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Fire Emblem 9 - 10 Set (11/??)


jr junior

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My first set when I first joined YCM was a Fire Emblem set. It was pretty newbish for a card considering I only joined recently then. Many comment said stuff like the pictures were too large, blurry, etc. and some of my vanillas didn't recieve good feedback as well but they did notice that my OCG was pretty good for a newbie although my effects were unoriginal. Well here's my remake and I hope you like it! First up is Ilyana since she is my ALL TIME favorite FE character.
[img]http://img827.imageshack.us/img827/1821/108018y.jpg[/img]
[center][/center]

[center]This card is also treated as an "F.E. Crimean" monster. Each time this card destroys a monster by battle, place Master Seal Counters on this card equal to the destroyed monster's Level (max. 10). Increase this card's ATK and DEF by 50 points for each Master Seal Counter on it. Once per turn, when your opponent selects an "F.E." monster you control as an attack target with a Level lower than this card's Level, you may treat the attack target as an Equip Card and equip it to this card before the Damage Step OR while this card is equipped with a monster by this card's effect, you may Special Summon the monster equipped to this card to your side of the field during your Main Phase 1. If the monster equipped to this card is Special Summoned this way, this card cannot attack this turn and place Master Seal Counters on this card equal to the Special Summoned monster's Level. While equipped with a monster by this card's effect, decrease this card's ATK and DEF equal to the Level of the monster equipped to it x 200 points; you also take an equal amount of Battle Damage that your opponent would take from a battle involving this card. (1 monster can only be equipped to this card by this card's effect at a time) If this card is sent from the field to the Graveyard while equipped with a monster by its effect, Special Summon the monster that was equipped to this card to your side of he field. During your End Phase, you may send this card to the Graveyard with 10 Master Seal Counters on it to Special Summon 1 "F.E. Greil Mercenary Lance Paladin - Oscar LV6" from your hand or Deck.[img]http://img831.imageshack.us/img831/1821/108018y.jpg[/img][/center]

[center]Send 1 face-up "F.E." monster you control with 10 or more Master Seal Counters to the Graveyard. Select from your hand or Deck an "F.E." monster that is written in the card text of the sent monster and would be Special Summoned by the sent monster's effect by Tributing the sent monster while there are 20 Master Seal Counters on it, according to the sent monster's card text. Special Summon the selected monster to your side of the field, ignoring any and all Summoning conditions. If it was Special Summoned from your Deck, shuffle your Deck afterwards. The Special Summoned monster cannot declare an attack during this turn.[/center]

[center][img]http://img840.imageshack.us/img840/9104/108018i.jpg[/img][/center]

[center]You can only equip this card to a face-up Level 2 or higher Spellcaster-Type "F.E." monster you control (excluding "F.E. Mage" monsters). When this card is successfully equipped to a monster, place 5 Durability Counters on this card (max. 5). Increase the equipped monster's ATK by 100 points and DEF by 300 points. Once per turn, when an "F.E." monster you control is selected as an Attack Target, you may remove 1 Durability Counter from this card before the Damage Step and decrease the Battle Damage inflicted by the attacking monster equal to the equipped monster's Level x 100 points + 200 points. Increase your Life Points afterwards by an equal amount and place 2 Master Seal Counters or 1 Master Crown Counter on the equipped monster if you can place a Master Seal Counter or Master Crown Counter on it at the end of the Damage Step. If an "F.E." monster you control would be destroyed by battle, it is not if you Tribute this card. When there are no Durability Counters on this card, destroy it.[/center]

[center][img]http://img828.imageshack.us/img828/9246/108018m.jpg[/img][/center]

