jenofresh Posted September 12, 2010 Report Share Posted September 12, 2010 I will proceed to post up the cards I have so far for this theme. They are also up in works, some of the higher ones are a bit broken and would appreciate constructive criticism. If the test is too small in a card due to a big description, let me know and I'll post it up separately. All images used are credited to their various artists from DeviantArt and JazinKay [spoiler=Monsters] [spoiler=Assassin Defender(Complete)][img]http://img638.imageshack.us/img638/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]A special Demon reserved by the Hassansin that was given mastery over water. In trade, it is permanently assigned to forever defend the Hassansin base it was assigned to.[/spoiler] [spoiler=Assassin Geisha(Complete)][img]http://img841.imageshack.us/img841/4175/282415e.jpg[/img][/spoiler] [spoiler=Lore]An elegant, young Geisha trained by the Hassansin. Her elegance and beauty allows her to enter places most assassins would find difficult, allowing her to eliminate high risk targets.[/spoiler] [spoiler=Assassin Hidden in the Clouds(Complete)][img]http://img840.imageshack.us/img840/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]Once per turn, you can reveal Assassin Hidden in the Clouds in your hand in order to destroy 1 card in your opponent's hand or your own and send it to the Graveyard. When a card is destroyed as a result of this card's effect, deal 300 points of damage to the Life Points of the individual that does not own the card that was sent to the Graveyard.[/spoiler] [spoiler=Assassin Hidden in the Grave][img]http://img828.imageshack.us/img828/7213/282415c.jpg[/img][/spoiler] [spoiler=Lore]Once per turn, the user can reveal Assassin Hidden in the Graveyard from their Graveyard in order to destroy one monster on the field. If this card destroys a monster due to it's effect, remove it from play.[/spoiler] [spoiler=Assassin Medic(Complete)][img]http://img826.imageshack.us/img826/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]When this card is Normal Summoned, Increase your Life Points by 300. You may send this card to the Graveyard to bring back one monster that was destroyed as a result of battle this turn to your hand.[/spoiler] [spoiler=Assassin Scout(Complete)][img]http://img688.imageshack.us/img688/6685/282415ay.jpg[/img][/spoiler] [spoiler=Lore]The lowest ranking member of the Hassansin, assigned to the job of scouting out locations to confirm enemy locations, landmarks, and distance.[/spoiler] [spoiler=Assassin Shapeshifter][img]http://img684.imageshack.us/img684/8638/282415n.jpg[/img][/spoiler] [spoiler=Lore]Pay 100 Life Points to have this card take on the name of a Tuner Monster required for a Synchro Summon.[/spoiler] [spoiler=Assassin Wolf Pack(Complete)][img]http://img691.imageshack.us/img691/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]An elite pack of trained wolves of the Hassansin. Eternally loyal, they will track down and follow their target until death, the target's or their own.[/spoiler] [spoiler=Assassination Squad(Complete)][img]http://img838.imageshack.us/img838/4484/282415s.jpg[/img][/spoiler] [spoiler=Lore]Upon Tribute Summoning this card, the user may additionally summon 2 Assassin Scout Tokens(Assassin 4 Stars 1200/1200) to their opponent's side of the field. If this card was Special Summoned, the user may summon an additional Assassin Scout token to their side of the field as well. Once per turn, the user may destroy an Assassin Scout Token to send 1 card on the side of the field it is on to the Graveyard. The user can also once per turn, pay 300 Life Points to send an Assassin Scout token to the other side of the field. When this card destroys an opponent's monster as a result of battle, summon an Assassin Scout token to the opponent's side of the field.[/spoiler] [spoiler=Bats of Lavargia(Complete)][img]http://img688.imageshack.us/img688/4484/282415s.jpg[/img][/spoiler] [spoiler=Lore]This Card can attack your Opponent's Life Points Directly.[/spoiler] [spoiler=Bats of the Avfartaim][img]http://img840.imageshack.us/img840/3827/282415o.jpg[/img][/spoiler] [spoiler=Lore]Once per turn during your main phase, if you control a "Xenaeia, The Battlemistress" On your side of the field, you may equip this card to that monster as an Equip Spell card OR change it back into a monster in face up Defense Mode. When equipped to a monster by this card's effect, the Monster's ATK/DEF is increased by 200. The attacking monster can during the Battle Phase, change one monster on their opponent's side of the field from Defense Mode to Attack Mode. If the equipped monster is to be destroyed as a result of battle, Destroy this monster instead. Damage Calculation still applies.