Sweetie Belle Posted September 18, 2010 Report Share Posted September 18, 2010 Since you're here, why not comment on these cards? I mean, it would be a waste of a visit to come in and just look? I want your feedback. SO COMMENT OR ELSE!!!! Now for the cards... Actually, this is two sets, but they are related to each other, so it was logical to include them together. [size="4"][u]Solar Legend[/u][/size] Solar Legend is based of of the monsters gaining effects when they are destroyed. They are all LIGHT monsters with varying types. [spoiler=Monsters][spoiler=EN001][IMG]http://i51.tinypic.com/2hzppxg.jpg[/IMG] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying 3 monsters you control. Once per turn, you can select 1 monster your opponent controls. That monster cannot attack until your next Standby Phase. When this card is destroyed, Special Summon 1 "Solar" monster from your Graveyard. Gold Rare border belongs to Leomence.[/spoiler][spoiler=EN002][IMG]http://i51.tinypic.com/35i40ms.jpg[/IMG] This card cannot be Set. This card cannot be destroyed by battle. When this card is attacked, it loses DEF equal to the Level of the attacking monster x100 until the End Phase. If this card is attacked three times in the same turn, destroy this card.[/spoiler][spoiler=EN003][img]http://img825.imageshack.us/img825/4337/176933t.jpg[/img] You can Special Summon this card from your hand when you control 2 or more "Solar" monsters. When this card battles, you can pay any amount of Life Points to have this card gain ATK equal to the amount of Life Points paid, until the end of the Damage Step.[/spoiler][spoiler=EN004][IMG]http://i55.tinypic.com/2en2lih.jpg[/IMG] When a "Solar" monster you control is destroyed by battle, you can Special Summon this card from your hand and end the current turn. If this card is Special Summoned this way, you cannot conduct your next Battle Phase.[/spoiler][spoiler=EN005][img]http://img651.imageshack.us/img651/9333/176933z.jpg[/img] You can destroy this card to Special Summon 1 "Solar" monster from your hand. Remove it from play during the End Phase.[/spoiler][spoiler=EN006][img]http://img822.imageshack.us/img822/977/176933y.jpg[/img] Once per turn, during your Main Phase, you can equip this card to a "Solar" monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, the equipped monster is not destroyed by battle. It also gains 700 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)[/spoiler][spoiler=EN007][img]http://img833.imageshack.us/img833/704/176933x.jpg[/img] When this card is Summoned, gain 1000 Life Points. When this card is removed from the field, except when it's destroyed, take 1000 damage.[/spoiler][spoiler=EN008][IMG]http://i55.tinypic.com/s159j4.jpg[/IMG] You can destroy this card during your Main Phase to have 1 monster you control gain 1600 ATK. Destroy it at the end of the next Battle Phase. If this card is destroyed, except by the effect of "Solar Hunter Amzon", destroy 1 card your opponent controls.[/spoiler][spoiler=EN009][img]http://img819.imageshack.us/img819/4059/176933j.jpg[/img] This card cannot be Normal Summoned or Set. When you control 5 monsters, you can place this card face-up in your Field Spell Card Zone, and treat it as a Monster Card Zone. This card cannot attack.[/spoiler][spoiler=EN010][img]http://img828.imageshack.us/img828/2036/176933up.jpg[/img] When this card is Summoned, select 1 monster your opponent controls. The ATK and DEF of this card becomes equal to the ATK and DEF of the selected monster. When the selected monster is removed from the field, remove this card from play. If you do not control another face-up "Solar" monster, destroy this card.[/spoiler][/spoiler][spoiler=Spells][spoiler=EN020][img]http://img685.imageshack.us/img685/8412/176933.jpg[/img] Each time a "Solar" monster is destroyed, place 1 Sol Counter on this card. "Solar" monsters gain 100 ATK for each Sol Counter on this card. While this card is in the Graveyard, you can Tribute 1 "Solar" monster to add this card to your hand.[/spoiler][spoiler=EN021][img]http://img821.imageshack.us/img821/3645/176933s.jpg[/img] Activate only when you control 3 or more face-up "Solar" monsters. Destroy 1 "Solar" monster you control to destroy all cards your opponent controls.[/spoiler][spoiler=EN022][IMG]http://i56.tinypic.com/2rwp9ie.jpg[/IMG] Activate only when you control a face-up "Solar" monster. Destroy 1 monster on the field. As long as that monster remains in its owner's Graveyard, neither player can declare an attack. If you do not control a face-up "Solar" monster during your End Phase, pay 2000 Life points and destroy this card. Destroy this card during your 3rd Standby Phase after this card's activation.