[center]This card is also treated as an "F.E. Crimean" monster. When this card is Normal Summoned or Flip Summoned, you may Special Summon 1 Level 4 or lower "F.E. Greil Mercenary" monster from your hand to your side of the field. If this effect is activated, you cannot conduct your Battle Phase this turn. When this card is Summoned, place 3 Master Seal Counters on it (max. 20) and select and add 1 "F.E. E Rank Stave - Heal" from your Graveyard or Deck to your hand. If it was added from your Deck, shuffle your Deck afterwards. Each time this card destroys a monster by battle, place Master Seal Counters on this card equal to the destroyed monster's Level. Increase the ATK and DEF of this card by 25 points x the number of Master Seal Counters on it. Once per turn, If this card would be destroyed by battle, it is not if you show your opponent 1 Spell Card in your hand (Damage calculation is applied normally). The shown Spell Card cannot be Set or activated until the 2nd Standby Phase after this effect was activated. When an "F.E." monster you control is selected as an Attack Target, decrease the Battle Damage inflicted by the attacking monster by 50 points x the number of Master Seal Counters on this card. Place Master Seal Counters on this card afterwards equal to the Attack Target's Level at the end of the Damage Step. During your End Phase, you may Tribute this card while there are 20 Master Seal Counters on it to Special Summon 1 "F.E. Greil Mercenary Bishop - Rhys LV6" from your hand or Deck. If it was Special Summoned from your Deck, shuffle your Deck afterwards.[/center]

[center][img]http://img822.imageshack.us/img822/133/108018v.jpg[/img][/center]

[center]This card is also treated as an "F.E. Crimean" monster. You may Special Summon this card from your hand while you control a face-up "F.E. Greil Mercenary Ranger - Ike LV4" or if this card is the only card in your hand. If this card is Special Summoned this way while there are no cards on your side of the field, select and add 2 Level 3 or lower "F.E." monsters from your Graveyard to your hand and add 1 "F.E. E Rank Stave - Heal" from your Graveyard or Deck. If it was added from your Deck, shuffle your Deck afterwards. When this card is Summoned, place 3 Master Seal Counters on it (max. 20). Each time this card destroys a monster by battle, place Master Seal Counters on this card equal to the destroyed monster's Level. Increase the ATK and DEF of this card by 25 points x the number of Master Seal Counters on it. Each time a Spell Card is activated, place 2 Master Seal Counters on this card. Once per turn, during your Main Phase, while this card is on a Monster Card Zone, you may treat it as an Equip Spell Card and equip it to a face-up "F.E." monster you control. When the equipped monster is selected as an Attack Target, decrease the Battle Damage inflicted by the attacking monster by 50 points x the number of Master Seal Counters on this card. Place Master Seal Counters on this card afterwards equal to the attacking monster's Level at the end of the Damage Step. If the equipped monster is removed from the field, Special Summon this card to your side of the field. If it was destroyed, you may destroy this card instead. During your End Phase, you may Tribute this card while there are 20 Master Seal Counters on it to Special Summon 1 "F.E. Greil Mercenary Dawn Cleric - Mist LV4" from your hand or Deck. If it was Special Summoned from your Deck, shuffle your Deck afterwards.[/center]

[center][img]http://img684.imageshack.us/img684/218/108018.jpg[/img][/center]

[center]This card is also treated as an "F.E. Crimean" monster. You can Tribute Summon this card by Tributing 1 Warrior-Type or Spellcaster-Type monster you control. This card's Type becomes the Tributed monster's Type. Afterwards, activate the appropriate effect based on the Tributed card's Type: ● Warrior-Type: Increase the ATK of a face-up "F.E." monster on the field by half the original ATK of the Tributed monster until the 3rd End Phase after the turn that this effect was activated and add 1 "F.E. Skill - Miracle" from your Graveyard or Deck to your hand. If it was added from your Deck, shuffle your Deck afterwards. ● Spellcaster-Type: Send 1 Spell Card from your hand or your side of the field to the Graveyard and select and add 2 Spell Cards from your Deck to your hand. Shuffle your Deck afterwards. If this card was Special Summoned by the effect of "F.E. Greil Mercenary Radiance Cleric - Mist LV2", increase the ATK and DEF of this card by 300 points and add 1 "F.E. C Rank Stave - Physic" or "F.E. Preferred Sword - Florete" from your Graveyard or Deck to your hand. If it was added from your Deck, shuffle your Deck afterwards. When this card is Summoned, place 3 Master Crown Counters on it (max. 20). Each time this card destroys a monster by battle, place Master Crown Counters equal to the destroyed monster's Level. Increase the ATK and DEF of this card by 25 points x the number of Master Crown Counters on it. Each time this card inflicts damage to your opponent's Life Points, increase your Life Points by half the Battle Damage inflicted and place 3 Master Crown Counters on this card at the end of the Damage Step. Once per turn, during your Main Phase, while you control a face-up "F.E." monster that includes "Ike" in its card name, you may decrease the ATK of this card and increase the ATK of a face-up "F.E." monster that includes "Ike" in its card name by 500 points until your next Standby Phase. During your End Phase, you may Tribute this card while there are 20 Master Crown Counters on it to Special Summon 1 "Healing Breeze - Mist" from your Extra Deck. This Special Summon is treated as a Synchro Summon.[/center]