[/spoiler] [spoiler=Bestial Assassin(Complete)][img]http://img823.imageshack.us/img823/3199/282415t.jpg[/img][/spoiler] [spoiler=Lore]A bat that drank from the Pit of Avfartaim, it's curiosity transforming it into a deadly half man, half bat killing machine.[/spoiler] [spoiler=Blind Assassin(Complete)][img]http://img688.imageshack.us/img688/2115/282415l.jpg[/img][/spoiler] [spoiler=Lore]The attack and defense of a monster Blind Assassin is attacking is set to 1500/1500 during the Battle Phase. If Blind Assassin destroys a monster as a result of battle, return it to your hand.[/spoiler] [spoiler=Brainwashed Acolytes(Complete)][img]http://img684.imageshack.us/img684/369/282415j.jpg[/img][/spoiler] [spoiler=Lore]If this card is used for the Tribute Summon of an Assassin type Monster, this card will count as 2 Tributes.[/spoiler] [spoiler=Hassansin, The Body of the World(Complete)][img]http://img709.imageshack.us/img709/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]This Card can only be Fusion Summoned by the Polymerization of Assassin Hidden in the Grave and Xenaeia, The Battlemistress. As long as this card remains on the field, the user may bring Monster Cards from their Graveyard into their hands by paying 200 Life Points per card. This card cannot be destroyed as a result of battle. Any damage done to this card as a result of battle is reduced to 0.[/spoiler] [spoiler=Hassansin, The Death of the Harlequin(Complete)][img]http://img844.imageshack.us/img844/7278/282415x.jpg[/img][/spoiler] [spoiler=Lore]This card can only be summoned by the card "The Last Laugh". This card cannot be summoned unless "Toon World" is on the field. This Card cannot attack in the same turn it is summoned. Pay 500 Life Points each time this card attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent controls no Toon Monsters on their side of the field, this card can attack their Life Points directly. If a Toon Monster is on your opponent's side of the field, your attacks must target the Toon Monster. During your Main Phase, you can remove this card and "Toon World" from play on your side of the field to force you and your opponent to remove all Toon Monsters and "Toon World" cards they possess from their hand, field, Deck, and Graveyard. Deal Life Point damage equal to the total amount of cards removed from play x 300 to your opponent's Life Points during their End Phase.[/spoiler] [spoiler=Hassansin, The Eye of the Seer(Complete)][img]http://img684.imageshack.us/img684/9557/282415w.jpg[/img][/spoiler] [spoiler=Lore]This card can only be summoned by the card "Haunting Visions". When this card is Ritual Summoned, add onto it 3 Dodge Counters. During each of your Standby Phases, you can freely move Dodge Counters on any Monster Card to another Monster card on the field. Remove 1 Dodge Counter from this card to negate an attack or effect that targets this card. Remove all Dodge Counters from this card(Minimum of 6) in order to skip directly to your opponent's End Phase.[/spoiler] [spoiler=Hassansin, The Heart of the Emperor(Complete)][img]http://img691.imageshack.us/img691/6106/282415u.jpg[/img][/spoiler] [spoiler=Lore]This Card can only be Fusion Summoned by the Polymerization of Overzealous Apprentice and Assassin Defender. When this card is summoned onto the field, no monsters may be destroyed as a result of battle or card effect except for "Hassansin, The Heart of the Emperor" for 3 turns. If this card is sent to the Graveyard, increase your Life Points by 1000. If this card is removed from play, deal 1000 Points of damage to your opponent's Life Points.[/spoiler] [spoiler=Hassansin, The Hunger of the Wolf(Complete)][img]http://img52.imageshack.us/img52/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]"Hassansin, The King of Wolves" + "Hassansin, The Heart of the Emperor" As long as this card remains on your side of the field, cards that target more than 1 card are unable to be activated and the effects of any single target card must target this card. When this card attacks one of your opponent's monsters, add one "Werewolf" Counter to it. Remove 1 Werewolf Counter from a Monster Card on your opponent's side of the field to send it to the Graveyard. If a monster is destroyed via 'Werewolf" counter on your opponent's second Standby Phase, Special Summon that monster to your opponent's side of the field and increase it's attack by 500.