SandMan29331 Posted September 14, 2010 Report Share Posted September 14, 2010 Blackwing - Armed Assult Wing Dark Level 8 Winged Beast/Fusion/Effect "Blackwing Armed Wing" + 1 "Blackwing" monster If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. When this card destroys a Defense Position monster, deal damage to the opponent equal to half of the DEF. ATK/2800 DEF/1500 ______________________________________________________________________________________________________________________________ Blackwing - Armor Strike Master Dark Level 9 Winged Beast/Fusion/Effect "Blackwing Armor Master" + 1 "Blackwing" monster This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. Once per turn, you can activate one of the following effects: * place 1 Wedge Counter on all monsters on your opponent side of the field (max.1). * You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter of 0, until the End Phase. ATK/3100 DEF/2100 ______________________________________________________________________________________________________________________________ Blackwing - Silverwind the Ascendant Guardian Dark Level 10 Winged Beast/Fusion/Effect "Blackwing - Silverwind the Ascendant" + 2 "Blackwing" monsters Once per turn, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens twice per turn. ATK/3400 DEF/2600 Link to comment
Imperial Knight of Wisel Posted September 14, 2010 Report Share Posted September 14, 2010 These are a first crude effort but keep trying. Here's some tips: change the name, change the effect, and try to be original. Link to comment
Bringerofcake Posted September 14, 2010 Report Share Posted September 14, 2010 All three cards incur too much effort for too little reward. Synchro Fusions often need 1 Synchro and 1 non-Synchro Material: Maybe try something with that. Link to comment
Mysty Posted September 14, 2010 Report Share Posted September 14, 2010 First of all, I personally believe that Fusions should be made such that, at most, 1 Fusion Material should be defined by name (unless, of course, the Material has more than 2 and/or all of them must be specific ones, such as BEUD or CED). You must capture all the essences of the specifically named Fusion Material monsters and put them into one monster. I don't get that feeling from these; I only get the feeling of each fusing with another Blackwing and powering up. If anything, their Fusion Material should be, respectively: "Blackwing - Armed Wing" + 1 "Blackwing" monster "Blackwing - Armor Master" + 1 "Blackwing" monster "Blackwing - Silverwind the Ascendant" + 1 "Blackwing" monster Next, even with those Fusion Material changes, I'm not sure if even throwing in Polymerization into Blackwings (I'm not sure if Miracle Synchro Fusion is compatible with this) and losing two cards to power up one would really be worth it. I mean, all you've done is: • Make Armed Wing even better at piercing through Defense Position monsters • Give Armor Master the ability to spread Wedge Counters among all the opponent's monster • Let Silverwind the Ascendant protect Blackwings each turn With the Material you set up for each, it really isn't worth it and keeping the two Synchro Material is a better idea. With the altered Fusion Material, at least that might not be true depending on what you're fusing with it and where you're fusing it from. In other words, my suggestions are change the fusion Material and maybe strengthen them up a bit more in their stats. Link to comment
Bringerofcake Posted September 14, 2010 Report Share Posted September 14, 2010 You can pull these out with MSF, btw. Link to comment
Mysty Posted September 15, 2010 Report Share Posted September 15, 2010 [quote name='Bringeroficecream' timestamp='1284502404' post='4627426'] You can pull these out with MSF, btw. [/quote] Are you sure? These Fusion monsters don't state a "Synchro monster" being needed as material, they state the names of monsters that just happen to be Synchro monsters. Would the game know that those names are the names of Synchro monsters? *checks rulings* According to the Japanese rulings, it appears so, since the rulings for Miracle Synchro Fusion says it works for Natural Extrio. Link to comment
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