[center][img]http://img826.imageshack.us/img826/549/108018s.jpg[/img][/center]

[center]1 LIGHT Tuner + 1 or more non-Tuner monsters
This card is also treated as an "F.E. Crimean" and "F.E. Greil Mercenary" monster. If this card was Special Summoned by the effect of "F.E. Greil Mercenary Dawn Cleric - Mist LV4", increase the ATK and DEF of this card by 300 points and Special Summon 1 Level 2 or lower "F.E." monster from your Graveyard (excluding "F.E. Greil Mercenary Radiance Cleric - Mist LV2") or select and add 1 Spell Card from your opponent's Graveyard to your hand. Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 5). Select and add 1 "F.E. Occult Skill - Sol" from your Graveyard or Deck to your hand when this card is Summoned while you control a face-up "F.E." monster that includes "Ike" in its card name or if you remove 3 Spell Counters from this card. If it was added from your Deck, shuffle your Deck afterwards. If this card is destroyed by battle or a card effect while there are 5 Spell Counters on it, you may return this card to your Extra Deck and Special Summon 1 "F.E. Greil Mercenary Radiance Cleric - Mist LV2" from your Graveyard. Once per turn, during your Standby Phase, you may treat this card as a Warrior-Type or Spellcaster-Type monster until the End Phase of the next turn. While this card is the following Type(s), it gains the appropriate effect(s) based on its Type(s): ● Warrior-Type: Once per turn, after this card has attacked a monster, it may attack once again with half of its original ATK. ● Spellcaster-Type: Decrease this card's ATK by half its original ATK. When this card inflicts Battle Damage to your opponent's Life Points, select and add 1 Spell Card from your Graveyard to your hand. ● Fairy-Type: Once per turn, when another "F.E." monster you control is selected as an Attack Target, you may treat the Attack Target as an Equip Spell Card, equip it to this card, switch the Attack Target to this card and decrease the Battle Damage inflicted by the attacking monster by half of this card's original ATK during damage calculation. Increase your Life Points by an equal amount at the end of the Damage Step. Special Summon the monster equipped to this card during the End Phase of the turn this effect was activated.[/center]

[center][img]http://img715.imageshack.us/img715/7581/108018z.jpg[/img][/center]