[/spoiler] [spoiler=Hassansin, The King of Wolves(Complete)][img]http://img687.imageshack.us/img687/9557/282415w.jpg[/img][/spoiler] [spoiler=Lore]"Assassin Wolf Pack" + "Assassin Scout" When this card battles a Monster, place on it 1 "Werewolf" Counter. Remove 1 Werewolf Counter from a Monster to gain control of it for 2 turns. During the first turn, that card's ATK/DEF is reduced to 0.[/spoiler] [spoiler=Hassansin, The Path of Spirits(Complete)][img]http://img823.imageshack.us/img823/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]"Assassin Medic" + 1 or more non-Tuner Monsters When this card is Synchro Summoned, increase your Life Points by 700. When this card is used to Synchro Summon "Havrael, The Queen of Spirits", send 1 card from your hand to the Graveyard.[/spoiler] [spoiler=Hassansin, The Soul of the Demon(Complete)][img]http://img718.imageshack.us/img718/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]This Card can only be Fusion Summoned by the Polymerization of Assassination Squad and Blind Assassin. When this card is summoned onto the field, the user can bring the card Preparation from their hand, deck, Graveyard, or bring it back into play and activate it. While this card remains on the field, Preparation cannot be removed from the field. When Hassansin, The Soul of the Demon attacks or is attacked by another monster or is the target of a card effect, that monster or card can be removed from play.[/spoiler] [spoiler=Hassansin, The Spirit of the Elder(Complete)][img]http://img828.imageshack.us/img828/2171/282415v.jpg[/img][/spoiler] [spoiler=Lore]This Card can only be Fusion Summoned by the Polymerization of Brainwashed Acolytes and The Mystic Tracker. As long as this card remains on the field, Spell cards can be set or activated from the user's hand or Graveyard by paying 100 Life Points. Once per turn, the user can pay 800 Life Points to pick a Spell Card from their opponent's Graveyard and set or activate it on their side of the field. When this card is destroyed, both players remove all Spell Cards in their Graveyards and Decks from play.[/spoiler] [spoiler=Havrael, The Queen of Spirits][img]http://img801.imageshack.us/img801/7278/282415x.jpg[/img][/spoiler] [spoiler=Lore]"Hassansin, The Path of Spirits" + 2 or more non-Tuner Light Monsters When this card is Synchro Summoned, Search your deck and Summon to the field as many Level 3 or lower Spirit Monsters to your side of the field as you can. As long as this card remains face up on the field, Spirit Monsters on your side of the field do not have to return to your hand during the End Phase. When a Spirit Monster on your side of the field is sent to the Graveyard(excluding Havrael, The Queen of Spirits) as a result of battle, increase this card's ATK/DEF by 300 until your next End Phase.[/spoiler] [spoiler=Mechanized Assassin, Hgaldrigg(Complete)][img]http://img828.imageshack.us/img828/993/282415ds.jpg[/img][/spoiler] [spoiler=Lore]If this card is destroyed as a result of battle, you can discard 1 card from your hand to Special Summon this card onto the field in Face Up Attack Mode.[/spoiler] [spoiler=Overzealous Apprentice][img]http://img713.imageshack.us/img713/2171/282415v.jpg[/img][/spoiler] [spoiler=Lore]Flip Effect: Destroy Overzealous Apprentice and one monster on your opponent's side of the field. If the opponent's attack is higher than that of this card, deal 500 points of damage to your opponent's Life Points.[/spoiler] [spoiler=Queen of the Hassansin, Demetra(Complete)][img]http://img819.imageshack.us/img819/9259/282415z.jpg[/img][/spoiler] [spoiler=Lore]"Assassin Geisha" + "Bestial Assassin" Discard 1 card from your hand to gain control of 1 Monster on your opponent's side of the field until the next End Phase. If that monster is used for a Summon, your opponent must search their Deck for all Monster Cards of that name and add them to their hand. The opponent then shuffles their Deck.