TheMan Posted September 12, 2010 Report Share Posted September 12, 2010 [IMG]http://i54.tinypic.com/30nhds5.jpg[/IMG] [IMG]http://i51.tinypic.com/30utwlg.jpg[/IMG] Nothing special to say. Credits: JazinKay Link to comment Share on other sites More sharing options...
shelds9 Posted September 12, 2010 Report Share Posted September 12, 2010 great cards! are you like an assault mode master or something? Link to comment Share on other sites More sharing options...
JG. Posted September 12, 2010 Report Share Posted September 12, 2010 So nothing happens when you send it to the Graveyard? Pointless. Link to comment Share on other sites More sharing options...
crossader Posted September 12, 2010 Report Share Posted September 12, 2010 [color="#800080"][size="3"][font="Comic Sans MS"][b]He uses the effect of Winged Rhinos + Inmortal Bushi when a trap card is activated, it's ineteresting but UP'd. And usually the /Assault Mode monsters are an asskicker versions of the synchros, you should give him a better effect, not just the same. (The only actually diference is that you can activate his effect even in the Battle Phase). I suggest you could negate the Trap Card and continue the effect. 7/10[/b][/font][/size][/color] Link to comment Share on other sites More sharing options...
weexzk Posted September 12, 2010 Report Share Posted September 12, 2010 So what happens when you send the cards to the graveyard? 10/10 for the pictures Link to comment Share on other sites More sharing options...
LiAM Posted September 12, 2010 Report Share Posted September 12, 2010 The Synchro seems rather pointless, unless you get some benefit from Special Summons. Why not use Stardust Dragon? Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted September 12, 2010 Report Share Posted September 12, 2010 Why would you just send this card to the graveyard? So it doesn't even negate the trap? I see very little use of it, no offense. 4.10 Nice pictures though. -Dreamz- Link to comment Share on other sites More sharing options...
TheMan Posted September 12, 2010 Author Report Share Posted September 12, 2010 The point is, when a Trap Card is activated, these dudes are safe, /Assault Mode is safe even during a Battle Phase, when Mirror Force or Sakuretsu Armour is activated. And they can return to the field once you sent them to the Graveyard. I made these because I was mad playing Stardust Accelerator, being raped by Trap Cards, so I came up with this idea. And thx for comments. Link to comment Share on other sites More sharing options...
LiAM Posted September 12, 2010 Report Share Posted September 12, 2010 [quote name='TheMan' timestamp='1284326739' post='4621918'] The point is, when a Trap Card is activated, these dudes are safe, /Assault Mode is safe even during a Battle Phase, when Mirror Force or Sakuretsu Armour is activated. And they can return to the field once you sent them to the Graveyard. I made these because I was mad playing Stardust Accelerator, being raped by Trap Cards, so I came up with this idea. And thx for comments. [/quote] Even if you remove it from the field, the effects of that Trap card still apply, so it could be returned to your hand/ deck etc. Link to comment Share on other sites More sharing options...
TheMan Posted September 12, 2010 Author Report Share Posted September 12, 2010 Well, your opponent can activate a Trap Card that would affect these dudes, and when they're sent to the Graveyard, well, they survive. And I thought, negating and destroying Trap Cards would be OP'd, since their ATKs are high. Link to comment Share on other sites More sharing options...
LiAM Posted September 12, 2010 Report Share Posted September 12, 2010 [quote name='TheMan' timestamp='1284327157' post='4621945'] Well, your opponent can activate a Trap Card that would affect these dudes, and when they're sent to the Graveyard, well, they survive. And I thought, negating and destroying Trap Cards would be OP'd, since their ATKs are high. [/quote] The first one only has 2500 ATK like Stardust, and Stardust negates everything. D: Link to comment Share on other sites More sharing options...
TheMan Posted September 12, 2010 Author Report Share Posted September 12, 2010 Yeah I know that, but like I said, I thought it would be OP'd D:. But anyhoes, these dudes can be useful, /Assault Mode dude can pass any Trap Card...so...it's still good IMO Link to comment Share on other sites More sharing options...
Sander Posted September 12, 2010 Report Share Posted September 12, 2010 [quote name='LiAM' timestamp='1284326986' post='4621934'] Even if you remove it from the field, the effects of that Trap card still apply, so it could be returned to your hand/ deck etc. [/quote] If a card like Compulsary Evaciation Device or Phoenix Wing Wind Blast is activated and they are targeting this card...well, let's juts say that they would be stupid. Chains resolve backwards, the effect of those monsters would be Chain Link 2, so it's sent to the Graveyard like it states. Chain Link 1 will try to resolve, but it has nothing to target anymore, so CED/PWWB will not resolve and will be just sent to the Graveyard. What I'm trying to say is that these cards are pretty much bullet proof to Trap Cards (unless Effect Veiler is involved, but let's not get that deep into it), other than Counter Trap Cards. Link to comment Share on other sites More sharing options...
TheMan Posted September 12, 2010 Author Report Share Posted September 12, 2010 Yeah, there are many Trap Cards that could effect these cards, but as you said, they resolve as Chain Link 2, so their effect goes first, so Trap Card is useless, like the name of the Thread says . Ofc, you can be tricked with Trap Cards, like when your opponent FIRST activates err Icarus Attack , and then you activate this effect, and after that (Chain Link 2), comes C.E.D. as a Chain Link 3, and you're screwed . Link to comment Share on other sites More sharing options...
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