[center]This card is also treated as an "F.E. Crimean" monster. Each time this card destroys a monster by battle, place Master Seal Counters on this card equal to the destroyed monster's Level (max. 20). Increase the ATK and DEF of this card by 25 points x the number of Master Seal Counters on it. If you control a face-up "F.E." monster with a Level greater than or equal to this card's Level on your side of the field when you Normal Summon this card while you have an unoccupied Spell and Trap Card Zone on the same column as the monster, you may treat this card as a Continuous Spell Card and place it on that unoccupied Spell and Trap Card Zone. Once per turn, during your Standby Phase, while this card is on your Monster Card Zone, you may treat this card as a Continuous Spell Card and place it on an unoccupied Spell and Trap Card Zone that is on the same column as a face-up "F.E." monster you control with a Level greater than or equal to this card's Level on your side of the field or while this card is on your Spell and Trap Card Zone, you may Special Summon it to your side of the field. While this card is on your Monster Card Zone, it may attack your opponent's Life Points directly with half of its ATK. Once per turn, during your Main Phase, while this card is on your Spell and Trap Card Zone, you may decrease the ATK of a face-up Attack-Position monster or DEF of a face-up Defense-Position monster on the field by half the original ATK of this card. If its ATK or DEF is decreased to 0 this way, destroy it and place 3 Seal Counters on this card. If an "F.E." monster you control is removed from your side of the field while this card is on your side of the field on a Spell and Trap Card Zone that is on the same column as the monster, Special Summon this card to your side of the field. If the monster was destroyed by battle, you may destroy this card instead. While you control a face-up "F.E." monster that includes "Boyd" or "Oscar" in its card name, when this card attacks your opponent's Life Points directly as a result of its effect, double the Battle Damage inflicted. During your End Phase, you may Tribute this card while there are 20 Master Seal Counters on it to Special Summon 1 "F.E. Greil Mercenary Sniper - Rolf LV4" from your hand or Deck. If it was Special Summoned from your Deck, shuffle your Deck afterwards.[/center]

[center][img]http://img801.imageshack.us/img801/549/108018s.jpg[/img][/center]

[center]This card is also treated as an "F.E. Crimean" monster. You must Tribute 1 face-up Warrior-Type monster you control to Normal Summon or Set this card. If an "F.E. Greil Mercenary" (excluding "F.E. Greil Mercenary Archer - Rolf LV2") was used as Tribute to Tribute Summon this card, randomly discard 1 card from your opponent's hand. If it's a Spell Card, destroy 1 Spell or Trap Card on the field. If it's a Trap Card, discard 1 card from your hand. If this card was Special Summoned by the effect of "F.E. Greil Mercenary Sniper - Rolf LV4", increase the ATK and DEF of this card by 300 points. Special Summon 1 "F.E. Greil Mercenary Lance Knight - Oscar LV4" from your hand or Deck or add 1 "F.E. Greil Mercenary Sniper - Shinon LV6" from your Deck to your hand afterwards. If it was Special Summoned or added from your Deck, shuffle your Deck. Each time this card destroys a monster by battle, place Master Crown Counters on it equal to the destroyed monster's Level (max. 20). Increase the ATK and DEF of this card by 25 points x the number of Master Crown Counters on it. Once per turn, during your Standby Phase, while this card is on your Monster Card Zone, you may treat this card as a Continuous Spell Card and place it on an unoccupied Spell and Trap Card Zone that is on the same column as a face-up "F.E." monster you control with a Level greater than or equal to this card's Level on your side of the field or while this card is on your Spell and Trap Card Zone, you may Special Summon it to your side of the field. Once per turn, select and activate 1 of the following: ● During your Battle Phase, after this card has attacked, you may toss a coin. If Heads, this card may attack once again. If it does, halve the Battle Damage inflicted by this card and place 3 Master Crown Counters on it. If Tails, this card cannot attack during your next turn. ● During your Main Phase, while this card is on your Spell and Trap Card Zone, your opponent must randomly select 1 card from your hand. If it's a Spell Card, decrease the ATK of a face-up monster on the field by 50 points x the number of Master Crown Counters on this card and place 3 Master Crown Counters on this card afterwards. If it's a Trap or Monster Card, place it at the bottom of its respective owner's Deck. If an "F.E." monster you control is removed from your side of the field while this card is on your side of the field on a Spell and Trap Card Zone that is on the same column as the monster, Special Summon this card to your side of the field. While you control a face-up "F.E." monster that includes "Boyd" or "Oscar" in its card name, once per turn, this card is not destroyed if it would be destroyed by battle. During your End Phase, you may Tribute this card while there are 20 Master Crown Counters on it to Special Summon 1 "Faithful Student - Rolf" from your Extra Deck. This Special Summon is treated as a Synchro Summon.[/center]

