Ren✧ Posted September 15, 2010 Report Share Posted September 15, 2010 [color="#0000ff"][size="5"]A few months ago I tried to make a Phoenix set and it didn't work to well. I am trying it again. Please help me by pointing out my mistakes in my OCG and if you want you can make a suggestion as long as you give me a pic to go with it. Some of these cards may look familiar from some of my other posts. I will be adding the old and new Phoenixes to this set. [/size][/color][img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/smile.gif[/img] [spoiler='Ember Phoenix'][img]http://img825.imageshack.us/img825/2228/266107f.jpg[/img] Each time this card destroys an opponents monster inflict 500 points of Direct Damage to your opponent.[/spoiler] [spoiler='Ancient Phoenix'][img]http://img843.imageshack.us/img843/41/266107u.jpg[/img] This card is unaffected by Trap Cards. Once per turn you can add 1 "Polymerization" from your Deck to your hand. [/spoiler] [spoiler='Solar Phoenix'][img]http://img843.imageshack.us/img843/2843/266107k.jpg[/img] This card is unaffected by Spell and Trap Cards. Each time your opponent activates a Spell or Trap Card inflict 800 points of damage to your opponent. When this card is destroyed you can discard 1 card from your hand to Special Summon this card onto your side of the field.[/spoiler] [spoiler='Magma Phoenix'][img]http://img827.imageshack.us/img827/2227/266107is.jpg[/img] This card cannot be destroyed by battle. As long as this card is on the field all FIRE attribute monsters gain 100 ATK points times their level (except this card).[/spoiler] [spoiler='Mystic Phoenix'][img]http://img836.imageshack.us/img836/6749/266107h.jpg[/img] Once per turn as long as this card is on the field you can add 1 Spell Card from your Deck or Graveyard to your hand. As long as this card is on the field you can activate Trap Cards from your hand.[/spoiler] [spoiler='Glowing Phoenix'][img]http://img836.imageshack.us/img836/8585/266107m.jpg[/img] If this card is used to Synchro Summon a monster the Synchro Summoned monster gains 800 ATK points.[/spoiler] [spoiler='Scorching Phoenix'][img]http://img820.imageshack.us/img820/4563/266107du.jpg[/img] 1 Tuner+ 1 or more non-tuner monsters Once per turn you can destroy 1 face-up card on your opponents side of the field. Each time this card destroys a monster by battle inflict 800 points of damage to your opponent. [/spoiler] [spoiler='Phoenix Constellation and Celestial Phoenix'][img]http://img842.imageshack.us/img842/488/266107w.jpg[/img] This card is used to Ritual Summon "Celestial Phoenix." You must also tribute monsters with a total of 9 stars. [img]http://img715.imageshack.us/img715/4443/266107v.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned. This card can only be Ritual Summoned by the effect of "Phoenix Constellation." This card gains ATK points equal to the total level of all the monsters on your side of the field with the word "Phoenix" in their name times 100.[/spoiler] [spoiler='Phoenix Warrior'][img]http://img841.imageshack.us/img841/8818/266107.jpg[/img] This card's type is also counted as Spellcaster. As long as there is another monster on the field this card cannot be selected for an attack target or an effect.[/spoiler] [spoiler='Jealous Phoenix'][img]http://img830.imageshack.us/img830/2762/266107r.jpg[/img] When this card is Summoned both players discard their hands and draw 5 new cards. Each time either player draws a monster card the player that drew the monster takes 500 points of damage. This card cannot be in face-up Defense Position.[/spoiler] [spoiler='Aquatic Phoenix'][img]http://img837.imageshack.us/img837/2228/266107f.jpg[/img] All damage that would be dealt to your opponent by card effects is reduced to 0 and you gain Life Points equal to the damage your opponent would have taken. Once per turn you can roll a die. If it lands on an even number your opponent takes 300 points of damage. If it is an odd number both you and your opponent must discard 1 card.[/spoiler] [spoiler='Dive Bomber Phoenix'][img]http://img826.imageshack.us/img826/4913/266107x.jpg[/img] Once per turn you can inflict 200 damage to your opponent times the number of cards on the field if you activate this effect you can only attack with 1 monster this turn. Each time this effect is activated this card loses 200 ATK and DEF.[/spoiler] [spoiler='Forgotten Phoenix'][img]http://img833.imageshack.us/img833/1050/266107o.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you have at least 5 monsters with the word "Phoenix" in its name in the Graveyard and their are no monsters on your side of the field. All monsters on your opponents side of the field lose 100 ATK points every Standby Phase.