[/spoiler][/spoiler][spoiler=Traps][spoiler=EN030][img]http://img375.imageshack.us/img375/3886/176933n.jpg[/img] Activate only when your opponent attacks a monster you control. Reduce the ATK of the attack target to 0 and destroy the attacking monster.[/spoiler][spoiler=EN031][img]http://img685.imageshack.us/img685/6173/176933i.jpg[/img] While this card is in your Deck, you can add it to your hand during your Draw Phase instead of conducting a normal draw. If this card is added to your hand by this effect, Set it during your Standby Phase. When this card is destroyed by an effect your opponent controls, destroy 1 monster your opponent controls. When you destroy this card, Special Summon 1 "Solar" monster from your Deck.[/spoiler][/spoiler] [size="4"][u]Lunar Revelation[/u][/size] Lunar Revelation is based off of monsters who gain effects from Flip Summons and being flipped. Personally, this is my favorite. They mirror the Solar monsters as they are DARK attribute. [spoiler=Monsters][spoiler=EN001][IMG]http://i56.tinypic.com/28kk9ig.jpg[/IMG] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters you control. When this card is Special Summoned, flip it into face-down Defense Position. When this card is Flip Summoned, destroy 1 card on the field. One time only, if this card would be destroyed by battle, you can flip it into face-down Defense Position and end the current turn.[/spoiler][spoiler=EN002][img]http://img841.imageshack.us/img841/4874/176933iw.jpg[/img] You can Set this card without Tribute. If you do, this card cannot be Flip Summoned. When this face-down card is selected as an attack target, change it to face-up Attack Position. During your Standby Phase, if this card is face-up, change it to face-up Defense Position. Its battle position cannot be changed.[/spoiler][spoiler=EN003][IMG]http://i52.tinypic.com/97v494.jpg[/IMG] Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, select 1 monster on the field. The ATK and DEF of this card becomes equal to the ATK and DEF of the selected monster until the selected monster is removed from the field. If you control the selected monster, flip this card into face-down Defense Position during the End Phase.[/spoiler][spoiler=EN004][img]http://img836.imageshack.us/img836/5660/176933g.jpg[/img] When this card is Flip Summoned, select 1 monster your opponent controls. It cannot attack or activate its effect as long as this card remains face-up. When this card is destroyed by a card effect, remove it from play instead. When this face-up card is selected as an attack target, negate the attack and flip this card into face-down Defense Position.[/spoiler][spoiler=EN005][img]http://img718.imageshack.us/img718/8412/176933.jpg[/img] When this card is flipped face-up by a card effect, you can Special Summon 1 "Lunar" monster from your Deck in face-down Defense Position. When the Special Summoned monster is flipped face-up, return this card to your Deck.[/spoiler][spoiler=EN006][img]http://img833.imageshack.us/img833/1656/176933th.jpg[/img] Once per turn, during your Main Phase, you can equip this card to a "Lunar" monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. One time only, when the equipped monster attacks, you can have it gain 1500 ATK until the end of the Damage Step. If the equipped monster is flipped face-down, this card remains equipped. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)[/spoiler][spoiler=EN007][img]http://img838.imageshack.us/img838/6173/176933i.jpg[/img] This card cannot be Normal Summoned. When this card is Flip Summoned, it gains 500 ATK until the End Phase. When this card attacks a Defense Position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent.[/spoiler][spoiler=EN008][img]http://img28.imageshack.us/img28/8412/176933.jpg[/img] When this card is Normal Summoned, you can flip it face-down. When this card is Flip Summoned, you can have it gain 1000 ATK until the End Phase. If this card is flipped face-up, except when Flip Summoned, you can have 1 monster your opponent controls lose 1000 ATK until this card is removed from the field.[/spoiler][spoiler=EN009][img]http://img716.imageshack.us/img716/5660/176933g.jpg[/img] This card cannot be Normal Summoned. When this card is flipped face-up, except when Flip Summoned, take control of 1 monster your opponent controls. It cannot attack or activate its effect. When this card is flipped face-up, destroy it during your End Phase.