[center][img]http://img97.imageshack.us/img97/218/108018.jpg[/img][/center]

[center]1 WIND Tuner + 1 or more Warrior-Type non-Tuner monsters
This card is also treated as an "F.E. Crimean" and "F.E. Greil Mercenary" monster. If this card was Special Summoned by the effect of "F.E. Greil Mercenary Sniper - Rolf LV4", increase the ATK and DEF of this card by 300 points and destroy a face-up monster on the field with a Level lower than this card's Level or pick up the top 2 cards of your Deck. Declare either Monster, Spell or Trap based on the Card Type of 1 of the 2 cards and add that card to your hand. Place the other card at the top of your Deck. Your opponent must then select and remove from play a card from his/her hand with the same Card Type as the declared Card Type. Once per turn, while this card is on your Monster Card Zone, you may treat it as a Continuous Spell Card and place it on an unoccupied Spell and Trap Card Zone that is on the same column as a face-up Warrior-Type "F.E." monster you control on your side of the field or while this card is on your Spell and Trap Card Zone, you may Special Summon it to your side of the field. Once per turn, when you conduct your normal draw during your Draw Phase, while this card is on your Monster Card Zone, you may send the card you drew to the Graveyard to place 1 Marksman Counter on a face-up Effect Monster (max. 1) on your opponent's side of the field. Monsters with a Marksman Counter have their effects negated and once per turn, is not destroyed if it would be destroyed by battle. Once per turn, while this card is on your Spell and Trap Card, you may discard cards from your hand. Destroy all monsters on the same column as this card with an ATK of 700 or less x the number of cards discarded. If an "F.E." monster you control is removed from your side of the field while this card is on your side of the field on a Spell and Trap Card Zone that is on the same column as the monster, Special Summon this card to your side of the field. If the monster was destroyed by battle, Special Summon this card to your side of the field and add 1 "F.E. Occult Skill - Deadeye" from your Deck. Shuffle your Deck afterwards. During your Draw Phase, when you conduct your normal draw, while you control a face-up "F.E." monster that includes "Boyd" or "Oscar" in its card name, you may draw from the bottom of your Deck instead (this draw is still treated as a normal draw). If this card is removed from the field, you may Special Summon 1 "F.E. Greil Mercenary Archer - Rolf LV2" from your Deck in Defense-Position. Shuffle your Deck afterwards.[/center]

[center][img]http://img836.imageshack.us/img836/3889/108018q.jpg[/img][/center]

[center]This card is also treated as an "F.E. Greil Mercenary" and "F.E. Dawn Brigade" monster. Each time this card destroys a monster by battle, place Master Seal Counters on this card equal to the destroyed monster's Level (max. 20). Increase the ATK and DEF of this card by 25 points x the number of Master Seal Counters on this card. This card cannot be selected as an Attack Target while you control a face-up "F.E." monster with a Level greater than this card. Once per turn if this card is selected as an Attack Target, you may show face-down cards from your Spell and Trap Card Zone. Negate the attack of the attacking monster with an ATK of 700 or less x the number of face-down cards shown and decrease its ATK by 25 points x the number of Master Seal Counters on this card. If its ATK is decreased to 0 this way, destroy it and place Master Seal Counters on this card equal to the destroyed monster's Level. During a battle between this card and a FIRE monster, increase the ATK and DEF of this card by 300 points during Damage Calculation. During your End Phase, you may Tribute this card with 20 Master Seal Counters on it to Special Summon 1 "F.E. Daein Sage - Ilyana LV5" from your hand or Deck. If it was Special Summoned from your Deck, shuffle your Deck afterwards.[/center]

[center][img]http://img827.imageshack.us/img827/8184/108018aa.jpg[/img][/center]