[/spoiler] [spoiler=Qui'Gon, The Hassansin Jesters(Complete)][img]http://img826.imageshack.us/img826/369/282415j.jpg[/img][/spoiler] [spoiler=Lore]"Toon Assassin" + "Toon Assassin" + "Toon Assassin" This card cannot be summoned unless "Toon World" is on the field. This Card cannot attack in the same turn it is summoned. Pay 500 Life Points each time this card attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent controls no toon Monsters on their side of the field, this card can attack their Life Points directly. If a Toon Monster is on your opponent's side of the field, your attacks must target the Toon Monster. If this card destroys a Toon Monster as a result of battle, that Toon Monster is added to one of your opponent's Spell/Trap card zones. That Toon Monster is then treated as the card "Toon World."[/spoiler] [spoiler=Sacrificial "Volunteer"(Complete)][img]http://img828.imageshack.us/img828/6944/282415m.jpg[/img][/spoiler] [spoiler=Lore]If this card is used for a Ritual Summon, increase the ATK/DEF of the Summoned Monster by 500.[/spoiler] [spoiler=Sensei of the Deadly Arts(Complete)][img]http://img684.imageshack.us/img684/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]A master of Close Combat who has vowed to instruct and train the Assassins of the Hassansin in the arts of close combat and assassination.[/spoiler] [spoiler=Stealth Vision(Complete)][img]http://img825.imageshack.us/img825/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]Once per turn during your Main Phase, you may flip this card into Face Down Defense Mode. If this card is Flip Summoned, your opponent has to reveal their hand to you.[/spoiler] [spoiler=The Father of the Hassansin, Del Eversor(Complete)][img]http://img843.imageshack.us/img843/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]"Hassansin, The Spirit of the Elder" + "Assassin Hidden in the Grave" When this card is Fusion Summoned, add all Spell Cards in your Graveyard to your Deck. Shuffle your Deck and then draw 1 card. If that card is an Assassin Monster Card, it is immediately Special Summoned in Face Up Attack Mode. This ignores all summoning Conditions.[/spoiler] [spoiler=The Mystic Tracker(Complete)][img]http://img840.imageshack.us/img840/7278/282415x.jpg[/img][/spoiler] [spoiler=Lore]Once during your turn, the user may pay 400 Life Points to force their opponent to draw cards until a monster card is drawn. All other cards are sent to the Graveyard. The drawn Monster card is then forced to be kept revealed for 3 turns and unable to be set or summoned during those three turns.[/spoiler] [spoiler=Toon Assassin(Complete)][img]http://img823.imageshack.us/img823/8638/282415n.jpg[/img][/spoiler] [spoiler=Lore]This card cannot be summoned unless "Toon World" is on the field. This Card cannot attack in the same turn it is summoned. Pay 500 Life Points each time this card attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent controls no toon Monsters on their side of the field, this card can attack their Life Points directly. If a Toon Monster is on your opponent's side of the field, your attacks must target the Toon Monster.[/spoiler] [spoiler=Xenaeia, The Battlemistress(Complete)][img]http://img716.imageshack.us/img716/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]Any Damage dealt to the opponent's Life Points by this card as a result of battle is dealt again during their next Standby Phase. If this card is destroyed before the opponent's next Standby Phase, destroy one monster on the field with defense that is equal to or greater than this card's Defense.[/spoiler] [spoiler=Xeru, The Enlightened Immortal][img]http://img821.imageshack.us/img821/4175/282415e.jpg[/img][/spoiler] [spoiler=Lore]This Card can only be summoned by the effect of "Five Elements Enlightenment of True Sacrifice". This card cannot be destroyed or removed from play as a result of a Card Effect or battle. This card can, once per turn, draw two cards from the opponent's deck and add them into your hand. Your opponent can pay 500 Life Points to force you to reveal these cards to them and pay another 500 to force you to add these cards back into their Deck. The opponent then shuffles their Deck.[/spoiler] [spoiler=Xeru, The Hassansin Overlord(Complete)][img]http://img716.imageshack.us/img716/369/282415j.jpg[/img][/spoiler] [spoiler=Lore]This card can only be Ritual Summoned by the effect of 'Calling of the Being'. This card can, once per turn, utilize the effects of a card with 'Hassansin' in it's name that is in the Graveyard. As well, during every Standby Phase, you may Special Summon 1 Assassin type Monster from your hand or deck to your side of the field.