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The Light of Darkness set(my sonic fan character cards)


Kyros the Summoner

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Here is my "The Light of Darkness set". It's not done yet, and I apologize in advance if they are OCG'd. I don't even know what that term means. Besides, I can't stand for the life of me grammar as bad as the grammar on the BLACK DARK DRAGON example card. Oh, I apologize for the text being so small, I can still read the text quite fine, but I don't know about you.

Well, here's the first one, and my member card.
[img]http://img651.imageshack.us/img651/3783/277559.jpg[/img]
When this card comes into play, special summon 1 "Kyros Doll" from your hand, deck, or graveyard. Then put 5 Life counters and 5 Spell counters on Kyros the Summoner. Sacrifice 1 Life counter to keep Kyros on the field if he is defeated in battle, or a spell, trap, or effect would normally send him to the graveyard. Sacrifice 1 Spell counter to Search through your deck and add 1 card to your hand. Should Kyros be sent to the graveyard, Special summon 1 "Unconcious Kyros" to the field. Woah, tiny text.

Yeah, that's a lot of text. As for that Kyros Doll...
[img]http://img820.imageshack.us/img820/3783/277559.jpg[/img]
This monster cannot be summoned any way, shape, or form except for Kyros the Summoner's effect. If a KYROS DOLL is in play, another KYROS DOLL cannot come into play. This card cannot be destroyed in any way, shape, or form. If Kyros the Summoner is not on the field, KYROS DOLL becomes inactive and can do nothing but SIT THERE STARING AT YOUR OPPONENT.

Augh. That's STILL alot of text. *scroll up to the previous one* So what's this about an "Unconcious(typo) Kyros"?
[img]http://img820.imageshack.us/img820/9416/277559b.jpg[/img]
This card cannot be set, normal, or special summoned except by Kyros the summoner's effect. This card cannot be targeted as long as KYROS DOLL is in play. Put 3 K.O. tokens on this card. On your standby phase, remove 1 K.O. token. Upon removing the last token, put this card at the bottom of your deck and special summon one Kyros the summoner.

NEXT!
[img]http://img824.imageshack.us/img824/3783/277559.jpg[/img]
When this card comes into play, add 2 Spell Cards with "Water Skill" in their name to your hand and then add 2 Spell Cards with "Nature Skill" in their name to your hand. Put 3 Life tokens on this card. Sacrifice 1 Life token to nullify any effect that would normally send this card to the graveyard. When this card is sent to the graveyard, special summon in defense mode one "Unconscious Aquavine" to the field.

I only have one water skill card so far, and no Nature skills. Up next is...
[img]http://img696.imageshack.us/img696/3783/277559.jpg[/img]
I'm not gonna bother. You can read that one.

*yawn* This next one has a no-brainer effect, being a "knocked-out" and all...
[img]http://img375.imageshack.us/img375/3783/277559.jpg[/img]
This card cannot be summoned in any way except for the effect of removing Aquavine the Hedgehog's last Life Counter. Put 3 K.O. counters on this card. On your standby phase, remove 1 K.O. counter. When all three are removed, send this card to the graveyard and special summon one Aquavine the hedgehog to your side of the field.

NEXT!
[img]http://img251.imageshack.us/img251/3783/277559.jpg[/img]
When you play this card, add 1 spell card with "Water Skill" in it's name to your hand. Put 2 Life Counters on this card. You can Sacrifice 1 Life Counter to nullify any effect that would normally send this card to the graveyard.

Ok, you probably could have read that one but meh.
[img]http://img29.imageshack.us/img29/3783/277559.jpg[/img]
All fire type monsters on your opponent's side of the field are destroyed. For each destroyed fire monster, deal 500 points of direct damage to your opponent's life points.

You DEFINITELY could have read that one off the card.
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