[center]This card is also treated as an "F.E. Greil Mercenary" and "F.E. Dawn Brigade" monster. If this card was Special Summoned by the effect of "F.E. Daein Mage Recruit - Ilyana LV3", you may increase the ATK and DEF of this card by 300 points and select and add 1 "F.E. Skill - Shade" from your Graveyard or Deck to your hand. If it was added from your Deck, your Deck is shuffled afterwards. Each time this card destroys a monster by battle, place Master Crown Counters on this card equal to the destroyed monster's Level (max. 20). Increase the ATK and DEF of this card by 25 points x the number of Master Crown Counters on this card. This card cannot be selected as a target for your opponent's Spell or Monster Effect while you control 2 face-up Spell Cards. Once per turn if this card is selected as an Attack Target, you may send 1 face-up Spell Card you control to the Graveyard to negate the attack and switch the monster to Defense-Position. It cannot attack or change its battle position until your opponent's next End Phase. Once per turn during your Standby Phase, you may remove from play 1 Spell Card in your Graveyard to destroy 1 Spell or Trap Card on the field and place 3 Master Crown Counters on this card. During your End Phase, you may Tribute this card with 20 Master Crown Counters on it to Special Summon 1 "Wandering Sage - Ilyana" from your Extra Deck ignoring Summoning conditions. This Special Summon is treated as a Synchro Summon.[/center]

[center][img]http://img26.imageshack.us/img26/6387/108018t.jpg[/img][/center]

[center]1 LIGHT Tuner + 1 or more Spellcaster-Type non-Tuner monsters
This card is also treated as an "F.E. Daein", "F.E. Greil Mercenary" and "F.E. Dawn Brigade" monster. If this card was Special Summoned by the effect of "F.E. Daein Sage - Ilyana LV5", you may increase the ATK and DEF of this card by 300 points and select and add 2 Spell Cards from your Graveyard or Deck to your hand or randomly select 3 cards in your opponent's hand and add any Spell Card(s) to your hand. Return the other cards to your opponent's hand. If it was added from your Deck, shuffle your Deck afterwards. This card may attack cards on your opponent's Spell and Trap Card Zone that are on the same column as a face-up monster on your opponent's side of the field. When this card selects a card on a Spell and Trap Card Zone as an Attack Target, its effect is negated and it is treated as an Attack-Position Normal Monster Card with a Type, Attribute, Level, ATK and DEF equal to the Type, Attribute, Level, ATK and DEF of the face-up monster on your opponent's side of the field that is on the same column as the Attack Target until the end of the Damage Step. If the Attack Target on your opponent's Spell and Trap Card Zone is face-down, flip it face-up, negate its effect and treat it as a Defense-Position Normal Monster Card with a Type, Attribute, Level, ATK and DEF equal to the Type, Attribute, Level, ATK and DEF of the face-up monster on your opponent's side of the field that is on the same column as the Attack Target until the end of the Damage Step. If the Attack Target on the Spell and Trap Card Zone is not destroyed by this card through battle, flip it face-down at the end of the Damage Step. The controller of the card cannot activate the face-down card until the next Standby Phase. Each time this card destroys a card on a Spell and Trap Card Zone, decrease the ATK of this card by 100 points at the end of the Damage Step and place 1 Spell Counter on this card (max. 5). During your Standby Phase, remove 3 Spell Counters from this card to select and add 1 "F.E. Occult Skill - Flare" from your Graveyard or Deck to your hand. If it was added from your Deck, shuffle your Deck afterwards. If this card is destroyed by battle or a card effect while there are 5 Spell Counters on this card, you may return this card to your Extra Deck and Special Summon 1 "F.E. Daein Mage Recruit - Ilyana LV3" from your Graveyard.[/center]

PS There's a reason why I put "Recruit" in Ilyana LV3's name. You'll see why later on. ;)

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[quote name='KeithTehFire' timestamp='1284154851' post='4614678']
Immensly creative and better than I expected. Tell ya what. If you can make a full set for me I will include all of your Fire Emblem cards into cards in my game Yu-Gi-Oh! Traveling Through Destiny. I already have a name for the pack: The Dawn Of Freedom! TDOF
[/quote]
You could really do that?! That would be great! :lol: Thank you so much for your comment! I made sure to give Ilyana effects that would insure a greater chance of survival in order to get to her Wandering Sage form (which is supposed to be ArchSage but I decided to use her ending title instead ;) ) Your comment is greatly appreciated! :)

