Kuri Posted September 18, 2010 Report Share Posted September 18, 2010 [img]http://img826.imageshack.us/img826/7031/149073y.jpg[/img][size="5"] [b]PLUS[/b] [/size] [img]http://img830.imageshack.us/img830/565/149073b.jpg[/img] [size="5"][b]Makes[/b][/size] [img]http://img842.imageshack.us/img842/8132/149073f.jpg[/img] Effects[b]>[/b][size="2"][u]v[/u][/size][b]<[/b] -Gifted Knight- Tribute 5 LIGHT-type monsters on your side of the field to Special Summon this card from your hand. If this card is Special Summoned this way destroy all Spell and Trap cards on the field. If any of your Spell or Trap cards are destroyed due to this card's effect inflict damage to your opponent equal to the number of Spell and Trap cards destroyed x1000. This card can attack your opponent directly, if so this card's ATK and DEF are 500 during damage calculation. You can remove from play any amount of LIGHT-type monsters in your Graveyard to Special Summon this card from your Graveyard. If this card is Special Summoned this way, you can destroy 1 or more Spell or Trap cards on your side of the field. ~Tainted Knight~ Tribute 5 DARK-type monsters on your side of the field to Special Summon this card from your hand. If the card is Special Summoned through its own effect double its ATK and DEF; this effect may be activated only during Battle Phase. You can remove from play any number of DARK-type monsters from your Graveyard to Special Summon this card from your Graveyard. This card gains 1000 ATK and DEF for each monster removed from play due to its effect. This card's effects may be activated during any player's turn. If there is more than 1 card on the field destroy this card during the End Phase. -~Card Knight~- This card cannot be Normal Summoned or Set. Tribute 1 "Gifted Knight" and "Tainted Knight" on your side of the field to Special Summon this card from your hand. When this card is Special Summoned this way destroy all cards on the field (excluding this card). If this card is destroyed by battle all Battle Damage this turn becomes 0 and you draw 1 card. If the card is a Monster Card reduce your Life points to 1. If the card is a Trap card reduce you and your opponent's Life points to 1. If the card is a Spell card reduce your opponent's Life points to 1. Combo is to get Gifted Knight out by using its Special Effect, then using Dark Allure or something and get rid of Tainted Knight and use its effect to bring it back from the dead. Then ultimately (if your lucky) have both cards on the field and Special Summon Card Knight and its a gamble from then. Its perfect for a Ying and Yang Deck. And don't hate the Divine -you know who you are-. Of course I believe this combo is somewhat balanced because of Tainted Knights effect giving you 1 turn to get out Card Knight to gamble. Rate/Hate/Comment. Link to comment Share on other sites More sharing options...
crossader Posted September 18, 2010 Report Share Posted September 18, 2010 [color="#800080"][size="3"][font="Comic Sans MS"][b]The idea is interesting, but Card Knight is extremely easy to summon actually... Turbo Synchron > Attack, you took damage, i don't care the amount > Special Summon Card Knight > It is destroyed in battle, you draw a card > the fun begins. I think the text must be fixed like this:[/b][/font][/size][/color] [i][b]"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 "Gifted Knight" and 1 "Tainted Knight" you control..."[/b][/i] [font="Comic Sans MS"][color="#800080"][size="3"][b]PD: Personally i don't like to read those incredibly long effects, i find 'em like not realistic. That's just my opinion.[/b][/size][/color][/font] Link to comment Share on other sites More sharing options...
jenofresh Posted September 18, 2010 Report Share Posted September 18, 2010 Gifted Knight by himself is an OTK lol IF you have a full field + DNA Transplants(Including a Field Spell) Tribute the 5, bring him out Destroy your DNA Transplant, the 4 other S/Ts and your Field Spell 6 x 1000 = 6000 Halve it's ATK to attack Directly 4000 / 2 = 2000 2000 + 6000 = OTK Link to comment Share on other sites More sharing options...
~{Rochster}~ Posted September 18, 2010 Report Share Posted September 18, 2010 i say gifted knight is an auto-win cuz what if you have 5 spell or traps on your side of the field. 5 x 1000 = 5000. there, its an auto-win. i think its more powerful than card knight. 2/10 Link to comment Share on other sites More sharing options...
Kuri Posted September 18, 2010 Author Report Share Posted September 18, 2010 [quote name='rochster' timestamp='1284787488' post='4636159'] i say gifted knight is an auto-win cuz what if you have 5 spell or traps on your side of the field. 5 x 1000 = 5000. there, its an auto-win. i think its more powerful than card knight. 2/10 [/quote] No actually regular games are played with 8000LP so it wouldn't be OTK like that. But it would OTK depending on what amount you play with Link to comment Share on other sites More sharing options...
~{Rochster}~ Posted September 18, 2010 Report Share Posted September 18, 2010 [quote name='Kuri' timestamp='1284819303' post='4636720'] No actually regular games are played with 8000LP so it wouldn't be OTK like that. But it would OTK depending on what amount you play with [/quote] still, if you have a field spell, then its 1000 more points of damage, then attack directly. 6000 + 2000 = 8000. auto-win, still Link to comment Share on other sites More sharing options...
Kuri Posted September 18, 2010 Author Report Share Posted September 18, 2010 [quote name='rochster' timestamp='1284834103' post='4637426'] still, if you have a field spell, then its 1000 more points of damage, then attack directly. 6000 + 2000 = 8000. auto-win, still [/quote] should add a drawback then thanks Link to comment Share on other sites More sharing options...