[/spoiler][/spoiler] [spoiler=Spells(Complete)] [spoiler=Assassination][img]http://img651.imageshack.us/img651/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]Reveal one monster card in your hand. Destroy one Monster on your opponent's side of the field or from their hand. If the Monster Revealed is an Assassin type Monster, summon it in defense mode with it's Attack and Defense set to 0/0 until the end of the turn.[/spoiler] [spoiler=Calling of the Being][img]http://img801.imageshack.us/img801/4171/282415a.jpg[/img][/spoiler] [spoiler=Lore]This card is used to Ritual Summon "Xeru, The Hassansin Overlord." You must offer "Hassansin, The Soul of the Demon" "Hassansin, The Heart of the Emporer" "Hassansin, The Spirit of the Elder" and "Hassansin, The Body of the World" as Tributes. If any of those Tributes are in the Graveyard, you may remove them from play to also activate the effect of this card. [/spoiler] [spoiler=Come my Brothers!!][img]http://img687.imageshack.us/img687/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]This card can only be equipped to "Xeru, The Hassansin Overlord." As long as this card is equipped, the user can bring back into play any card with "Hassansin" in it's name to the Graveyard. The user can also also pay 200 Life Points to bring one Fusion Material Monster for a "Hassansin" Monster from their Graveyards to their Decks. [/spoiler] [spoiler=Five Elements Enlightenment of True Sacrifice][img]http://img705.imageshack.us/img705/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]This Card is used to Fusion Summon "Xeru, The Enlightened Immortal". This card can only be used while 'Xeru, The Hassansin Overlord" is equipped with the Equip Spell card "Come my Brothers!!" and while "Hassansin, The Spirit of the Elder" "Hassansin, The Body of the World" "Hassansin, The Soul of the Demon" and "Hassansin, The Heart of the Emperor" are in your Graveyard. Pay half of your Life Points and Remove "Xeru, The Hassansin Overloard" "Hassansin, The Spirit of the Elder" "Hassansin, The Body of the World" "Hassansin, The Soul of the Demon" and "Hassansin, The Heart of the Emperor" from play to Fusion Summon "Xeru, The Enlightened Immortal" To your field in Attack Mode.[/spoiler] [spoiler=Haunting Visions][img]http://img820.imageshack.us/img820/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]This card is used to Ritual Summon "Hassansin, The Eye of the Seer". You must also Tribute monsters whose Levels equal 8 or more from the field or your hand.[/spoiler] [spoiler=Poisoned Kusarigama][img]http://img831.imageshack.us/img831/9557/282415w.jpg[/img][/spoiler] [spoiler=Lore]A Monster equipped with this card can attack a monster with higher attack or defense and neither be destroyed nor take Life Point damage. If the Monster equipped with this card is an Assassin type Monster, the attacked monster is destroyed at the end of the attack. This card is sent to the Graveyard after it destroys 2 monsters using this effect.[/spoiler] [spoiler=Preparation][img]http://img687.imageshack.us/img687/3199/282415t.jpg[/img][/spoiler] [spoiler=Lore]As long as this card remains on the field, All Assassin Monsters on your side of the field are able to switch from defense mode and attack mode at any time. While this card remains on the field, the user is able to activate or set Trap Cards from their Graveyard by paying 300 Life Points during their Standby Phase. All trap cards upon being sent to the Graveyard are sent to the Graveyard of the owner of this card. This card's effects are negated if there are no Assassin type Monsters on your side of the field. Traps that negate the effect of a card targeting this card are negated.[/spoiler] [spoiler=Second Spectrum][img]http://img641.imageshack.us/img641/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]This card can only be activated during the Battle Phase of "Blind Assassin" During the Battle Phase, Blind Assassin is able to attack all Monster Card Zones at once. When "Blind Assassin" Destroys the following amount of monsters on your opponent's side of the field, apply the following effects: *0: Draw 1 "Second Spectrum" Card from your Deck or Graveyard and shuffle your deck. *1: Discard 1 card from your hand to the Graveyard. *2: Discard 2 cards from the top of your Deck to the Graveyard. *3: Reveal all cards on your field and in your hand. *4: Draw five cards without looking and show them to your opponent. Place them back on top of the Deck in the same order. *5: Remove "Blind Guardian" from play.