Jump to content

Batteryman set


Giant Mushroom?

Recommended Posts

Alright, this is my first time posting cards, and thier written, obviously, and i would like some pictures for them, so if you would help me out, that'd be great, my email is [email protected] or [email protected].

Battery Cap
LIGHT
Effect monster
Level 2 **
Thunder/union
400 ATK 200 DEF


[i]Once per turn, you may equip this card to 1 of your "Batteryman" Monsters OR unequip it and Special Summon this card in Attack Position. While this card is equipped to a monster, increase that monster's ATK by 1100. It is also treated as a Machine-type monster. [/i]

Umm i guess its for support.

Batteryman 6v
DARK
Synchro monster
Level 10 **********
Thunder/Effect
0 ATK 0 DEF

[i]1 Thunder-type Tuner Monster + 1 or more non-tuner "Batteryman" Monsters
This Card gain 1000 ATK and DEF for each "Batteryman" Monster you control. During each of your Stanby Phases, Tribute 1 "Batteryman" monster you control or Destroy this card. Once per turn, You may add 1 "Batteryman" monster to your hand from your Deck or Graveyard. [/i]

This is used for the OTK, by searching for Batteryman AA.

Battery Cell Charge
LIGHT
Effect Monster
Level 1 *
Thunder/Effect
100 ATK 100 DEF

[i] At anytime during your turn, you may change this card's type to Machine-type OR you may treat this card as a Tuner Monster. [/i]

Just a Tuner.

Energy Efficiancy
Continuous spell card

[i]Once per turn, you may add up to 2 "Batteryman" monster from your Graveyard to your hand. If you do, you must pay 500 life points per card. Every Thunder-type monster gains 500 ATK OR gains 500 DEF. Decrease every monster's ATK by 500 unless the contoller discards 1 card from thier hand. (The controller must only discard 1 total card.)[/i]

Field support for any batteryman card.

Fix'd again
Link to comment
[quote name='Just dispicable' timestamp='1283555432' post='4596600']
Alright, this is my first time posting cards, and thier written, obviously, and i would like some pictures for them, so if you would help me out, that'd be great, my email is [email protected], (my secondary email) and if you cant send it ill give you my primary email...so here they are!

Battery Cap
LIGHT
Level 2 **
Thunder/Synchro/Union
400 ATK 200 DEF

[i]1 [s]Thunder-type Tuner Monster + 1 non-Tuner Machine-type monster.[/s]
Once per turn, you may equip this card to 1 of your "Batteryman" Monsters OR [b]unequip it and Special Summon this card in Attack Position.[/b] While this card is equipped to [b]a monster[/b], increase that monster's [s]DEF[/s] [b]ATK[/b] by 1100. It is [b]also treated as a Machine-type monster[/b]. [/i]

[b]It doesn't need to be a Synchro. And being Machine-type only makes C kinda runnable. There isn't much in the way of Batteryman stall, so I felt that an ATK increase would work better.[/b]


Batteryman 6v
DARK
Level 10 **********
Thunder/[b]Synchro[/b]/Effect
0 ATK 0 DEF

[i]1 Thunder-type Tuner + 1 or more non-tuner "Batteryman" monsters
This Card gain 1000 ATK and DEF for each "Batteryman" monster you control. During each [b]of your[/b] Standby Phases, Tribute 1 "Batteryman" monster you control or destroy this card. Once [s]during your[/s] [b]per[/b] turn, you may add 1 "Batteryman" monster from your Deck or Graveyard. [/i]

[b]So, a giant version of AA. Eh. Also, where does the searched Batteryman go?[/b]

Battery Cell Charge
LIGHT
Level 1 *
Thunder/Effect
100 ATK 100 DEF

[i]This Card cannot be used for a Synchro Summon except for the Synchro Summon of a "Batteryman" Monster. At anytime during your turn, you may change this card's type to Machine-type.[/i]

[b]This should be a Tuner. It would make your Synchro make sense. Plus you wouldn't have to run Wattfox or something and have to deal with weird Levels.[/b]

Energy Efficiency
Continuous spell card

[i]Once during your turn, you may remove from play up to 3 "Batteryman" monsters control. Remove from play the same number of cards your opponent controls. All cards but 1 (you get to choose) are returned to the field during the 2nd End Phase after they were removed from play. Once per turn, destroy this card unless you send 1 "Batteryman" Monster from your hand to the graveyard.[/i]

[b]By "all cards", I assume you mean what was removed from both sides of the field? And if the card dies, wouldn't the cards not come back? If so, broken.[/b]
[/quote]


Enjoy commentary.
Link to comment
I really like this idea! Giving Batterymen a Synchro is epic! I do have some constructive criticism though.

You probably want to include the entirety of the Union effect on Battery Cap (destruction prevention, either by battle or blanket).

I think the Maintenance cost on the Synchro unnecessarily nerfs it.

Restricting the Tuner to 1 Synchro monster also seems unnecessary, since it doesn't do anything else, really.

Energy Efficiency is interesting, at least as worded. At first glance, a +2 every turn seems broken, but the last sentence is a bit ambiguous. Does the controller have to discard 1 card for each monster? Does it affect both players every Standby Phase? Finally, the ATK/DEF boost gain thing is weird. Just increase the ATK and decrease the DEF, or increase both, or whatever. Complicated does not equal better.
Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...