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Malevolent Chaos - Yankee


Yankee

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So, I miss Heavy Storm.
I know it'll be hard to make anything like Heavy Storm that wouldn't be banned...But I figure this'll just stay limited ;)


[center][IMG]http://i52.tinypic.com/2l5i05.jpg[/IMG]

[quote=Effect]This card cannot be Special Summoned. When this card is Normal Summoned, destroy all Spell and Trap Cards on the field.[/quote]
[/center]

Right, besides those who knows (Browarod and CC), if anybody can guess what it's name means, it'll get them a + rep. Why? Because I enjoy playing games.
Hint: Do you know all the meanings of Chaos? ;)


Thanks for looking,
Cheers,
Yankee

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[color="#800080"][size="3"][font="Comic Sans MS"][b]Chaos can be the counterpart of order, as well as a sinonimum of disorder. Means also the unmatching mix between the good and evil, the darkness and the light, the yin and the yang. (Yeah, i am terribly bored, flame me x3)

About the card... goes to limitation, inmediatly.

8/10[/b][/font][/size][/color]
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How is it stronger than Heavy?
With Heavy, you use it, and can normal summon, and proceed to do w/e you want.
With this, you lose your Normal Summon, AND all your Spells and Traps (so does the opponent, but w/e)

So...lol

and Renji, wrong ^_\\\

You guys are getting more creative, however.
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[color="#800080"][size="3"][font="Comic Sans MS"][b]I think i saw an advange of him and is very simple... he is a monster... this means you can make terribly hot combos with him for example... "Quickdraw Synchron" discards a "Quiltbolt Hedgehog" and you have a Lv 5 Tuner and another Lv 2 monster AND YOU HAVEN'T EVEN NORMAL SUMMONED YET !!! here comes M.Chaos:

Normal Summon > All Spell and Trap cards destroyed > Lv 8 Synchro (Junk Destroyer for masive destruction).

PD: Malevolent Chaos means... Evil Disaster maybe...?

PD2: Sorry !! Stardust not x3[/b][/font][/size][/color]
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^ Evil Disaster would almost be redundant ;)

Also, the same can happen with Heavy, but worse. As you can calculate your Normal Summon beforehand. With this, you have to use your Normal Summon first, and hopefully have it not be countered, then maybe have things start.

Fact is, anything that destroys all spells and traps can be combo'd with, but still...;)

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[img]http://images1.wikia.nocookie.net/__cb20100725111053/yugioh/images/3/33/MalevolentCatastropheSDRL-EN-C-1E.jpg[/img]

IDK if that's what it's name is suppose to mean, but I know it was based off this.

About as OP'd as Heavy because of searchability and the fact it can be used for Synchro Summons of such.

I'd say remove it when its removed from the field after using this effect, remove it from play.
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If it would be limited, then I can accept its power.
The img is nice, oh what the hack the entire card looks nice.
A 9.8/10

About the name, perhaps you meant the prime matter in alchemy? So it would be something like Malicious Prime Matter.
Lol sounds kinda lame now I actually typed it, but it's still my suggestion.
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  • 4 weeks later...

Even though it's 0/0. SOmething just keeps telling me that it's just as broken as Heavy Storm lol. The moment this is summoned all Spells and Traps are destroyed. I would have done something along the lines of "This card cannot be SPecial Summoned. When this card is Normal Summoned, you can destroy Spell or Trap cards on the field equivilant to the half the total number of cards in both players hands." Then the maximum cards that would be destroyed is 6. Other then that, very VERY useful in almost any Deck ;)

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