Spoon Posted September 16, 2010 Report Share Posted September 16, 2010 Hiya, it's me again... the second time I got lost in the RC section... and in this short amount of time Anyways, I wanna try to be more realistic (gnyhaha... pun) in the future, without loosing sight of what's important... help me with it. Again, old cards from old contests are pretty old, I reworked some of them, but I guess they're terrible And yes, I have a soft spot for powerful Synchros, extremely long effects and Jazin Kays Picture Archive... though only 2 of them are from there this time... and yes, that [i]is[/i] indeed a DIVINE attribute Divine-Beast-Type Synchro in between there (that is terribly broken, I can guess that much)... if this is the wrong section for this, just ignore it and comment on the other cards You don't need to comment on each card, one would be enough if you don't want to do more [center][img]http://img841.imageshack.us/img841/8308/234848d.jpg[/img] [i][b]Lore: This card cannot be Special Summoned. This card can only be Tribute Summoned by Tributing 1 Beast-Type monster and 1 Warrior-Type monster you control. When this card is in your hand, once per turn, you can show it to your opponent to place 1 Hunt Down Counter on a card your opponent controls. When this card is succesfully Tribute Summoned, destroy every card with a Hunt Down Counter on it. When this card is discarded from your hand while there is at least 1 Hunt Down Counter on a card your opponent controls, remove those Counters and Special Summon 1 "Hunting Beast" Token to your side of the field (Beast-Type/EARTH/Level 2/1200 ATK/400 DEF) for each Counter removed (max. 3). These Tokens cannot be used as Synchro Material Monsters.[/b][/i] [img]http://img833.imageshack.us/img833/834/234848xo.jpg[/img] [i][b]Lore: 1 Aqua-Type Tuner + 1 or more non-Tuner WATER monsters When this card is Synchro Summoned, place 1 Freeze Counter on all monsters your opponent controls (max. 1). Cards with Freeze Counters on them cannot attack, switch Battle Positions, be Tributed or used as a Fusion or Synchro Material Monster. During each of your Standby Phases, you must remove 1 Freeze Counter from a card your opponent controls. If you cannot, pay 1000 Life Points instead. Each time your opponent activates a Spell or Trap Card during your turn, you can place 1 Freeze Counter on a monster your opponent controls and inflict 200 damage to them for each monster with a Freeze Counter on it.[/b][/i] [img]http://img715.imageshack.us/img715/4016/234848wq.jpg[/img] [i][b]Lore: 1 Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, return all other cards on the field to their owners hand and all cards in either players Graveyard to their Deck. Both players gain Life Points equal to the number of cards affected by this effect x100. Both Decks are then shuffled. This card cannot attack in the turn it was Summoned. If this face-up card on the field is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase. When this card is Special Summoned with this effect, you gain Life Points equal to the number of cards in your Deck x50. You can pay 8000 Life Points and remove this card from play to remove from play all Spell and Trap Cards in your opponents hand, Deck and Graveyard.[/b][/i] [img]http://img838.imageshack.us/img838/6441/234848c.jpg[/img] [i][b]Lore: You can Special Summon this card from your hand if a monster your opponent controls is destroyed by battle with a "Blackwing" monster while its ATK or DEF is lower than its original ATK or DEF respectively. When this card is Special Summoned that way, select 1 of the following effects. This card gains that effect until it is removed from the field: -During each of your opponents Battle Phases, you can select 1 face-up Attack Position monster they control and reduce that monsters ATK to 0 until the End Phase. -During each of your Battle Phases, you can select 1 face-up Defense Position monster your opponent controls and reduce that monsters DEF to 0 until the End Phase.[/b][/i] [img]http://img829.imageshack.us/img829/4929/234848g.jpg[/img] [i][b]Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 Level 5 or lower face-up monster your opponent controls. When this card is Special Summoned, place it in your opponents Deck, then shuffle it. If your opponent draws this card, they have to show it and send the top 3 cards of their Deck to the Graveyard. Then, replace this card on their Deck and shuffle it. If your opponent draws this card the 3rd time during this duel, after resolving it's effect, negate all it's effects and Special Summon it to their side of the field.[/b][/i][/center] Thank your for watching through it... I'm looking forward to your comments... though I'm not sure how they will turn out :/ So long, Spoon Link to comment Share on other sites More sharing options...
Icy Posted September 16, 2010 Report Share Posted September 16, 2010 Eira contradicts its usage. Link to comment Share on other sites More sharing options...
Spoon Posted September 16, 2010 Author Report Share Posted September 16, 2010 [quote name='JoshIcy' timestamp='1284660932' post='4631847'] Eira contradicts its usage.[/quote] Could be true (the longer the effects, the easier I lose sight of the whole...), but I can't find anything... do you mean because it's an "Ice Barrier" monster, and those wouldn't work well with this together? Or is it something in the OCG? Please explain so I can change it accordingly Link to comment Share on other sites More sharing options...