[/spoiler][spoiler=EN010][img]http://img710.imageshack.us/img710/8412/176933.jpg[/img] When this card is Flip Summoned, select one "Lunar" monster you control and flip it into face-down Defense Position. It cannot be flipped face-up until your next Standby Phase. When this card is destroyed by battle, flip all monsters your opponent controls into face-down Defense Position.[/spoiler][/spoiler][spoiler=Spells][spoiler=EN020][img]http://img684.imageshack.us/img684/8412/176933.jpg[/img] Once per turn, you can flip 1 face-down monster on the field into face-up Attack Position, and treat it as a Flip Summon. Monsters that are attacked while face-down are not destroyed by battle. Each time a "Lunar" monster is flipped face-up, all monsters you control gain 500 ATK until the End Phase.[/spoiler][spoiler=EN021][img]http://img841.imageshack.us/img841/4337/176933t.jpg[/img] Activate only while you control 3 or more face-down "Lunar" monsters. Reveal all face-down cards you control to your opponent and destroy all cards your opponent controls.[/spoiler][/spoiler][spoiler=Traps]None yet...[/spoiler] All image credit to Jazin Kay. Link to comment Share on other sites More sharing options...
Engetsu Posted September 18, 2010 Report Share Posted September 18, 2010 Both sets are really good, although I personally like Lunar Revelation more (looks more well thought out imo). The OCG looks good as far as I know. Most pics are good and a very few of them were average. Most of your monster's effects for both sets are great (with very few exceptions) and I like the Spell/Trap support for them. (No Trap's for the Lunars? D:) Sorry for the short and simple review, but it would take me forever to review each and every one of your cards @_@ Anyways 9.2/10 Also +1 Rep and 5 star rating keep up the good work. [b]EDIT: [/b]I would like to point out one card that seems somewhat Op'd to me. Solar Magical Flare can gain ATK depending how many Life Points you paid. That by itself is a bit too much, even with the steep cost. I would consider changing the ATK gain to something more reasonable. Link to comment Share on other sites More sharing options...
Catterjune Posted September 19, 2010 Report Share Posted September 19, 2010 Two card OTK: Summon Helic. Tribute Helic. Summon Magical Flare. All you need to do is make sure your opponent doesn't summon a monster with more then 2000 attack on their first turn, which isn't impossible considering how few there are. Say they summon Stratos. Get Flare out, pay 7800 LP, win the duel. You don't even have common threats like "OH NO! I wasted 7000+ LP for him to Magical Cylinder or Sakuretsu!" because it happens during the damage step. Just about the only threats coming would be Honest or Kalut. I'd suggest toning it down or setting a max, but honestly that's the only highlight of the set. [quote][Golder][/quote] There used to be a saying back on whatever board I pretended to come from (that typically originated from deck building). I don't remember it verbatem, but it was something like "Good cards are the ones that help you win. Bad cards are the ones that keep your opponent from winning, while not furthering your own win condition." This card is an example of the second. When your card is comparable to a vanilla (Millenium Shield and/or Labrynth Wall) and the vanilla is significantly better (less tribs, can be set, no stat decrease, no 'dead in 3 attacks' effect) that should be a pretty big sign that the card is really, really bad. [quote][Realgas][/quote] *pronounces it as the opposite of Fake Gas* =D ... It's effect is really underwhelming. It's like that... 1900 attack... I think... reptile monster. Except it doesn't have the liberty of being 1900 attack. [quote]Ba'Chat[/quote] What's the point of this? It doesn't seem to support the rest of the cards in the theme. Come to think of it, there doesn't really seem to be much of a theme to support here. There seems to be a lot of "destroy yourself" going on here, but... they don't really seem to be benefiting much from it. In short, you just loose a monster from your hand, gain a worthless monster on the field that can't attack or defend. It'd be like making a field spell that said: "This card can only be activated when you have 5 monsters on the field. This card does nothing." except even worse, because it doesn't have Terraforming to search it out and can't be discarded for Summoner Monk. [quote]Reftus[/quote] Same type as Copycat. Same attribute as Copycat. Significantly