[/spoiler] [spoiler=Specialized Training][img]http://img52.imageshack.us/img52/9606/282415q.jpg[/img][/spoiler] [spoiler=Lore]Upon this card's activation, the attack and defense of a targeted Assassin type monster is increased by an amount equal to the attack and defense of the monster it is attacking or defending against for three turns. This effect applies only during the Damage Step.[/spoiler] [spoiler=The Last Laugh][img]http://img52.imageshack.us/img52/9953/282415h.jpg[/img][/spoiler] [spoiler=Lore]This card is used to Ritual Summon "Hassansin, The Death of the Harlequin". You must also Tribute "Qui'Gon, The Hassansin Jesters" from your field.[/spoiler][/spoiler] [spoiler=Traps(Complete)] [spoiler=Call of the Batrider][img]http://img836.imageshack.us/img836/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]This Card can only be used if "Bats of the Avfartaim" is an Equip Spell card on your side of the field. Look through your deck and summon as many "Bats of the Avfartaim" from your deck or hand, to your side of the field in Face Up Defense Mode. Shuffle your deck afterwards. As long as this card remains on the field, any "Bats of Avfartaim" card is unable to be sent to the Graveyard as a result of battle.[/spoiler] [spoiler=Counterattack!][img]http://img251.imageshack.us/img251/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]This card can be activated only when your opponent Designates an Assassin type Monster on your side of the field as an attack target. If the monster attacked is destroyed, destroy the attacking monster as well.[/spoiler] [spoiler=Evasive Maneuvers][img]http://img831.imageshack.us/img831/3827/282415o.jpg[/img][/spoiler] [spoiler=Lore]During each of your Standbay Phases, place 1 Dodge Counter on every Monster on the field.[/spoiler] [spoiler=Hidden Kunai Ambush][img]http://img696.imageshack.us/img696/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]This trap is activated when the opponent declares an attack against an Assassin monster. The attacking monster loses attack and defense points equal to the attack and defense of the monster it is attacking.[/spoiler] [spoiler=Spring Loaded Assault][img]http://img684.imageshack.us/img684/3199/282415t.jpg[/img][/spoiler] [spoiler=Lore]This card can only be activated after "Mechanized Assasin, Hgaldrigg" has destroyed a monster as a result of battle. Search your deck for 1 Equip Spell Card and Equip it to "Mechanized Assassin, Hgaldrigg".[/spoiler] [spoiler=Steel Rain][img]http://img829.imageshack.us/img829/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]Remove one Assassin Monster from your hand, field, or Graveyard from Play. As long as that monster remains removed from play, all monsters on your opponent's side of the field have their attack and defense reduced by 300 each turn they remain on the field during each Standby Phase. When a monster's attack or defense is reduced to 0, it is destroyed. When this card is destroyed and sent to the Graveyard, Return into play and Special summon the Assassin monster removed from play earlier[/spoiler] [spoiler=Surprise Attack][img]http://img829.imageshack.us/img829/2171/282415v.jpg[/img][/spoiler] [spoiler=Lore]This card can only be used if an opponent is attacking while having 2 or more monsters on the field. Send 1 Monster card on your opponent's side of the field to the Graveyard that isn't the attacking monster. [/spoiler] [spoiler=The Haunting of Bats][img]http://img837.imageshack.us/img837/5284/282415.jpg[/img][/spoiler] [spoiler=Lore]As long as this card remains on the field, the user can Special Summon as many "Bats of Lavargia" from their hand, deck, or Graveyard to their side of the Field in Face up Attack or Defense Mode during both of their Main Phases.[/spoiler] [spoiler=The Scent of Blood][img]http://img684.imageshack.us/img684/3827/282415o.jpg[/img][/spoiler] [spoiler=Lore]This trap can only be activated after "Assassin Wolf Pack" "Hassansin, The King of Wolves" or "Hassansin, The Hunger of the Wolf" destroy a monster as a result of battle. That card can attack once more.[/spoiler] [spoiler=Wall of Echoes][img]http://img251.imageshack.us/img251/3051/282415f.jpg[/img][/spoiler] [spoiler=Lore]As long as 2 or more "Bats of Lavargia" or "Bats of the Avfartaim" are on your side of the field, your opponent cannot set or activate Spell Cards.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
jenofresh Posted September 12, 2010 Author Report Share Posted September 12, 2010 Have added Lore and better coding Link to comment Share on other sites More sharing options...
