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Dragon Knights


Ren✧

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When this card is Normal Summoned or Flip Summoned all monsters on your opponents side of the field are switched to Defense Position. If this card destroys a Defense Position monster then your opponent takes damage equal to the destroyed monsters DEF points.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Dragon Knight-Dark." When this card is Special Summoned destroy all LIGHT attribute monsters and all Attack Position monsters are changed to Defense Position (except this card).

 

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As long as this card is on the field during each of your Standby Phases you gain 600 Life Points.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Dragon Knight- Light." When this card is Special Summoned all Defense Position monsters are changed to Attack Position. When this card is Special Summoned all DARK attribute monsters are destroyed.

 

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When this card inflicts battle damage to your opponent randomly discard 1 card from their hand. If it is a monster inflict damage equal to its level times 300.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Dragon Knight- Fire." When this card is Special Summoned all WATER attribute monsters are destroyed and both players take damage equal to all monsters destroyed by this effect times 800.

 

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During each players End Phase this card is switched to Defense Position. When this card destroys a Defense Position monster you can add 1 Spell or Trap Card from your Graveyard to your hand.

 

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This card cannot be Normal Summoned or Set this card can only be Special Summoned by Tributing 1 "Dragon Knight-Earth." When this card is Special Summoned all WIND attribute monsters are destroyed. When this card is attacked it is changed to Defense Position.

 

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As long as this card is on the field your opponent can only Summon level 4 or lower monsters.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Dragon Knight- Water." When this card is Special Summoned all FIRE attribute monsters are destroyed. As long as this card is on the field after a monster attacks it is switched to Defense Position.

 

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Each time this card attacks directly your opponent must choose 1 Spell or Trap Card in their Deck and send it to the Graveyard. Then their deck is shuffled.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Dragon Knight- Wind." When this card is Special Summoned all EARTH attribute monsters are destroyed and all Spell and Trap cards are returned to the bottom of their owners Decks.

 

 

 

 

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A humanoid dragon trained in the art of sword.

 

 

 

 

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This card can only be Fusion Summoned by using 6 Dragon-Type monsters with different attributes as the Fusion Material monsters for this card. This cards attribute is also treated as LIGHT, DARK, FIRE, WATER, EARTH, and WIND. This cards ATK points are equal to the combine total ATK of the monsters used as Fusion Material monsters.

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  • 1 year later...

I like em! And yea, the fusion is pretty overpowered, but with the Chimeratech Overdragon combo, you can get it to at least 16000 if you have a deck of at least 20 machines (including Cyber Dragon), and since it takes 6 dragons of different attributes, it'd be hard to get out. 9.5/10

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fantastic cards. i am currently making a deck with its own arch-type and monster-type. message me if you wanna learn more. but if you dont like extremely cheap cards meant to bring down the forsaken gods "egyptian gods" dont message me, they have the ability to remove from play a god from the field. they are beast.

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