Icy Posted September 16, 2010 Report Share Posted September 16, 2010 Please do not insult me by comparing what I say to simplistic Grammar that holds no value outside interpretation. Your first sentence on it says that there can be only 1 Freeze Counter(s) on a monster. Whereas your last burns them based on how many Freeze Counters on them. But due to that it can only burn for 200 damage. Again it contradicts its usage. [u][b]And what I say has nothing to do with [color=red]UN[/color]OFFICIAL CARD GRAMMAR.[/b][/u] Link to comment Share on other sites More sharing options...
Spoon Posted September 16, 2010 Author Report Share Posted September 16, 2010 [quote name='JoshIcy' timestamp='1284661686' post='4631879'] Please do not insult me by comparing what I say to simplistic Grammar that holds no value outside interpretation.[/quote] How the hell did I insult you with this... nah, on second thought, I don't wanna know [quote]Your first sentence on it says that there can be only 1 Freeze Counter(s) on a monster. Whereas your last burns them based on how many Freeze Counters on them. But due to that it can only burn for 200 damage.[/quote] There can be more than 1 monster on the field... [quote]Again it contradicts its usage. [u][b]And what I say has nothing to do with [color=red]UN[/color]OFFICIAL CARD GRAMMAR.[/b][/u][/quote] Yey for all caps? I'm sorry for whatever I did to you... Link to comment Share on other sites More sharing options...
LRPXD Posted September 17, 2010 Report Share Posted September 17, 2010 I'll rate each card 1 by 1 I'll start with the 1st card: "Artemis, The Goddess Of The Hunt" Name: Sexy and Powerful it kinda matches her picture. 2/2 Picture: HQ, clean matches her effect. 1.8/2 OCG: Not many errors 1.7/2 Effect: Very inovative it revolves around Hunt Down Counters which you can place when you reveal this montser from your hand, and if she is tribute summoned destoy all cards that have a Hunt Down Counter, also an added bonus if she was discarded from the hand while theres a hunt down counter on the field you can remove all the hunt down counters on the field to Special Summon "Hunt Beast Tokens". 2/2 Balance: Very balance IMO since she can't b Normal Summoned, only b Tribute Summoned, the tribute requirements r the thing that made this card very balance you need tribute 1 Warrior-Type and 1 Beast-Type monster. 2/2 Overall: 9.5/10 XD I'll rate the rest of your cards later. Link to comment Share on other sites More sharing options...
Spoon Posted September 17, 2010 Author Report Share Posted September 17, 2010 [quote name='LRPXD' timestamp='1284682750' post='4632948'] I'll rate each card 1 by 1 I'll start with the 1st card: "Artemis, The Goddess Of The Hunt" Name: Sexy and Powerful it kinda matches her picture. 2/2 Picture: HQ, clean matches her effect. 1.8/2 OCG: Not many errors 1.7/2 Effect: Very inovative it revolves around Hunt Down Counters which you can place when you reveal this montser from your hand, and if she is tribute summoned destoy all cards that have a Hunt Down Counter, also an added bonus if she was discarded from the hand while theres a hunt down counter on the field you can remove all the hunt down counters on the field to Special Summon "Hunt Beast Tokens". 2/2 Balance: Very balance IMO since she can't b Normal Summoned, only b Tribute Summoned, the tribute requirements r the thing that made this card very balance you need tribute 1 Warrior-Type and 1 Beast-Type monster. 2/2 Overall: 9.5/10 XD I'll rate the rest of your cards later. [/quote] Thank you, I'd be glad to hear your opinion on the other cards as well *bump* Link to comment Share on other sites More sharing options...
Spoon Posted September 18, 2010 Author Report Share Posted September 18, 2010 And another nice little *bump* If there aren't any more comments to share, then this will be the last one... though the success of this thread might be questioned then... Link to comment Share on other sites More sharing options...
LRPXD Posted September 21, 2010 Report Share Posted September 21, 2010 [color="#0000FF"]"Eira Queen Of The Ice Barriers" Name: Simple But I think you could hav came up with a better name. 1.5/2 Pic: I like, shows snow effects in the backround and a cool symbol with wings. Matches the Synchro Card Color 1.8/2 OCG: You all know I'm horrid @ this, Your OCG is nearly flawless understood the effect perfectly. 2/2 Effect: Creative as always using Ice Counters to limit your opponent's monsters from attacking another monster being tributed or be used 4 a Synchro and Fusion Summon, you balanced the ice counters very nicely having to remove 1 ice counters each turn, if you cannot you have to pay 1000 life points, to keep the ice counter you should hav made it like spell counters each time a Spell activates you can place 1 ice counter onto a opponent's monster and inflict 200 points of damage to your opponent 4 each monster with an ice counter but you made it kinda difficult to keep those Ice counters on your opponent's monsters. But it's fine you tried to make it balance and worked perfectly. 2/2 Balance: Very balanced heres why: [b]"During each of your Standby Phases, you must remove 1 Freeze Counter from a card your opponent controls. If you cannot, pay 1000 Life Points instead. Each time your opponent activates a Spell or Trap Card during your turn, you can place 1 Freeze Counter on a monster your opponent controls" [/b] 2/2 Overall: 9.3/10[/color] Link to comment Share on other sites More sharing options...
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