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Alien Aquatics


·Toot

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[/center][center][font="arial, verdana, tahoma, sans-serif"][size="2"][center][spoiler=Monsters][/center][center][img]http://img837.imageshack.us/img837/4804/242084j.jpg[/img][/center][center][spoiler=Lore]This card cannot be destroyed by battle (Damage calculation is applied normally). When this card is Summoned it is switched to Attack Position. This card cannot change its battle position except by a card effect. When this card is sent to the Graveyard as a result of battle, you can add 1 Spell Card from your Deck to your hand. [/spoiler][/center][center]
[/center][center][img]http://img837.imageshack.us/img837/9729/242084e.jpg[/img][/center][center][spoiler=Lore]This card cannot be destroyed by battle (Damage calculation is applied normally). When this card is Summoned it is switched to Attack Position. This card cannot change it's battle position. When this card is sent to the Graveyard by a card effect, you can Special Summon 1 Level 3 or lower "Alien Aquatic" monster from you hand or Deck.[/spoiler][/center][center]
[/center][center][img]http://img691.imageshack.us/img691/4853/242084.jpg[/img][/center][center][spoiler=Lore] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Lab Of Regeneration". This card cannot be destroyed by battle Damage calculation is applied normally). When this card is successfully Summoned, select 1 monster on your opponent's side of the field. This card gains ATK and DEF equal to the selected monster. When the selected monster is sent to the Graveyard you take damage equal to the number of the selected monster's Level x100.[/spoiler][/center][center][img]http://img827.imageshack.us/img827/1905/242084q.jpg[/img][/center][center][spoiler=Lore]This card cannot be destroyed by battle (Damage calculation applied normally). When this card is Normal Summoned it is Switched to Attack Position. This card cannot change its battle position except by a card effect. Once per turn, you can change the battle position of 1 face-up monster on the field. When this card is removed from the field, switch the the battle position of all face-up "Alien Aquatic" monsters.[/spoiler][/center][center][img]http://img844.imageshack.us/img844/4894/242084c.jpg[/img][/center][center][spoiler=Lore]1 "Alien Aquatic" Tuner monster + 1 or more non-Tuner monsters[/center][center]When this card is Synchro Summoned you can change the battle position of 1 of your opponent's monsters. During you Standby Phase place 1 Goop Counter on this card. This card gains 200 ATK and DEF for every Goop Counter on it. Once per turn you can remove 1 Goop Counter from this card to activate one of the following effects:[/center][center]-Change the battle position of 1 face-up "Alien Aquatic" monster you control.[/center][center]-Add 1 "Alien Aquatic" monster from your Graveyard to you hand.[/center][center]-Change have 1 "Alien Aquatic" monster you control gain 1000 ATK and DEF until the End Phase.[/spoiler][/center][center]
[/center][center][img]http://img651.imageshack.us/img651/4853/242084.jpg[/img][/center][center]
[/center][center][/spoiler][/center][center][spoiler=Spells][/center][center][img]http://img832.imageshack.us/img832/6605/242084d.jpg[/img][/center][center]
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[/center][center][img]http://img690.imageshack.us/img690/8157/242084z.jpg[/img][/center][center][/spoiler][/center][center][spoiler=Traps][/center][center][img]http://img714.imageshack.us/img714/6050/242084t.jpg[/img][/center][center][img]http://img695.imageshack.us/img695/4853/242084.jpg[/img][/center][center][spoiler=Lore]When your opponent Summons a monster, you can gain control of that monster. During each End Phase you take 500 damage. When this card is removed from the field your your opponent gains control of the equipped monster. When the equipped monster is removed from the field destroy this card.[/center][center][/spoiler][/spoiler][/center][center]How Are They?[/center][center]OCG Fixes Appreciated.[/center][/size][/font][/center][center]
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[color="#800080"][size="3"][font="Comic Sans MS"][b]I want to comment about them a bit... the first on is totally contradictory... take a look at the green leters...[/b][/font][/size][/color]

[color="#2E8B57"][b]This card cannot be destroyed by battle [/b][/color](Damage calculation is applied normally). When this card is Summoned it is switched to Attack Position. This card cannot change its battle position except by a card effect. [color="#2E8B57"][b]When this card is sent to the Graveyard as a result of battle[/b][/color], you can add 1 Spell Card from your deck to your hand.

[color="#800080"][size="3"][font="Comic Sans MS"][b]That part must be fixed ASAP, since it has non-sense. Now... the set looks really interesting and the aquatic emergency can become a devasting combo with "Urgent Tuning".

10/10 (Original effects, original pics, can make hot combos).[/b][/font][/size][/color]
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Not bad this set is pretty good some cards are extremely op'd like "Defense Mechanism" Y? Bcause it's effect your opponent would be taking damge instead of you, it's bad enough your opponent cant destroy these "Aquatic Aliens" by battle they have to take damage 2 thats op'd. Give it more negative effects.

Alien Aquatic Kid is also op'd since you can add 1 Spell Card from your deck when he/she is destroyed by battle, here how about this "When this card is sent to the Graveyard as a result of battle, you can discard 2 cards from your hand (1 of the discarded cards must be a Spell Card) to select 1 Spell Card from your Deck and add that selected Spell Card to your hand. Then shuffle your Deck" something like that to make the card more balanced.

The other cards there all fine, as 4 your OCG cant really comment since I sux @ OCG, the stategy 4 this set I guess is to change the battle position of the"Aquatic Aliens" to prevent taking damage from them. Since "Aquatic Aliens" cant be destroyed by battle but you still take battle damage.

Overall 9.2/10
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