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[quote name='KeithTehFire' timestamp='1284154851' post='4614678']
Immensly creative and better than I expected. Tell ya what. If you can make a full set for me I will include all of your Fire Emblem cards into cards in my game Yu-Gi-Oh! Traveling Through Destiny. I already have a name for the pack: The Dawn Of Freedom! TDOF
[/quote]
You could really do that?! That would be great! :lol: Thank you so much for your comment! I made sure to give Ilyana effects that would insure a greater chance of survival in order to get to her Wandering Sage form (which is supposed to be ArchSage but I decided to use her ending title instead ;) ) Your comment is greatly appreciated! :)

[quote name='renji696' timestamp='1284179986' post='4615885']
they seem like really thought out effects but in the real cards i dont think the print is supposed to be that small.
[/quote]
Yeah I understand. But when I really get into a card I dont know where my effects lead me :D Anyways, you should check out my Pokemon Moveset Cards and you'll see that 75% of my cards have an enormous effect, especially Frenzy Plant, my fav so far! :lol:

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[color="#0000FF"][b][center]"Spellcaster" should have a capital on your first and third card. A very small error, and it doesn't really matter, but just saying.

Your cards are great! Never saw your first version, but this is pretty cool. And yes, the effects are freakishly long but that doesn't bother me.[/center][/b][/color]
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[quote name='Mephiles of Darkness' timestamp='1284300870' post='4620341']
[color="#0000FF"][b][center]"Spellcaster" should have a capital on your first and third card. A very small error, and it doesn't really matter, but just saying.

Your cards are great! Never saw your first version, but this is pretty cool. And yes, the effects are freakishly long but that doesn't bother me.[/center][/b][/color]
[/quote]
I'll make sure to change it! Thanks for pointing it out! What did you think of Wandering Sage Ilyana's effect? I thought it was pretty cool that she has the ability to attack Spell and Trap Cards.
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[quote name='Mephiles of Darkness' timestamp='1284312001' post='4620844']
[color="#0000FF"][b][center]It's certainly original and seems well thought-out. It's something I would definately use in a duel.[/center][/b][/color]
[/quote]
That's great to hear! Thanks! :lol: Ilyana would be an awesome monster to use when destroying those suspicious face-down Trap Cards like Negate Attack or Torrential Tribute :)

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I really like your cards. You are very creative with your effects. Although they are a tad long. I checked out your Pokemon Moveset and made a request and then saw that you said you working on this set. So if you would give it a look eventually. I am not saying go right now while your in the middle of making a set. Just give it a look. Anyway love your work so far. Keep it up.
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[quote name='seansocheap' timestamp='1284182767' post='4615960']
You could really do that?! That would be great! :lol: Thank you so much for your comment! I made sure to give Ilyana effects that would insure a greater chance of survival in order to get to her Wandering Sage form (which is supposed to be ArchSage but I decided to use her ending title instead ;) ) Your comment is greatly appreciated! :)
[/quote]

Dude this game is meant to make everyone happy, I know people will be happy with an RPG-Like effect.
P.S. Since these are going in the game, label them with TDOF and put your user as the Creator

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Thank you for the requests Dhole! I can't really work on it until this Friday because of school...uggghhh... :( And Keith, I'll make sure to label them TDOF! Thanks so much for considering my cards to become a pack :) ! And I'll hint that the next character I'm doing is an arrow user ;) so keep an eye on this set on Friday!

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[quote name='Expelsword' timestamp='1284827687' post='4637121']
These effects are SOOO long for what aren't even really trump cards...
[/quote]
I understand. I have to admit I did overdo it though for Rolf's Sniper and Faithful Student Form hahahah :lol: But the effect for Rolf Archer was only long since I was trying to include the concept that archers can go behind other people in safety. I'll try to make my cards much more useful though in the future :) Thanks for checking out my cards anyway.

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