Mugendramon Posted September 18, 2010 Report Share Posted September 18, 2010 Oh, these cards are so much OP'd. You give what you promise![img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/laugh.gif[/img] Link to comment Share on other sites More sharing options...
Icy Posted September 18, 2010 Report Share Posted September 18, 2010 ... Card Knight cannot be summoned. Link to comment Share on other sites More sharing options...
Yankee Posted September 18, 2010 Report Share Posted September 18, 2010 ^ Are you sure about that? The first two don't say that 5 light/darks are the only way to SS them... Same for the last guy... Link to comment Share on other sites More sharing options...
Icy Posted September 18, 2010 Report Share Posted September 18, 2010 [quote name='Yankee' timestamp='1284835488' post='4637495'] ^ Are you sure about that? The first two don't say that 5 light/darks are the only way to SS them... Same for the last guy... [/quote] I'm going to assume that because I make the same mistake as him, and for the sake of balance that he means they can only be Special Summoned. Mind you, rereading this I realized you could use some convoluted Anime-like method using [i]PoC/Future Visions/Various others that treat-bring to the field without summoning[/i] even with the prerequisites. But that's so unconventional and difficult to pull off, Card Knight might as well keep its prerequisites and instead of the rest of the effect just say "When this card is summoned you win the current Match." Link to comment Share on other sites More sharing options...
CMRenji Posted September 18, 2010 Report Share Posted September 18, 2010 [b]You can't have both on your side of the field. You need 5 LIGHT monsters to summon GK and 5 DARK ones to Summon TK. If you summon 1, you will not be able to summon the other one. Say I have TK on my side of the field, so I need 5 LIGHT monsters to summon GK. I have only 4 Monster Zones left and one has a DARK monster in it. IMO these cards are far too hard to Summon, and I doubt anyone would use these in their Decks. 6.7/10[/b] Link to comment Share on other sites More sharing options...
Yankee Posted September 18, 2010 Report Share Posted September 18, 2010 ^ incorrect. They don't say that those are the ONLY way to SS them. They say that is ONE way to SS them I can Monster Reborn the Light one, then use Dark's effect to ss from the grave. Then bring Card Knight out right away ;D Link to comment Share on other sites More sharing options...
CMRenji Posted September 18, 2010 Report Share Posted September 18, 2010 [b]Yeah, I guess you're right. I assumed he forgot to add the "only" or something. But I really don't think that many people would use them in a Deck. Card Knight is too weak IMO. I personally wouldn't Tribute 2 extremely powerful monsters, who could make me win the Duel in a few turns, for a card that destroys itself, then gives you a good chance of losing. And if their Knights, why are they Spellcasters? Shouldn't they be Warriors? Anyway, I don't really like cards like this, so I'll stand by my previous rating.[/b] Link to comment Share on other sites More sharing options...
Kuri Posted September 18, 2010 Author Report Share Posted September 18, 2010 Hahah just realized Card Knight destroys itself, best be fixing that...I'm editing cards now. Link to comment Share on other sites More sharing options...
Yankee Posted September 18, 2010 Report Share Posted September 18, 2010 ^ Uh...not it doesn't...It can be a BRD...or you can SS it a different way to use it's other effects ;D Link to comment Share on other sites More sharing options...
Kuri Posted September 18, 2010 Author Report Share Posted September 18, 2010 I know but taking the time to actually use the original effect and then only for it to be destroyed....actually the original effect is pretty useful and to clean up the field then you'll be able to SS using monster reborn...but 0 ATK and DEF wouldn't do much....I would say these cards would be limited... Link to comment Share on other sites More sharing options...
Yankee Posted September 18, 2010 Report Share Posted September 18, 2010 You can put a simple "When this card is Special Summoned this way, destroy all other cards on the field." =D And, no, these cards would all be banned...lol Link to comment Share on other sites More sharing options...
Kuri Posted September 18, 2010 Author Report Share Posted September 18, 2010 no they wouldn't just like God won't allow Ash to die I won't allow Konami to ban these Link to comment Share on other sites More sharing options...
Yankee Posted September 18, 2010 Report Share Posted September 18, 2010 They'd be banned. Guy with 4000 ATK that can be SS'd pretty easily, and with the way darks swarm, can become an easily summonable 8000 ATK beater with added killers? Ya...nou. That's just one of the 3. The 3rd guy basically says "When you summon this card, you win." Link to comment Share on other sites More sharing options...
Kuri Posted September 18, 2010 Author Report Share Posted September 18, 2010 [quote name='Yankee' timestamp='1284840236' post='4637785'] They'd be banned. Guy with 4000 ATK that can be SS'd pretty easily, and with the way darks swarm, can become an easily summonable 8000 ATK beater with added killers? Ya...nou. That's just one of the 3. The 3rd guy basically says "When you summon this card, you win." [b]So do Earthbounds lol[/b] [/quote] GK would only do 500 dmg and yea I agree TK is OP'd but I need to find a way to make them a little balanced other than having the only summoning condition as stated in its effect (since they still need to remained OP'd at that ) Link to comment Share on other sites More sharing options...
Yankee Posted September 18, 2010 Report Share Posted September 18, 2010 Ya...but the EI suck...where as these would cause too many problem...DX Link to comment Share on other sites More sharing options...
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