

Would that take away its OP'dness?
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[quote name='Mystery Guest' timestamp='1283369712' post='4589231']
Perhaps change the summoning conditions to:
"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if your opponent doesn't control any cards and if it is not the first turn of the duel."

Would that take away its OP'dness?
[/quote]

It would take away its OP'dness, but it would then make it UP'd. No matter which way you go with this one, it's either going to be one way or the other. Maybe edit it so that it needs 3 tributes and blocks all empty monster, spell, and trap cards zones on the field, including your own? And then limit each player to the M,S,T zones that they already have in use? (ie. I summon this and have 2 spells and 1 other monster. So I could only use the other three zones while this monster is on the field) That would probably help balance it.
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[quote name='DemonSpawn' timestamp='1283374109' post='4589654']
It would take away its OP'dness, but it would then make it UP'd. No matter which way you go with this one, it's either going to be one way or the other. Maybe edit it so that it needs 3 tributes and blocks all empty monster, spell, and trap cards zones on the field, including your own? And then limit each player to the M,S,T zones that they already have in use? (ie. I summon this and have 2 spells and 1 other monster. So I could only use the other three zones while this monster is on the field) That would probably help balance it.
[/quote]

That might work. But I'm still not sure about one thing.

[spoiler=Card Text]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if your opponent has nothing in his/her Monster, Spell, or Trap Card Zone. [b]While this card is on the field, select a number of Monster, Spell, and Trap Card Zones on the field equal to the number of cards in your hand. The selected Monster, Spell, or Trap Card Zones cannot be used as this card remains on the field.[/b] When your opponent attacks a monster you control, select an unoccupied Monster Card Zone and move the attacked monster to the selected Monster Card Zone to negate the attack. [/spoiler]

The thing I mentioned is in bold. Think about the effect I bolded for a minute.
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[quote name='Haou Devil 12' timestamp='1283380092' post='4590183']
That might work. But I'm still not sure about one thing.

[spoiler=Card Text]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if your opponent has nothing in his/her Monster, Spell, or Trap Card Zone. [b]While this card is on the field, select a number of Monster, Spell, and Trap Card Zones on the field equal to the number of cards in your hand. The selected Monster, Spell, or Trap Card Zones cannot be used as this card remains on the field.[/b] When your opponent attacks a monster you control, select an unoccupied Monster Card Zone and move the attacked monster to the selected Monster Card Zone to negate the attack. [/spoiler]

The thing I mentioned is in bold. Think about the effect I bolded for a minute.
[/quote]

It reads as if how many zones affected is completely determined by the number of cards in your hand at all times. That doesn't sound like a problem if that's the case. In fact, if that is the case, then this card is more UP'd than I originally thought. I think maybe if you turn it into a tribute monster instead and then use the other effects, it would probably balance out fairly well.
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