Kuri Posted September 12, 2010 Report Share Posted September 12, 2010 more effort into images is needed therefore my new policy (no lore + no effort = no rate) will deduct some points overall 4/10 Link to comment Share on other sites More sharing options...
jenofresh Posted September 12, 2010 Author Report Share Posted September 12, 2010 [quote name='Kuri' timestamp='1284259810' post='4619309'] more effort into images is needed therefore my new policy (no lore + no effort = no rate) will deduct some points overall 4/10 [/quote] That's a bit vague considering that there's a lot here. There are some fail images here, yes. It doesn't mean I didn't put effort in. If you're talking about the coding, that's just me not being that good with it. Even still, such a general review without any constructive criticism isn't needed, especially when you say there isn't enough effort in the images. Unless there is a "Yugioh themed images" site that I'm unaware of, I put in a lot just to find these.I have completed fixed the coding and images now.I have completed fixed the coding and images now. Link to comment Share on other sites More sharing options...
Fader Posted September 12, 2010 Report Share Posted September 12, 2010 OCG is rough for a 1 star as it still is a bit for me pics are ok i like them.... Link to comment Share on other sites More sharing options...
Fader Posted September 12, 2010 Report Share Posted September 12, 2010 OCG is rough for a 1 star as it still is a bit for me pics are ok i like them.... Link to comment Share on other sites More sharing options...
jenofresh Posted September 12, 2010 Author Report Share Posted September 12, 2010 [quote name='Adament Howls' timestamp='1284262089' post='4619440'] OCG is rough for a 1 star as it still is a bit for me pics are ok i like them.... [/quote] Ah, cool and yeah, my OCG is mehish. You seemed to have double posted Link to comment Share on other sites More sharing options...
jenofresh Posted September 13, 2010 Author Report Share Posted September 13, 2010 [quote name='jenofresh' timestamp='1284266930' post='4619645'] Ah, cool and yeah, my OCG is mehish. You seemed to have double posted [/quote] Edits are complete, now correct coding and full lore for all cards here. Link to comment Share on other sites More sharing options...
Icy Posted September 13, 2010 Report Share Posted September 13, 2010 [quote name='Kuri' timestamp='1284259810' post='4619309'] more effort into images is needed therefore my new policy (no lore + no effort = no rate) will deduct some points overall 4/10 [/quote] Written Cards is around the corner if you want cards to have their Lore Posted. Otherwise, not every card needs it posted at all. Most are clear as day. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted September 13, 2010 Report Share Posted September 13, 2010 Ok...I'm not gonna lie. Most of these cards need go back to the drawing board. You've got some ridiculous cards like Baby With A Knife right alongside solid cards like Assassin Hidden In The Clouds. Some of them are broken beyond all reason - Assassin Hidden In The Grave jumps to mind immediately. That's a free kill every turn as long as it's in the Graveyard and that is NOT difficult. Foolish Burial, anyone? You could have 3 of those hiding in the grave killing three monsters every turn and if that isn't broke, I don't know what is. False King also has crazy lockdown potential that has nothing to do with Assassins. Some of them are completely useless. Hanssassin, King of the Wolves is a good example. Fusions with no effect are never good unless you're running Instant Fusion Genex. I think what happened here is your set got rather off-track. I would say rethink a lot of these cards, and scrap some. I think you have too many Hanssassins. But some of them are really good. What I would do is take Assassin Hidden In The Clouds, and retool Assassin Hidden In The Grave to make it more balanced, and maybe take your Tuners and some of your Fusions, and get rid of everything else and start over. Aaaand... you need better pics. A lot of these are really bad for several reasons and they don't fit the idea of the cards. I strongly recommend going to [url="http://s825.photobucket.com/albums/zz178/JazinKay/"]this site[/url], it's Jazin Kay's gallery where I get, like, 90% of my pics. There's a lot of good stuff in the Warrior section. Also, check out the OCG thread. Link to comment Share on other sites More sharing options...
