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Zombies + Plants = Pro


Zauls

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Monsters: 23
Zombie Master X3
Goblin Zombie X3
Pyramid Turtle X2
Mezuki
Plaguespreader
Spirit Reaper
Ryko X3
Card Trooper
Sangan
Lonefire X2
Dandylion X2
Tytannial
Spore
Glow-Up Bulb

Spells: 14
Zombie World X3
Book of Life X2
BFaDD
Allure of Darkness
Mark of the Rose X2
Book of Moon X2
Dark Hole
Monster Reborn
Trunade

Traps: 3
Royal Decree X3

I still need to test this, but I think it looks ok?
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With this sort of Deck, I would add a "Morphing Jar #2", when your opponent has the upper hand, you can remove all monsters and swarm your field with zombies and plants, which will be able to swarm again when they get destroyed. And since you have more monster cards, the odds of sending spell/trap cards to the graveyard is less then the amount of monster cards you should draw.
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[quote name='Superdoopertrooper' timestamp='1284307520' post='4620565']
-1 goblin zombie
-2 Mark of the rose

+1 Il Blud
+1 Charge of the light brigade
+1 Book of life
[/quote]

I'd take out a Zombie Master before I ever took out a Gob Zombie, Gob Zombie is the heart and soul of the deck, searches and allows you to keep your synchro -X to a minimum. Besides that, the changes are recommended.
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