worse effect then Copycat. It's got much better art then Copycat, and Copycat doesn't get support from the rest of the Solar Cards but there doesn't seem to be much worthwhile support for it anyway. [quote][Solar Satellite][/quote] It's Luminous Spark. [quote][Flare Trap][/quote] This is significantly worse then the following cards: Mirror Force Sakuretsu Armor Widespread Ruin Dimension Prison Shrink Mirror Wall Honest (They're all light types) Times each by their banlist placement and you have 18 legal cards that would be better in the spot of this. [quote][Hidden Book of the Sun[/quote] Looking over the list real quick, I can't see any card that allows you to destroy your own S/Ts. Secondly I don't see the point of the first two effects. If you're grabbing a card from your deck during your draw phase and setting it during your standby phase, a little red flag would go off in their head not to aim their MSTs at it. And what's the point of setting it during the Standby Phase anyway? Let's you get around Cold Wave but... even then that's a pretty insignificant point. It's never a good idea to have a card with an effect that makes you rely on your opponent. The "you destroy this card" thing might work if there were more cards that could do it in this set, but I don't believe there are and I don't wanna waste my own cards to trigger it. After reading through the list, I feel I can give a more proper review for: [quote][Dracor][/quote] It's their big boss monster, but it'd honestly work better in another deck. Something like Frogs, or Goat Control or Dandylion, or some other deck that could handle consistently getting and keeping 3 monsters on the field. Otherwise, it's effect is rather dull, not allowing a monster to attack when by that point you probably already got the biggest guy on the field anyway. I'd rather use D-Hero Plasma. I'll review the Lunar Set later. Link to comment Share on other sites More sharing options...
Catterjune Posted September 19, 2010 Report Share Posted September 19, 2010 I wanted to edit it in, but apparently there's a limit to the number of quotes I can have per post. So like... yeah. [quote][Fi'Lun][/quote] Three tribs is too much for it's effect in my opinion. [quote][Tsusan'a][/quote] It kind of reminds me of Snowman Eater or Legendary Jujitsu Master, in that when an opponent attacks it, it gets destroyed and you still have a monster going. Unfortunately, it only lasts for one more turn regarding Tsusan'a. [quote][Lunar Joker][/quote] It's like Copycat, only worse. Hell, even Reftus kind of looks good compared to this. [quote][Shikuse][/quote] Looks like it could become annoying to your opponent. At least, until your opponent gets out a 2000+ monster. Which seems likely since you don't really have much of an alternate strategy if you're running a pure Lunar Deck. It's alright for random tech in another deck, but for Lunars... idk. [quote][Rubekanti][/quote] By a card effect? Uhh... just two cards can do it. The field spell later down the road and Book of Taiyou. I don't wanna use Book and loose my monster for what should be a simple RoTA effect. [quote][Puikue][/quote] Just one time only? That makes it rather awful. [quote][Ariawa][/quote] It's effect reads like some old card out of Magic Ruler back when all cards were required to be terrible. I mean, I'll try to reserve my judgment and might have to come back here when the set is done, but pretty much the only way I can see these cards being redeemed is if you have an "auto-fipper" spell or trap card or something. But if I have to run Book of Taiyou just to get these card's effects going, I'm seeing some pretty big problems. [quote][Diredo Osu][/quote] I was gonna say it looked borderline playable until I realized it was level 5 and all interest faded away. [quote][Lunar Sky Temple][/quote] ... Pretty good card, and decent support for the archetype. Looks like it'd work better in a PACMAN deck though. In short, the Lunar Archetype has fun little effects, but other then being kind of fun, they're not too useful. Significantly better then the Solar Archetype which is just a collection of random effects. Link to comment Share on other sites More sharing options...
SleepyBrown Posted September 28, 2010 Report Share Posted September 28, 2010 awesome cards 9/10. i'd use the solar deck. i find it more convinient. anyways, how did u do those effects on "Dracor the ultimate solar being" Link to comment Share on other sites More sharing options...
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