[/spoiler] [spoiler='Eclipse Phoenix'][img]http://img842.imageshack.us/img842/4443/266107v.jpg[/img] When this card is Synchro Summoned you can remove from play 3 monsters with the word "Phoenix" in their name from the Graveyard. This card's ATK points are equal to the number of monsters removed from play with the word "Phoenix" in its name times 800. Once per turn you can pay 300 Life Points to remove from play 1 card from either players Graveyard. [/spoiler] [spoiler='Soul of the Phoenix'][img]http://img684.imageshack.us/img684/8818/266107.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Magma Phoenix" on your side of the field. All FIRE attribute monsters gain 800 ATK points. During each of your Standby Phases you must send the top card of your Deck to the Graveyard. As long as this card is on the field their cannot be a "Magma Phoenix" on your side of the field. [/spoiler] [spoiler='Vibrant Phoenix'][img]http://img831.imageshack.us/img831/2843/266107k.jpg[/img] Once per turn you can select 1 face-down Defense Positon monster and flip it face-up (Flip effects are not activated). The flipped monster is flipped face- down during the End Phase.[/spoiler] [spoiler='Spectrum Phoenix'][img]http://img832.imageshack.us/img832/6749/266107l.jpg[/img] This cards attribute is also counted as EARTH, WIND, FIRE, WATER, DARK, and DIVINE. During each of your End Phases you can select 1 face-down card and destroy it. If "Vibrant Phoenix" is on the field then this card gains 500 ATK points.[/spoiler] [spoiler='Inferno Phoenix'][img]http://img685.imageshack.us/img685/8818/266107.jpg[/img] Each time this card destroys a monster by battle your opponent takes 900 damage. During each of your Standby Phases you must discard 2 cards from your hand. If you cannot this card is destroyed. When this card is destroyed by its own effect all cards on the field are destroyed and both players take 2000 points of damage. If this card attacks your opponent directly or a face-up Attack Position monster with 1500 ATK points or less your opponent can negate the attack by discarding 1 Spell or Trap Card.[/spoiler] [spoiler='Blazing Phoenix'][img]http://img835.imageshack.us/img835/2265/266107i.jpg[/img] Eclipse Phoenix+Inferno Phoenix This card cannot be Special Summoned from your Graveyard. During each of your Draw Phases you must pay 600 Life Points or you cannot draw and this card cannot attack or activate any effects this turn. During each of your Standby Phases you can inflict 500 points of damage to your opponent. During your Main Phase 1 you can discard your hand to inflict 300 points of damage to your opponent for each card discarded. When this card destroys a monster you can flip a coin and call it. If you called it correctly your opponent chooses one of these effects and it is activated: - Your opponent must send the top 3 cards of their Deck to the Graveyard. -Your opponent skips his/her next Battle Phase. [/spoiler] Link to comment Share on other sites More sharing options...
~{Rochster}~ Posted September 16, 2010 Report Share Posted September 16, 2010 magma pheonix is too strong for its level. lower its atk and def or make it a higher level. scorching pheonix is still op'd, though. make its atk and def 2000 or reduce the damage. (still the same level) Link to comment Share on other sites More sharing options...
Ren✧ Posted September 17, 2010 Author Report Share Posted September 17, 2010 Thank you for the feedback. I fixed them I think and added a few new cards. Link to comment Share on other sites More sharing options...
Ren✧ Posted September 20, 2010 Author Report Share Posted September 20, 2010 BUMP Link to comment Share on other sites More sharing options...
~Marluxia~ Posted September 20, 2010 Report Share Posted September 20, 2010 Wouldnt this go in finished sets?Wouldnt this go in finished sets? Link to comment Share on other sites More sharing options...
Ren✧ Posted September 20, 2010 Author Report Share Posted September 20, 2010 They are not finished yet. Link to comment Share on other sites More sharing options...
Ren✧ Posted September 21, 2010 Author Report Share Posted September 21, 2010 bump Link to comment Share on other sites More sharing options...
Ren✧ Posted September 23, 2010 Author Report Share Posted September 23, 2010 [i]PLEASE TELL ME WHAT U THINK/????????????? (Do i sound desperate? Nah, I don't think so. OMG am I thinking out typing again).[/i] Link to comment Share on other sites More sharing options...
~{Rochster}~ Posted September 23, 2010 Report Share Posted September 23, 2010 inferno pheonix is an auto-win if you destroy a monster with it. (if 8000, then its just op'd) and its better than the fusion. 4/10 for new pheonix cards Link to comment Share on other sites More sharing options...
Ren✧ Posted September 23, 2010 Author Report Share Posted September 23, 2010 Okay I worked on Inferno Phoenix, but why just a 4/10 I mean give me reasons you dont like them and make suggestions. Link to comment Share on other sites More sharing options...
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