jenofresh Posted September 13, 2010 Author Report Share Posted September 13, 2010 [quote name='Lord Smeagle' timestamp='1284359067' post='4623215'] Ok...I'm not gonna lie. Most of these cards need go back to the drawing board. You've got some ridiculous cards like Baby With A Knife right alongside solid cards like Assassin Hidden In The Clouds. Some of them are broken beyond all reason - Assassin Hidden In The Grave jumps to mind immediately. That's a free kill every turn as long as it's in the Graveyard and that is NOT difficult. Foolish Burial, anyone? You could have 3 of those hiding in the grave killing three monsters every turn and if that isn't broke, I don't know what is. False King also has crazy lockdown potential that has nothing to do with Assassins. Some of them are completely useless. Hanssassin, King of the Wolves is a good example. Fusions with no effect are never good unless you're running Instant Fusion Genex. I think what happened here is your set got rather off-track. I would say rethink a lot of these cards, and scrap some. I think you have too many Hanssassins. But some of them are really good. What I would do is take Assassin Hidden In The Clouds, and retool Assassin Hidden In The Grave to make it more balanced, and maybe take your Tuners and some of your Fusions, and get rid of everything else and start over. Aaaand... you need better pics. A lot of these are really bad for several reasons and they don't fit the idea of the cards. I strongly recommend going to [url="http://s825.photobucket.com/albums/zz178/JazinKay/"]this site[/url], it's Jazin Kay's gallery where I get, like, 90% of my pics. There's a lot of good stuff in the Warrior section. Also, check out the OCG thread. [/quote] Yeah, Some of the cards I used in here were more for variety than anything. I was trying to make it a complete set that could be used in any deck rather than depend on itself. Baby with a Knife.....I was trying to think of a creepy normal and came up with that. King of Wolves purpose is to actually make Hunger of the Wolf less techable due to his OPness. The Hassansin's I was thinking to be an Archetype within the set. Hmm, I do need to debuff False King a bit. The concept of this Set however is that it's a Roullette Doom kind of set up, a Deck that can defeat you in many ways much like an Assassin has many ways to kill. I admit that it needs work, thanks for the link set This is mainly made to be a complete set, rather than a Deck style though I understand what you're saying. Hrm, now what pieces to pick and pry at haha. But yush, I've cut away a lot of stuff, edited some images and retooled some things. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted September 13, 2010 Report Share Posted September 13, 2010 Everyone else pretty much said everything I wanted to, so I'm gonna make a few points. 1. I would change the name of this thread. When I came on here, I expected to see a bunch of assassin/ninja related cards. While there were those, there were also cards with bats and demons and weird doctors and all kinds of things. I would call this a mash up of cards or better yet a pack. 2. In your spoilers, mark what cards are completed. I had to click on everything in order to figure it out. 3. I have no idea what the difference is between an Assassin and a Hassassin, save for an extra letter. 4. OCG is off some That being said, though, not bad for such a huge set. Just needs some polish. Link to comment Share on other sites More sharing options...
jenofresh Posted September 13, 2010 Author Report Share Posted September 13, 2010 [quote name='FTW (For The Wynn)' timestamp='1284367541' post='4623303'] Everyone else pretty much said everything I wanted to, so I'm gonna make a few points. 1. I would change the name of this thread. When I came on here, I expected to see a bunch of assassin/ninja related cards. While there were those, there were also cards with bats and demons and weird doctors and all kinds of things. I would call this a mash up of cards or better yet a pack. 2. In your spoilers, mark what cards are completed. I had to click on everything in order to figure it out. 3. I have no idea what the difference is between an Assassin and a Hassassin, save for an extra letter. 4. OCG is off some That being said, though, not bad for such a huge set. Just needs some polish. [/quote] If I new how to change the thread title, I would. I'm used to Proboards Forums lol I will mark them as such Hassansin's are the Upper League of Assassin's you could say, and they are Assassin Demons gifted with superior power. For a better referrence point, I was Inspired for them by Ninja Scroll. Yup, my OCG is a bit guh. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted September 13, 2010 Report Share Posted September 13, 2010 [quote name='jenofresh' timestamp='1284368439' post='4623311'] If I new how to change the thread title, I would. I'm used to Proboards Forums lol I will mark them as such Hassansin's are the Upper League of Assassin's you could say, and they are Assassin Demons gifted with superior power. For a better referrence point, I was Inspired for them by Ninja Scroll. Yup, my OCG is a bit guh. [/quote] I'll teach you how to do so. Go to edit, when it brings up the text box hit full edit or whatever that says, then at the top you can edit the title. As for OCG, you'll learn, we all do a little at a time. Welcome to YCM. Link to comment Share on other sites More sharing options...
jenofresh Posted September 13, 2010 Author Report Share Posted September 13, 2010 [quote name='FTW (For The Wynn)' timestamp='1284368795' post='4623313'] I'll teach you how to do so. Go to edit, when it brings up the text box hit full edit or whatever that says, then at the top you can edit the title. As for OCG, you'll learn, we all do a little at a time. Welcome to YCM. [/quote] Ah, I see it now Thanks for the assist there I have edited and set what is and isn't complete and such up here -dances while waiting for reviews- Link to comment Share on other sites More sharing options...
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